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written by Draca | 362 Views | 7 Replies
What's New?


With Veeshan's Peak now having been released for a little over a month, and following some adjustments seemed to find it's stride, everyone starts to look to what's next. I think that's where I come in...so in no particular order, developments in progress, and some other news:

♦ Food Quests
Following a significant outline by Skankie, there will be stat food quests added for every 2nd Tier. This will include using some until now unused zone trash loot, along with specific items for the quest. This isn't expected to be massive stats, but it will be substantial enough to be a benefit.

♦ All-In-One Mount quest
This is a project exclusively worked on by Ogru, that will require the player to have collected all of the Tier dropped mounts, as well as some additional quest tasks, and results in a clickie item from which you can choose any of the mounts, plus a new one. This looks to be an exciting addition, and the new mount should certainly be worth the time.

♦ Plane of Innovation (Champion's Symbol Upgrade)
This is going to be a fairly straightforward quest zone, resulting in an upgraded Champion's Symbol. It's a combination of kill and collect quest, and while it will take some time to complete, it certainly won't be worse than collecting Souls in Sunderock. It will require the turn-in of the original Champion's Symbol, so you won't have both.

♦ Tier 11 - Dragonscale Hills
This will be my first full progression Tier development, and assuming I can execute the plans I have for the zone, I think it will be an exciting addition to EZ.

♦ News: int64, hp_regen_per_second, DPS tooling
This is all related to new EQEmulator server code additions that Akkadius has made in the past couple weeks. While some of it has uses outside of EZ, much of it was done to help us.

• First up, is the updating of HP, Mana, Endurance, Damage and Hate to int64 from int32. What is int64 and int32 you may be asking? int64 and int32 are basically number limits, ranging from -2147483648 to +2147483647 for int32 increasing to -9,223,372,036,854,775,808 to +9, 223,372,036,854,775,807 for int64, that can be used by a program. In EZ's case, with our astronomical damage, and damage bonuses, we can quite easily exceed the int32 limit, at which point the calculation overflows and the resultant number is less than it should be, or quite possibly negative. While we don't do 2.14 billion damage directly, because of the way that damage bonuses (critical hits/blasts) are calculated, it is possible to overflow int32 during the calculation itself, which still results in lesser or negative damage. With this server code update, Akkadius, and the other EQEmu wizards, have made it possible to likely never have to worry about this issue again, 9 quintillion is a big number...

• Secondly is the addition of a new npc_type database entry, hp_regen_per_second.  By using this faster than normal (I believe standard regen is a pulse every 3 seconds) hitpoint regen, it is possible to tune NPC's to expected damage per second, and counteract some of it without resorting to Veeshan's Peak style self buffs. This closely ties into:

•Lastly, in game DPS information. This is a GM tuning tool, but will allow me to observe fights and easily retrieve benchmark DPS data from specific classes, which will be tied into future zone scaling.

All of these improvements are massive for us, and while Akkadius makes anything coding related look absurdly easy, it was no small endeavor, but will really allow me freedom moving forward. Big thanks to Akkadius and the EQEmu wizards for the work on this. Because the change to int64 required the modification of a lot of moving parts, I will be asking for everyone's help to test it for stability on the Test Server. While it has passed scrutiny from the EQEmu developers, we would be foolish not to verify it on Test before deployment to production. I'll make an additional announcement once Test is updated and testing is needed (we should be able to pull current character data over to test). You don't need any particular skills to help in this way, you just play the same way you normally do, see if anything doesn't work correctly and report it if not, so please don't be afraid to help.

I don't have specific timelines for new content releases, as these new server code changes require some changes to so made to plans, but testing must be done on Test first.

and...

I want to thank everyone who stuck with it in Veeshan's Peak while it went through some initial growing pains, and patience with me as I continue to learn. This work continues to be very rewarding, and a great privilege to get the freedom to work on content for this server.



For Akkadius & Rent,

-Draca


written by Draca | 859 Views | 15 Replies
What the heck is going on??

For anyone who isn't aware, or isn't able to enter Veeshan's Peak yet, prior to this update, bosses were on a standard spawn and respawn timer, which included being popped in any new instance. I was of course aware of this, but did not properly take into account how voraciously people could farm them, Raulfer in particular. In hindsight this was a foolish oversight, as given the chance I would have done the same as a player. Nevertheless the amount of loot that was being generated from these bosses was definitely not intended, and required action. Locking out the zone was the quickest avenue for me at the time, as I was at work, and didn't have time, at the time, to implement and test fixes.

What are the fixes?

There were several changes made, most notably being that the bosses are now triggered at random by killing mobs throughout the zone, more difficult the mob, higher the chances of spawning a boss. Loot was largely left the same on the trash mobs, in fact several items were added to their loot tables that had been requested. There was also a small reduction in damage output of mobs across the board, so it should make it a bit easier to break into the zone, although the mobs will still take some time to kill, and are certainly still not easy.

So the big guys got us nerfed?

No, they simply exposed an issue that would have eventually presented itself anyway. Players who run large group have an advantage, and can steamroll their way through content, however they also have a lot more mouths to feed, and in order to maintain their advantage have an incredible amount of farming to do to completely outfit their teams for whatever content is next. While scaling sounds effective, because of EZ's ridiculous stats, it's not. I also don't feel that content should be made more difficult for larger groups, as that's simply punishing someone for doing something anyone else could do should they choose, run a larger group. Veeshan's Peak is not supposed to be easy, it's not required for any progression, it's designed for maximum gear equipped players to run through some relatively difficult content, and get some appealing loot. 6 man groups will have some difficulty if you are just barely squeaking in with the minimum 5 UA pieces, so some back farming may be required.

