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Author Topic: EZ Code Update 2-10-2019  (Read 8643 times)
Akkadius
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« on: February 10, 2020, 01:08:23 pm »

Changelog

  • Pathing no longer experiences direct warping when trying to traverse to players beyond a certain distance
  • Deleted character names will no longer be hard reserved and will be freed up for re-created characters
  • Improvements to network resend logic that may help poorer network connections
  • Expedition functionality should be restored
  • GSOA's should be dropping regularly again
« Last Edit: February 10, 2020, 01:22:30 pm by Akkadius » Logged


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stales
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« Reply #1 on: February 10, 2020, 08:40:51 pm »

I have screen grabs of the warping in T10 after this update and sent them to all of the emails address's I know for Akkadius. Before the update on Monday I would have few NPC's warp but was able to handle it and very seldom wiped with this update I wiped 3 out 4 times and still bunch of the NPC's were stuck and didn't come to me.
« Last Edit: February 11, 2020, 02:19:37 am by stales » Logged
neccos
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« Reply #2 on: February 10, 2020, 10:11:07 pm »

Plague knights still running and smacking u from a ridiculous distance
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stales
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« Reply #3 on: February 13, 2020, 04:03:23 pm »

Checked today and the warping issues in Sunderock that started Feb 10 are still a problem.
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neccos
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« Reply #4 on: February 16, 2020, 08:29:23 pm »

Zone pulls in Abyss, Anguish and LP, TOV so far still yield insta warp 79 full UA and death this is so far from what pathing used to be.
« Last Edit: February 22, 2020, 05:15:42 am by neccos » Logged
neccos
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« Reply #5 on: February 16, 2020, 11:18:25 pm »

Can we can bring back MPG ? someone and basically the only one on the server (which everyone else disagrees with) says it was an exploit, I just cant see any logic in that,  It was tiered for fucks sake, u can give any ess to any other char but they cant use it until the level required anyways. it was a fun alterative every few days to the normal grind and still have to go after the static mobs even if zp just like any other zone. It was buggy through the wall warp but we dealt with it like always.
« Last Edit: February 22, 2020, 05:16:58 am by neccos » Logged
stales
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« Reply #6 on: February 18, 2020, 02:41:20 am »

I wish the we would undo this update so I go back to farming GSS's and get my last 6 toons in sleeper.
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neccos
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« Reply #7 on: February 18, 2020, 01:10:44 pm »

Any chance u can answer the question of the mob run speed if its intentional and we need to adjust or its still in progress changes ?
« Last Edit: February 22, 2020, 05:07:40 am by neccos » Logged
neccos
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« Reply #8 on: February 28, 2020, 08:11:43 pm »

Warping has Not been fixed (
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neccos
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« Reply #9 on: March 05, 2020, 05:46:07 pm »

Seems like a lot of gnoll miners were added to the south in sunder however they don't count for faction ?
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Dimur
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« Reply #10 on: March 06, 2020, 03:32:14 pm »

The gnoll miners aren't new, they've always pathed on that bridge between gnoll plateau and goo plateau and they've never given faction hits.
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« Reply #11 on: March 06, 2020, 03:48:52 pm »

The gnoll miners aren't new, they've always pathed on that bridge between gnoll plateau and goo plateau and they've never given faction hits.

I am 100% positive that this is written into the lore...The miners are actually not part of the gnoll faction ruling in Sunderock. They are a separate tribe of gnolls enslaved into working the mines. When you kill a miner you are merely killing an innocent, hence no faction hit.
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neccos
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« Reply #12 on: March 06, 2020, 05:12:01 pm »

Thanks for clarifying never realized the non faction hit before just noticed the gnoll miner increase for whatever reason. Doesn't really make sense but ok.
« Last Edit: March 07, 2020, 06:00:56 am by neccos » Logged
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« Reply #13 on: March 07, 2020, 07:52:15 am »

Thanks for clarifying never realized the non faction hit before just noticed the gnoll miner increase for whatever reason. Doesn't really make sense but ok.

Well i made the lore bit up but they have never counted toward faction for whatever reason.

I am just coming back from a year break and the miner population seems to be in line with what i remember it being. If anything i think i see them more frequently on the mesa that has the worthwhile gnolls...maybe that is a result of the pathing update, they get a little more exercise.
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Raygan
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« Reply #14 on: March 07, 2020, 08:22:49 pm »

Either way it is just more xp...stay positive my friends! Grin
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