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76  General Category / Suggestions / Re: Broken Stuff Repair Shop v3.0 on: March 06, 2023, 04:16:50 pm
Wizard epic click, Another absolute waste of time to click

Broken...

Tank

Something changed with this in the last three months or so? Back when I was playing, the added Twincast on the epic click actually did some extra damage as you twincasted a bit more often.
77  General Category / Bazaar / Re: Going rate on Goods Discussion on: March 05, 2023, 02:41:33 pm
Wolf, the value of items on EZ varies from person to person and I believe that will always be the case. One of the main reasons are that people farm stuff at different pace and capacity.

Box sizes, a players current gear/tier, available resources like 2x/3x/ZP/plat and farming experience/strategies are just some of the things that may separate player A from player B when they individually decide value on the items they have available for trade or want to trade for. Finding a common ground for everyone is not easy. I think Spudsy's list is pretty decent though overall.

I'd say, try to not feel guilty when you set your own prices. Like I said, items are worth different from player to player, just got to find a middle ground that both can agree with.

78  General Category / Updates / Re: Rallos Event Sign Up, 79 only! 18/19th Feb on: February 09, 2023, 06:44:40 pm
I can attend.
79  General Category / General Discussion / Re: Guess who's back? (maybe) on: February 09, 2023, 06:43:17 pm
Welcome back!

See you in game soon. I am on a break due to waiting for new stuff to happen.
80  General Category / Updates / Re: Guardian Charm and Ignore Death on: January 16, 2023, 08:49:26 am
Very good calls for sure.
81  General Category / Updates / Re: Merry Christmas 2022 on: December 25, 2022, 07:06:26 am
Merry Christmas EZ!

Cool feature with the increased aggro range. I need to come in and test it. I can meet up for some Rallos action any day really.
82  General Category / Updates / Re: Apologies, slight delay... on: December 08, 2022, 06:43:13 pm
Some servers have more intricate and advanced NPC encounters, but those servers also tends to allow more advanced controls, like the E3 script and automated macros, to make them soloable.

EZ has always been a boxing server where you would meet encounters that you could more or less defeat while never having to leave your main tank window, with some small exceptions, and also while not needing any advanced macros or scripts to pull it off. Making stuff too complicated will most likely also tempt some people to use illegal means to counter the challenges. We've seen this too many times in the past. Most importantly though, it would defeat the vision of what EZ is all about.

The things I find important with content on EZ on the top of my head are in no particular order, and not limited to:

  • Easy to navigate for boxing
  • Good choice of zone with great scenery (for a 20 year old game hehe) and interesting and cool looking bosses
  • ...and while speaking about bosses. The small shakes (not server wide ones) and those screen wide messages giving us either taunting messages or information about something that spawned or whatever, which was introduced in T10 and also carried on in HoS (HW) is something I really like. It adds some excitement and just makes it all more interesting and enjoyable even though it seems like a small thing really. It's also easier to catch than tons of text in /shout
  • I'm not saying all bosses should have a chain spawn element, far from it, but it does add some excitement and should at least be used for some encounters, I think.
  • Repetitive, but interesting and fun tasks and quests that you would want to do again
  • ..some tasks could even carry you to another zone entirely for some variety.
  • NPC's should be harder than previous tier and progressively harder the futher you get into the zone

  • Gear should also get progressively better, meaning the longer you stay in the zone, the better gear and stats you get, so you then can tackle new challenges. I think limiting it using hit points is a good formula to go. This is especially true now that we have the int64 added to the server. In no MMO I've played were I able to enter a zone new to me and go kill the "end boss". We need to gear up in the zone to be able to tackle the toughest shit. Besides, mitigation seems like a dead end now, we're already so close to max. A boss that hits you for 17 millions per round would kill any one of us, but if it meant farming the first part of a tier to gain a new armor with a few million hit points added in total, that boss would suddenly become killable.
  • Rare and unique items with a small drop chance that would leave your jaw open when it finally drops. Shouldn't make you Superman, but should definitely see an increase in damage or survivability.
  • ..and most importantly, tons of items with instacast!!!!!  Wink


So since I totally went off track with this, I decided to get back on topic in the end here.

Some mechanics I think is fine on EZ:

  • Direct damage spells
  • DoTs
  • Bosses that debuffs important buffs like our mitigation buffs, while also giving us a chance to regain control and not wipe.
  • Spells cutting vision or fearing us for a short period, but don't overdo it with many encounters
  • Chain spawning

The above mechanics already exist on EZ.

The ones below were just on the top of my head and may be interesting to see:

  • Objects/mob that needs to be destroyed or you get severely punished in the fight. Doesn't need to be hard to kill the object/mob, should be doable with any force all down to 6 box, but it should require your attention if you want to complete the fight. This could be an interesting feature in a fight, I think.
  • Phases where a boss would hit harder or do something different for a small period. Screen wide emotes could hint you when it happens.


In the end though, we've been wishing for T11 for a long time. Spending tons of hours making stuff too advanced and varied with lots of scripting is not a good route to go down, I think. You're only one developer and while you can gather feedback from the players, it's still you who have to do the most time consuming stuff implementing it. Make sure it doesn't cost too much, in terms of time consumed to make it. It should't be too advanced, but I prefer something happening instead of a boss just standing there doing melee for a few mins until dead though. That's boring. Heck, even High Orc Warboss Zug's Gravity Flux spell adds some action/spice to the fight whether you like it or not.

