Welcome, Guest. Please login or register.
Did you miss your activation email?
April 24, 2024, 02:42:30 pm *

Login with username, password and session length
Pages: 1 [2] 3
Print
Author Topic: Custom EZ HUD mod  (Read 20351 times)
Dimur
Hero Member
Hero Member
*****
Posts: 699


View Profile
« Reply #15 on: March 09, 2016, 07:25:43 pm »

Updated the original link to make the HUD useable in any resolution due to feedback concerns.  It'll now start in the upper left corner of the UI and display vertically as opposed to being positioned on the bottom left corner.  Again, make sure you have the latest mq2 compile from mqemulator.net to avoid problems with bank count display.  Also, please feel free to leave feedback concerns on the thread so they can be addressed.  This is a community mod and I'd like to make it as helpful to the community as I can, so if there are things that need to be added or adjusted let me know.

Logged
balidet
Master
******
Posts: 810



View Profile
« Reply #16 on: March 11, 2016, 10:26:00 am »

ok so i downloaded a new macroquest ez pack and am using this UI...its nifty..


but i miss my old one that had the other 12 toons hps/mana/pets and what they had targeted or where casting...


they both occupy the same space on the upper left hand side of the screen...


any way we can have both?

I am not one with the code enough to figure this out without MUCH guessing and pain.


Logged

Dimur
Hero Member
Hero Member
*****
Posts: 699


View Profile
« Reply #17 on: March 11, 2016, 12:35:44 pm »

Sure Hurty, where would you like positioning done for elements?  Do you want the zone specific information moved or do you want the 12 toon info moved?  You can put them anywhere on the screen and I'd be happy to do the legwork if you know where you'd like things placed.
Logged
balidet
Master
******
Posts: 810



View Profile
« Reply #18 on: March 11, 2016, 12:51:34 pm »

that would be awesome!

you can have the entire left side of the screen sir!

Logged

warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« Reply #19 on: March 12, 2016, 02:42:48 am »

what is mq2 ez server gold?
Logged

warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« Reply #20 on: March 12, 2016, 03:46:54 am »

Thanks Dimur this is awesome - except mine looks like this for some reason.  Huh

Where can we get the code for hp/mana/pets/targets/casting?
Logged

Chieftan
Hero Member
Sr. Member
*****
Posts: 258



View Profile
« Reply #21 on: March 12, 2016, 04:26:56 am »

Thats just a typo

change the last 2 lines in the temple veeshan section from
Code:
spawn18    =  3,2,5,20,0,240,0,${If[${Spawn[Jorlleag].Name.NotEqual["NULL"]} && ${Spawn[Jorlleag].Type.NotEqual[corpse]},Detecting - ${Spawn[Jorlleag].CleanName},]}
spawn19    =  3,2,5,35,0,240,0,${If[${Spawn[Lady_Mirenilla].Name.NotEqual["NULL"]} && ${Spawn[Lady_Mirenilla].Type.NotEqual[corpse]},Detecting - ${Spawn[Lady_Mirenilla].CleanName},]}

to
Code:
spawn18    =  3,2,5,440,0,240,0,${If[${Spawn[Jorlleag].Name.NotEqual["NULL"]} && ${Spawn[Jorlleag].Type.NotEqual[corpse]},Detecting - ${Spawn[Jorlleag].CleanName},]}
spawn19    =  3,2,5,455,0,240,0,${If[${Spawn[Lady_Mirenilla].Name.NotEqual["NULL"]} && ${Spawn[Lady_Mirenilla].Type.NotEqual[corpse]},Detecting - ${Spawn[Lady_Mirenilla].CleanName},]}

Looks like you have the MQFPS counter over the Spawn Alert
« Last Edit: March 12, 2016, 05:50:28 am by Chieftan » Logged

warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« Reply #22 on: March 12, 2016, 01:02:59 pm »

Thanks Chieftan

Also I'm getting an error with mq2test now says out of date with respect to mq2main
« Last Edit: March 12, 2016, 05:35:19 pm by warrior5 » Logged

Dimur
Hero Member
Hero Member
*****
Posts: 699


View Profile
« Reply #23 on: March 13, 2016, 12:21:12 am »

Yep, sorry about the typo. I'll fix it and let me know if there are more, quite possible since I adjusted the coordinates manually to move elements to make it useable regardless of resolution.
Logged
warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« Reply #24 on: March 13, 2016, 04:03:39 am »

I made my own version combining Dimur's with Reddwarfs. I made red's font smaller and put his toon data below the zone data, also removed some stuff I didn't like.

Update: added another version (the bigger file) with 18 toons instead of 12. I put these in a good spot for me below my target box and to the right of Dimur's counter but they can be moved.
« Last Edit: March 13, 2016, 04:53:43 am by warrior5 » Logged

Dimur
Hero Member
Hero Member
*****
Posts: 699


View Profile
« Reply #25 on: March 13, 2016, 09:15:30 pm »

Nice Godtank, it's a fun mod to play with and customize and I'm glad you agreed.  Could I trouble you to post a screenshot of yours?  I love seeing what people do for their HUD stuff and even mitigate parts of what I like into mine.
Logged
warrior5
Hero Member
*****
Posts: 513


YAY


View Profile
« Reply #26 on: March 14, 2016, 12:51:31 am »

This is what I am using currently. I didn't add extra black with viewport because I'm trying to maintain space for other stuff. I also use fairly low res 1920x1080. I'd like to add accurate hp count and mitigation %. I'm using sars41713 for skin. This setup is nice because the loot counter is primary with toons afterward and you can fit 18 without overlapping spell cast.
Logged

Dimur
Hero Member
Hero Member
*****
Posts: 699


View Profile
« Reply #27 on: March 14, 2016, 01:10:30 am »

Very nice, I like it!
Logged
Natedog
Master
******
Posts: 830


View Profile
« Reply #28 on: March 14, 2016, 11:47:42 am »

That UI gives me flashbacks of people playing WoW with too many fucking addons lol..

Logged

Chunka
Hero Member
Legend
*****
Posts: 1642


Been gone so long I'm a newbie again!


View Profile
« Reply #29 on: March 14, 2016, 02:00:20 pm »

Yeah, UI is personal taste kind of thing, and thats a bit too busy for me.
Logged

"When any government, or any church for that matter, undertakes to say to its subjects, "This you may not read, this you must not see, this you are forbidden to know," the end result is tyranny and oppression, no matter how holy the motives. Mighty little force is needed to control a man whose mind has been hoodwinked; contrariwise, no amount of force can control a free man, a man whose mind is free. No, not the rack, not fission bombs, not anything — you can't conquer a free man; the most you can do is kill him." R.A. Heinlein
Pages: 1 [2] 3
Print
Jump to:  

Recent

Stats

Members
Stats
  • Total Posts: 64987
  • Total Topics: 5053
  • Online Today: 2016
  • Online Ever: 8678
  • (December 19, 2022, 02:32:09 pm)
Users Online
Users: 3
Guests: 44
Total: 47
TinyPortal v1.0 beta 4 © Bloc