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 21 
 on: April 03, 2024, 12:54:53 pm 
Started by Sarthin - Last post by Pubis
Characters - 30

gear - pretty complete up to this tier

efficiency - 30s is pretty typical but it does vary.

Time played - I don't know, it's variable but I've been playing a lot I probably get about 5 hours a night. Sometimes I can hop in or an additional 30 minutes or hour just to get a few things done. The first week I played substantially more on some weekend days.

Progression quest: Just finished enraged.
Shield: first shield took 16 AoWs. I have the ability to spawn ~5 AoW and just missing velk heads for 7 more after that so it's probably fair to say ~2 shields in the course of doing enraged could be expected.
UCV5: I finished 75/80 before the shard changes and just finished my first one right after finishing enraged. Now they are quite fast and I'm already pretty deep into my second ucv5. Based on my kill numbers I would have completed roughly 3.5 UCv5 in the process of doing enraged had this drop rate been around the whole time.
Mantles: Finished roughly 2 mantles to rank 5. The only significant piece in this is Relics of Norrath. The essence combine item is very similar to flawless GSOA from VP where it requires a much more valuable component (essence of kael) to make something that drops relatively often from Rot. Perhaps there is a relic combine I don't know about but they come rather slowly.
Armor: I counted armor pieces as a function of enraged kills along the way. At last check I had 650 enraged total had 82 pieces of armor. So a drop every ~8 enraged implying a player should expect 125 armor pieces over the course of doing enraged (an 18 man group needs 126 pieces total). Of course, 1/4 of this will be leather and in general you will get duplicates and rots. When I finished enraged my warrior had ~30/60 armor rot hand-ins. I should say, at some point I stopped killing DR so I hadn't used Ymir to supplement armor drops. Ymirs mechanism is huge for progression in that it lets you direct what pieces you get. He is also extremely common from my experience so that helps a lot avoiding situations where you get very unlucky with one piece. I've still never seen a chain breastplate drop from Voltanis, for instance, yet I have 3 full sets of chain thanks to Ymir. This is a good mechanism.
UW13: I finished 2 UW13s which means I had roughly 240 essences drop in the span of doing enraged (36 for NS augs). I also have been saving AoWs which seems to be good for like 2-3 per clear so I probably farmed the equivalent of 250-260 essences if you count those unredeemed heads.
Roxy Aug: My MT is on sparkling which I guess is the 4th rank. I'm probably slightly unlucky here because I spent almost 90k coins total on this last upgrade. Although RNG will be high here, I suspect most will be at sparkling after enraged are done.
Cold delivery: I skipped as many wolves, bears and sirens as possible while grinding enraged so I'm nowhere on this quest (3 of 30). I'll probably put some effort into this now. Right now this quest is tangential to most of the rest of the zone, not sure if that's good or bad.

Favorite features - I have a lot of positive things to say about the zone in general. I like that you have to keep your brain engaged and think things through. You need to pay attention to what you are killing (for instance, to shape the drops you need), you need to pay attention to kill order (for instance if you have a boss and a named up to not waste a possible boss pop or if you have too many in camp to kill animals first to avoid possible chains). I like that using your brain is beneficial to your productivity and as a result I've very rarely, if ever, felt bored in Kael. I like that the bosses have mechanics that are well-telegraphed and clear (compare to like zeixshi for instance). I like that there is a real sense of progression as you move through the zone, you will get more capable you will get stronger. I like that the content presents a real challenge that pushes players to hone their play. I like that there are tons of small things to work on (AoW spawn, armor, spells, UV5, UW, mantle, coins/augs etc) while you are progressing through the overarching "Long grind" of enraged.

Areas for improvement - I don't have much here. I think this is a good step but I'd love to see this approach to boss design continued as we move forward. I'd like more mechanisms more often so you don't just zone out while a blob of HP drains away; Ragnar is a decent example of this, without his second enrage the fight is basically done at 80%.

I guess one thing is that Kael is homogenous, the entrance is basically identical to the deepest parts in terms of difficulty. I think it wouldn't be a bad idea to have difficulty gradients or particularly difficult parts, VP had this a little bit, but it was bypassed by binding in the zone beyond the challenges. I think that aspect was a good feature of the zone.

