EZ Server

General Category => Updates => Topic started by: Hunter on August 21, 2010, 08:02:32 pm



Title: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 21, 2010, 08:02:32 pm
Incomplete Epic 3.5 Book can now combine all 10 pages from hohonora.

Cleaned up a lot of the Epic 3.0 thru 4.0 graphics, stats, names, etc.

Monk 2.0 thru 4.0 all have new graphics.
Cleric 3.5 and 4.0 got new graphics.
All Epic 4.0's got new graphics (except Necros).

Edited the HP, Mana, HP Regen, Mana Regen on Epics 3.0 thru 4.0

Some of those stat edits were increased, and some were decreased. Since Secrets fixed the mana bug, a lot of the Epics 3.0 - 4.0 now have more mana. Most of the stats are now closer to as intended.

Probably some other minor edits. Everything is not final, still need testing and feed back, and look for things I forgot, or accident unbalanced, etc.

Feel free to post Graphic Screenshots and Suggestions for Graphics.

Enjoy!

Hunter

EDIT

Fixed Cleric Epic Mana Regen


UPDATED STATS
----------------


EPIC ### HP/Regen .. Mana/Regen
Epic 2.0 ??/250 .... ??/??
Epic 2.5 ??/500 .... ??/??
Epic 3.0 1000/1000 . 1000/300
Epic 3.5 3-6k/1250 . 3000/500
Epic 4.0 12-25k/1500 5000/1000





Title: Re: Epic 2.0 - 3.0 Updates
Post by: Relnon on August 21, 2010, 08:15:28 pm
Any chance the regen on Knight epics can be increased to compensate for not being able to dual wield epics?


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 21, 2010, 08:19:06 pm
i like this change on the regen- maybe now ppl will use manastones on clerics. Once i find a good wep graphic i'll post for possible new graphic on pallies epic, i dunno bout everyone else- but i hate the blue donk we carry around now ;p


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 21, 2010, 08:22:46 pm
I still might edit regen a bit on Epics. Maybe make 2.5's to be 500 and 3.0's to be 750, and the rest to be same 1k and 1500


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 21, 2010, 08:23:24 pm
and maybe 250 regen to 2.0's if I'm feeling generous.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Powar on August 21, 2010, 08:24:18 pm
Hmm.
Well my ranger has lost a total of 1100 Regen.

I suppose it's not too bad but...
It just means that warriors, paladin's and shadowknights are still gonna be the only tank class..
Ranger's have a tough time as it is lol..

That said, this should encourage lower up and coming players to box or party up, that could be a good thing?


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 21, 2010, 08:27:59 pm
quick note: maybe some mana regen as well on the hybrid class weapons. :)


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 21, 2010, 08:29:23 pm
A lot of the high end content was designed around 2-3 group raids. Players that decide they need an over powered weapon/item so they can be anti-social is their choice. There is the way the game was intended, then how people actually break n play it.



Title: Re: Epic 2.0 - 3.0 Updates
Post by: Cracken on August 21, 2010, 08:32:52 pm
        Well lets start with a thanks for putting in the time to give us these new items and content. Seems you already know my plight with the regeneration on the 3,0. Look forward to the updates thanks again.  :P


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Uxt on August 21, 2010, 08:33:28 pm
I think mana regen is broken. Gnaughty ran out of mana while healing. LOL


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gnaughty on August 21, 2010, 09:11:00 pm
I have a 3.0 shield and 4.0 in main and I ran oom very fast casting group heals.  Something is wrong with that and I feel bad for lesser geared clerics


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Murrjok on August 21, 2010, 09:11:46 pm
Out with the old, in with the.... PALADIN!


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Xiggie | Stone on August 21, 2010, 09:18:48 pm
I quit.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Balthor2 on August 21, 2010, 09:27:25 pm
wow these changes blow.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: swamphy on August 21, 2010, 09:31:38 pm
I don't like playing games where the rules change this much.

Worked my tail off to get those 3.0's. What's next?

