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1  General Category / General Discussion / T11 Feedback Thread on: March 20, 2024, 01:18:26 pm
T11 Feedback Thread



A month has gone by since we released Kael Drakkel, our latest progression zone, and it's been a month filled with some adjustments and enhancements based on your initial reactions. Yet, we realize we haven't formally opened the floor to gather your comprehensive feedback.

Before we dive into the details, it's important to address a topic that not only pertains to T11 but also holds significance on a broader scale.

We're all different and while some players choose to just play quietly on the server, we all got our thoughts on the experience. Not everyone may choose to voice their thoughts through OOC discussions or Discord banter—and that’s perfectly okay—we hope that many of you will share your thoughts here on the forums when you find time for it.

Our forums offer a dedicated space for meaningful conversations about your experiences, suggestions, and insights. While OOC chatter and Discord are fantastic for spontaneous interaction, they don't always provide the conducive environment needed for in-depth discussions with us, the developers. Draca and I find it challenging to engage fully in those platforms due to their ephemeral and mixed-content nature. Hence, we want you to bring your constructive feedback into this forum, where it can be thoroughly reviewed and considered. This not only ensures your voice is heard but also helps us compile and understand the community's feedback comprehensively.

I often find myself in tells or DMs with many of you and while I enjoy the interaction, I've sometimes thought that much of what we're talking about is probably topics that would benefit all our players to read about and respond to with their own thoughts and ideas. I've personally read bits and pieces here and there, both on Discord and in-game. I still have no idea what's representative, if anything, related to our content.

So with this thread we're inviting you to bring forth your feedback on T11, so we get a clearer picture of what goes and what doesn't, so we can make the most informed decisions for future updates.While we're particularly interested in the points listed below, feel free to share any additional feedback:

Characters: The number of characters you're managing and their classes.
Equipment: Details about your characters' gear level, for example, if you're outfitting 18 characters with top-tier items such as EoBAs, UC4s, UW12s, etc.
Combat Efficiency: The time it takes for you to defeat a standard NPC in Kael.
Time Investment: The total hours you've dedicated to exploring Kael.
Quest Progression: Your progress through quests within Kael.
Loot Accumulation: The quantity of armor and item pieces you've collected.
Favorite Features: The aspects of Kael you find most enjoyable.
Areas for Improvement: Suggestions for changes or enhancements to T11.

Just remember it's not limited to these point suggestions. We're interested in anything you may find relevant to T11.

Thanks in advance!

Draca/Sarthin




 

2  General Category / Updates / Re: Few Changes - T11, VP, Guardian Charm on: March 18, 2024, 03:39:42 pm
Since some of you newer players don't really know what to expect, I'll write about my experience with it all. I have been on both sides of the Guardian Charm.

When I first entered T10 with my initial 30 characters, I had never used Guardian Charm. Once I was strong enough, as in full Ultimate Armor and UC3, I could zone pull T10 with some finesse. Safest way was to kill Goops first, then use ZP. Obviously we don't all play the same way, just saying it can be done. In most cases, manually pulling T10 camps is much faster than doing a ZP, it's just more mindless to ZP.

After T10, Guardian Charm is not usable and it will not be usable in future tiers either. Also want to note that GC was never usable in VP, not even back when it was released. There is a debuff that will leave you pretty much insta-dead if you use GC when in VP. Kael has the same feature.

When it comes to essences, I found the quickest way to get them was not from Sleepers or VP, but rather combine ZP with a double or triple instance, targetting the various progression zones one by one.

Just my 2cp. I know it sucks when something gets removed or altered that you have relied on for quite some time, but I have no doubt you will all get by fine without it.

Guardian Charm gives a false pretense of how our content is meant to be fought. It's a pre-UC 1 item, that was never meant to be one of the most powerful items in the game even 15 years later.
3  General Category / General Discussion / Fear Itself, the new Event/Halloween zone on: March 15, 2024, 04:51:31 pm
A small update on Fear Itself, aka Thuledream, the new Halloween/Holiday zone we're working on.

- The zone has been populated with trash, semi-bosses, bosses and Uber(s?)
- The zone mechanisms have been added.
- Background story has been added.

... and we're currently looking at itemization, which is always a fun, yet creative challenge.

So we wanted to throw the ball to you all and see if you have any good ideas for what would be cool items and effects for the new zone. We got to be realistic of course, but if any of you are sitting on good ideas, we would love to hear them. That does not mean it's going to be added of course. We have many considerations to follow, but we'd love to hear what you all think.

