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1  General Category / General Discussion / Re: T5 stuff and thoughts.. on: March 03, 2011, 12:54:13 pm
The fact that you guys seem to entertain the notion that Hunter knows how to design content continues to amaze me.  Also, the fact that anyone feels the need to "tread lightly" in the face of continued fubar encounter and zone design is sad.  If it sucks you're not making it any better by playing politics and pussyfooting around. 
2  General Category / Rants and Flames / Re: Up Yours, RNG! on: December 27, 2010, 10:18:38 pm
It's not random, Fugi.  Trust me.  I'll post data soon.  It's deliberate.
3  General Category / General Discussion / Re: PoA crashes on: December 27, 2010, 08:18:28 am
Yesterday, during this "experiment", I killed 67 T4 mobs and 3 T3 mobs.  I crashed 2 times.  That is a far cry from the day before when I crashed 10+ times and lost 3 Warlords (Still bitter.  What's his coded spawn rate, seriously?  I'll have enough data soon for a prediction).  For the majority of the day I zoned out every 2 spawns.  For my last 20 kills I zoned out after the 10th and then of course I left after the 20th.  No crashes in that time.  The zone seemed to run more smoothly yesterday and I had very few issues.

Thanks for the chance to test this.  It helped morale in a big way. 
4  General Category / General Discussion / Re: PoA crashes on: December 26, 2010, 03:09:23 am
I give up.  6th warlord of the past 2 days just poofed to a zone crash.  6 lost warlords.  Granted that's 12 rot Berserker breastplates, but it's still infuriating.  If there is no rot bot instituted in T4 and the T5 flag requires every piece, I'm done.  Hunter, you can't imagine how frustrating this is if you never experience it.  Move plane of air to a more stable zone or re-do the encounters, please.  You have players that want to play your game, will you fix it for them so they can enjoy it???
5  General Category / General Discussion / Re: PoA crashes on: December 25, 2010, 03:14:55 pm
T3 does Stun/KB and Root.  T4 does Stun/KB/Root/deathtouch/ae poison.  MCP does all of the above, though I don't remember if it does AE dot.  The effects are negligible so I don't pay it much attention. 
6  General Category / General Discussion / Re: PoA crashes on: December 25, 2010, 02:32:11 pm
Methods to lessen the problem are always welcome and are definitely worth looking into.  That being said, they don't remove the problem.  Something is causing the crashes.  Either the zone needs to be re-designed from the bottom up or some serious work needs to be put into discovering where the problem lies (and not just work done by the player base).
7  General Category / General Discussion / Re: PoA crashes on: December 25, 2010, 01:37:27 pm
I was under the assumption that you knew that tests had been done, Crab, to determine that people crash without running any 3rd party program.  Fugitive (and others that I can't think of off the top of my head) has tested it all quite extensively.  All thanks in the world to Fugitive, but it would be nice if Hunter/Basher/Secrets would test as extensively as Fugitive has to figure this out.
8  General Category / General Discussion / Re: PoA crashes on: December 25, 2010, 12:24:26 pm
Yea because a program I run on MY computer can crash the zone hosted on the SERVER.


That is an incredibly good point.
9  General Category / General Discussion / Re: PoA crashes on: December 25, 2010, 11:59:17 am
Were these 20+ spawns prior to instancing?  Were you running MQ2?
10  General Category / General Discussion / Re: PoA crashes on: December 25, 2010, 11:31:37 am
I've seen other people able to do it with the kb/root without crashing the zone. I'm guessing its either your client and/or 3rd party programs. I might temp replace kb/root with a different damage spell later when I get time.

What does this even mean?  Other people are able to do it without crashing the zone?  Of course...you can successfully complete fights without crashing the zone.  But the zone is going to eventually crash.  It. will. crash.   For me it is around the 5th or 6th in a row.  Then boom goes the zone.  Please figure out a way to leave the bosses up after a zone crash.  It will greatly reduce the anger and frustration that this problem (which affects every single person that does t3/t4/4.0) causes.   

Thank you for considering reducing the stone cost.  It would help alleviate some of the time wasted.  Also please consider making each mob have the same chance to spawn.  I have some data I'll post soon about t4, but the warlord is frustratingly scarce.
11  General Category / Suggestions / Re: Over and over spawns on: December 25, 2010, 08:56:18 am
I keep a log of all my drops and will end up posting it at some point.  The Beastlord and Berzerker drop rates are beyond ridiculous and the rarity of the Warlord is demoralizing.  I think it all comes down to this.  The concept of a purely random system (assuming it is random, i have my doubts based on the amount of berzerkers I could have geared up yesterday) ends up destroying any enjoyment of content.
12  General Category / General Discussion / Re: PoA crashes on: December 25, 2010, 12:43:54 am
Bump.  Fix this for the love of God.  This is a widespread issue among the veteran player base and nothing is being done.  It wastes so much time in lost stones and morale in seeing loot disappear before your eyes.  The problem is that after so many fights the zone starts to get sluggish and then just drops.  Take out he AE root and knockback effects.  They do absolutely nothing to make the encounter difficult.  They are a nuisance at best, and there is a high possibility that they lead to the zone instability.  Take it out to see what happens.  Nobody wants to make the fights easier, and ironically this will not change their difficulty at all.  Design content that the players can actually play and enjoy, as opposed to that which is buggy to the extent that they want to put their fist through the wall when they see 3 warlords in 1 day disappear due to zone crashes. 

Also....when a zone like HoH crashes, the zone remembers the static spawn that were up and where they were.  For example, if I clear half of the earth avatars and my instance crashes, I come back to half of the avatars left.  Apply this to the named mobs in Airplane.  Fix it so that they do not poof when the zone crashes.  Your player base will thank you 1000000000000x times over.  These two issues are creating an artificial cockblock against progression through t3/t4 that does not need to be there.  People want to play your game and enjoy the encounters without being kicked in the teeth. 
13  General Category / General Discussion / Re: Login Issue on: December 24, 2010, 03:02:23 pm
Pretty much ruins the fun of playing right now.  Good thing I'm hopelessly addicted or I'd be doing something else.
14  General Category / Updates / Re: New Shadow (Quest) on: December 20, 2010, 04:30:15 pm
Just killed him again after the 5th shadow step.  Limiting it to 1 or 2 would be wonderful.
15  General Category / Updates / Re: New Shadow (Quest) on: December 20, 2010, 03:07:27 pm
That would be awesome, Hunter.  Extremely awesome.
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