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Author Topic: Broken Stuff Repair Shop v3.0  (Read 59685 times)
Ginge
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« Reply #45 on: September 29, 2021, 08:15:38 am »

Anyway to stop mobs fighting each other when you zone pull them?

It's quite annoying to unleash a zone pull and 80% of the mobs stop to fight snakes or spiders(old commons)

Also is there anyway for faction to effect the whole group rather than just the toon hitting them?

Tank
« Last Edit: September 29, 2021, 08:53:29 am by Tankus » Logged
wachna
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« Reply #46 on: October 08, 2021, 03:40:24 pm »

Cast shoulder clickie on tankus .. that works

Can confirm this does absolutely nothing faction wise..

I have turned in approx 15 hill giant eyes on one toon and he's still at dubious...I have never had this much trouble getting faction to work in old commons..Would it be easy enough to add something that makes everyone get faction hits if you in the raid? ... That would make sense instead of just one person getting faction..

Tank

Can confirm the opposite. Your gang has to stand in a short range to tankus. While zping just target tankus with everyone and hit the shoulder clicky. Everypne casts iksar illusion on tankus. Everyone is on hate list and gets faction.

Boom well done
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Draca
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« Reply #47 on: October 08, 2021, 06:08:18 pm »

Not that I'm here to provide progression advice, but the Amulet of Necropotence does the same thing, and definitely works quickly for factioning during ZP's
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Ginge
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« Reply #48 on: October 09, 2021, 10:40:54 am »

Faction turn items were borked when Hate revamped T9, everyone in the raid got credit for a single turn in, instead of fixing it he just made it not apply credit unless the turn in toon was not in a raid.

As far as faction hits on mob kills go, you need to be on the hatelist to get a faction hit, it's always worked that way.

I've added that the hill giant eye turn in is broken to the wiki so that it's common knowledge. FIXED

Tank
« Last Edit: March 23, 2022, 04:03:17 pm by Draca » Logged
Chieftan
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« Reply #49 on: October 11, 2021, 07:12:41 am »

Is the T10 Expedition being looked at?, its been brought up before.

If you are grouped/raided then it ports all to dreadspire, but not on to blackburrow

The only thing that works for me is solo, but no go if grouped with even 1 other
Tried instance, same result -(

Getting socho to port all direct to BB might work -)

Thanks
Chief
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wachna
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« Reply #50 on: October 11, 2021, 07:50:04 am »

Just take 1 char to SR (instance) … rest in Nexus … then it should work
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Draca
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« Reply #51 on: October 11, 2021, 08:46:31 am »

T10 Expedition is queued for Akkadius to look into, as I cannot see what's wrong with it from the information I have access too. No specific timeframe as I'm not even sure what's wrong, and don't personally experience any issues with it.

-Draca
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Chieftan
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« Reply #52 on: October 11, 2021, 09:02:01 am »

Thanks Draca, and thanks Mongo

That does work, its a workaround -)

With rest of raid in nexus, they get the expedition, but dont zone anywhere, only leader in SR zones to BB, others then port to SR and hail socho to port to BB

This only started (for me anyway) after the code update, prob others also

Thanks again -)
Chief
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wachna
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« Reply #53 on: October 11, 2021, 09:29:35 am »

Afaik PBs don‘t count. But I have never bothered about PBs …
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wachna
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« Reply #54 on: October 14, 2021, 08:20:20 am »

Did you download brewall maps?
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Chieftan
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« Reply #55 on: October 14, 2021, 10:03:07 am »

It will be down to optimizing, similar to the fighter guild issue, this will be a missing line from globalload.txt
you will need
1,1,TFTFE,GEquip,Loading Character Equipment Files
in it to see them.

These are graphic object files, if you don't load them in to memory, they wont be rendered in game

It's best to have a standard client with them all loaded so you can see everything, and a skinny client for alts while going though content to reduce load if you need to, use the standard client for general use like this so everything is visible

Chief
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Fecs
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« Reply #56 on: November 07, 2021, 10:12:34 pm »

Ultimate Dagger XII is not calculating damage for backstab correctly.


Backstab with Sleeper's Point Dagger on QRG practice dummy - unbuffed, only buffs Thief's eye and Ignore death. Earring 50,

Base damage 113,999
Backstab Dmg 650
Dmg Bonus 18

Guardian charm 50 - max hit 174,633,570 for backstab
Brawler Charm 50 - max hit 190,042,395 - with duelist and rogue's fury 201,342,200
UC 3- max hit 174,633,570
No Earring or Charm - max hit 133,543,370

UW12 Dagger

base damage 138,125
Poison Dmg 200
Backstab damage 700
dmg bonus 24

Guardian's charm 50 - max hit 21,172,700
Brawler's charm 50 - max hit 23,040,860 - rogue's fury + duelist max hit 24,410,844
UC3 - max hit 18,781,276
No earring or Charm - max hit 16,190,940

everything else equal.

I don't know the exact formula for backstab but the sleeper point being about 82.4% of the damage of UW the backstabs should be about 82.4% of the backstabs same in comparison, instead of almost 10x more.

I think the UW dagger's last digit is not counting for backstab for some reason?


The max non-disc hit with sleeper dagger 190,042,395 / 114667 (the full damage on weapon adding the bonsues) = 1657.341650169622

UW's damage without last digit 13904 * 1657.34165016922 = 23,043,678.303
UW with last digit 139049 * 1657.34165016922 = 230,451,699 - Which is what you'd expect it to be based on the damage difference, Is it possible this is a specific issue with the item itself?







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wachna
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« Reply #57 on: November 08, 2021, 12:45:46 am »

Isn‘t it just the other way around?
I have always been told that BS dmg on Sleeper Dagger is broken.

So maybe the UW Dagger is correct (but could be more dmg for sure) and the sleeper dagger is really totally broken regarding its BS dmg
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Fecs
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« Reply #58 on: November 08, 2021, 10:00:11 am »

I don't believe so.

Backstab damage with t9 dagger, 5300 base, 650 bs damage, 18 dmg bonus

Max with brawler and earring 9,862,940

If you take the damage, 5968 x that 1657.341650169622 from the sleeper dagger number, you get expected max 9,891,014.968 which is pretty close to the number obtained.

Magnetic dirk of distraction Base 1500 650 bs 18 bonus (it occured to me here that my +bs damage number on all posts is probably off by the same amount, as i believe the backstab damage on both hands applies to the main one, so all of them have +1350 backstab instead of 650 or 700.

max bs with brawler 50 and earring 50 - 3,564,060

the same method as before, the 1500+650+18, 2168 x the 1657.341650169622  = 3,593,116.6975 which again, is pretty close to the observed


Admittedly, I did not do really long parses, I don't think it's needed here.

But the backstab formula seems consistent with the weaker daggers compared to sleeper, and UW is the outlier.

As another comparison point - NORMAL pierce damage with UW 12 dagger max is ~ 14,275,140 - I don't think backstab is supposed to only be ~+50% damage over normal auto attacks.

 
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wachna
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« Reply #59 on: November 12, 2021, 02:41:17 pm »

Is it normal that my ranger with uc2, hw earring and hw uw bow is doing almost no damage to a simple trash mob in tov with range attack? Is there anything I forget? Is range attack/autofire wrong? Because it feels totally wrong to me.

Also: when repopping an instance my cleric often is lying on the ground like if he was using feign that. Why is that? Is he some kind of stupid?
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