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31  General Category / Quest and Guides / Re: T3-T4 AirClicker macro on: November 12, 2018, 02:31:02 am
I'm around just silent Smiley
32  General Category / General Discussion / Re: Bleeding to death on: September 16, 2018, 10:21:42 am
You probably extracted the zip incorrectly...  


Everquest\ez_server_files_dl\spells_us.txt is probably where you put the file if you extracted it wrong... just make sure the spells_us.txt gets placed in the base  Everquest folder..

Not saying you did this... but its a probability that you fucked up Smiley   (ive seen plenty of people make this mistake)
33  General Category / Quest and Guides / Re: Combine HoH tokens macro.. on: January 15, 2018, 10:52:46 am
There is a bug in MQ2 for RoF2 where the Name of the slot for bags is returning the incorrect value (always returns 1 higher than normal)


Until the bugged is fixed.. this will calculate the slot .. (should work? I hope Cheesy)


Code:
|112921 - 112927 - T3 IDs
|112931 - 112937 - T4 IDs
#turbo 40
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|||| Place A Magic Box in the 8th bag slot (bottom right)          ||||
|||| Any loss of tokens is not my fault Kappa                      ||||
|||| Written By: Natedog                                           ||||
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Sub Main
/if (!${Defined[MagicBoxSlot]}) /declare MagicBoxSlot string outer
|/varset MagicBoxSlot ${FindItem[=A Magic Box].InvSlot.Name}

/varset MagicBoxSlot pack${Math.Calc[${FindItem[=A Magic Box].InvSlot.Name.Right[1]}-1].Int}

||Lets open all bags!
/if (!${Defined[bag]}) /declare bag int local 0
/if (!${Defined[packnum]}) /declare packnum int 1
/if (!${Defined[tokenid]}) /declare tokenid int 112921
/if (!${Defined[T]}) /declare T int 1
/if (!${Defined[CurrentID]}) /declare CurrentID int outer
/if (!${Defined[ItemName]}) /declare ItemName string outer
/if (!${Defined[TokenItemCount]}) /declare TokenItemCount int outer

/for bag 1 to 8
/if (!${Window[pack${bag}].Open} && ${InvSlot[pack${bag}].Item.Container}) /nomodkey /itemnotify pack${bag} rightmouseup
/next bag

/for tokenid 112927 downto 112921
:retrycombine
/for packnum 1 to 8
/if (!${Window[pack${packnum}].Open} && ${InvSlot[pack${packnum}].Item.Container}) {
/itemnotify pack${packnum} rightmouseup
/delay 6
}

/if (${Window[pack${packnum}].Open} && ${InvSlot[pack${packnum}].Item.Container}) {
/for T 1 to 10
|Find the item by ID...
/if (${InvSlot[pack${packnum}].Item.Item[${T}].ID} == ${tokenid}) {
/varset CurrentID ${InvSlot[pack${packnum}].Item.Item[${T}].ID}
/varset ItemName ${InvSlot[pack${packnum}].Item.Item[${T}].Name}
/varset TokenItemCount ${FindItemCount[${ItemName}]}

/if (${TokenItemCount} < 2) {
|/echo Skipping ID.. ${CurrentID} - ${InvSlot[pack${packnum}].Item.Item[${T}].Name}
/goto :dont_upgrade
/echo Item skipped.. if we got here.. something is WRONG
} else {
|/echo We have .. ${InvSlot[pack${packnum}].Item.Item[${T}].Name}
/ctrlkey /itemnotify in pack${packnum} ${T} leftmouseup
/delay 6
/call CombineHoHToken
/call FindNextToken
/goto :retrycombine
}
}
/next T
}
/next packnum
:dont_upgrade
/next tokenid

|Close our bags back up...
/for bag 1 to 8
/if (${Window[pack${bag}].Open} && ${InvSlot[pack${bag}].Item.Container}) /nomodkey /itemnotify pack${bag} rightmouseup
/next bag

/return

sub FindNextToken
/if (!${Defined[P]}) /declare P int 1
/if (!${Defined[packnum2]}) /declare packnum2 int 1
/for packnum2 1 to 8
/if (!${Window[pack${packnum2}].Open} && ${InvSlot[pack${packnum2}].Item.Container}) {
/itemnotify pack${packnum2} rightmouseup
/delay 6
}

/if (${Window[pack${packnum2}].Open} && ${InvSlot[pack${packnum2}].Item.Container}) {
/for P 1 to 10
/if (${InvSlot[pack${packnum2}].Item.Item[${P}].ID} == ${CurrentID}) {
/ctrlkey /itemnotify in pack${packnum2} ${P} leftmouseup
/delay 6
/call CombineHoHToken
/return
}
/next P
}
/next packnum2

/return

Sub CombineHoHToken
|Make sure bag is open.. (it should be...)
/if (!${Window[${MagicBoxSlot}].Open} && ${InvSlot[${MagicBoxSlot}].Item.Container}) /nomodkey /itemnotify ${MagicBoxSlot} rightmouseup
/if (!${Defined[slot]}) /declare slot int 0
/varset slot ${Math.Calc[${FindItem[A Magic Box].Items}+1]}
/if (${slot} > 2) {
/autoinventory
/declare fixit int 1
:fixbox
/for fixit 1 to 10
/delay 5
/shiftkey /itemnotify in ${MagicBoxSlot} ${fixit} leftmouseup
/delay 5
/autoinventory
/next fixit
/if (${FindItem[A Magic Box].Items} > 0) {
/goto :fixbox
} else {
/goto :endcombine
}
}
/itemnotify in ${MagicBoxSlot} ${slot} leftmouseup
/delay 6