That's not to say some bosses and encounters shouldn't be more straightforward though. I think a balance is just fine. Some mobs and bosses can be pretty straightforward, while others may require a bit more of you and will be a bit more "involved".

After having played on EZ for a long time with the newest armors, UWs, triples, ZPs and helpful players, it's easy to forget that EZ used to be much less forgiving and way more challenging in many ways than it is now. I would definitely not like to see a new tier where I only met tank and spank mobs with no added features for the challenge and variety.


PS: Death touch sucks, even though it has existed on EZ since T6 at least if not before.
83  General Category / General Discussion / Re: Mass Resurrection Item & Budget Gaming Desktop on: December 05, 2022, 06:34:17 am
Most of the time it will be any other than your main tank that dies, so it's just easiest to have it on him.

When it comes to hardware for boxing, I've always found the memory and CPU to be the biggest bottlenecks.

Right now I run 48 characters at the same time on an Intel i9-10850K CPU @ 3.60GHz with 32GB RAM and Nvidia 1060 GTX. My CPU load is around 38%, memory 50%. Game runs super smooth and boxes all respond and run very well.
84  General Category / Updates / Re: Rallos Zek Event - Nov. 27th on: November 28, 2022, 10:14:32 am
Thanks you for spending time on this, Draca. Hoping to see more of these encounters in T11, obviously smaller, scaling for players to be able to solo.
85  General Category / User Interfaces / Re: Some issues with EZUI UI on: November 28, 2022, 05:03:01 am
Load mq2labels plugin. Also Chieftan made a custom piece to show attack blinking.
86  General Category / Updates / Re: Apologies, slight delay... on: November 19, 2022, 05:51:10 pm
You the best, you know this Smiley

Good luck fixing your business issues. EZ will as always be waiting.
87  General Category / General Discussion / Re: Farewell on: November 19, 2022, 05:47:49 pm
I assume we'll meet again at some point, if not, take care!
88  General Category / General Discussion / Re: Upcoming event this Sunday on: October 02, 2022, 04:15:58 pm
-------------------------
Event: If you want it, Jigglypuff's got it!
--------------------------------------------

-Greetings fellow adventurers. Today we dig deep, back to the roots of Everquest history, to look for some of the rarest and most sought after items that the game had to offer.

- Whether you want to embark on this adventure with the goal of placing first, second or third for GM rewards or if you just want to take it at your own pace, there will be rewards for everyone that completes the event. Rewards will be based on your current level/tier and in some situations you may also have different options to choose from.

- There are ways to "cheat" parts of this event, especially where doors are concerned. Rogue lockpick and shrink+camp is NOT allowed during this event and doing so will result in a failed quest for your part. I may ask you to link certain items from your adventure to prove your dedication, so anything you pick up that you need for the event, keep it! I will also post the entire quest text on the forums as soon as I start this event. If you crash or something, you can look it up there.

- Now before you move out with swords and glory, make sure you have some form of levitation ready for your mission. I heard rumors that the Noobie Vendor robbed Quillmane of some Fabled Pegasus Feather Cloaks. I also recommend anywhere from 100k to 1 million plat to spend on this perilous journey.

- So with the initial introduction complete, listen carefully to what comes next....

Tales speak of a powerful quest item that can only be found on the corpse of one of the dragons that got exiled from all Dragonkind. The dragon I speak of is Lord Nagafen.

Furthermore, there are rumors of another unique item that is carried by none other than the former bride of Venril Sathir, now resting in the crypts of Charasis. Her name is Drusella Sathir.

Karam Dragonforge may be able to assist you in making a Red Dragonscale Armor if you can supply him with the necessary items.

- Although mostly bones, I am sure I have seen a Necklace of Superiority hanging around Drusella's neck down in her crypt in Howling stones(Charasis). Getting access to this crypt may not be an easy task. Maybe the Froglok Dugroz can shed some light on how to achieve that. There may be doors that are hard to open. I heard past warriors chatter about keys lying around in the zone as well as on certain creatures.

Bring these two items to me in Nexus and show them in a trade window to complete this Norrath adventure.

Good luck on your travels. The adventure starts now!
89  General Category / General Discussion / Re: Upcoming event this Sunday on: October 02, 2022, 06:26:21 am
If we get enough people, we go tonight at 11pm your time. It will be a one time deal, this event. Once the cat is out of the bag so to speak, it will be hard to repeat it. I will do more events in the future though. As noted earlier its hard to say how long it will take each individual to complete, but 12pm-0.30am is the ballpark for you I guess.
90  General Category / General Discussion / Re: Upcoming event this Sunday on: October 02, 2022, 04:01:29 am
I am from Norway and the event will start at 11pm my time(GMT +2), so it's a bit late for sure. Some other parts of EU like England are GMT +1 though, so 10pm their time when event starts. The reason I start late is due to 99% of the server being on US time.

It's a bit hard to predict how long the event will last, but I think it should be doable in one to two hours, maybe even less.
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