Welcome, Guest. Please login or register.
Did you miss your activation email?
June 05, 2023, 03:59:27 pm *

Login with username, password and session length
written by Draca | 541 Views | 9 Replies
Brief T11 Update:


While it hasn't been brought up much lately, T11 progress continues to be made. While I'm sure things like the Rallos Zek event, or the Tunare expedition would seem to have taken away from time with T11, there were mechanics involved in both fights that allowed me to learn about more of what I like and don't like as ideas in a Tier zone.  For those who are not aware, T11 will take place in Dragonscale Hills. After consulting my realtor, this zone seemed to be the perfect blend of open and confined spaces, with some great spaces for boss fights and such.




Tier 11 centers around 2 primary races, one of whom has enslaved the other, you will be fighting to free them.



Following a progression path through the zone, you will first have to earn the enslaved race's trust, then begin a long progression including factioning, quests, and epic boss fights. Quests will include the standard collection and kill count varieties, along with boss kills, compounding daily quests, and some slightly more imaginative ideas to make use of underused classes. This roadmap lays out the general progression of T11 (with some modifications possible).






Tier 11 will be difficult, as all new tiers should be, but not extremely so. What it won't allow for, is large scale camp level pulls, not on day 1, or day 1000. There will be no fast shortcuts through Tier 11. Boss fights will run the range from tank 'n spank, to involved scripted encounters, including 3 difficulty levels of a Coldain Ring War style event, with most falling somewhere in the middle of those two.



Release Date:

I know everyone wants to know when it will launch, I realize that T10 is very long in the tooth, and many people are finishing up ST and even VP now, but I won't give a date at this time. T11 will be done, it will be done this year, but it will also be done right. People have been awfully generous about their enjoyment of VP, which I greatly appreciate, but developing an EZ Server tier is a step above designing VP in terms of importance, and I won't rush through it. More updates to come, as they present themselves.




-Draca
written by Draca | 610 Views | 14 Replies
I have identified the cause of the mitigation issue as the spell effect assigned to the Earring of the Mystic Ages buff. This has been changed to an alternative effect and pushed to the Live server, which may not be as effective, or have stacking issues. These will be looked into as soon as possible, to bring the EoMA back to it's previous effectiveness.

-Draca
written by Draca | 973 Views | 29 Replies
Veeshan's Peak is being locked temporarily, while I sort out an issue that is causing certain classes and pets to take almost no damage. I don't have an estimate on downtime until I can dig further into this issue.

-Draca
written by Pubis | 471 Views | 4 Replies
Halloween Event thru the weekend
Double Loot
Double Exp

No credits as of now, check back here, I will update if they become available.

          ↑↑↑↑ -Draca



          ↓↓↓↓ -Pubis



Oh plants, how great you are!
You bring life to the world near and far
From the tallest tree to the tiniest weed
Your beauty and usefulness we all need

Your leaves and flowers give us air to breathe
And your roots anchor the earth beneath
You provide food, medicine, and shelter
Your importance to us cannot be helter-skelter

Your variety is amazing to behold
From cacti to ferns, your stories are told
You thrive in deserts, forests, and seas
And you help keep our planet at ease


But how does this relate to Everquest, you ask?
Well, my dear friend, it’s a fascinating task
For in this game, plants play a vital role
In ways that may surprise and console

You see, in Everquest, you can be a druid
A master of nature, whose skills are astute
You can heal, protect, and summon plants
And use them to aid your fellow combatants



But that’s not all, for plants in this game
Can also be used for a different aim
They can be harvested for crafting items
That are sold to players, creating income

Herbalism and alchemy are skills to acquire
To make potions, poisons, and more, that will transpire
In battles, where the right concoction can save the day
And lead your group to victory in a heroic way

So, you see, plants are not just a pretty sight
They have a purpose, both in life and in fight
And in Everquest, they are an essential part
Of a game that has captured many a heart


So let us celebrate plants, in all their glory
And acknowledge their role in our story
For without them, life would not be the same
And Everquest would not be the best-selling game.
written by Draca | 1185 Views | 19 Replies
Better post coming sometime.. I lied...there's not...just go kill her. She drops loots.

Tunare is Live. Download new files on the left sidebar as usual. Talk to Hoshkar for access (you really have to stand under him to get him to respond.

While it is of course part of my job to close loopholes and possible exploits, it's hard to account for everything. If you notice something that doesn't seem right, report it to me. There's a fine line between working out mechanics, and exploiting something that's not likely intended.

-Draca

written by Draca | 321 Views | 0 Replies
As you may or may not have noticed, the past few weeks we have had a number of server source code updates, which generally shouldn't have much of an effect on you directly. At the same time, Akkadius and I have been working to correct script errors where the logging system is catching them. These aren't specific to any one zone, we've fixed issues ranging from mobs in Veeshan's Peak, to a random NPC interaction in neriakb. Ultimately, we want to be able to use this error logging system as a reliable indicator of potential issues, so getting these current errors sorted out is a priority.

What this means for you, is that some NPC's may not function as they used too, in some cases this may mean they are harder because it's possible they weren't previously casting spells or spawning adds due to scripting errors, or they could be easier because scaling wasn't being applied accurately. Ultimately, if something seems different it's likely that it's now working as intended, but as always, if it seems like it's too hard or otherwise janky, let me know.

Current Known Issues:

Ultimate Weapon combines not working - Fixed
Last Stop in Sleeper's Tomb not working correctly - Fixed
written by Ginge | 1009 Views | 14 Replies
Looking at doing another event the weekend of the 18/19th... leave names and preferred time/date below and I'll see what I can organise, People who have NEVER done the event before will take precedence over those that have in run order.

Tankus

Recent

Stats

Members
Stats
  • Total Posts: 64612
  • Total Topics: 5006
  • Online Today: 168
  • Online Ever: 8678
  • (December 19, 2022, 02:32:09 pm)
Users Online
Users: 1
Guests: 102
Total: 103
TinyPortal v1.0 beta 4 © Bloc