What else can we expect?

There will likely continue to be some tuning, both mob and loot, as well as spawn trigger odds. I know it seems easy, or you can say "it's just a few extra GSoA's floating around, what's the big deal? Just leave the loot alone!", but certain aspects of this server must be kept consistent, making it rain loot in a zone doesn't fit.
written by Draca | 377 Views | 5 Replies
Veeshan's Peak is open.
Veeshan's Peak has been locked for the next 24 hours or so.

As more people have been getting into, and playing through Veeshan's Peak, it has become glaringly evident that loot drops are quite honestly out of control. I will admit, I did not expect the level of efficiency with which people would be farming, and the loot needs to be adjusted. There will be several changes which I will outline when they are ready to get pushed Live, but the net result will be a reduction in the amount of loot coming out of VP. This type of change requires implementation and thorough testing, so I have made the decision to lock out VP for the next day or so, while I get these fixes pushed out. There should also be a few other changes, including Legendary RoA click effect fix, hopefully a anti-door chat script fix amongst others.

Apologize for this, but I can't ignore this situation, or allow it to continue.

-Draca
written by Draca | 671 Views | 7 Replies
Welcome to...
Veeshan's Peak!

(Tier 10.67)




After a long, patient wait by the players of EZ, I'm proud to announce the release of Tier 10.67, Veeshan's Peak.

First in a long line of developments to continue to push EZ Server forward.


Story:

Venril Sathir has long reigned from Karnors Castle in the Dreadlands, his power harnessed from the Unholy Writ of War, itself a compendium
of the powers of the primal god, Rallos Zek, though the Writ had been long believed lost. Owing his unnaturally long life to a pact with Innoruuk, Venril Sathir has spread terror across Kunark for generations, and has long been guarded by his loyal drolvarg soldiers. These vicious guard dogs are not mindless creatures, they were once proud Iksar warriors, monks, wizards and necromancers who fiercely opposed Venril's abuse of his power, and rose up to challenge him. Ultimately, they could not overcome Venril's power, and were twisted and subdued to his will. This dominance, while strong, did not completely strip these drolvarg of their free will, but they were near powerless against the might of Venril Sathir, until......


Rumors started to swirl that Venril no longer possessed the Unholy Writ of War, that in fact it had been lost long ago, and the power he drew from it was slowly fading. While weakened perhaps, Venril still possessed near god-like necromantic powers, as well as immortality through Innoruuk, so unseating him was no small task. That is, until drolvarg began hearing whispers of an undead Iksar named Raulfer, who had been trying to gather support against Venril, promising to undo the curse that befell them. Emboldened by this news, the greatest of the drolvarg lashed out at Venril, and took him as their prisoner. They could not stay in Karnor's Castle, as not all drolvarg would agree with their treachery, and they would be vulnerable in that place.



It was at this point that Raulfer began to exert his control over them, and led them to Veeshan's Peak, long the stronghold of Veeshan's children on Kunark, and believed impenetrable. That was not the case. In mere days the drolvarg swept aside all but a few of the dragons within Veeshan's Peak, killing most, enslaving others, with the few remaining fighting pitched battles for their survival. It was here they made their prison for Venril Sathir. Deep within Veeshan's Peak, guarded by the only the fiercest warriors, Raulfer waits. Deeper yet Venril is held by elite guards, who will stop at nothing to prevent any attempt to free him. Not everything is as it seems, and you will be challenged from the moment you step foot in Veeshan's Peak.


Treasure exists in Veeshan's Peak that were thought lost long ago, powerful treasures. Everything in Veeshan's Peak wants to kill you, and it can, so tread carefully....







Quests:

There are several quests in Veeshan's Peak, some for spells, some for items, all of which you will figure out for yourself. As some people know, Classic through Velious is my favorite era of Everquest, and much of what I loved about it came from the unknown. While I've teased some items, figuring out what's required for them, is up to you, and in game NPC's.



Notes:


    • Level 79 & 5 pieces of Ultimate Armor required to enter (includes Sleeper wrist and Shaman chest)
    • It's quite difficult...like you're gonna die...for sure...a lot.


    **This is intended to be difficult, more difficult than most content we've grown accustomed too, however, if it turns out that it's just too hard, don't immediately rage quit the server, adjustments will be made if needed.



    Files:

    Veeshan's Peak requires 3 new files, download them HERE

    Personal Thanks:


    First off, I want to thank Akkadius. This project, along with several other abortions before it, has been more than a year and a half in the making. If anyone doesn't know, Akkadius is an incredibly high-level programmer, and spends an inordinate amount of time keeping the EQEmulator project as a whole progressing forward, while always keeping an eye on EZ. He has spent a substantial amount of time going over aspects of development and server operation that I'm sure he wished I already knew, but has always been supportive in my shortcomings and receptive to my ideas. While I hope to continue to require less and less of his time going forward, his stewardship of EZ Server, and his willingness to spend the time he has with me, makes me excited about the future.

    I want to thank everyone on EZ Server who have universally been very supportive of me, both as a GM, as well as helping where they can with testing. Transitioning to a GM/Developer is more difficult than it seems, as you do have to detach yourself from your player side, and do what holds true to the history of EZ, not just what the majority of the playerbase wants.

    While this is not a complete list, I want to thank a few people specifically, as they have given many hours towards supporting this development:

    First is Icestriker. Ice is well known amongst EZ players, and spent over a hundred hours during my initial deployment phase, working out how to affect the type of fights I wanted to have, during a point where I was incredibly new to the technical aspects of NPC creation, stats and spells. This was a tedious period of repeatedly dying to overpowered mobs, or waiting while I depopped, modified then repopped mobs over and over. Despite being a Florida-man, he is still ok in my book.

