EZ Server

General Category => Updates => Topic started by: Draca on August 13, 2021, 10:45:48 pm



Title: Zone Development Update
Post by: Draca on August 13, 2021, 10:45:48 pm
Update:
I wanted to post a quick update, regarding upcoming content on EZ Server. While I'm not inclined to offer many details, other than to say that progress on what will be my first zone development is going well (Karnors Castle), and I think it will be a challenging addition to EZ Server. As will become clear in the near future, I intend to be transparent about certain aspects of zone development, while remaining completely silent on others.  I feel like sharing inside information with anyone, whether a friend of mine or not, is a waste of the time and effort I am putting in to develop content that is challenging and fun.


With that being said, my first zone development will have 2 entrance requirements, which I choose to share now, so that people can begin working towards them, as well as eliminate any claim that anyone knew anything before anyone else.


Tier 10.666666666667 Requirements:

  • 5 pieces of Ultimate Armor (Royal Brushed Kote from Sleepers Tomb will count toward UA requirement)
  • Level 79

That's all I am going to share regarding this development, I know that new content is something everyone is looking forward too, and I continue to work hard behind the scenes to make that happen.


Draca



Title: Re: Zone Development Update
Post by: omnikain on August 16, 2021, 12:01:57 am
Appreciate your work Draca, thank you for the update!


Title: Re: Zone Development Update
Post by: akpainter on August 16, 2021, 08:24:44 pm
Hell yah!

Thanks Draca!


Title: Re: Zone Development Update
Post by: Ginge on August 18, 2021, 08:43:57 am
Ooooooo inside information!!!

Keep it up man, looking forward to seeing what's instore for us :)

Tank


Title: Re: Zone Development Update
Post by: Draca on August 18, 2021, 04:32:36 pm
Per a suggestion I received, I have updated the requirements to allow for the Royal Brushed Kote (Sleeper wrist) to count towards the UA requirement.


Title: Re: Zone Development Update
Post by: Natedog on August 18, 2021, 06:14:19 pm
What is Ultimate Armor? :)


Title: Re: Zone Development Update
Post by: Draca on August 18, 2021, 06:45:46 pm
Oooh…a wild Natedog appears…someone other than Akkadius to bother with questions!


Title: Re: Zone Development Update
Post by: Miriya on August 18, 2021, 08:10:57 pm
Thanks for all your hard work, Draca.  Your willingness to do this for the server and all of us players is awesome! Just wondering if you have a planned ETA? Like Dec 2021 or Jan 2022 or later?  Made a few more toons and just wondering how hard I need to grind before it comes out.  Second round of Abyss broke me for awhile there (still doing it).  Can't believe some of you do Abyss 3 or 4 times!


Title: Re: Zone Development Update
Post by: Natedog on August 18, 2021, 08:13:55 pm
Oooh…a wild Natedog appears…someone other than Akkadius to bother with questions!


Natedog#4562  on discord if you want to shoot anything my way


Title: Re: Zone Development Update
Post by: neccos on August 20, 2021, 12:11:37 am
Thank you for the update and your time, development and persistence to move forward. Just hoping that 5 UA pieces mean something this time, DT is just no fun no matter what u have worked for.  Hoping for more fun and not just a sleeper expansion, otherwise what's the purpose of SOA, UW etc.


Title: Re: Zone Development Update
Post by: Ginge on August 23, 2021, 09:44:39 am
Thank you for the update and your time, development and persistence to move forward. Just hoping that 5 UA pieces mean something this time, DT is just no fun no matter what u have worked for.  Hoping for more fun and not just a sleeper expansion, otherwise what's the purpose of SOA, UW etc.

You literally can never just say thank you without having some sort of sly dig along the way, what exactly is your problem because you sound like a bitter old man that's still butthurt because someone may or may not have had heads up about a zone that was made over 6 years ago....get over it already..

Edit:- Thanks for the shit you do Drac :p

Tank


Title: Re: Zone Development Update
Post by: wolfegunr on August 23, 2021, 11:57:53 am
Thanks for all you do Drac! Glad to know we are moving forward and content is on the way!


