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Author Topic: T10 Bugs/Problems/Questions  (Read 186450 times)
Blurring
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« Reply #180 on: December 25, 2015, 09:33:06 am »

Thanks for sending me the link Expletus (http://www.eqemulator.org/forums/showthread.php?t=39417)

I'm not convinced that is the issue we're seeing in T10. They are talking about what seems to be a different type of desync issue, happening in many zones, on many different clients. As players here have confirmed it is only happening in T10; I still lean more in the direction of clients and mq2 mishandling the number of entities in the zone...something along those lines.
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Blarr!
Expletus
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« Reply #181 on: December 25, 2015, 11:43:36 am »

It happened to me in stonehive one time and thats how i learned coh fixes it.
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Keeze
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« Reply #182 on: December 25, 2015, 03:50:51 pm »

I have a slight issue with something that sounds very similar except that the only problem arising from it is I cannot trade using those characters. They don't show up in zone but unless I have to target them there is no issue as they still perform and follow the tank, they are still hit by group spells and CoH does absolutely nothing to fix it.
The only problems are minor ones and it only happens to the toons on my stripped down client so unless I need to trade something it's a non-issue.  It makes me think people are just using it as an excuse to try and get CoH in t10 =/.
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Raygan
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« Reply #183 on: December 25, 2015, 09:26:25 pm »

I could care less about CoH in the zone....only time it sucks is when a toon dies and you dont notice and you have to run the whole raid back to zi to get them... I just hate having to log in that many toons becaue of desyncs....of course going to try to unskinny my clients and strip down as much mq2 as I can to see if that helps after this christmas event.  Grin
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Kruciel
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« Reply #184 on: December 25, 2015, 10:38:36 pm »

Dear Santa, for crimmus I want SoA and UW recipes from t10 Grin
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Kruciel
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« Reply #185 on: December 26, 2015, 11:14:49 am »

CoH does absolutely nothing to fix it.
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hateborne
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« Reply #186 on: December 30, 2015, 01:39:13 am »

Spent a goodly amount of time testing with Hurty tonight. From the hour long harassment, it appears as if the server may potentially be doing one (or both) of these things:

A) Sending zone data to the client too quickly (sending data based on the START of the zoning process, not the end or 'arrival')
B) Clients entering zone en masse may not be updating the zone correctly (bum rushing, only one or a few get in/through to be 'announced')

I've sent Akkadius an email with this information in a bit more long-winded fashion. I was making use of the $client->UpdateWho() function to force an update, but I am unsure of it's exact use given the lack of documentation even in the source. A manual way to "reinventory" the zone may be a helpful band-aid, but it's not the actual fix.

This is my first viewing of the zoning code bits and my C++ is ...lackluster currently. Hopefully Akkadius, or one of the other EQEMU ladies/gents/trolls, can shed light on this.


-Hate
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I'm so sorry Hunter, I tried...
Raygan
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« Reply #187 on: December 30, 2015, 03:36:58 pm »

Hateborne, seriously, thank you for looking into this!  If there is anything I can do from my end (have tried the things Blarr suggested) I am always open to suggestions.
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Brunaa
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« Reply #188 on: December 31, 2015, 03:18:55 am »

with the beast of burden spawn I have noticed if I log in in the morning (european time) and no one is in zone Beast is up.
After I killed it he spawnes after Serverreset and then not anymore. I have been on after serverreset for about 10 to 12 hours
and havent seen him so I think there must be something wrong with his spawn.
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balidet
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« Reply #189 on: December 31, 2015, 05:53:52 pm »

He actually spawned when Hate and I where messing around and he repoped the zone or whatever he was doing..spawned as a human
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Brunaa
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« Reply #190 on: January 01, 2016, 10:52:54 am »

ok that means that the beast only spawns after repop zone or after serverreset !!
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Waraesh
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« Reply #191 on: January 01, 2016, 07:56:19 pm »

BoB spawned at 9pm for me and Deamonwarrior the other night.  There were "other conditions" that were unique for his spawning though.  I haven't had a chance to try to spawn him again (burnt out a bit on t10 for now).  I will confirm that he did spawn and it was outside of a reset.
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Brunaa
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« Reply #192 on: January 02, 2016, 06:00:27 am »

If it is for example 6pm game time after reset he will spawn at 9 pm but not anymore.
I kill  lots of sarnaks or even other mobs but after the spawn at reset he is not spawning anymore or I must be blind:p
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Waraesh
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« Reply #193 on: January 02, 2016, 06:34:29 am »

I haven't verified the spawn, could have just been random chance.
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Waraesh
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« Reply #194 on: January 10, 2016, 09:16:29 pm »

Any news on Death4?
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