I feel like joining Paladinsteve and Xiggie.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Tanksauce on August 21, 2010, 09:37:12 pm
What was the 3.0 cleric epic mana regen before the nerf? honestly never payed attention am now though. guess i shoulda been keeping all them mana regen aug pieces from pod lol.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Balthor2 on August 21, 2010, 09:38:54 pm
A lot of the high end content was designed around 2-3 group raids. Players that decide they need an over powered weapon/item so they can be anti-social is their choice. There is the way the game was intended, then how people actually break n play it.



between me and xiggie we box in 3 groups for content. Sometimes we have 1 or 2 other RL people with us and it brings us to 4 groups.
I know other people do the same and progress the content.
What you are referring to is the people that have 3x 4.0 warriors and higher charms that do the dps of 18 using only 3-5.
So instead of adjusting the top end to get to your vision of 3 groups you just go and break everything across the board.
This might be a broad sweep of the pen and the next few days will tell for sure but it sure as hell feels like you spend time on KMRA server, coming up with these changes.

So what was the haste cap changed to?


Title: Re: Epic 2.0 - 3.0 Updates
Post by: kaizen on August 21, 2010, 09:52:33 pm
should have left the 3.0s the same and just changed the 3.5s

1k regen on 3.0
1250 regen on 3.5
1.5k regen on 4.0

it's taken me 5 months to get where i am and now i won't even be able to progress with my group

this has completely changed this server.. not sure i want to keep playing if you are going to keep doing this..
nerfed charm drops..
nerfed epics..

doesn't make sense to me.. T3/T4/4.0 are already hard enough now they are nigh impossible to everyone that does not already have 4.0s


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 21, 2010, 10:10:22 pm
omg, so we actually have to click our mana stones now!? I love the changes, more of a challenge, t2 even t3 is a joke as far as difficulty goes, Able to tank the t3 and that's with no t3 gear, the regen adjustments are great.  This will definately bring more players together. Great application Hunter!


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gunther on August 21, 2010, 10:12:57 pm
Winners never quit.

Not trying to make any enemies here but these changes are not final, give it a chance.

If they are intended to encourage grouping later on in the game....

Again give it a chance. 


Title: Re: Epic 2.0 - 3.0 Updates
Post by: tacl on August 21, 2010, 10:13:53 pm
ouch, i feel for ya casters.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Smoka on August 21, 2010, 10:18:08 pm
Was looking for the free in game jar o' vaseline after these changes.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: kaizen on August 21, 2010, 10:25:12 pm
go try the T3/T4/4.0 bosses with the new changes before you post..

thanks


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gunther on August 21, 2010, 10:33:18 pm
go try the T3/T4/4.0 bosses with the new changes before you post..

thanks

Exactly why I was reluctant to post.

I forgot, if you're not T1 Elite or better you're sub human and you don't count.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Xiggie | Stone on August 21, 2010, 10:34:13 pm
You are supposed to be able to tank the mobs that drop the gear that you are attempting to get provided you have the previous gear. With mana cut to 1/10th of what it used to be this will be impossible without 3x the amount of clerics as before, if not more.

As far as winners never quit, there is no shame in knowing when to quit. With dt going off in at least 61 seconds (i think it was less on 4.0 boss but did not confirm) I was near quiting already. Already I was getting the impression that the server seems to be changing to a pay to progress, meaning you can't get the gear from from a mob unless you already have the gear it drops on some of your toons or you farm up millions of plat to get a 3.5/4.0. These changes reinforce that idea 3 and 4 times over.

As for grouping. I do group with people. And I am not just talking about me and bathor group up, I group with balthor and many others. Sometimes we have 3, 4, 5 other people with us. More than that creates too many variables to me. I left eq live partly because I didn't like the mass grouping to took to do anything. I like the emu aspect, 1 to 5 people can do the content.

As for waiting for fine tuning. The changes I hoped for was changing the T4/3.5/4.0 fights so that you could do them with the gear you get before that encounter. This change went in the complete opposite direction of that.