    Secondly, with the same, if not more time invested, is Sarthin. Sarthin spent hundreds of hours going through Veeshan, with his full group, single group, 12 man groups, 18 man groups. Pretty much anything I needed, he was more than willing to help me with. His feedback helped shape tuning decisions, as well as helping me work through which mechanics are hard, but good, and which were too hard, and unnecessarily punishing. While he runs a monster group, he was always willing to step down to whatever size group I needed to make sure tuning wasn't too much for a 1 group player. Despite being a Viking that doesn't even own an axe, he is also an ok guy.

    Last but not least, Ogru. Ogru has helped me with several scripting issues either I wasn't able to figure out, or simply didn't have the time. He's never asked for anything, and is typically only wanting to help fix some of the glitchier aspects of the game. So when you don't crash simply trying to use the Universal Teleporter, or when *most* of the scripts work in VP, much thanks should be given to Ogru.

    Finally, in no particular order, I want to thank Kendiian, Miriya, Soron, Slippz, Tankus, Natedog, Dimurwar, Ekiir, Falconkick amongst others who have provided advice, testing, or technical expertise at one point or another during this development. It may not seem like much, but being as green at this as I am, every little bit helps.

    Also a big thank you to Skankie, who while not involved specifically with Veeshan's Peak, has been a driving force behind some as yet unannounced content and quests, he's been tenacious and is helping me cook up some good stuff for everyone.

    All of this testing provided by these players is very beneficial for me, as there is no substitute for real player groups working through the content, while I can observe what's going on from the outside. As I have been to this point, I will be as open as I can about new developments, and will continue to ask for everyone's help to try out new stuff. Sometimes it's as simple as playing through it and giving me feedback, other times it might be actively helping me tune mobs, but even 20-30 minutes running through a boss fight over and over can be super helpful to me, you just have to be ready to die, a lot.

    Finally, I want to thank all of the EZ Server players, who have hung in there during the countless Soon™'s, hopefully you think it was worth the wait. What I don't know I will learn, and what doesn't play well on a larger scale, can be changed, just leave me constructive criticism, and we will work it out.

    This is just the beginning, there's already a development at a strong alpha-build level for ...... Read More
    written by Draca | 479 Views | 7 Replies
    Server Back Up


    Server will be down for maintenance, from 4PM EST (GMT-4) with no current estimate on duration.
    written by Draca | 826 Views | 9 Replies
    The calls for Halloween have grown louder and louder, and finally got just loud enough to tickle Akkadius' ear...

    Now through Monday, March 28th at noon-ish (GMT-6)

    DOUBLE CREDITS AVAILABLE FOR VERY LIMITED TIME

    Additional announcement following this event!




    Enjoy!
    Your EZ Team,
    Akkadius, Rent & Draca


    You have unwittingly opened the time rift and allowed me to enter your domain. I should thank you for this, but you are just a simple fool and knew not what your actions would bring. Do you know now what time it is? It is time for me to make an example of you for all this world to witness. Your lifeless corpse will hang from stakes, a reminder of how easily I can sweep your world's inhabitants aside.



    "The disciples of Nexus report it has been engulfed in darkness and a spell has been casted upon it.
    Meanwhile a strange rift has appeared..."










    written by Draca | 1045 Views | 20 Replies
    Exciting News!

    Veeshan's Peak release is imminent...like for real...I promise! More information within the week.

    In order to be ready for Veeshan's Peak release, here are the new files needed, as well as an updated spell file to correct display issues with certain spells (these files are best pasted when all EQ clients are closed, as they require a client reload to take effect anyway, and may be overwritten on log out) :
    DOWNLOAD FILES HERE

    Updates:

    [Draca][T10.5 Plat Bags] Previous change to Sleeper drop - Epic Bag of Platinum Pieces did not work correctly, this should now be correct. Stack size has been reduced to 5.
    [Draca] [Mask of Experience Rank 1000] may now be used from inventory.
    [Draca] [Ultimate Longbow XII] previously was set to proc Ultimate Longbow IX effect, it now correctly procs it's own.
    [Draca] [Cuirass of the Neoshamanist] previously had no appearance, it has been set to mirror UA.
    [Draca] [V1 Charm Upgrades] have had their icons changed to differentiate them from the V2 charm upgrades.
    [Draca] [Ultimate Armor] leather and cloth wrist clickable effect had an unassigned clicktype, and attempting to use could require zoning, or hang a client. This has been fixed.
    [Draca] [Ultimate Dagger] had a backstab damage bonus that was set beyond it's limit, resulting in massively reduced damage. This has been corrected.
    [Draca] [Spells] Incinerating Aura V previously had no effect value assigned, this has been corrected.
    [Draca] [Spells] Cleave IX previously did not have 1HB, 1HS or 2HB assigned values for increased change of critical melee. This has been corrected.
    [Draca] [Spells] Several defensive buffs have been reclassified, and will now show up in the normal buff pane, and will persist through zoning.
    [Draca] [Quality of Life] Scorpion Spears now stack to 1000.
    [Draca] [Quality of Life] T10 Souls are now stackable.
    [Draca] [Bug Fixes] Previous adjustment to corpse decay time did not work correctly, it has been fixed. Again. Working on this again, again.
    [Draca] [Bug Fixes] Previous adjustment to the number of item upgrade announcements did not work correcty, it has been fixed. Again.
    [Draca] [Ogru][Bug Fixes] With Ogru's help, the Universal Teleporter should no longer cause client crashes when clicking certain zone group links in chat.
    [Draca] [Previous Change] Expensive Blue Diamonds stack size was reduced to 5, due a possible platinum duping exploit.
    [Draca] Sharpclaw Grimefoot can now spawn from the death of the Bandit leaders. (Ro'kki and Little J'Haughn specifically)
    written by Draca | 302 Views | 0 Replies
    Thank you everyone.