An event zone is of course limited in availability and like previous Halloween zones, there will be some items that will take time to get, but will be worth the effort. We've gone through quite a few ideas already and have some cool stuff in mind, but we'd like to hear more of what you all think.

We will probably not comment each idea with a :thumbsup:  or :thumbsdown:, but will read everything and make note of your discussion regarding all this.

PS: There is also a thread on our Discord channel to discuss this.
4  General Category / Sticky Topics / Re: Official Guild Creation Request Thread on: March 14, 2024, 01:41:44 pm
Guild Leader: Asta
Guild Name: Propaganda

Thank you!

Done
5  General Category / General Discussion / Re: It makes me very happy to see EZ server still kickin' on: March 10, 2024, 08:18:12 am
Hope to see you in-game soon  Smiley
6  General Category / General Discussion / Re: World loot currently broken on: March 08, 2024, 12:36:31 am
Issue fixed.
7  General Category / General Discussion / World loot currently broken on: March 07, 2024, 12:55:16 pm
There is an ongoing issue with EQEmu affecting the loot drops from NPCs in our world zones, custom zones notwithstanding. This problem has several implications for EZ, including, but may not be limited to:

- The Terrorantula in South Ro will not dropping the Incomplete Epic Book 1.5.
- The inability to complete the FG/CG quests, unless you are level 70 and still got access to Misty Thicket.
- Players will be unable to farm ores for Essence of Norrath.
- Players will be unable collect lightstones from wisps in Jaggedpine.

There is no ETA on a fix, but we hope it gets resolved soon.
8  General Category / General Discussion / Re: Testing Help Needed - Test Server Code Update on: February 28, 2024, 09:49:51 am
Thanks for the help, Orkiho!
9  General Category / General Discussion / Testing Help Needed - Test Server Code Update on: February 27, 2024, 06:16:09 am
It's that time again, when we could really use a concerted effort for everyone log on to the Test server and give a new code update a good run through. While there is nothing specific we need to test, we also could stand to test everything. Quests, Expeditions, zone pull some zones, check boss spawns, check general zone stability (just play in it, as you normally would), check teleporter, clickies, reward items, reward vendor, pretty much anything you can think of, try it and see what happens. If you have anything unusual to report, please post here.

Until we've given the new update a spin to make sure things are not broken, we won't be able to push new updates to live server.

Quote from: Draca
If you don't, I'm turning off EZ, and making you talk to your wives....  Smiley
10  General Category / Updates / Re: Tier 11 - Kael Drakkel on: February 25, 2024, 09:11:15 am
We did some adjustments yesterday. Also with the addition of the new Translocate quest, I have made four new safe spots around the zone. Once the quest is complete, it's a quick way to get to a safe spot or close to a boss you have spawned.
11  General Category / Updates / Re: Tier 11 - Kael Drakkel on: February 20, 2024, 02:01:16 pm
Spent several hours in there yesterday.  Granted, this was my first time, however, I see a challenge ahead for folks like myself.

It doesn't have to do with mob difficulty, that seems fine.  I'm more concerned with how much time it takes to enter the zone then fight to a boss and achieve a win.  Meaning, how long should that take from a design perspective?  Obviously breaking in to the zone should be hard, that's not what I'm asking.

How long should it take, let's say once you have a few UW13s to enter the zone and then kill whatever the hardest to get to boss mob is?

The reason I ask is selfish, as I personally can't string together 3-5 hours of concentrated play more than a couple of times a year.  Now, if it takes that long and there is a safe spot or two where you can go AFK every so often, that would be great.  But if you're forced to keep plugging away due to repop, or even fear of a wipe after the zone starts repopping behind you once you finally get to the boss mob hence only giving you one shot, that's a tough one.

But hey, it's all good.  I think the zone is pretty fun so far regardless of the potential issues for me and others with similar play styles.

Thanks again for working on this.  Very cool and fun!

Thanks for the feedback. We talked in game. Let me know how it feels in the next days regarding AFK spots.
12  General Category / Updates / Re: Tier 11 - Kael Drakkel on: February 18, 2024, 07:00:15 am
Updates 24.02.24 (Remember to update your spells_us.txt)

- Increased spawn chances of some of the NPCs in Kael Drakkel.

- Increased drop rates on certain items in Kael Drakkel.

- Added a new quest NPC, Morgana. She is found close to the entrance of KD. She will offer a task. Complete the task to get access to a menu where you can translocate to a few coordinates in the zone. This was made to make it faster for players to go from A to Boss(es).