/if (${slot} == 2) {
/combine ${MagicBoxSlot}
/delay 1s
/autoinventory
/delay 15
}
:endcombine
/return
34  General Category / General Discussion / Re: Maslow and T10 problems on: November 27, 2017, 11:58:51 am
Make an instance.
35  General Category / General Discussion / Re: Maslow and T10 problems on: November 26, 2017, 08:24:27 pm
There are no camps.. just like live. Only thing frowned upon is kill stealing stuff you are already engaged on.
36  General Category / General Discussion / Re: Buff Version 6.5 on: November 21, 2017, 07:10:08 am
Line 250 has an error btw :p

Code:
/ That took ${howlong} seconds.

guessing you meant to echo?
37  General Category / General Discussion / Re: Post your rig!!! What are you running your eqemus on? on: October 10, 2017, 09:39:41 am

P.s. If you feel this thread was started jus to brag about my new pc, you are only partially right.



Gimme your old PC and I will forgive you... or just one of the SSDs. Cheesy
38  General Category / General Discussion / Re: Bog's Buff macro Version 5.0 ( buffv5.mac ) on: August 03, 2017, 07:14:52 pm
I like to run out full time and incorporate special commands through the BC channel and other chat channels for people I play with.


With this setup when I  /bc natebot assist

Every character that is running that macro and is in the current zone of the commander (character that sent the command).. will assist him.

This is only a few of the commands written into it.. there are a shit ton of them.

One of the commands will have all characters sell off everything in their inventory to the currently targeted vendor.. based on an INI file of looted/sellable shit.



example...
Code:
#event BcRequest "<#2#> natebot #1#"
#event TellMSG "#2# tells you, 'natebot #1#'"
#event BctRequest "[#2#(msg)] natebot #1#"

Sub Event_TellMSG(string message, string request, string commander)
/call CommandRequest "${commander.Right[-2].Left[-1]}" "${request}"
/return

Sub Event_BcRequest(string message, string request, string commander)
/call CommandRequest "${commander}" "${request}"
/return

Sub Event_BctRequest(string message, string request, string commander)
/call CommandRequest "${commander}" "${request}"
/return


Sub CommandRequest(string commander, string request)
/declare arg1 string
/declare arg2 string
/declare arg3 string
/declare arg4 string
/declare arg5 string

/varset arg1 ${request.Arg[1," "].Lower}

/echo Request is ${arg1}
/if (${arg1.Equal[assist]}) {
|Only assist if they are in the zone
/varset arg2 ${request.Arg[2," "].Lower}
/if (${Spawn[PC ${commander}].ID}) {
/varset stickid 0
/varset startcombat ${arg2}
/echo New Target: ${Spawn[id ${arg2}].Name} requested from ${commander}
/if (${startcombat}) {
/varset autocombat 1
} else {
/varset autocombat 0
}
}
} else /if (${arg1.Equal[space]}) {
/if (${commander.Equal[${Me.Name}]}) {
/popup I have ${Me.FreeInventory} inventory slots left!
} else {
/tell ${commander} I have ${Me.FreeInventory} inventory slots left!
}
} else /if (${arg1.Equal[followme]}) {
/varset arg2 ${request.Arg[2," "].Lower}
/if (${Spawn[PC ${commander}].ID} && ${commander.NotEqual[${Me.Name}]}) {
/varset startcombat 0
/varset autocombat 0
/if (${arg2.Equal[on]}) {
/attack off
/varset stickid ${Spawn[PC ${commander}].ID}
/target id ${Spawn[PC ${commander}].ID}
/delay 3
/stick ${stickfollow}
} else {
/varset stickid 0
/stick off
}
}
} else /if (${arg1.Equal[vendor]}) {
/varset arg2 ${request.Arg[2," "].Lower}
/if (${Spawn[PC ${commander}].ID}) {
/varset startcombat 0
/call SellToVendor ${arg2}
}
}
/return

39  General Category / General Discussion / Re: Bog's Buff macro Version 5.0 ( buffv5.mac ) on: August 02, 2017, 09:59:40 pm
Why not write a permanent macro that is run by all toons and when needed you can trigger buffs with commands / auto buff.  Grin
40  General Category / General Discussion / Re: Bank broker on: July 30, 2017, 11:11:10 pm
Ill loan you some plat for RL money? Cheesy
41  General Category / Updates / Re: 7-4-2017 on: July 04, 2017, 08:13:22 am
Looks like AoE from the Zerker Epic is hitting the Zerker, killed myself a few times before I figured out what was going on.

my zerker epic wasnt hitting me /shrug
42  General Category / General Discussion / Re: EZ Server economy on: June 09, 2017, 11:13:37 am
Increasing the cost of things that the top end players already have just hurts the players that are new... lol

Not a very good idea to do that
43  General Category / General Discussion / Re: Ideas to Fix the GC on: June 03, 2017, 12:56:16 pm
Make the GC hit 4x harder... give everyone a debuff that makes them take 75% less magic / physical damage... so PVP won't be instant 1 shots Cheesy

When they leave the zone the debuff is removed
44  General Category / General Discussion / Re: Login things on: May 04, 2017, 06:51:03 pm
If you have Perl I have a script loads all my characters and changes the ID for you.... not sure if anyone is interested though as it requires perl Cheesy
45  General Category / User Interfaces / Re: Alternate NetBots Client UI pieces on: August 18, 2016, 02:02:32 pm
10 ToFS7 essences... wtb the hax you are using Cheesy
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