Title: Re: Zone Development Update
Post by: Draca on August 23, 2021, 12:05:18 pm
It's ok Tank, there's a lot of understandable frustration for people who have languished in T10 and 10.5, and sometimes certain mechanics aren't everyone's favorite, or may require a certain class to do them consistently. Part of my design philosophy is to be as transparent as I feel is necessary, so that people have some idea of what to expect, and that no one knows anything in advance. If one person knows it, then everyone should, which will be the same with testing, if one person can test content, then I am open to everyone having a chance. I don't take criticism personally, especially considering he's not criticizing me, although thorough, constructive criticism is obviously much more helpful than implying something in passing. So if you feel like something isn't right, or you don't like something in particular, give me an entire thought on the problem, so I can accurately gauge what people do, or don't want.

neccos - If you want to talk about anything, just hit me up in a PM here, I'll go over anything you want.


Title: Re: Zone Development Update
Post by: kleo on August 23, 2021, 05:15:19 pm
Thank you for working on this project Draca quite refreshing that new content is on the way and much appreciated by everyone myself included im sure ......




Dewphrane out!!!!!


Title: Re: Zone Development Update
Post by: neccos on August 24, 2021, 07:32:52 pm
I wasn't digging at anyone I'm just saying I'm not a big fan of the dungeon crawls and I really don't care for the dynamics of sleeper (make a bard rinse, repeat)  I do prefer the flexibility of the outdoor zones (HP/mitigation/resist/etc) -  those are just my opinions.  I have no idea about the 6 years ago comment, I haven't even been playing that long.  Thanks again Draca for your efforts.


Title: Re: Zone Development Update
Post by: wolfegunr on August 27, 2021, 01:25:16 pm
I will say....it really does seem to me that Drac is taking this on from a quality not a quantity perspective. I admit, this kind of freaked me out at first, but I reconsidered after realizing that my frustration is from a couple of years of stagnation before he stepped up.. not because he is taking his time to get this right.

I thoroughly think he is on the right track with this, I believe in this project and support 100% do what you need to do and I will be here to help out if needed. 




Title: Re: Zone Development Update
Post by: Serra Angel on September 04, 2021, 09:42:12 am
Thank you for allowing so many things to be stacked. I had hope T10 souls would be one of those too. But alas it didn't make the cut.

I would like to report tho that the T10 Blackburrow expedition is broken. After seeing Mayong talk, it zones you into T10 Blackburrow. Instead it just stops there and nothing further happens.


Title: Re: Zone Development Update
Post by: Draca on September 04, 2021, 12:32:37 pm
I've reported the expedition issue to Akka, I assume this is a new problem? 

So we've started with the items we did, because we want to see how many issues we have with people handing in stacks of items, instead of one of them. Depending on how much I have to help people recover items, will determine whether we change additional items to stackable. I chose the faction weapons in Sunderock as they are certainly the most consistent and bag filling loot you get there (along with the EBD), so we'll see how it goes.

-Draca


Title: Re: Zone Development Update
Post by: Serra Angel on September 05, 2021, 11:07:13 am
Yes its a new problem. Now Soco just stands there and takes all my responses and then ports me out and right back into SR. No expedition quest even.


Title: Re: Zone Development Update
Post by: Chieftan on September 11, 2021, 09:39:34 am
Just though i'd post my result in the issue on T10 Expedition, First time i tried since code update although slightly different for me

All zone into Dreadspire Keep fine, script goes through as normal and ends the script with the sequence completed message on the expedition leader. No port to BB or SR
Leader is then free to run around dreadspire, all alts are stuck/leashed at zone in point, all have to gate out from dreadspire manually

Chief


Title: Re: Zone Development Update
Post by: Draca on September 12, 2021, 09:05:05 pm
Quick Update:

       So as many know, my first content development is going to take place in Karnor's Castle, but now I am not so sure about how great an idea that is. In order to keep the suspense of crawling through the zone, the spawns would be fast, and plans are for summoning to be disabled, however the more I am in the zone, the worse it seems for our style of boxed gameplay.