- Experience has increased significantly in Kael.

- The item, Fenrisulven's Veil has had it's click effect changed. Instead of the Mass Group Buff, it will now cast a spell that significantly increases the casters aggro towards the target. This item has a long recast delay and is meant to be a "last resort" effect should you lose aggro, or to be saved for important boss fights.



Updates 07.03.24


- Increased spawn chances of some of the NPCs in Kael Drakkel.

- Increased drop rates on certain items in Kael Drakkel.

- T11 chest pieces have had some of their worn and focus effects changed to their original intent.

- Gemstone of the Ages have been added to the loot table of Kael Drakkel.

- Ragnar Fjordason has been adjusted. Expect him to be slightly less challenging now.

13  General Category / Updates / Tier 11 - Kael Drakkel on: February 18, 2024, 06:50:37 am
Welcome to...
T11 - Kael Drakkel

The War of the Giants in Kael Drakkel
Product of Norway (and Canada).





Story:


For decades, the frigid citadel of Kael Drakkel stood as a testament to the might and ferocity of the Kromzek and Kromrif giants. Under the rule of the formidable King Tormax, the Kromzek worshiped the god of war, Rallos Zek, and their citadel echoed with the sounds of battle drills and the fervent prayers to their patron deity.


We all know the story about how the giants and other creations of Rallos Zek were cursed by The Rathe for making war upon the gods themselves. That curse did not seem to apply to these giants, though how they managed to escape divine wrath is still a mystery.

At the outset, the Kromrif clan reveled in the splendors of Velious. However, as time unfolded, discontent seeped into their once contented hearts, disenchanted with the Kaelian way of life and the rule of the Kromzek King, Tormax. Fjordavind, a formidable giant among the Kromrif, emerged as a charismatic leader. He united his kin and embarked on a journey to the northern realms of Antonica, seeking refuge in the unforgiving and icy expanse of Valdeholm.





Years passed, and in the harsh land of Valdeholm, the Kromrif giants observed their brethren in Kael Drakkel. What began as a tempting journey long ago, ended up with a mix of envy and resentment. In Valdeholm, they believed that the Kromzek had grown complacent in their alliance with the deity. The Kromrif desired a stronger connection to Rallos Zek, one that would elevate their clan above the Kromzek and secure a more prominent place in the god's favor, but the decision to split from their once friendly clan had done them more bad than good.

Driven by the ambition to strengthen their own position, the Kromrif chieftains devised a daring plan. In the dead of winter, under the cover of a blizzard, the Kromrif launched a surprise assault on Kael Drakkel. The element of surprise was their greatest ally, catching the Kromzek off guard and plunging Kael Drakkel into a bitter war of giants.




The battles raged through the icy corridors and towering spires of Kael Drakkel, echoing with the clash of massive weapons and the roars of giants. King Tormax, though a seasoned warrior, found himself facing an unprecedented challenge as the Kromrif forces, fueled by their fervent desire to prove themselves to Rallos Zek, fought with unmatched determination.

In the midst of this chaos, a new and ominous presence emerged in the form of Velketor the Sorcerer. King Tormax, recognizing the threat posed by the Kromrif assault, summoned Velketor from his lab to aid the Kromzek in their time of need. Velketor, a master of dark sorcery, lent his formidable powers to the Kromzek cause.




However, the Kromrif clan had become an even more formidable force, their resilience forged in the harsh conditions and unforgiving upbringing of Valdeholm. The relentless trials they endured in their new icy homeland had honed their strength, endurance, and combat prowess to unparalleled levels. As the Kromzek giants, now accustomed to the relatively sedate lifestyle within the towering walls of Kael Drakkel, King Tormax realized that additional measures were necessary to fortify their citadel against impending doom.



In a daring move born of desperation, King Tormax sought an audience with Kerafyrm, The Sleeper, a legendary and ancient dragon of immense power. Acknowledging the gravity of the situation, Tormax proposed a pact with The Sleeper to secure the aid of his powerful minions, the formidable Storm Golems. These ethereal constructs, crafted by the draconic mastermind, were summoned to Kael Drakkel to help fight off the invasion.

The Kromrif, however, were not without their own formidable leader. Fjordavind the Fearless, chief of the Kromrif clan, led his warriors with unmatched courage and tactical brilliance. Fjordavind's presence on the battlefield brought a renewed sense of determination to the Kromrif forces, as they sought not only to claim Kael Drakkel but to prove their worthiness to Rallos Zek.

