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Author Topic: Modified Inventory Window 99,999,999 HP display  (Read 36380 times)
skinnytick
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« on: December 26, 2013, 12:21:16 am »

For all you people complaining about HPs not showing correctly after passing 1million, here ya go. Smiley

I dropped the labels, extended the stat labels to accommodate larger numbers, and moved stuff around to be centered. This should allow 99,999,999 HP/Mana/Endurance to be displayed.

I also made the coin buttons larger so that I could see the full amount. You can view up to 999 billion coins without it being covered up be the coin graphic. Also extended the radiant/ebon crystals stuff for continuity sake.Smiley

Screenshot from Gannicus:



https://drive.google.com/file/d/0BwHEYgLqGVI6ZWg0Q1dQbl9BLUk/edit?usp=sharing

*Edit* You should be able to drop this into you complete UI set (for example, Sars) and be good to go. Just remember to make a back-up of the inventory window in case this one messes up the UI.
« Last Edit: December 26, 2013, 12:45:50 am by skinnytick » Logged
Eruditeone
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« Reply #1 on: December 26, 2013, 07:29:16 am »

Works great, thanks
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Hunter
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« Reply #2 on: December 26, 2013, 08:42:15 am »

Set stick and added link to left side of forums.

Note: Although snowing 7 digits, its still showing incorrect hp value.

As a test, its showing my toon to have 3.2M HP but actual is 3.6M HP if you do /say hp

Still, its better than before.

I wonder what is bugging the client to think it has 400k hp less than before? Charm slot or some other not being added?

I now use our Map and Inventory custom UI pieces on my client.
« Last Edit: December 26, 2013, 08:49:58 am by Hunter » Logged

Hunter - EZ Server GM
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« Reply #3 on: December 26, 2013, 09:12:02 am »

I have this running but it only shows 6 figures instead of 7.  Also, the Plat value is still hidden.  This is great, just wanted to state what I am seeing....

I will retry reloading it again later...

Then again maybe its just reading the wrong hps...  I try later
« Last Edit: December 26, 2013, 09:16:20 am by Fuzzypoodle » Logged
Chunka
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« Reply #4 on: December 26, 2013, 11:14:56 am »

Thanks for the work, Skinny! Unfortunately I still see my hps where I saw them with reg SARS ui Sad Maybe its my UI.
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skinnytick
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« Reply #5 on: December 26, 2013, 11:34:47 am »

Set stick and added link to left side of forums.

Note: Although snowing 7 digits, its still showing incorrect hp value.

As a test, its showing my toon to have 3.2M HP but actual is 3.6M HP if you do /say hp

Still, its better than before.

I wonder what is bugging the client to think it has 400k hp less than before? Charm slot or some other not being added?

I now use our Map and Inventory custom UI pieces on my client.

Does the /hp command  work off of macroquest? Only thing I can think of is macroquest calculates HPs differently than EQ. Or, Evequest just plain bugs out once a certain total is exceeded.


I have this running but it only shows 6 figures instead of 7.  Also, the Plat value is still hidden.  This is great, just wanted to state what I am seeing....

I will retry reloading it again later...

Then again maybe its just reading the wrong hps...  I try later

E-mail me a screenshot and send me a copy of your UIErrors.txt file that is in your Everquest directory.


Thanks for the work, Skinny! Unfortunately I still see my hps where I saw them with reg SARS ui Sad Maybe its my UI.

If you zip the Sars ui and e-mail it to me I'll see what I can do. No guarantees though, Sars has lots of custom graphic pieces, which I don't/won't modify.

Skinnytick@gmail.com  Please include your in-game name.
« Last Edit: December 26, 2013, 11:39:38 am by skinnytick » Logged
Rageful
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« Reply #6 on: December 26, 2013, 11:40:23 am »

This is all about client server relations, MQ2 is just that weird dude in the closet with a camera phone.

/say HP is server side
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Natedog
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« Reply #7 on: December 26, 2013, 09:58:15 pm »

Client hp calculations are different than source hp calculations so it does not show up cOrrectly
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WatchYouDie
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« Reply #8 on: December 26, 2013, 10:08:07 pm »

min errors out at 1,599,999 at 1.6 i reset back down to 1.2 mil
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skinnytick
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« Reply #9 on: December 27, 2013, 12:04:16 am »

Client hp calculations are different than source hp calculations so it does not show up cOrrectly

What I was starting to think after the feedback. Looks like there is a difference of 400k hps.

Oh well, didn't take too much time to modify.
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Gannicus
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« Reply #10 on: December 27, 2013, 05:02:00 am »

I found something interesting, I don't know how much can be done about it UI side skinny, but I found once you start reaching over 100,000 hp from buffs it starts to mismatch from UI compared to Hunters perl /say HP.  As far as hp, I've reached over 1.7mil in buffs and the UI still displays fine over. Overall it's still a great UI to have for a general idea. +1
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WatchYouDie
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« Reply #11 on: December 27, 2013, 11:20:57 am »

I found something interesting, I don't know how much can be done about it UI side skinny, but I found once you start reaching over 100,000 hp from buffs it starts to mismatch from UI compared to Hunters perl /say HP.  As far as hp, I've reached over 1.7mil in buffs and the UI still displays fine over. Overall it's still a great UI to have for a general idea. +1

I was the same way unless i put on druid oak then i would go over but once i broke 1.6mil unbuffed it went to crap
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Felony
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« Reply #12 on: December 27, 2013, 11:50:44 am »

The change to the UI window does line up what MQ2 reports with what the client reports.
I ball parked the math for my characters and display on MQ2HUD a approximate HP value that is within 20k of what the server reports with /say hp.
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Ekiir
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« Reply #13 on: January 12, 2020, 05:29:12 am »

Any kind soul with UI skills care to update the inventory mod so we can take advantage of the newly added slots? Smiley

Pretty please, sugar on top Smiley

Edit : NM, wrong window - Updated other thread
« Last Edit: January 12, 2020, 09:17:36 am by Ekiir » Logged

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