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Author Topic: DPS memo  (Read 40718 times)
Expletus
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« Reply #15 on: January 13, 2015, 02:05:47 pm »

Can't remember but do bsts get double attack?
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Keeze
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« Reply #16 on: January 13, 2015, 09:46:31 pm »

Interesting. A max value is in place where it shouldn't be....I'm almost afraid to fix it but here goes.


-Hate

... and Rymo and the elite few become absolute GODS

As they should I suppose, since they put in a ridiculous amount of work into those earrings...

I don't want to assume what kind of comment this really is, but Rymo has put in an assload of grind to get his crew to where it is and he should be rewarded for that time.

I think this quest is overall one of the better quests for our "Ages" line of quests. I think the RoA is top but Earring of Ages is a very, very close 2nd, imho.

I think after Hate makes the tune adjustments it will be what was envisioned.

I think BST's should reap the benefits from this quest the most, because quite frankly I think they deserve that boost for the class

I think Mage's and Necro's should reap some benefits from this quest as well, but I think BST should reap the most reward from this quest as far as pets go.

As far as the other DPS classes, I think the Monk should reap the most rewards, followed by Rogue then Zerker, Ranger then Warriors.

I think the most reward for Warriors is the HP benefits, 250k vs 48k (T8 earring), but they should benefit from the DPS angle, but not as a Monk or Rogue would.

These are just my opinions on the matter. I do not plan on doing the earring on my mage, however I think they, and Necro's should reap some benefits DPS wise and the HP's are there for them as well
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« Reply #17 on: January 14, 2015, 07:53:32 am »

Fwiw I wasn't being sarcastic... They're hard to get and should reward.

After an adjustment they will work as intended, and that will make its bearers into death machines
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Rymo
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« Reply #18 on: January 15, 2015, 10:11:50 am »

I heard Hate something changed...
Lets check.

FG Dummy 500sec. buffs same orignal post.
PAL and RNG T8T9 earring.

Quote
WAR 6740k(EotBA)
PAL 2820k(T8T9 earring)
BER 8030k(EotBA) / 5350k(T8T9 earring)
ROG 6640k(EotBA) / 6550k(T8T9 earring)
MNK 5920k(EotBA) / 5340k(T8T9 earring)
RNG 3990k(T8T9 earring)

WAR 6600k(1st time), 7300k(2nd), 7050k(3rd)
PAL 2960k
BER 5280k(EotBA), 3860k(T8T9), 2730k(T8T9+T9 Axe)
BER 5380k(EotBA), 4050k(T8T9), 2740k(T8T9+T9 Axe)
ROG 7490k(1st time), 7130k(2nd)
MNK 5750k(1st time), 5670k(2nd)
MNK 5920k
RNG 3920k(1st time), 3970k(2nd)

Zerker down alot. ROG and WAR up.
« Last Edit: January 16, 2015, 08:32:36 am by Rymo » Logged
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« Reply #19 on: January 15, 2015, 10:46:52 am »

I heard Hate something changed...
Lets check.

FG Dummy 500sec. buffs same orignal post.
PAL and RNG T8T9 earring.

Quote
WAR 6740k(EotBA)
PAL 2820k(T8T9 earring)
BER 8030k(EotBA) / 5350k(T8T9 earring)
ROG 6640k(EotBA) / 6550k(T8T9 earring)
MNK 5920k(EotBA) / 5340k(T8T9 earring)
RNG 3990k(T8T9 earring)

WAR 6600k(1st time), 7300k(2nd), 7050k(3rd)
PAL 2960k
BER 5280k(EotBA), 3860k(T8T9), 2730k(T8T9+T9 Axe)
ROG 7490k(1st time), 7130k(2nd)
MNK 5750k(1st time), 5670k(2nd)
RNG 3920k(1st time), 3970k(2nd)

Zerker down alot. ROG and WAR up.

The berserker going down, there must be something else there that was missed. All I did was remove the artificial 10% max cap which could've caused the earring to essentially act like the bonus was ALWAYS 10% instead of 200%. Still, based on the numbers Rymo provided...it's off.


-Hate
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« Reply #20 on: January 15, 2015, 04:25:45 pm »

I heard Hate something changed...
Lets check.

FG Dummy 500sec. buffs same orignal post.
PAL and RNG T8T9 earring.

Quote
WAR 6740k(EotBA)
PAL 2820k(T8T9 earring)
BER 8030k(EotBA) / 5350k(T8T9 earring)
ROG 6640k(EotBA) / 6550k(T8T9 earring)
MNK 5920k(EotBA) / 5340k(T8T9 earring)
RNG 3990k(T8T9 earring)

WAR 6600k(1st time), 7300k(2nd), 7050k(3rd)
PAL 2960k
BER 5280k(EotBA), 3860k(T8T9), 2730k(T8T9+T9 Axe)
ROG 7490k(1st time), 7130k(2nd)
MNK 5750k(1st time), 5670k(2nd)
RNG 3920k(1st time), 3970k(2nd)

Zerker down alot. ROG and WAR up.