    We had what I consider a really good amount of responses to my class survey (29), and after hearing from a few folks, I've decided to share the results so everyone can see. It's possible this link may be broken, it works for me, but it's obviously my account, so yell at me if it doesn't work.

    Class Survey Results

    Rules
    While this post is still the go to for the server rules, I will be amending that to clarify the current Admin Team's understanding of certain vaguely worded rules, or somewhat out of date rules and how they relate to us now. I have also deleted several MQ2 Plugins that were automatically installed with the EZ Server MQ2 package that we link to at mqemulator.org. MQ2Melee and MQ2Cast's functionalities are almost universally disallowed on EZ, but we will continue to work to clarify the rules into the near future.
    written by Draca | 765 Views | 8 Replies
    Class Balance

    As a GM, I have been online and available nearly every day. I feel like it's important that everyone knows I'm around, and respond quickly to people's problems. I will never limit access to talking with me, I'm not that self-important, but I do end up with a lot of unsolicited advice. I don't intend for that to sound like a bad thing, it's quite the opposite, and I feel it's important to hear from as many people as possible on important issues.  What it is though, is somewhat time consuming, and most importantly can be difficult to document.

    So, in an effort to bring opinions together in an coordinated way, I have created a class-by-class questionnaire, with some questions I have, as well as room for opinions and ideas for each class. You don't have to fill out everything, and I apologize for it's length, but it's important to know what people want, and where to best spend my time.

    Class Balance Survey


    Upcoming Content:
    • Veeshan's Peak release is imminent.
    • Quest through Plane of Innovation for True Champion's Symbol is actively being designed (Idea, Outline and Planning by Skankie)
    • Quest for All-in-One mount actively being developed (Idea, Item Scripting and Outline by Ogru)
    • Quests for increasingly powerful food and drink actively being developed. (Idea, Outline & Planning by Skankie)







    ...and a few things on the changelog for VP's release:

    [January 29th 2022] [Draca] [Draca][T10.5 Plat Bags] Previous change to Sleeper drop - Epic Bag of Platinum Pieces did not work correctly, this should now be correct. Stack size has been reduced to 5.
    [January 29th 2022] [Draca] [T10.5 Plat Bags] Previous change to Sleeper drop - Epic Bag of Platinum Pieces did not work correctly, this has been fixed. Stack size has been reduced to 5.
    [January 29th 2022] [Draca] [Mask of Experience Rank 1000] may now be used from inventory.
    [January 29th 2022] [Draca] [Ultimate Longbox XII] previously was set to proc Ultimate Longbow IX effect, it now correctly procs it's own.
    [January 29th 2022] [Draca] [Cuirass of the Neoshamanist] previously had no appearance, it has been set to mirror UA.
    [January 29th 2022] [Draca] [V1 Charm Upgrades] have had their icons changed to differentiate them from the V2 charm upgrades.
    [January 29th 2022] [Draca] [Ultimate Armor] leather and cloth wrist clickable effect had an unassigned clicktype, and attempting to use could require zoning, or hang a client. This has been fixed.
    [January 29th 2022] [Draca] [Ultimate Dagger] had a backstab damage bonus that was set beyond it's limit, resulting in massively reduced damage. This has been corrected.
    [January 29th 2022] [Draca] [Spells] Incinerating Aura V previously had no effect value assigned, this has been corrected.
    [January 29th 2022] [Draca] [Spells] Cleave IX previously did not have 1HB, 1HS or 2HB assigned values for increased chance of critical melee. This has been corrected.
    [January 29th 2022] [Draca] [Spells] Several defensive buffs have been reclassified, and will now show up in the normal buff pane, and will persist through zoning.
    [January 29th 2022] [Draca] [Quality of Life] Scorpion Spears now stack to 1000.
    [January 29th 2022] [Draca] [Bug Fixes] Previous adjustment to corpse decay time did not work correctly, it has been fixed. Again.
    [January 29th 2022] [Draca] [Bug Fixes] Previous adjustment to the number of item upgrade announcements did not work correcty, it has been fixed. Again.
    [January 29th 2022] [Draca] [Ogru][Bug Fixes] With Ogru's help, the Universal Teleporter should no longer cause client crashes when clicking certain zone group links in chat.
    [January 29th 2022] [Draca] [Previous Change] Expensive Blue Diamonds stack size was reduced to 5, due a possible platinum duping exploit.


    There's a lot going on behind the scenes, I know VP is delayed, but ultimately the reason it's delayed will allow for super smooth rollouts in the future, along with me being able to provide more help to everyone.

    If anyone has any ideas for new content, similar to the stuff mentioned above, please contact me. Realize, not every idea is a polished gem, and might not be feasible, but I'll be happy to walk through what exactly is needed for a proper outline, and send you off to figure it out. You'll also have almost no say on specific mechanics, stats, drop rates etc., as that begins to cross a line into inside knowledge. I'm always around.

    -Draca
    written by Draca | 837 Views | 8 Replies
    Platinum Dupe:

    It has come to my attention that it is possible to dupe a massive amount of platinum by the repeated selling and re-buying of a particular item. I won't get into specifics, and we will dig into logs to figure out if this was exploited by anyone.