 22 
 on: March 30, 2024, 11:49:42 am 
Started by Rent Due - Last post by Draca
Guild Leader: Drogath
Guild Name: Voyager

Done

 23 
 on: March 30, 2024, 09:11:30 am 
Started by Rent Due - Last post by Drogath
Guild Leader: Drogath
Guild Name: Voyager

 24 
 on: March 28, 2024, 08:27:59 pm 
Started by Sarthin - Last post by Dokplayer2
item that spawns random zone boss in t1-10.
If that wouldn’t be work from a coding standpoint maybe one item that spawns any t5 boss and another that spawns any t10 boss.
clicky divine aura /barrier augment

 25 
 on: March 24, 2024, 10:28:26 am 
Started by Draca - Last post by Adidis
When it comes to essences, I found the quickest way to get them was not from Sleepers or VP, but rather combine ZP with a double or triple instance, targetting the various progression zones one by one.

If you are looking for a specific essence this is for sure the way. If you are just looking for bulk essences because you just need everything VP was by far faster for T5+ in the back half.

Essences still drop in VP, but the rate they drop at is not what it was. It should never have been nearly as lucrative for essences as it was, nor should I have left it like that for as long as I did.

The new rate is pretty rough after spending a bit of time clearing, but I definitely do think it was way too lucrative before so I don't disagree with the change.

There is a solution I am kicking around, that eliminates the economy busting rate of essence drops, but still gives some relief to people who really do need to come into T11 pretty well equipped. This solution is that VP will drop No Drop, all in one essences, that can be turned into the Essence Trader, and will give credit towards the 100 essence quests. While these won't drop as frequently as essences were, their utility will be far superior. I want to think on this for a few days though, and make sure it's not something else that could cause issues down the road.

I like this solution a lot. It makes Veeshan really sound like the final stop before T11 where you can clean up everything. I'd kind of be okay with this just being the only thing it provides because if we need a few essences here or there for other things we could go back towards the actual zones or sleeper.

Because people have been abusing (not in an 'against the rules' way) the Guardian Charm's overpowered effects for so long, I do intend to make a few changes, though it's not going to be extreme:

• Increase base faction rewards from kill quests, likely from 75 to 100.
• Reduce Plagueborne kill count, likely from 1000 to 800.
• Introduce a new item 'Sunderock Spear' - this item will be the result of a Magic Box combine of 5 Scorpion's Spears, and will be an area pull item with a short duration root (usable in Sunderock only). This will allow players to more easily pull camps in Sunderock, and not lose too much to the inability to zone pull (without GC).

Zone pull will still work in Sunderock, and it is certainly survivable with the right gear, but most people rely on GC to faceroll ZP it.

For clarity, GC will be useless by level 78. Level 77 it will be very ineffective, with 76 and 75 being slightly better. Ultimately, Guardian Charms are a cheat code, and they were never intended to be.

I see notes of Sunderock changes, but will there be any changes for Hills of Shade? I think it's a zone that kind of feels it's balanced around Guardian Charm at this point. I also understand if it's just sort of time to sunset HoS with the idea behind a new Halloween zone since the accessories from HoS have alternatives through Veeshan/Sleeper.

 26 
 on: March 23, 2024, 06:32:43 pm 
Started by Draca - Last post by Draca
So, no talk about the Ez credits being taken out of VP? What are we doing about the lack of donations during the events? People are wondering how to get Reward items like warband summons and group cures. I mentioned before, make a small chance that an ez credit can drop during the halloween events and with some steady, dedicated grind... you might get 25 during an event to get something. Multiple events would require getting enough to get a 75+ item.

Maybe I missed the note on the fix for lack of donations for Reward items.

-Mix-

I don't understand if by no talk about EZ Credits being taken out of VP, you missed the first line of the VP loot changes section, or because I didn't elaborate further. Either way, I don't have anything to add to that, and nothing to announce at this point on EZ Credits.

 27 
 on: March 23, 2024, 04:25:33 pm 
Started by Draca - Last post by Mixlor
So, no talk about the Ez credits being taken out of VP? What are we doing about the lack of donations during the events? People are wondering how to get Reward items like warband summons and group cures. I mentioned before, make a small chance that an ez credit can drop during the halloween events and with some steady, dedicated grind... you might get 25 during an event to get something. Multiple events would require getting enough to get a 75+ item.

