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General Category / General Discussion / Re: T10 PB quest
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on: September 18, 2023, 04:38:03 am
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I took a handful of toons through t10 last week and the bottleneck for me by far is boss kills. If I hadn't already done t10 a couple times before and had a small stockpile to turn in weapons for a group of toons then I would have had to kill way past the amount it'd take me to get 1k plagueborn. If the intent is wanting to speed it up for new people or w/e since new content is inc maybe this could be adjusted somehow. I was done with faction with 17-20~ boss kills on orc and sarnak and 64 gnoll. Allow more than one boss to be up per faction is my suggestion.
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General Category / Updates / Re: One Last Testing Push..
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on: June 17, 2022, 11:42:07 am
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I did T10 and ToV ZP and mobs never did any damage.
i noticed that when i did my UA and got uc4/legendary roa i basically stopped being hit when i went back to t10, maybe heroic stats you gain all at once
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General Category / General Discussion / Re: New Content
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on: November 01, 2016, 01:01:02 am
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Here are some ideas that could be added to bosses to make them feel more like bosses.
Emotes that require you to flip a mob to face a certain way, if not done in a timely fashion make the boss kill off the raid.
Boss mobs porting away while summoning adds which have to be delt with in a correct order or they nuke the raid, make them tanky enough they dont get killed by ae too easily.
Make the mob charm a person from the raid who needs to be killed off in a timely fashion or it charms 2 people who would then need killed and if failed to be killed it spreads to 2 addition per unsuccesful kill. Can make the charmed people get a buff so they are not easily killed and require you to focus them for like 10 seconds or what not. Prioritizes dps than healers than tanks so its not just rng and tank charm wipes group.
Have mobs fill a room up and if you are near them it kills off group members with ae, so you have to move the mob around a bit and be aware of your environment.
Adds that spawn and walk towards the boss that need killed off before they reach the boss or it explodes or buffs the boss.
Have bosses that need to be killed in pairs or they don't drop as much loot, rewards people who have put in more time and are able to kill them at the same time, but buff how much tank damage they do substantially enough that on current tier it has potential to kill the tank if cooldowns or offtanks arnt utilized.
Just some things I tried to think of that seem simple enough that people boxing can handle while making the game a bit more interesting. If more things like this are what people would want to make the game more interesting let me know and i can try to think of some more. For the most part I just thought about things that dont seem overly complicated to code as well as things people that might not have the best reactions would still be able to deal with.
I enjoy ez about a month or two at a time as im sure a lot of people do. But after a while bosses acting like glorified trash doesn't ignite the spark like a boss does when it has mechanics and you finally beat it the first time. Or when they are more rewarding when you purposefully make the fights harder like in my last suggestion.
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General Category / General Discussion / Re: New Content
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on: November 01, 2016, 12:39:22 am
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That was just another point in time, before that you could get 99% stonewall with 65% warrior stonewall, 17% goblin and 17% cleric. riposte it down with black unicorn weapons. After that warrior stonewall was nerfed and tofs didnt come out for quite a while after t6. Maybe you didn't do mata when it was harder but it without a doubt was harder than mcp which isn't all that relevant to what was trying to be discussed in the post. I just wanted to remind people that t6 boss didn't used to be so easy.
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General Category / General Discussion / Re: New Content
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on: November 01, 2016, 12:05:49 am
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Each form summoned 3 or 4 sets of 3-4 adds and the final fight charmed MT as well. resist augs were not added for quite a while and not many people could farm t6 nearly as efficiently since a lot of the classes did not ae like they do now. once 2012 halloween event came out and goblin dropped the higher tier people started pulling the whole zone at once since they could get 99% stonewall on their warriors which led to stonewall nerfs a little later.
edit: 2012 halloween not 2013
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General Category / Quest and Guides / Re: Tier 6 Compiled Guide
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on: August 20, 2013, 03:36:37 pm
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omm does a single target charm (primary target) and ae mez which is different than ae charm.
also all the trash in the zone is mezzable so if you have trouble for the first clears straight from t5 and have an enchanter you can mez, i believe an ae mez is even a thing now in game. just be careful of breaking it with aes obviously.
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General Category / Updates / Re: Scheduled Downtime
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on: August 08, 2013, 03:29:54 pm
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t6 rampage is just destroying my group aside from war now =/ cant pull like half as much as i was able to before.
edit: also the omm chest takes reduced damage from all my toons not just war with uw
edit2: after a while of beating up the chest i started hitting it for normal amounts and it just fell over so maybe it has stonewall like named in tofs lol
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General Category / General Discussion / Re: FSV / FSVI For NSV/NSVI
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on: January 01, 2013, 07:09:54 am
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its not 2x the materials its just NS takes a higher tier ore from the start and by ns 6 it required 2x diamond already apposed to fs taking 2x plat ore at rank 6. but fs is exactly 2x the material of IS maybe that's what you're thinking.
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