Hunter, I always despise it when people go to quit a server and then start trashing that server and the owner/devs/gm. I genuinely hope that I have not come off that way. I have tried to express my opinion without throwing hateful insults at anyone. You have provided me with over a year and a half of entertainment and for that I thank you. This was the best server I ever played on, hands down.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gunther on August 21, 2010, 10:42:27 pm

As far as winners never quit, there is no shame in knowing when to quit. With dt going off in at least 61 seconds (i think it was less on 4.0 boss but did not confirm) I was near quiting already. 

Well thank you for at least explaining your opinion and reasoning instead of suggesting someone should not post unless their e-penis is not as large as anothers.

Hang in there, changes arent final.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: ieawenpo on August 21, 2010, 10:58:59 pm
Im with the masses on this one.
If you think the progress was too easy for those who've already made it seems unfair for those who havent.
Time will tell.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Xiggie | Stone on August 21, 2010, 11:03:23 pm
I didn't and don't want any part of my posting to be an insult to anyone. As for hanging in there for changes, I was already near quitting because of the way the T4/3.5/4.0 content is designed. I am not going to wait around to see if things are brought around to a point where I find it entertaining again, especially when it is going even farther in a direction I don't find entertaining. I will hang out on the forums though to see how things are going.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: kaizen on August 21, 2010, 11:12:10 pm
sorry gunther but this only really affects people that are past T2
that is the point where mana becomes important

lex i would love to be able to call a timeout to click my manastone during a fight because i am oom but some how i don't think the mobs will let me do that

i have played on this server for 6 months developing my group..
the charm nerf was bad enough but i accepted it.. even though some people got their UCs within half the time
this nerf though you can't grind an extra 50 hours and make up for your clerics running out of mana


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 12:50:59 am
Updated original post, added more hp/mana regens. Still tweaking stuff.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gnaughty on August 22, 2010, 01:25:06 am
Alright lemme login and see what the damage is now.  That is if my piece of shit machine will allow me to login and stay in long enough.  WTB a desktop please.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 01:27:11 am
Changes take effect after 6am reboot.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 22, 2010, 01:28:39 am
just did 3.5 boss, two groups, one tank with 4.0's- was long fight, but we won- and the mt Meatbag (4.0'd) died lots due to the secrets i won't reveal about 3.5 boss, but anyhow we did it with the regen low like it is now. Man up. Please don't put 3.0's back to 1k regen hp was very exciting fight w/out it :)


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Xiggie | Stone on August 22, 2010, 01:46:43 am
Lex, how can you give that example and say you like the way it is balanced when your example is using someone who is using gear beyond the content? You should be able to do that with everyone being 3.0'd. Only then can you get a fair and just assessment of the content and the balance.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gnaughty on August 22, 2010, 02:03:50 am
Yeah Uxt and I killed Shadow earlier with 4.0's, he's a tough one if you havent got 4.0.  I imagine it's going to be harder on those guys that havent got a tank with 4.0's, and ultimate charm.  Doesnt meatbag have full T4 armor too?  That helps a ton with close to 300k hp's.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 02:12:49 am
Changed the Epic 3.5 Boss to have different spell set which doesn't include Shout Kills, and I reduced the HP from 150 million to 125 million.

Edited 4.0 Boss shoutkill from every 60 seconds to be 120 seconds instead.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 22, 2010, 02:17:01 am
i wish someone would of fraps'd it cuz  Meatbag spent lots of time rezing, ask him. 3.0's were tanking him just fine, it was two groups i'm talking about the regen both hp and mana, cleric never ran out of mana and yes I did tank the mob.  Ask your guildmate Gnaughty he was there.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 22, 2010, 02:20:41 am
note: shadow doesn't even hit hard, it's his death touch that's a pain in the ass.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 02:23:53 am
... and hp/regen.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 02:24:31 am
added 8 red stones and 0-4 orange/yellow stones to the boss now too.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 22, 2010, 02:28:07 am
... and hp/regen.

yes that too ;p


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 02:31:01 am
Most of the new stat edits seem to benefit the 2.0, 2.5, and 4.0's the most due to more regen, etc.