Maybe I missed the note on the fix for lack of donations for Reward items.

-Mix-

 28 
 on: March 22, 2024, 10:21:00 pm 
Started by Sarthin - Last post by Adidis
Characters: 2 Warriors, 4 Paladins, 1 Cleric, 1 Druid, 1 Shaman, 1 Ranger, 3 Rogues, 1 Monk, 1 Beastlord, 1 Mage, 1 Enchanter, 1 Wizard, 2 Bards, 1 SK, 1 Berserker, 2 Necros,

Gear: Main Warrior is fairly closed to as max as you can get pre-T11, Rogues+2nd War all have UW12+EBoA, Monk+Pal1 have UW12 have a few scattered UCv4 with most the crew being fairly close to having all their Sleeper gear and most have scattered Veeshan gear + 3-4UA pieces with UC/v2 or Brawler 50s.

I poked around entrance trash with each mob taking a few minutes to kill. Incoming damage felt manageable for what I toyed with.

Posting my thoughts cause this was being discussed in Discord a bit today

My opinion is I don't want to see anything get weaker cause that would feel bad to those who really are capped out on Pre-T11 gear. Like the post above we might need something that helps bridge the gap a little between a 100% maxed out character and one that is 95%. I didn't think about earring originally, but that is one of the dps increase spots. The other spot of note is Necklace since the only ones that give a damage buff are the Halloween and GoW neck. I originally thought weapons felt weird, but after scoping them out there isn't much room for improvement on sleeper weapons without them encroaching too closely on UWs in my opinion. This may just be the spot where people have to really spend some time filling out UCs which is what I'm working toward right now so I'll slowly be seeing how the power changes in my raid with those changes. There might not be a big need for change here for newer players, but I'm just one guy testing with what's available to me.

 29 
 on: March 22, 2024, 07:50:36 pm 
Started by Sarthin - Last post by clbreastmilk
Characters: I have 24, but due to the scaling and my current gear, I'm using 18 that have the highest DPS.  War, 4 Pal, 3 Mnk, 2 Rog, Sk, Wiz, Mage, Rng, 2 Brd, Cleric and Zerk.  Benched chanter/war/druid/bst/necro and one other i forgot.
Equipment: Tank is VP geared fully, halloween augs, but no War token items.  Healers have Ucv4 on 2 pallies and a cleric, 1 Ucv3 pally and 1 Uc pally.  DPS is a mix of maybe 6 or so UW and 6 or so rank 50 earrings
Combat Efficiency: Several minutes per mob.
Time Investment: 30ish hours
Quest Progression: Just starting
Loot Accumulation: 0 (but for the time investment and mob kill speed, this is expected)
Favorite Features: It's fantastic.  The quests, the gambling, the boss spawn chances, it's all fantastic.
Areas for Improvement: I'd like to solely comment on the DPS aspect of this zone and to at least some extent, Tunare/VP.  The tank/healing for these zones progression wise feels fine.  The DPS seems to have taken a massive requirement spike after T10.  This likely feels very natural for the old guard players who have already finished putting rank 50 earrings on every toon, gathered a UW for each toon and other items.  Though I can see at least some of them are still struggling with the time investment in the zone.  I wanted to suggest perhaps following the previous formula of adding "budget items" at certain points in the game.  Sleepers/Halloween weapons are a good example.  They aren't meant to be replacements for the UW, and those items should be top tier, but could we do the same thing with DPS oriented items.  Take the earring for example.  Rank 50 is 200%.  What if you added a mod to existing jewerly that drops in tier zones that adds 10% per tier and having it end up at something around 100% in T10 and not have it stack with the existing earring.  Such and item would be worthless to well geared old guard players, but would give new players a progression path into these well made new zones, without having spent the 8+ years grinding GSOA.  It could be any number of solutions, or none at all, but just my feedback.  Lastly, loving the new content and seeing Sarthin/Draca talk about already working on multiple new zones is absolutely spectacular so please don't take this as a negative thing.  All this new stuff is an absolute positive.

 30 
 on: March 21, 2024, 07:48:16 pm 
Started by Draca - Last post by Dokplayer2
how can i zp crushbone without gc?!

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