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46  General Category / General Discussion / Re: Death and damage? on: July 22, 2023, 06:45:45 am
Were you buffed before you died? What's your character's name?
47  General Category / Quest and Guides / Re: T11 wiki discussion on: July 22, 2023, 06:42:57 am
People should be able to control themselves by not clicking on a wiki to avoid spoilers, but sometimes shiny thing so maybe a "general direction" spoiler free initial section.

"Go here, talk to these NPC to pick up task 1/2/3/4/5."

This is only my opinion, this isn't a mandate on how it has to be, but I think clbreastmilk has the right idea. As the developer, I'd hate to see content spoiled for people who weren't looking for it, but there will also be some things that require some figuring out, and not everyone enjoys reading the dialog thoroughly, or even realizes quest tasks have descriptions that might provide some help. By having a section of 'Tips and Tricks' (or some such thing) that helps people through spots that may not immediately be apparent, it lessens frustration with new content, and allows people to move on without waiting for in-game help from someone who has done it before. Obviously, the wiki should never provide information on bugs, or exploits, but certainly providing some pointers from people who have done it before is a big part of what it's there for.

Again, this is only my opinion, if the general consensus is to keep the wiki free of spoilers, that's fine as well....(anyone who disagrees with me is getting banned   Wink)
48  General Category / Updates / Re: T11 Beta Testing 7/9 on: July 18, 2023, 07:58:41 am
Dragonscale is re-opened on Test server.

Few notes:

• If anything particular stands out as broken, please report here with as much detail as you can, information such as group size and composition, specific mob names, time required to kill, quest name, where it bugged etc..something I can use to gauge where tuning needs to go, and fix what's needed.

• While this isn't intended to be a walk in the park, it's also not supposed to be so difficult that people are turned away from it. That being said, there are a substantial number of players who haven't necessarily played through EZ without the benefit of constant Wing buffs, or higher players zone pulling. Difficulty should feel like the first day you broke into Sunderock and got Rampage'd into next week because you pulled too many mobs (no, not much Rampage in Dragonscale). It's going to be tough, and it's going to take time, but testing involves some hard usable data as mentioned above. It also requires some degree of patience and determination, as well as situational awareness. MQ2 allows you to see everything on the map, so haphazardly running around then wondering why 3 mobs beat the brakes off of you, isn't really testing anything. Yes, you are going to die in here. Port back, rez up, and try it again.

As I've mentioned, currently there are about 4 well-geared, high skill players testing content. This wasn't by choice, they've just shown up and started working through some stuff, and provide complete information to work off. Without putting too fine a point on it, these 4 players do not represent the average EZ player. They are hardcore min-max players who content cannot be specifically tuned around, else it will exclude a wide portion of the player base.

• You don't need to test for hours...even trying a portion of a quest, and offering as much detail as possible is incredibly helpful.

• Read the quests/dialog from NPC's. Without a wiki, there is information provided in these that you may need to clarify what you're being asked to do/where you're being asked to do it.

• Download dragonscale_chr file from EZ Server Files link on left sidebar before trying to log in, otherwise there will be a bunch of human models standing around.

• There are currently no spells being used in Dragonscale, this will not be the case once I get to adding and tuning spells (sometime soon). Spells are a real troublesome spot with development. As everyone is aware they don't all work properly, they don't stack like you want them too, and are generally difficult to get working as you design. So with T11, I want to make sure that every spell added works as intended, or overwrites other spells to insure that it's obvious what is happening, and doesn't always require Sarthin to parse through dozens of class/gear/buff combos to find what works best.
49  General Category / Updates / Re: T11 Beta Testing 7/9 on: July 12, 2023, 11:38:34 pm
Testing is closed at this time. Will resume in the coming few days.

Just to re-iterate, if you want your voice to be heard on coming content, now is the time to get on board and do some testing. You cannot expect that everything you report/mention/complain about will be acted on, but if a large consensus has a problem with a particular issue, than it's more likely to get serious consideration. If you want reserve your complaints for release to Live, that's your decision, but realize at this point the main testing group has been Sarthin, Denzig, Raygan and Orkiho, definitely some of the top flite players on the server, so perhaps you might want to make your opinion heard if you're not quite up to their level.

Just remember, you didn't zone into Sunderock and unleash a can of whoop ass, you pulled two orcs and got Rampaged all the way back into Loping Plains, so expecting this to be easy is not realistic, but it should be possible. Test, test, test. When I do re-open, please report any issues in OOC, I can see the OOC chat history through Discord, and it makes in easier to sort and correct issues.

-Draca
50  General Category / Updates / Re: T11 Beta Testing 7/9 on: July 09, 2023, 09:43:00 pm
Testing Sunday went well, and continues now. If you are interested in testing, there is very little reward for doing so, other than hopefully low-bug content on launch. Test server is open, talk to teleporter to get to Dragonscale Hills (dragonscale), then talk to Dark Elf named Stanus, and just work through whatever quest he gives you. Note bugs or issues in OOC, and if possible keep a fair accounting of how long the quest takes you.
51  General Category / Updates / T11 Beta Testing 7/9 on: July 06, 2023, 07:35:30 pm
Dragonscale is Open.

Fixing a few issues that popped up during testing today, will resume tomorrow sometime.

Thank you to Sarthin, Denzig, Orkiho and Raygan for coming over today and poking around. There's enough missing right now that it doesn't really have a risk vs. reward feeling just yet, but finding what's broken, and some tuning information is super helpful.