    If you have knowingly participated in this exploit, message me immediately, or email: ezserveronline@gmail.com

    -Draca
    written by Draca | 771 Views | 9 Replies
    Tier 10.67 Trailer Competition!

    Sarthin had asked for access to a few tools to make a trailer for Veeshan's Peak, along with eventually making an intro trailer for EZ as a whole. Since that sounded like a fun little detour, I decided to make one as well. Neither one of us is winning any Academy Awards, but we need to know who's is best! So vote on it (mine's the best, obviously Smiley )

    Sarthin's Tier 10.67 Trailer
    Draca's winning entry!
    written by Draca | 850 Views | 5 Replies
    Exploits found for Magorian spawns:
    It has been reported, and verified that there remains several ways to exploit spawn Magorian, which stem from a loophole in the design of the Keystone/Kill Magorian quest. There appears to have been no use of this exploit during the past few halloween events, aside from 2 people, both of which have self-reported their duplicated spawns, and were willing to delete their ill-gained loot. This should be corrected in time for the next halloween event, however should it remain in the game, police and report yourselves if you believe you've exploited the spawn mechanic in some way. For clarity, each character should only ever be able to spawn Magorian once. Quest should not be repeatable.

    Rules Clarification:
    THESE ARE THE RULES. While there is certainly a little more latitude given now then was given by Hunter or Hateborne before me, I have no problem enforcing these clearly stated rules when necessary, up to and including banning of accounts. If you find any mechanic that is clearly not functioning correctly, report it to me immediately. I am on nearly all the time. Don't try to freestyle your way into figuring out the exploit then try and claim you were trying to help. Report it to me, and we will figure out what is going on that allows the exploit.


    Real Money Transactions:
    Offering to buy or sell in-game items, accounts, services for real world money is not allowed, and subject to immediate account action.

    Ban Hammer:
    I have yet to have the need to even suspend anyone's account, let alone ban anyone, so let's keep that streak going if we could, and play smart.


    -Draca
    written by Draca | 976 Views | 4 Replies
    Happy New Year EZ!

    I just wanted to wish everyone a Happy New Year, and the beginning to hopefully a great year for EZ Server. Hopefully everyone had a safe New Years Eve, those that were online were treated to the drunken ramblings of Daughterwar...always a good time....for him....maybe. While 2022 will certainly see new and exciting (says the guy who made it  Wink) content, I want to thank Akkadius for giving me the chance to help EZ Server as best as I can, and the entire community for hanging in there through a few delays in the launch of 10.67, and for continuing to offer suggestions and feedback, which are critical to keeping new content heading the right direction. Early-2022 will see the actual launch of 10.67, as planning continues for several other things, most notably the mid-to-late 2022 launch of Tier 11 - Dragonscale Hills. This is a new zone to me, but it's a great mix of topography, and has a lot of potential. Other developments include quests for stat foods, a world quest for a Peerless Tae Ew Hide Sack, which may or may not be stuffed with goodies  Wink, and possibly a randomly spawning world boss, who will take an army to defeat, with rewards to match.


    Thanks again to everyone on EZ, to an exciting 2022.

    Your EZ Server Administration and Development Team,
    Akkadius, Rent & Draca.
    written by Draca | 973 Views | 7 Replies
    Christmas Event NOW running through Jan 1st at 8pm CST(ish) .

    DOUBLE CREDITS REMAIN AVAILABLE AS WELL
    See this post for information: http://ezserver.online/forums/index.php?topic=4236.msg53930#msg53930 - following this availability, credits will not be available for the foreseeable future. So get them now while you can.

    Also running:

    • Halloween
    • Double Loot


    You have unwittingly opened the time rift and allowed me to enter your domain. I should thank you for this, but you are just a simple fool and knew not what your actions would bring. Do you know now what time it is? It is time for me to make an example of you for all this world to witness. Your lifeless corpse will hang from stakes, a reminder of how easily I can sweep your world's inhabitants aside.



    "The disciples of Nexus report it has been engulfed in darkness and a spell has been casted upon it.
    Meanwhile a strange rift has appeared..."



    written by Draca | 5418 Views | 65 Replies
    Testers!!

    I need as many people as possible to log in to Veeshan's Peak on the EZ Test server and just give it a go. I'm looking for any potential issues, glitches, exploitable mechanics...and just some hours spent in zone. There are a few known issues that I will work out, but overall it's nearing completion, and release. Depending on Akkadius' schedule, hoping to release it sometime Nov. 17-20th to Live. If you do log on to Test, be aware that the character data was brought over early-September, and does not update with anything gained on Live, so your gear may be different.

    Instead of making this front page post really long, see the first response to this thread for more stuff.....

    -Draca
    written by Akkadius | 1886 Views | 19 Replies
    Running traditional Halloween events that everyone loves through Monday the 8th.

    You have unwittingly opened the time rift and allowed me to enter your domain. I should thank you for this, but you are just a simple fool and knew not what your actions would bring. Do you know now what time it is? It is time for me to make an example of you for all this world to witness. Your lifeless corpse will hang from stakes, a reminder of how easily I can sweep your world's inhabitants aside.



    "The disciples of Nexus report it has been engulfed in darkness and a spell has been casted upon it.
    Meanwhile a strange rift has appeared..."




    And no, no credits, sorry.
    written by Akkadius | 2580 Views | 22 Replies
    EZ Server has migrated away from the EQEmulator loginserver, as there were persistent issues with it's reliability. This means that you won't find EZ Server on the old loginserver, or at least not reliably.