The 3.0's should be similar to what they were before, slight nerf, but then big increase again with 3.5's.

Epic 3.5 boss should be cake now.

Enjoy!


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Thyl on August 22, 2010, 02:56:40 am
I'm not too concerned with hpt regen on 3.0s, in the end 1K more doesnt make any real difference by the time you are doing even T1 imo.

Mana regen on clerics is a pretty huge issues. Also unless the reboot changes it majorily new regen makes Wizard, amazingly, somehow more worthless to play.

Edit: Can mana regen be fixed on Charms? Early charms still have less mana regen than Noobie v2.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 03:09:37 am
Cleric Epic was actually a bad edit, and fixed. Other Epics tweaked already.

Yeah, I can edit the Charms now that mana bug is gone.

Hunter


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Xiggie | Stone on August 22, 2010, 03:32:03 am
Well I have to say I am impressed and pleased with the revisions to the change. Thank you Hunter, thank you very much.

Not to press any issues but I noticed I was not hitting as fast. I saw no difference from using my brawler27 than without any charm at all. I parsed for 5 minutes and my number of attempts went from (before the changes) 1302 (301 seconds) to (after the changes) 709 (314 seconds). My overall dps went from (before) 8714 to (after) 5532. It appears as if though the haste cap was lowered considerably. I will do more parses in the morning to have a more thorough look and analysis.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Thyl on August 22, 2010, 03:51:28 am
Cleric Epic was actually a bad edit, and fixed. Other Epics tweaked already.

Yeah, I can edit the Charms now that mana bug is gone.

Hunter

Good stuff to hear, thanks Hunter.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 04:11:07 am
Haste wasn't changed.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Chunka on August 22, 2010, 05:22:27 am
Logged back in after the reset, and warrior 3.0 is still 500 hp regen rather than 1K. Is that where its staying?


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Uxt on August 22, 2010, 07:36:47 am
Logged back in after the reset, and warrior 3.0 is still 500 hp regen rather than 1K. Is that where its staying?

Warriors can equip two of them, so it comes out as 1k regen. Balances with other classes that cannot dual wield weapons. (I think that's the right answer)


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Loyal on August 22, 2010, 08:11:13 am
Logged back in after the reset, and warrior 3.0 is still 500 hp regen rather than 1K. Is that where its staying?

Warriors can equip two of them, so it comes out as 1k regen. Balances with other classes that cannot dual wield weapons. (I think that's the right answer)

Makes sense.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Cracken on August 22, 2010, 08:55:32 am
          Hello ez and hunter once again Thank you for taking time to make epic changes over night. Good stuff from what i see just a little rant i'd like to let loose.  :P
 
           Meh warriors were always intended to be the main tank of the game. I think its fair that they had the 2k hp regeneration. Kinda lame i don't even want to log on my warrior anymore. Classes were never meant to be the same if they were they would all say warrior when you went to select a new toon at the character select screen. That and warriors would be able to cast ice comet lol. Don't know just imo seems like the game work well with how the regeneration was setup before. Tho i have to admit only difference i notice is when solo'in Ldon longer wait on that hp to come back even with pots. Qvic,Tacvi, and Pod T1 seems to be doable still with minute troubles.  O well just something i enjoyed about the game that changed doesn't mean i'm going to quit over it tho me needs my evercrack. 

Thank you for your time
Cracken


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Powar on August 22, 2010, 09:43:07 am
Can rangers get an aid to help them tank?
I mean, of course they were always half assed tanks before, but now they are useless :<


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gnaughty on August 22, 2010, 09:44:06 am
Im still having problems with running oom but oh well guess itll take some more work to keep him up while farming hoh.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Likkety on August 22, 2010, 12:15:34 pm
Cleric 3.0 is still 100 mana regen, 500 HP regen. At least on mine it is. lol