Just a few things. Obviously the zone is incomplete, so you'll have to excuse the empty chunks of land, but what's needed for testing now should all be there. If possible, keeping track of how long the quests are taking to complete is important, as well as reporting any bugs or issues in OOC there. There is a new zone _chr file in the server files download for Dragonscale. I will be in and out of game, and there may be the odd random repop as fixes/changes get pushed up, but I'll try to announce first, and keep those to a minimum.


T11 is progressing along, but there is need for some testing of the first 15-20 entry quests. While the quests themselves should work, there is need to test NPC tuning, faction gain tuning, along with general gameplay in the zone. There is still portions of the zone that will be unpopulated or underpopulated, and spells have yet to be added to NPC’s, and won’t be by the 9th. Everyone is welcome, however this is early testing, so if you A) don’t like spoilers, or B) are prone to overreacting to difficult content, then it’s not for you. I need information like well thought out reviews, time to finish quests, time for faction gains, times to kill XYZ mobs with X sized raid. It is not at all a completed zone, and while it’s a framework for the entry quests, it’s all subject to changes and tuning. It’s possible it’s too easy in it’s current state, or it’s possible it’s too hard, but if you have the dedication to push through the difficulty, than I need you. Character data is right at 2 weeks old on Test, so most should be close to their current state.

Also of import to this testing, the Draca Sigil of Stability will not remain in it’s current state. I have been quite open about mistakes I’ve made being new to development, and that is one of them. It’s an unnecessary cause of friction, and rightfully so, as it’s a powerful item. It will be changed to simply a cosmetic token of my thanks, but lose it’s stats and buff click. Test and Production servers are currently on different server versions, however once testing is completed for T11, I will be able to update them to the same version and the change will be brought over to Prod. Changing this item in no way lessens my appreciation to those who are willing to spend their time grinding on content for no real gain, but it’s super important to bringing an exciting and balanced Tier to EZ.
52  General Category / Updates / Because....'MERICA!! on: June 29, 2023, 09:17:00 pm


HAPPY HALLOWEEN


Happy 4th of July to everyone on EZ! We'll be running the Halloween events through July 4th. Enjoy.


Housegarden halloween zone is available once again, and remember the new command to increase aggro range in Hills of Shade is '/say increase aggro range'

For Akkadius & Rent,
        -Draca
              EZ Admin Team


Halloween Event  -   RUNNING!
Loot  -  DOUBLED!
Credits  - OPENED AND DOUBLED!





You have unwittingly opened the time rift and allowed me to enter your domain. I should thank you for this, but you are just a simple fool and knew not what your actions would bring. Do you know now what time it is? It is time for me to make an example of you for all this world to witness. Your lifeless corpse will hang from stakes, a reminder of how easily I can sweep your world's inhabitants aside.



"The disciples of Nexus report it has been engulfed in darkness and a spell has been casted upon it.
Meanwhile a strange rift has appeared..."








53  General Category / Updates / EZ Server Discord - OOC Access on: June 19, 2023, 02:40:10 pm
After a brief pros & cons discussion, the EZ Admin Team has decided to make the EZ Server Discord available to players. This is not a feature rich server, save one pretty nice one, it allows access to read and respond to OOC chat through Discord. This is an invitation only server, so you must contact me on my Discord tag - Dracaena (they got rid of the #numbers thing) for an invite.

IMPORTANT NOTE:
 
This access to the in-game OOC through Discord is a privilege, and your actions using it will reflect on your accounts in-game (ie. if you're a total asshat, you might get suspended in game). It's also meant to increase access of people playing to more of the members of the community, so if you just want to chit chat, do it in the general channel. If it becomes an issue where a bunch of time moderating it is required, it will simply go away.
54  General Category / Suggestions / Re: Wiki Additions on: June 13, 2023, 09:27:23 pm
Thank you to everyone who jumped on board with this and made some much need edits and additions. Being able to direct people to a fleshed out Wiki (even if they don't read it), is really a great feature. Sarthin and Denzig did a substantial bit of work on class information, amongst other things, Chieftan has previously spent an extraordinary amount of time as well getting pages added or updated as needed. If anything else comes up, or anything is needed from me, please let me know.

-Draca
55  General Category / Sticky Topics / Re: Official Guild Creation Request Thread on: June 11, 2023, 08:48:50 am
Guild Leader: Yava
Guild Name: Shook

Done
56  General Category / Suggestions / Wiki Additions on: June 05, 2023, 03:33:57 pm
If anyone has anything they find lacking with the EZ Server Wiki, please post here. This especially applies to new and returning players who find something confusing, and can't find a good result, or current information on the wiki. I can provide information/screenshots etc., if someone can do the editing legwork.
57  General Category / Sticky Topics / Re: Official Guild Creation Request Thread on: June 03, 2023, 10:12:45 pm
Guild Leader : Aragorth
Guild Name : Abismo

Done
58  General Category / Suggestions / Re: Broken Stuff Repair Shop v3.0 on: May 29, 2023, 06:55:13 am
I did say I would adjust exp per mob in VP, and just never got to it. They weren't intentionally set to provide low exp to begin with, but I never made the change. I didn't say it with the intention of not doing it, I simply never got back to it. It will be corrected with next changelog.

EDIT: This is now pushed live.
59  General Category / Sticky Topics / Re: Official Guild Creation Request Thread on: May 28, 2023, 09:33:37 pm
Guild Leader: Evilmog
Guild Name: I cant box

Done
60  General Category / Sticky Topics / Re: Official Guild Creation Request Thread on: May 21, 2023, 09:34:38 pm
Leader: Alphawar
Guildname: Alpha Legion

Done
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