    Change your eqhost.txt to login.projecteq.net and use your EQEmu account per normal. eqhost.txt is found in your root Everquest folder, and should be changed to the following:



    This should prove to be much more reliable in general.

    EZ Server is not in the top level server section, and is in the alphabetical listing.

    -Akkadius/Draca
    written by Draca | 1829 Views | 15 Replies
    Download Veeshan & Spell Files Here

    UPDATE 10/15:
    Due to last minute spell changes, I will be posting the updated zone and spell file tomorrow evening, so I don't have to do it twice.

    To anyone participating, this zone, as I've said several times, is designed to be quite difficult. While there may be more elegant solutions than I am using, these mobs will hit hard, cut through defensives, heavily mitigate incoming damage, and generally re-arrange your face. They respawn fast enough to be unforgiving, and you will find some of your lifelines will not work, or not be effective. Keep in mind, that tuning mobs to hit hard enough to do substantial damage, but not one-shot players, is more of an art than a science, so if you have hard time during this testing, don't be discouraged, such is the way it goes during 'Beta' testing. I don't want to make changes to data with any serious amount of players online, so if it turns out I've either over or under shot it, we'll have to adjust and try again in a future testing session.

    As I've said before (possibly just while talking in OOC), I'm not doing anything with previous zones as it relates to the use of certain items/augments etc., the designers of those zones had the same availability as me to limit them, and chose not too, so I won't meddle in that. What I choose to limit in my zones, is of course up to me. Now, does this mean that I'm just going to take the low road, and disable anything that I feel is game-breaking, or not functioning in it's intended way, or otherwise goes against the 'feel' I want for a zone? Yes, actually, that is what I'll do. What I will do though, is give people an alternative, that will work in these zones, but at a reasonable level of effectiveness. Not immediately, and not for this zone, but I'm not going to gimp an item like Ignore Death for example, and not replace it with something. What that is, we'll have to figure out.

    Look here tomorrow night (Saturday 10/16 - 9pm PST) for a Drive link with updated files.

     
    10/17 Testers Needed

       I am looking for some folks to help with wide ranging testing of 10.67, next Sunday October 17th, from 5am-11am PST. This will include nearly all aspects of the zone including quests, itemization and (maybe) bosses (although they are key locked, so if you can get to them in 6 hours, they're all yours (and something is horribly wrong)).

    Few notes about this zone:
       This zone is intended to be very difficult, even when well geared. Respawns are quick enough that you need to keep moving, and some of the normal lifelines you rely on will not work here. If you wipe, you're clearing back. Mobs in this zone use a combination of mechanics to make them more difficult to kill, and their damage is high. Bosses ramp this up even further, and will require more than tanking and spanking. Attention must be paid to adds, spells etc. to avoid high damage mechanics, or to prevent highly effective beneficial spells being cast on, or by, bosses. My intention is that you will have to use your other boxed toons as more than just mindless DPS, while still not placing too heavy an emphasis on any given class. All that being said, I still want it to be fun to play through, and using this time for an open beta test gives me a chance to see what may not play as well as I hoped.

       This is an open test, anyone can jump on Test server and participate, which obviously will give you some advanced information. There will be no 5 piece UA check in place yet, and because character data was transferred in early September, your characters may not match your Live character, I won't have time to fix that before this testing.

       Ultimately, this is to try and work out any bugs, or tuning issues before it hits live, as changes to Live data are made in a controlled rollout, not the hack and slash approach I can take on Test data (where Akkadius can bail me out *ahem*). As always, I'm open to suggestions, complaints, problems...whatever you're thinking, lay it on me so we can talk about it.

        If you think you can make it, email me at ezserveronline@gmail.com or PM me here, or just log on the EZ Test Server (it's down the server select list a bit) next Sunday, port to Veeshan's Peak and have a go!

    -Draca
    written by Draca | 1804 Views | 17 Replies
    Development Update:


    As I said I would, I want to keep everyone updated with the development of Tier 10.67, and to put it simply, it's going quite well.

    First off, thank you to everyone who responded with ideas for a different zone from Karnors Castle, I decided to go with Veeshan's Peak, and it's a much better space for sure. My original storyline remains in place, with a few modifications and additions.


    Development wise, NPC's are all spawned in place, with a couple rough passes on combat tuning (they're challenging) already done. Spells are generally designed, however not yet available in the game. 1 of the 2 boss scripts is generally done, and functions as intended, with just a bit of tuning to complete on the encounter as a whole, and then complete the 2nd boss script. Itemization is planned, and several items are complete, again, with some possible tuning required.


    I am sure that my process is not the most efficient, and I am learning a lot as I go, but I appreciate both the patience, as well as all the kind words people have had for me. EZ Server is an amazing community, it's bigger than any one person, and has been shaped by numerous developer/GM's over it's life, and I only hope I can uphold the standards to which everyone is accustomed too. More than that, I am absolutely enjoying this process, despite some steep learning curves.


    My plan is have this available for open beta testing on November 1st, with Live release on Nov. 15th.



    I want to thank the following people for their help with various stages of testing and opinions:

    Miriya, Soron, Slippz, Tankus, Ogru, Natedog, Falconkick, Dimurwar and Icestriker

    I appreciate all the help.

    Venril could probably use a little help as well....



    Maybe Rangers too...




    written by Akkadius | 3453 Views | 20 Replies
    Labor day weekend event will be going through Tuesday Noon CST

    • Halloween
    • Double Loot
    • Double Credits (Credits will be disabled again after weekend)

    You have unwittingly opened the time rift and allowed me to enter your domain. I should thank you for this, but you are just a simple fool and knew not what your actions would bring. Do you know now what time it is? It is time for me to make an example of you for all this world to witness. Your lifeless corpse will hang from stakes, a reminder of how easily I can sweep your world's inhabitants aside.



