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Author Topic: Testing Help Needed - Test Server Code Update  (Read 1898 times)
Draca
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« on: January 26, 2023, 06:53:04 pm »

It's that time again, when we could really use a concerted effort for everyone log on to the Test server and give a new code update a good run through. While there is nothing specific we need to test, we also could stand to test everything. Quests, Expeditions, zone pull some zones, check boss spawns, check general zone stability (just play in it, as you normally would), check teleporter, clickies, reward items, reward vendor, pretty much anything you can think of, try it and see what happens. If you have anything unusual to report, please post here.

If you don't, I'm turning off EZ, and making you talk to your wives....  Smiley

Edit: Characters are not up to date, gear wise, but it doesn't really matter, it's not specific to higher zones.


Testing is complete, update has been applied to Live. Thank you to everyone who jumped on to help.

-Draca
« Last Edit: February 01, 2023, 06:07:08 am by Draca » Logged

Mangry
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« Reply #1 on: January 27, 2023, 04:51:22 pm »

I'm down to help. Are there instructions for how to log onto the test server? Have not done it before
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Draca
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« Reply #2 on: January 27, 2023, 04:57:51 pm »

As long as you're using the PEQ login server, it will be near the bottom of the server list.

If you are not using the PEQ login server:

Change your eqhost.txt to login.projecteq.net and use your EQEmu account per normal. eqhost.txt is found in your root Everquest folder, and should be changed to the following:




Also, if you are on Test server, and notice something doesn't operate the way it does on Live, make sure you make a note of it here. While it's possible they are intended changes that may or may not make it to Live, they also just might be acting in a different way, and require a fix.
« Last Edit: January 27, 2023, 05:05:08 pm by Draca » Logged

Serra Angel
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« Reply #3 on: January 30, 2023, 09:36:36 pm »

Is this EZ testserver?? I'll log in and test some stuff.
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Draca
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« Reply #4 on: February 01, 2023, 07:10:23 am »

If you notice anything not working like it used too on Live, please report it here. There are no ninja nerfs or undocumented changes intended with this update, but it's possible that things were missed during Test server testing.

Call of the Companions -- no longer drops agro when used. This is NOT intended, and will be corrected.
Hatestomp -- possibly not working
Kerafyrm -- HP's seem low compared to previous
« Last Edit: February 01, 2023, 07:29:46 am by Draca » Logged

orkiho
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« Reply #5 on: February 01, 2023, 01:59:40 pm »

CoH no longer works outside your group like it used to.
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Draca
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« Reply #6 on: February 04, 2023, 07:06:44 am »

Can anyone else confirm a perceived lessened difficulty in Kerafyrm and/or noticed Hatestomp not working correctly? They look ok from my end.
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Pubis
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« Reply #7 on: February 04, 2023, 07:20:20 am »

I haven't fought kera since patch but I've also felt a little like threat has been harder to manage since patch... It hasn't bothered me to the point I looked into it but I wouldn't be surprised if something is weird with hatestomp.
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