 So, I wanted to give you the quick backstory as to why I picked it to begin with. My friend and I picked up Everquest within a week of it's release, both rolled Human Paladins, and toiled away with them for some time. Eventually we realized how mediocre Paladin's were, so he rolled a SK and I rolled a Druid,  Dracaena (his SK, but where Draca originates) and Croton (my Druid) respectively, and yes those are both names of houseplants, we literally looked through some houseplant book he had laying around to pick names. Anyway, towards the end of 'classic'? EQ, I started to raid pretty hardcore, enough that we didn't have much time to play together. He always enjoyed trying to solo in Karnor's Castle, so I'd borrow a guildies Monk and we'd go deeper than he could make it on his own, and I really enjoyed that, because I could tell he was having a good time. So that only lasted for maybe 3-4 months before Velious came out, and it wasn't a challenge to get deep into Karnor's for him solo, but that time remains one of my most cherished memories of him. So, this story winds it's way around to a couple months ago, and my friend, for reasons that escape everyone who knew him, killed himself. So, when Akkadius and I came to realization that I would be better served starting small and going from there, Karnor's was the only zone I thought of, and stuck with it despite some obviously accurate observations about it's shortcomings as it relates to our type of gameplay.

So, since my journey down memory lane shouldn't translate into a poor content experience for you, I'm looking for ideas for a Kunark zone to use. General theme will remain as in Karnor's, with Drolvargs, some Iksar undead, Venril in some capacity, and some new additions, but all those can be loaded into any zone.  I'd love something that's not wide open, or enormous, but ultimately if it's a cool zone, I'm open to anything.
I'm not crying, you're crying.  :'(

-Draca


Title: Re: Zone Development Update
Post by: wolfegunr on September 12, 2021, 11:22:30 pm
That is a touching story, drac. I too had a tragic incident in my life just last year, and it has changed me forever. I am still not over it and don't know if I ever will be.  

As for zones, unrest, befallen, najena come to mind.... and crushbone.  I think crushbone might be the easiest layout, we could always change the dagger and shield for fighter's guild drop in another newb friendly zone or in lguk on different mob or  something.


Title: Re: Zone Development Update
Post by: Miriya on September 13, 2021, 07:24:25 am
Sorry to hear about your friend, Draca  :(

How about Howling Stones (Charasis)?  Some issues with that zone:
1) locked doors - rogue/bard can pick or have the temporary keys that random mobs drop
2) trap fall carpets - would separate your group - no summoning would provide a challenge/annoyance
3) smallish zone - or possibly the right test size?
4) key quest - Durgroz has no dialogue but handing him items and he still gives a key to access the zone.

Just a thought...


Title: Re: Zone Development Update
Post by: Clowncopter on September 14, 2021, 09:00:27 am
Either Great Divide, Eastern, or Western Wastes.

Throw in the Ring War event to upgrade our Ring of Ages past 1000 and you got yourself a hell of a zone.


Title: Re: Zone Development Update
Post by: Ginge on September 14, 2021, 12:23:21 pm
People don't read good it seems..

Kunark zones that'd be good.

Kurns tower

Veeshans Peak...

Tank


Title: Re: Zone Development Update
Post by: wachna on September 14, 2021, 12:38:07 pm
Overthere love :-)


Title: Re: Zone Development Update
Post by: Natedog on September 15, 2021, 02:16:14 pm
Overthere love :-)


One of the large open zones would be interesting to see!


Title: Re: Zone Development Update
Post by: Jondag on September 17, 2021, 12:46:18 pm
City of Mist, Kaesora, or Veeshan's peak would be my choice/


Title: Re: Zone Development Update
Post by: Sanjii on September 17, 2021, 03:09:57 pm
City of Mist, Kaesora, or Veeshan's peak would be my choice/

I'm not at the end game but going through VP would be something to look forward to!

Sanjii


Title: Re: Zone Development Update
Post by: Miriya on September 17, 2021, 07:48:29 pm
I think Veeshan's Peak would be a decent zone as well.  Spacious but can still dungeon crawl.


Title: Re: Zone Development Update
Post by: Sarthin on September 19, 2021, 03:12:02 pm
If it has to be Kunark, Veeshan's Peak is hands down the best zone to use in my opinion. Karnor has always been a terrible zone with small corridors, bad pathing and limited space.