    "The disciples of Nexus report it has been engulfed in darkness and a spell has been casted upon it.
    Meanwhile a strange rift has appeared..."




    Drac as New GM

    Congratulations to a new member of the EZ Staff; Drac who has been doing a ton to help out EZ over the past few months. He's taken on GM responsibilities and will be helping out with player issues, bug fixes and working towards creating new content. Please give him your warm welcome if you haven't already



    Changelog

    • [Drac] [Tier 10.5 (Sleeper’s Tomb)] Selling price of Epic Bag of Platinum Pieces has been increased to better reflect the difficulty to obtain them.
    • [Drac] [Tier 10] Free Waypoint (Reward Item) now works in Sunderock
    • [Drac] [Tier 9] Completing Tier 9 should require a full armor set, same as every other tier, however it was possible to complete with only 1 armor piece. This has been corrected to require a full armor set as originally intended.
    • [Drac] [Tier 5] Serras, one of the 100 boss kill quest was misspelled as Sarras, this has been corrected.
    • [Drac] [Tier 1] Spell Vellum did not stack as they should have, this has been corrected.
    • [Drac] [Arthicrex] Succor Point was not a safe spot, this has been corrected.
    • [Drac] [Qvic] Ancient Sand Monster now properly displays its name.
    • [Drac] [Wiki] Wiki links have been added to the zone in text for all progression zones. These will open in the in-game browser window, and can also be accessed by typing #zonename  The zone name is the correct short name for the zone, ie.  Abyss would be #illsalin, Plane of Dragons would be #postorms and so on.

    Item Changes

    • [Drac] [Angry Nerds Augment] A combine has been added that utilizes the Magic Box, the Leah’s Magic Leaf and any of the Angry Nerds Revenge of Insults I-VI. The resultant augment will be, as with Rent’s strike augment fix, named I.I-VI.I and will be usable along with the original augment in a weapon with 2 slots.
    • [Drac] [Mana Necklace] Mana Necklace has had the Lore tag removed. Having the lore tag was inconsistent with other tradeable crafted items.
    • [Drac] [Hills of Shade] [Red Toned Diamond] A drop in Hills of Shade (Halloween zone), has had it’s icon changed to differentiate it from the Citrine hitpoint augment.
    • [Drac] [Hills of Shade] [AA Crystals] Hills of Shade AA crystals have been renamed to remove commas from the previous names to be more friendly to loot macros
    • [Drac] [Guardian Charm] had a previous stealth nerf (several months ago) to attempt to bring it into some balance, especially as it relates to zone pulling Sunderock. Those previous changes were: Reduction of the effectiveness of the Vampirism spell effect, which previously ramped from 4%-20%, to 4%-12%. Also, the Chance to Hit % was reduced by half (it was previously 20-100%, it is now 10-50%).

    Server Wide Announcements

    • [Drac] [Server Wide Announcement] Ring of the Ages will now announce every 100 ranks (previously 25)
    • [Drac] [Server Wide Announcement] Citrine HP Augs will no longer announce at all (previously announced ranks IX and X)
    • [Drac] [Server Wide Announcement] Mask of Experience will now announce every 100 ranks (previously 25)
    • [Drac] [Server Wide Announcement] Shield of the Ages will now announce at every fifth upgrade starting at V(was every rank up)

    Quality of Life

    • [Drac] [Quality of Life] [Corpse Decay Timer] has been raised from 15 minutes to 20 minutes. 20 minutes should provide ample time for even the largest zone pulls, or trying to loot in larger boxing groups. This is the one and only time this will be raised.
    • [Drac] [Quality of Life] The following items now stack: Expensive Blue Diamond, Gemstone of the Ages, Glowing Sun Shard, Immaculate Chromatium Fragment, Resist Augments X & XV, Essence of Norrath, All T10 faction weapons, Level 1 Charm Upgrades. (I WILL NOT BE ENDLESSLY FIXING MISTAKEN TURN INS OF STACKED ITEMS. THERE ARE PLENTY OF QUESTS AND TURNS IN THAT  ALREADY REQUIRE DE-STACKING ITEMS, SO PAY ATTENTION.)

    Server Code Update

    The server has been relatively stable so we've not had a need to do immediate updates. But we're about a year and a half behind in code updates so it's time to bring us up to date.

    Code Update Changelog]