The centerpiece of the conflict remained the grand chamber housing the Statue of Rallos Zek, the sacred symbol of the god's favor. Both factions saw control of the statue as the key to securing Rallos Zek's blessing. The Kromzek fought to maintain their long-held dominion, while the Kromrif sought to seize it and reshape the destiny of their clan.




As the war rages on, the fate of Kael Drakkel hangs in the balance. The bitter rivalry between the Kromzek and Kromrif giants has turned the once-unified citadel into a battlefield, where the outcome will determine not only the rulership of Kael Drakkel but also the favor of the god of war himself. The icy winds of Velious carry the echoes of the giants' clashes, and the gods watch with interest as their followers vie for supremacy amidst the frozen peaks.

In the concealed depths of the icy pools within Kael Drakkel, Sirens, mystical denizens of the ocean depths, have long remained veiled in mystery. Unseen by the giants engaged in their relentless battles, these enchanting beings have observed the ebb and flow of elemental energies resonating from the heart of the citadel.





Amidst this strife, word spreads across Norrath of an opportunity for adventurers. Motivated by a desire to bring about a more peaceful Norrath, these intrepid souls seize the chance presented by the raging war. As the giants lock horns in a bitter struggle for supremacy, the adventurers see an opening to exploit the chaos, strategically weakening both clans to reduce their power and influence. The Dwarven race eagerly contributed to the intensification of the war, providing assistance to adventurers from across Norrath. Their deep-seated animosity towards the Giants was unmistakably evident, motivating them to actively aid the adventurers in their endeavors.

Navigating the icy halls with a singular goal — not to quell the conflict, but to turn it to their advantage — the adventurers strike at opportune moments. They target key figures, crucial positions, and exploit the discord among the warring factions. In the shadow of giants, both Kromzek and Kromrif, the adventurers aim to reshape the destiny of Kael Drakkel and bring an end to the giants' powerful reign in Norrath.



T 11:


The time has finally come to welcome you to Tier 11, Kael Drakkel. I dare say me and Draca are about as excited as you all are to see this finally happening. While the players of EZServer have seen some additional content being added in the last years, it's certainly been a minute since we last saw a complete progression tier. As we have mentioned previously, T11 was for a time supposed to be Dragonscale Hills, but now you can all look forward to yet another progression tier later this year.

As all new tiers on EZServer have had a habit of being, Kael Drakkel will also be challenging for many. Especially when you're first breaking into the zone. It also depends on the manner of which you enter the new tier, gear wise. There are a good variety of upgrades to be found in the zone, so eventually we're sure you'll handle things more smoothly than to start with.





That being said, we will pay close attention to the first weeks of the release of Kael. Please do not get disheartened if you die, or possibly die quite a bit more than you are used to. We're always around and listen to constructive feedback, but we also take into account that it will be some time before things are settled, at which point we will have a clearer picture of how our balancing has hit. In other words, you can expect that there may be some minor adjustments in one or the other direction within the first few weeks. If it's needed or not remains to be seen, but one thing is clear. The zone is meant to be focused on handling a few mobs at a time at best, not many, like we've been accustumed to in recent years.

I've been on EZServer since 2009 and I've seen the server grow into a more and more including place over the years. I have faith in this trend to continue. If someone has issues in this new tier and is asking for help, I'm sure there are plenty of people that can share their points on how to overcome various challenges both in game and on the forums/Discord.

When it comes to balancing the difficulty of the new tier, we have had to take into account the huge stat gain people have gotten from Sleepers and Veeshan's Peak. If we did not account for that, most long term players would have swept through the new tier without ever really feeling a sense of accomplishment. With this in mind, it's recommended to gear up your characters from Sleepers and Veeshan's Peak to a certain extent before you go too hard on playing in Kael.

Regarding loot, you should expect that many items and quest will require quite a bit of time to acquire or complete. It won't be raining Essences of Kael Drakkel or uber loot on every boss kill you tackle.

One of the hardest parts of making new content is finding a good balance for everything. That includes adjusting drop chances, spawn rates, NPC damage and overall zone difficulty to match me and Draca's intent with the zone. Again, we will monitor and log events to get the general picture of how the zone presents itself to you all as the weeks move along.

When it comes to the power of various spells and items, I've tested about as much as I can, mostly alone, but I've also gotten some damage numbers from Pubise to compare with (Thanks!). However, there is always a risk of i.e. an augment or spell turning out much weaker or stronger than intended, so you should also expect that there can be cases where something needs to be tuned post-release.


Features:

Following are some features you can expect from Kael Drakkel, but it's by no means a complete list.