The berserker going down, there must be something else there that was missed. All I did was remove the artificial 10% max cap which could've caused the earring to essentially act like the bonus was ALWAYS 10% instead of 200%. Still, based on the numbers Rymo provided...it's off.


-Hate

maybe but you don't have all the information i.e. how many of those toons were using the 2hd?

1hd vs 2hd are going to have major difference because well the offhand sucks. a 2 weapon setup for UW would provide easier time for dps checks.

i.e. 2 h2h
2 1hd slash
2 1 hd blunt
2 pierces
2 1 hd mace
1 1 hd sslah tank weapon (shield classes)
2 hd blunt
2 hd slash
2 hd mace

edit the weapon swap code to have to hand in the 2 weapons to get the swap out prob have to add a 2nd lore group for off hand weapons
« Last Edit: January 15, 2015, 04:33:09 pm by ishallnotdie » Logged
Rymo
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« Reply #21 on: January 16, 2015, 08:30:55 am »

I don't remember buffs on zerker and monk (zerker haste and Crab fu)
tried again. BER uw11 2hs, MNK uw11 Knuckles

BER 5380k(EotBA), 4050k(T8T9), 2740k(T8T9+T9 Freeport Slasher)
MNK 5920k(EotBA)
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Peign
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« Reply #22 on: January 16, 2015, 06:21:24 pm »

I don't remember buffs on zerker and monk (zerker haste and Crab fu)
tried again. BER uw11 2hs, MNK uw11 Knuckles

BER 5380k(EotBA), 4050k(T8T9), 2740k(T8T9+T9 Freeport Slasher)
MNK 5920k(EotBA)

Is this single target?   If so, seems right.    Unless the dynamics have changed very drastically, a zerker should get much of its dps from aoe.     It may have changed since November though so /shrug.
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Rymo
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« Reply #23 on: August 09, 2015, 09:17:52 am »

EotBA 50, add Paladin & Ranger

GameParse v1.5.0.2 http://gambosoft.eqresource.com/
Level 77, T9 armors, UC3, SoA LV(55), Epic9.0
Buffs : Ancient Melee Haste/Vampiric Thunder(ENC), Huntmaster2(RNG), Shaman Epic9.0
Others : Cry Havoc(BER Combat Abilities), Click AoE(BER Epic), Over Raided Haste(BER self)
Fists of Wu(MNK Combat Abilities), FlyingKick(MNK), Crab Fu(MNK self)
Backstab(ROG), Secret's Secret2(RNG self)

PAL UW11(2hs), RoA1000, Jeweler's candlelight(T7 special range slot)
RNG UW11(1hs+Twhip), RoA1000, T9 Bow

(at last week)

500sec x4times
T8/T9 Earring
PAL(Mistress) 2800k 2700k 2870k 2840k
RNG(Mistress) 4090k 4000k 3940k 3990k

500sec x4times
with Earring of the Brutal Ages 50
PAL(Mistress) 3700k 3600k 3560k 3640k
RNG(Mistress) 4760k 4660k 4620k 4470k

*what changed VT/VT2 today?
« Last Edit: August 09, 2015, 09:20:53 am by Rymo » Logged
balidet
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« Reply #24 on: August 09, 2015, 11:57:10 am »

RYMO I cant even comprehend what you are asking.


can someone break it down for the less rymo in the group?Smiley
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Warbash
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« Reply #25 on: August 09, 2015, 12:04:35 pm »

RYMO I cant even comprehend what you are asking.


can someone break it down for the less rymo in the group?Smiley
Lol I love Rymo, he cracks me up.
Balidet,
I'm translating here but I think the top post was parse from last week, with the bottom parse being today. Shows a dps increase from post vt change to reversal?
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« Reply #26 on: August 09, 2015, 05:59:04 pm »

After T10, I may create a "parse" character option for players. Basically, make a character named "Parse___" (i.e. Parsefdsgfsd) and character is automatically near-best gear, UCv3, second to highest augment, appropriate strike augs or mana necklace, etc etc etc. UW option included, but not automatically equipped. Catch is character is LOCKED to one zone (parser zone). If character zones anywhere else or loads in anywhere else, he/she is automatically moved to parsing zone. If too many attempts to get parsing character out, account is kicked from server and (parse) character is force deleted.

That way, ANYONE could parse on the EXACT same level. This wouldn't take more than an afternoon to setup, but would take another to test and perfect the "anti-abuse" bits to prevent people from taking the parse characters outside of the parser zone.

Thoughts? :-)


-Hate
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balidet
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« Reply #27 on: August 09, 2015, 10:24:10 pm »

long as its after t10...

its a great idea:)
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warrior5
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« Reply #28 on: August 09, 2015, 10:33:56 pm »

Awesome idea but would it be possible to create chars that have lesser gear as well?
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« Reply #29 on: August 09, 2015, 10:58:05 pm »

Awesome idea but would it be possible to create chars that have lesser gear as well?

this. it would also be interesting to be able to create / spawn custom sets of mobs, so for example we could parse dps vs bunch of mobs or a single boss, depending on what we choose. I don't even know if thats possible... maybe a 'parse zone' for each tier?
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