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Chunka on August 22, 2010, 12:33:22 pm
Just misunderstood. I thought Hunter had said that he'd be bumping the regen back up some on the 3.0's after reset, but I didnt see any change. I'd kind of wondered if he changed his mind, or if the changes didnt go through.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gnaughty on August 22, 2010, 01:23:27 pm
Yeah no change much at all, run oom after a few mins with 4.0 and 3.0 equipped.  Ran oom during the MCP kill so hopefull it will get changed back to original specs, I'm sure it just needs a little tweaking.  I freaked out last night when I saw how fast i went oom but I'm sure it wasnt intended by Hunter to be that way, so just gonna stay away from any big kills till the dust settles.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 22, 2010, 01:48:05 pm
QQ and you shall receive =)


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 01:54:18 pm
I'm wondering if my auto reboot didn't take effect last 6am cause I did an earlier manual reboot on Saturday.

Anyways, rebooting now to see if that fixes everything. I've verified that the changes are in the database, just didn't go live.

Hunter


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Gnaughty on August 22, 2010, 02:02:10 pm
Ahh cool thanks Hunter.  Im sure alot of the upcoming cleriucs thank you as well.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Cracken on August 22, 2010, 03:58:11 pm
          Just a heads up if your still having mana regen issues and dont' feel like farming pod for augments can always use Tacvi drops at 40 regen a piece and i think they can go into 13 slots giving you around 520 more mana regen same with the hp augments hope this helps anyone with troubles still.   :P


~Cracken


Title: Re: Epic 2.0 - 3.0 Updates
Post by: walk2k on August 22, 2010, 04:09:48 pm
2.5 now have 500 hp regen also, that's great for people trying to break into qvic/etc.

Can you look into why the raid buffbot (FG) says "spell does not take hold"?  I get spammed with this, even though the buffs do take hold.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Hunter on August 22, 2010, 06:06:12 pm
Spell does not take hold is probably a group buff that affected the NPC and it's trying to get same buff twice. I noticed that long time ago too.

Yes, 2.5's should help with qvic.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 22, 2010, 06:17:33 pm
it tries to spam u with every buff at once, some buffs don't stack ;p


Title: Re: Epic 2.0 - 3.0 Updates
Post by: walk2k on August 22, 2010, 07:16:14 pm
It never did that before today.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Xiggie | Stone on August 22, 2010, 07:35:49 pm
Did to me.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: lerxst2112 on August 22, 2010, 08:02:50 pm

On all my toons I get 1 "did not take hold" when I use the buff bot.  I've noticed some people seem to get Ferine Avatar when I don't and assumed that might be it.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Lexington on August 22, 2010, 08:12:30 pm
now if we could just get buffblock to work, that would be awesome :)


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Rtard on August 22, 2010, 11:20:59 pm
this update makes more sense now that 2h epics get twice the regeneration versus their 1h counterparts.

now could you please address the ranger epic regen since they get a third slot with the bow? perhaps 250 on each 1h and 500 on bow or maybe 300 on each 1h and 400 on the bow.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: nuska on August 23, 2010, 12:06:10 am
Wonder what caused the change to these epics.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Loyal on August 23, 2010, 10:47:49 am

now could you please address the ranger epic regen since they get a third slot with the bow? perhaps 250 on each 1h and 500 on bow or maybe 300 on each 1h and 400 on the bow.

Ya, wouldnt want those rangers regening to fast - its a game changer.   :P


Title: Re: Epic 2.0 - 3.0 Updates
Post by: Ummn on August 24, 2010, 04:25:52 pm
i use my ranger to tank Krono b/c of the high regen! don't change anything its perfect.


Title: Re: Epic 2.0 - 3.0 Updates
Post by: sohami on August 25, 2010, 07:13:20 am
Quote
i use my ranger to tank Krono b/c of the high regen! don't change anything its perfect.

Is this sarcasm? I honestly can't tell


Title: Re: Epic 2.0 - 3.0 Updates
Post by: swamphy on August 25, 2010, 09:17:20 am
If I remember right Kronos hits for like 30k.

So it's a joke. The idea of 3k per 6 second tick against a mob that hits 30k.



Title: Re: Epic 2.0 - 3.0 Updates
Post by: sohami on August 25, 2010, 10:46:42 am
Ah. Righto.  ;)