• Tier 11 armor for Plate, Chain, Leather and Cloth.

• All classes receive new spells.

• New weapons and items.

• T11 Class Epic augments

• Ultimate Weapons, rank 13

• Updated HP and Resistance Gems.

• Mantle of the Ages, a new progression item.

• In Kael, Bards may learn the ability to lull targets and for Enchanters to mez them.

• Certain NPC's in Kael can be FD pulled.

• Various quests tied to both progression and powerful items.

• Kael Drakkel is full of Giants, so expect them to hit accordingly  Wink

• Some mobs should be regular 'tank and spank', but expect to be challenged when you meet the various named spawns and bosses in the zone. There is a certain amount of tactics involved in some fights.

• Don't be surprised if some of the named and bosses have variable damage, as this is intended. It's a good idea to look through your arsenal for spells and item clicks that can give you the margins needed during certain phases of some fights.

• You will not be able to use Zone Pull, Guardian Charm, Levitate, fast mounts, Death Touch, Ignore Death or Fading Memories in Kael Drakkel, nor will you be able to bind any class to the zone. You can make a double or triple instance of the zone, but it will not alter the drop chances in the zone.

• Any new buff spells that drop in T11 will be limited to player level 79.





Important notes:



• Music, vocal and sound effects are added for flavor, context and lore. You have to go into your eqclient.ini file and set Sound = TRUE to get them to work.


• You can set all other in-game sounds to zero and the sound effects we've added will still play, while all client game sounds can be shut off. Much like sound triggers work while all other sounds are off. It's not recommended to leave SOUND=TRUE on for any of your clients other than your main client, as sounds can overlap.You normally just want sounds to be played on your main client. There is also a command in game to stop any unwanted music by saying 'stop'.





• Make sure you download the updated server files. You will need to update/download the following files: dbstr_us.txt, kael_chr.txt, spells_us.txt and giants_war.mp3 and place them in your root directory of Everquest.
Link to client files: https://drive.google.com/drive/folders/1Icm9dh2EDmtfzOqEZ6iEWuq7XSenp4uh



Personal thanks:


First and foremost, I want to extend my gratitude to Akkadius. As many of you probably know, he stands as one of the primary driving forces behind the EQEmu project. Through his innovative toolkit, Spire, I've certainly cut off much time and frustration after jumping into this immersive job as a developer for EZ.

Past that, Akkadius is also ensuring the continued vitality of EZServer, and part of that is with his unwavering support in Draca and me.
I am very thankful for the opportunity to help continue the story of our server. It does not end with T11. I have many thoughts on future content and the plan is to continue to release new stuff for you guys in the coming months and years.

As Draca has noted earlier, Kael Drakkel has mainly been my project. Within the vein of what EZServer is about, I have had a lot of freedom to design the zone the way I wanted. That doesn't mean that I have been on my own. Without the support of Draca, this tier would not have happened the way it is. I have been able to lean on him for help whenever I have needed it, while also keeping him in the loop and sparring ideas with him for just about everything with this project, on a day to day basis. He has also been part of making scripts, adding quests, giving me directions on how to proceed in various cases, and much more.

I honestly could not have asked for a better person to collaborate with. The trust he has placed in me is much appreciated. Transitioning from a player to a GM and Developer has been nothing short of super smooth, much thanks to Draca. He has given much of his spare time to ensure that I get a clear picture on how to proceed and I can tell you, it's quite intricate. There are a lot of wheels involved when you create new content. There's certainly more that one pitfall and his thorough introduction and explanation to how things are done has been clutch to the work I started two months ago.

Last, but not least, I thank you all for your continued support in our work, and your support in me as a new GM and developer for EZServer. Many of you have jumped to the occasion and helped us out when we needed data for balancing the tier. We appreciate you all.

So all that remains now is to wish you good luck  Grin



For Akkadius & Draca,

-Sarthin
EZ Admin Team
14  General Category / Sticky Topics / Re: Official Guild Creation Request Thread on: February 17, 2024, 01:28:03 pm
Guild Leader: (Skushy)
Guild Name: (The Degenerates)

Thank you Kindly!

Done
15  General Category / Updates / Re: T11 NPC Testers on: February 01, 2024, 05:27:12 am
MINOR UPDATES:

I've added a few more dummies for you to test. The primary focus for now should be testing of 'one', 'three' and 'four', which relates to NPC: Test A, C and D.

Also, as noted, remember to say 'repop', not 'repop instance'.

Thanks!
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