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1  General Category / Updates / Re: What do ~YOU~ want to see in EZ? on: July 31, 2014, 12:25:05 am
SKs getting a froglok ghoul pet.

I might start playing again!

- Hambeast
2  General Category / Updates / Re: Updates 10-05-13 on: October 05, 2013, 12:40:39 pm
One of the problems with the ToFS debuffs is that there is a cast speed reduction on one of the debuffs, which makes tanking as a SK a headache (since you often have to routinely cast a lifetap spell that has a cast time)
3  General Category / Suggestions / Re: T5 Abyss Suggestion on: September 30, 2013, 09:47:14 pm
Adding a guaranteed accessory drop to white (and maybe 20% chance to the "kill all X" bosses) might be a good idea, so it's easier to get rings/necks/masks/etc.
4  General Category / Suggestions / Re: sk epic proc on: August 30, 2013, 08:33:27 pm
The proc actually changed to have the damage not affected by AAs at some point around the release of T7, making the proc go from something like 10.5k to 6k

The AA was +100% to lifetap procs per rank (with 3 ranks) and stacked additively with the UC modifier, for a total of +600% on top of the base 1500. Now it's just +300%
5  General Category / General Discussion / Re: Player arrow on map on: August 08, 2013, 08:53:26 pm
If you don't have an arrow it means your sense heading skill sucks ass.
6  General Category / General Discussion / Re: why I cann't use the spell ? on: July 16, 2013, 07:33:59 pm
Quote
why I cann't use the spell ?

Woah. Meta.
7  General Category / General Discussion / ToFS gear required levels on: July 13, 2013, 08:46:52 pm
I've been messing around here a bit. The Required Level on items is higher than the recommended level. I think they are backwards? My cleric has the offhand and range slot from floor 4, but they require 74, yet they are recommended level 70.
8  General Category / General Discussion / Re: making my first box group on: July 01, 2013, 07:24:35 pm
Replace a paladin with a zerker and the necro with a bard.
9  General Category / Updates / Re: Updates 05-11-13 on: May 11, 2013, 01:45:51 pm
From messing around here before it was revamped, I've got to say the absolute worst pathing is around Vulak and the 4 way intersection north of him.
10  General Category / General Discussion / Re: Resist Tune Up on: April 22, 2013, 07:18:19 am
Yeah not everyone uses a warrior tank, some of us actually need hp augs to not get one rounded Sad
11  General Category / Suggestions / Re: Mob Summoning on: April 14, 2013, 05:32:22 pm
On live, mobs didn't start summoning until they go past 96%. I dunno if that's the case here. You do more than 4% on a riposte? You can't proc on ripostes IIRC.
12  General Category / Suggestions / Re: Mob Summoning on: April 14, 2013, 09:19:06 am
I think the summoning on corals would be fine if the ones that are half in/half out of the water were relocated. That's where the annoyance lies. You keep repositioning so you can hit it then you get summoned? ugh
13  General Category / Suggestions / Re: ToFS Suggestions on: April 09, 2013, 06:48:52 pm
With Paladin group heal Spam should be ok but I can see where more than 1 mob would be deadly, so yeah enchanters encouraged, and if their mez doesn't work on that high of a level then I'll edit the spell, which I'm sure I already did but forgot which level it goes up too. Maybe someone can check out the enchanter mez's with MQ2 for info.

Uh, my paladin with a UC and a 4.5 heals for like 40k on a proc. With the weapon speed changes and the low hp of the mobs, you'll probably get 1, maybe two procs (my SK alone can kill them in 2 swings and a 4.5 click). The poison rain does more damage than the paladin proc heals for, and does it three times in a row. I do have a cleric which I'll also be using if I actually decide to venture in here, but it seems silly for content that drops v1s to require multiple UCs to do easily.

My SK can solo two at once because they have such low hp by spamming legend of crab and getting proc heals, but I have a feeling that the same pull would kill everyone else in my group, and my SK can still die if I get interrupted on my lifetap.

Anyways maybe I just suck at this game. I challenge anyone in T3 gear rocking some strike IIIs and IVs with no UCs to go up and kill even one of these trash mobs on floor 3. Sam Deathwalkering it with 6 wizards who die after the mob does doesn't count Wink
14  General Category / Suggestions / Re: ToFS Suggestions on: April 09, 2013, 07:09:07 am
I haven't brought in my enchanter yet. I did try splitting them with FD, but simply aggroing that room with of caused me to get instantly killed because each of them all cast the rain on me.

Also, the higher floors are red to me at 73, so I somehow doubt they can be mezzed or lulled.


Please just answer this - is a spell that would likely hit a T3 geared played for 60k x3 appropriate damage for a single trash mob to have? Much less something spammed by the NPCs. Your average T3 geared player likely only has about 120k hp. I can solo 2-3 T5 trash mobs at once on my SK, yet two of these (supposedly T3 difficulty) mobs can easily kill me because of this one spell doing such ridiculous damage. I could understand a boss having something like this, but essentially these mobs do way more damage than anything in T5.
15  General Category / Suggestions / Re: ToFS Suggestions on: April 09, 2013, 01:53:41 am
Which is what most people will do, because the mobs are too annoying and the RvR isn't there.

People were just asking for something equivalent to "tougher ldons" which were less boring for higher geared characters to do. In its current state, ToFS is pretty badly tuned (if you assume the "floor X = tier X difficulty), there is no real cash loot (at least there are some gems in LDONs)

To give you an idea of the difficulty, if I pull 2 mobs at once on floor 3, my cleric who has a UC, a 4.5, and about 240k hp can die to the rain during the Word of Viv cooldown from full HP. This leads me to believe that the damage wasn't really tested. Maybe if it had a cast time so it could at least be interrupted via stuns or whatever or I could start moving out of it. It seems to just be a proc that goes off constantly.

Like I said, the other abilities (at least so far) seem reasonably balanced damage wise, if a bit troublesome for a SK tank who relies both on mana and spells with a cast time while tanking, and the number of counters the debuffs have pretty much necessitates the donation cure item, but those issues are more annoyance than difficulty related.

I'm not asking for easy mobs that fall over and shower me with charms. I'd just like a place that is appropriate difficulty for someone capable of doing T5 where mobs neither fall over in 2 seconds nor one shot my entire party in 2 procs, that maybe gives me some cash and other stuff - I.E. something that isn't a complete waste of time. I really like the zone overall, and it was one of my favorite zones on live. It lends itself well to the whole "LDON 7-13" theme with its floor theme. The problem right now isn't even the drop rate, it's that the zone isn't very fun, it's difficult to CR, and you can't really out-strategy any of the diffuclty other than "way over-gear it and have 300k+ hp". People might actually go there if the situation were otherwise.
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