    • [Akkadius] (HEAD -> master, origin/master, origin/HEAD) [Hotfix] Fixing FMT Format Crash (#1516)
    • [Akkadius] Add rule Character:FinalExpMultiplier - Added on top of everything else, easy for setting EXP events
    • [Akkadius] Drone Build Pipeline (#1144)
    • [Akkadius] Fix Loginserver log setting db load init
    • [Akkadius] Fix compiler warnings
    • [Akkadius] Fix for quest::GetZoneLongName(zone_short_name) garbled output (#1134)
    • [Akkadius] Fix overflow issue with character corpse creation using the wrong struct in allocation
    • [Akkadius] Garbage commit to push a build
    • [Akkadius] Move data aliases after null checks for safety [skip ci]
    • [Akkadius] Pad zero size packets which is what we did on encrypted connections prior to #1464 (#1504)
    • [Akkadius] Revert "Merge pull request #1101 from KinglyKrab/custom"
    • [Akkadius] Revert "Spell Fizzle for < LDON expansions via lua_mod (#1118)"
    • [Akkadius] Revert "[BUG] Fix for Group Leader Disband Issue"
    • [Akkadius] SendIllusion Update Internal Values (#1130)
    • [Akkadius] Update repo with latest template [skip ci]
    • [Akkadius] Update repositories
    • [Akkadius] Update world content service API's to consider all expansions enabled
    • [Akkadius] [Command] #gearup Table Auto-Install (#1402)
    • [Akkadius] [Compile Fix] Squelch warnings
    • [Akkadius] [DevTools] Improve DevTools Toggling Options (#1161)
    • [Akkadius] [Door Opening] Rule to let configure Animal Door Opening (#1231)
    • [Akkadius] [Fix] Fix illusions (#1389)
    • [Akkadius] [Hotfix] Correct PR syntax issue https://github.com/EQEmu/Server/pull/1374
    • [Akkadius] [Hotfix] DB Manifest
    • [Akkadius] [Hotfix] Fix crash pertaining to new PVPEnableGuardFactionAssist code (#1393)
    • [Akkadius] [Hotfix] Illusion Revert (#1398)
    • [Akkadius] [Hotfix] Incorrect Perl usage method (docs)
    • [Akkadius] [Hotfix] Remove test branch fields from repo
    • [Akkadius] [Hotfix] SendIllusion revert to October
    • [Akkadius] [Installer] Swap unstable powershell download for Perl LWP::Simple call
    • [Akkadius] [Library] Update httplib (#1401)
    • [Akkadius] [Logging] Implement World GMSay Logging (#1505)
    • [Akkadius] [Logging] Simplify Log Settings Initialization (#1394)
    • [Akkadius] [Repositories] Add datetime support to repositories (#1503)
    • [Akkadius] [Repositories] Insert repository improvements (#1236)
    • [Akkadius] [Repositories] Regenerate repositories with int64 support, reserved word support (#1440)
    • [Akkadius] [Repository Generator] Add int64/bigint support, add support for reserved words (#1439)
    • [Akkadius] [Repository Usage] Migrate NPC Scale Manager to use repositories (#1441)
    • [Akkadius] [Scheduler] Event scheduler implementation (#1257)
    • [Akkadius] [Server] Tweak inter process keepalive timers; this is a very tiny overhead for inter-process chatter to check for connection liveness (#1502)
    • [Alex] Add HasDisciplineLearned() to Perl/Lua.
    • [Alex] Add ScaleNPC() to Perl and Lua. (#1238)
    • [Alex] Add SetRadiantCrystals() and SetEbonCrystals() to Perl/Lua. (#1159)
    • [Alex] Add character-specific zone-based experience modifiers. (#1326)
    • [Alex] Add new experience modifiers table to GetCharacterTables() and GetPlayerTables() in database_schema.h. (#1338)
    • [Alex] Add removeitem(item_id, quantity) to Perl/Lua. (#1156)
    • [Alex] Convert NPC Spell AI from int16 to uint16. (#1262)
    • [Alex] Fix Perl NPC GetAvoidanceRating() Perl Croak. ...... Read More
    written by Draca | 3461 Views | 30 Replies
    Update:
    I wanted to post a quick update, regarding upcoming content on EZ Server. While I'm not inclined to offer many details, other than to say that progress on what will be my first zone development is going well (Karnors Castle), and I think it will be a challenging addition to EZ Server. As will become clear in the near future, I intend to be transparent about certain aspects of zone development, while remaining completely silent on others.  I feel like sharing inside information with anyone, whether a friend of mine or not, is a waste of the time and effort I am putting in to develop content that is challenging and fun.


    With that being said, my first zone development will have 2 entrance requirements, which I choose to share now, so that people can begin working towards them, as well as eliminate any claim that anyone knew anything before anyone else.


    Tier 10.666666666667 Requirements:

    • 5 pieces of Ultimate Armor (Royal Brushed Kote from Sleepers Tomb will count toward UA requirement)
    • Level 79

    That's all I am going to share regarding this development, I know that new content is something everyone is looking forward too, and I continue to work hard behind the scenes to make that happen.


    Draca

    written by Akkadius | 954 Views | 2 Replies
    Running Halloween / Double Loot (No credits still) through Tuesday Noon Central

    Enjoy your Holiday weekend folks and be safe!

    Akk
    written by Akkadius | 2024 Views | 11 Replies
    Per the EZ Events suggestion thread; it seems we want to do Halloween yet again.

    This event will be kicked off for a week. We'll see where were at this weekend whether we extend or just continue with Double Loot. The event will at least run through Monday the 17th

    Events

    • Halloween event Enabled
    • Double Loot Enabled
    • Double Credits Enabled

    Also get your chance at credits while they're available. I've spoken about it a few different times recently but I will likely be disabling donations for some unknown time. I've kept them open because I get bugged about it constantly whenever they have been disabled
    written by Akkadius | 3313 Views | 27 Replies
    Comment down below what events you'd like to see!
    written by Akkadius | 6554 Views | 35 Replies
    In reluctance of giving a very long Halloween event this last Labor day that many exploited, Halloween will be running for the week through the 8th noon CST with some key changes

    • Original Magorian cooldown has been returned
    • Magorian reset exploit is removed
    • The ability to bypass realm checks has been removed
    • Realm counts increased to 15
    • Zone pulls in the realms are disallowed (Tired of constant griefing complaints and the zone was never meant to be zone pulled to begin with)
    • Minimum level 72 required to enter Plane of Regret

    Halloween

    • Both Halloween events are enabled
    • Only Double Loot is enabled (Not double credits)

    Have a safe Halloween everyone

    The EZ Team

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