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Author Topic: T10 Bugs/Problems/Questions  (Read 186554 times)
Raygan
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« Reply #225 on: March 22, 2016, 09:35:09 pm »

If it helps, Akka, it seems to only be RoF2 clients.  UF client works well (according to those using that client in T10)
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Akkadius
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« Reply #226 on: March 22, 2016, 10:19:44 pm »

I know the issue is ROF2 focused. I've got someone who is deep drive troubleshooting the netcode side of things.

It's a complicated problem, we have an idea of what is going on. As always, we will figure it out.
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Dimur
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« Reply #227 on: March 22, 2016, 11:23:03 pm »

Solid, if there's anything us gimps can do to stress test let us know.
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Raygan
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« Reply #228 on: March 25, 2016, 05:32:57 am »

Loaded toons into T10 this morning after leaving T9...all toons loaded in...maybe was luck or maybe the problem was fixed?  Grin
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Raygan
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« Reply #229 on: March 27, 2016, 06:50:58 pm »

Any plans on making a orc dagger to drop?  Rogue's not getting any back stabs in w/o one...and dont want to go with a t9 piercer (the only piercing weapons i have seen drop are gnoll/sarnak factions and they are more lack luster than the t9 ones....Also how about making it so that you can do multiple factions (after you complete a full faction max (ally)and the accompanying armor pieces from feet-chest) would enable you to build your own custom set of t10 armor and also take longer to complete the zone!  that's a win-win no matter how you look at it!
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« Reply #230 on: March 27, 2016, 06:56:32 pm »

Also how about making it so that you can do multiple factions (after you complete a full faction max (ally)and the accompanying armor pieces from feet-chest) would enable you to build your own custom set of t10 armor and also take longer to complete the zone!  that's a win-win no matter how you look at it!

I think this is a good idea as well. Nothing would be too over powering and so long as you were limited to one quest line at a time, the time/reward is well balanced.
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Raygan
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« Reply #231 on: March 27, 2016, 07:26:30 pm »

Maybe have a class specific weapon that you get by combining all the different weapon types from orc/sarnak/gnoll.......that would be different.....maybe have 10k more hp than the orc weapons and slightly better dps........
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Raygan
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« Reply #232 on: March 27, 2016, 07:39:24 pm »

Shoot you could make tier specific for UW too 100 tier esse+other components+each tier weapon........make it a little harder to obtain........
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« Reply #233 on: March 28, 2016, 07:57:48 am »

I know the issue is ROF2 focused. I've got someone who is deep drive troubleshooting the netcode side of things.

It's a complicated problem, we have an idea of what is going on. As always, we will figure it out.

+1. I hope it will be resolve soon. Gambatte!

/rotic
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Akkadius
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« Reply #234 on: March 29, 2016, 04:03:07 pm »

I spent several hours with Dimurwar last night zoning in his boxes after some netcode changes we made, he got 11/12 boxes a majority of the time.

I'd like to see what others report as well.

What was your desync rate before and what is it now? I'd like to get to the bottom of this issue sooner rather than later.
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Akkadius
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« Reply #235 on: March 30, 2016, 04:39:37 pm »

Bump: Need more info guys
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« Reply #236 on: March 30, 2016, 04:48:03 pm »

I tried zoning in and out of the zone for an hour or so yesterday, sometimes getting 12/12 but got 9/12 once and almost always 11/12.  I know you mentioned packets being sent before the client being able to see them, or maybe that was the beer suggesting it, but would there be a way to force a re-send?  Or force the client to request the packets when they do zone??  I don't understand how the process works in any case, just trying to understand it a bit better.  I think I remember on live back in Velious they had some issue with people zoning slow and dying to npc's before they finished zoning and they put on some invuln buff for the first 12ish  seconds of a client in a new zone, not sure if something like that would work but instead of a buff wearing off a packet gets sent.
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Akkadius
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« Reply #237 on: March 30, 2016, 04:56:30 pm »

As I am currently transitioning to RoF2 I wanted to add some data I found interesting, dealing with the zoning bug into T10.

I wanted to test if sunderock was the only effected zone, so I moved my crew through instances of previous tiers. The results:
cazicthule: 24/24
postorms: 24/24
hohonora: 24/24
airplane: 24/24
illsalin: 24/24
anguish: 24/24
lopingplains: 24/24
olcommons: 24/24
sunderock: 11/24
nexus: 24/24
sunderock: 15/24
illsalina: 24/24
sunderock: 12/24
nexus: 24/24

I know this isn't news but there's the data.

What I find most interesting though is that when using the Underfoot client, after hundreds of zones into T10, I never once saw a grey bug. So if there's a way to simplify the fix knowing it only has to address RoF2 hopefully this info is helpful.

As a side note I just want to say, the failure rate of zoning into T10 on the RoF2 client completely rules the client out for me as a viable option. I am rezzing a LOT in there, and  a ~50% chance my toons will not rez in, that's a game breaker for me.

I'd like to know what this person gets now, if our changes has improved zoning.
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« Reply #238 on: March 30, 2016, 06:31:59 pm »

Okay.. so.. when I first tried, per your request, I had 16/18 toons enter Sunderock from Stone Hive. There was only 19 toons in the zone (18 were mine). I then continued to pop out into Stone Hive and back into Sunderock and below were the results:

2nd try = 16/18
(By now Dim's fat ass was showing up with his toons and crushing me to death as he fell upon zoning in...raising the number of toons in the zone to 12+ before I got my 18 in there.)
3rd try = 15/18
4th try = 12/18
5th try = 15/18
6th try = 14/18

I did have 1 toon desync upon zoning into Stone Hive only once during those attempts. I then decided to just zone in 1 toon at a time and waited til it was fully in the zone before sending another. (Yeah it was painful to do that for 18 toons).

1st try = 12/18

Didn't bother trying it again since I had 6 toons desync'd from the 18 doing it 1 by 1. I then took all 18 toons to Temple of Veeshan where last night and today I had 1 desync when I brought in 12 toons but 18/18 made it in so not sure what is up with that.

That was my testing. Will try more later but I feel that the less ppl in the zone, the more toons I got in good to go. The tries where I had 3+ desync'd.. I blame Dim.

*Using the RoF2 client*

-Mix-
« Last Edit: March 30, 2016, 09:24:47 pm by Mixlor » Logged
Dimur
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« Reply #239 on: March 30, 2016, 06:55:36 pm »

My results were

[ 7/12]    [11/12]     [12/12]     [11/12]     [11/12]

[10/12]   [10/12]     [11/12]     [12/12]     [11/12]

[10/12]   [10/12]     [11/12]     [12/12]     [10/12]

I also blame my fatass for Mixlor's results
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