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16  General Category / Updates / Re: Post-T10 Grocery List! 12-2-15 on: December 07, 2015, 06:33:10 pm
Some more ideas on UW.  I heard from Kruciel that anyone using all/all UWs won't crit if you equip weapon types that aren't normally supported by your class.  Something to do with a coding change by eqemu.  For example, monk using 2hs uw won't crit because monks are not coded for slashing.  Unfortunately for monks, using h2h uw still doesn't match non crit 2h uw damage.
So some ideas for this are a 2hb uw (like current staff) that had matching phys dmg and spell proc dmg to 2hs.  Or huge boost to h2h uw to compensate for having low phys dmg weapon in offhand.  Personally, unless the phys dmg went up to near 2h level I'd still prefer using 2h uw.
Also to further improve casters and bst (maybe), a UW that specifically benefitted pet classes or modifiers to pets like pet focus added to uws.  If uw for pet class, can add to proc that gives pets bonus aoe dmg, proc dmg, etc.  I know 3 pet classes can already equip uw on pets with summoner's bag, a proc however adds more, making up for gimpiness of some pets.  If also using pet user uw, perhaps making it so putting item gotten from shuffling uws at master essence dude can be turned into 2 uws for dual wield pets once placed in magic box (could also make different versions that you pick by putting in box with item bought for crafter's merchant at no cost).  Then, just recombine both weapons in box to get item for uw shuffling to change weapon.  With different benefits on each weapon, so that primary can still apply to character while primary and offhand can be given to pet.  Tons of options to adjust pet classes like this.
17  General Category / Updates / Re: Post-T10 Grocery List! 12-2-15 on: December 07, 2015, 04:49:36 pm
Ever since I saw Earring of Brutal Ages Rk. 50, I thought... pass.  Then, I got UW and realized the benefit now that I actually dealt decent physical damage for my tier.  So been investing in it, rk25 earring during this post, and just keep coming back to the same conclusion that its a bit lackluster except for the huge factor of 200% bonus to physical damage.
I'd like to see more resists on it than I could get with any other earring an a decent aug.  Too high resist wouldn't make sense, while resists on brutal earring being at least equivalent to rk10 resist aug in a t9 earring definitely does make sense, so at least HR 200 with such a costly item.
The other stat issue on it I keep noticing is that the attack boost is huge, 1000 rk50.  1000 points towards a stat that doesn't increase past cap without heroic stats, at least on my screen.  Raising attack cap makes this useful, otherwise some heroic stats in place of this maybe.
Since its already hella expensive, can we just scale its current max rank to t10?  Assuming there is going to be an overall stat boost (mainly hp/ac) to it for new content.  Otherwise, I feel like it can definitely use the boost in some way.
Any boost in the stats for this item also encourages players to build it early instead of waiting for complete/nearly complete rings.
18  General Category / Updates / Re: Post-T10 Grocery List! 12-2-15 on: December 05, 2015, 08:47:35 pm
I'd like to see more bonuses to frenzy, flying kick, kick, throw, bard instruments, and stuff.  Lot of abilities to help our slaying that don't really scale with content the way it is.  Rogues have weapons with bonus backstab damage.  Could we not add bonus damage stats like that to weapons for more classes?  If so, then UW could provide a large boost for frenzy and flying kick so that dpsers can see those abilities actually making an effect.  Is there a way to boost cyclone blade damage as well?  That effect constantly goes off for insignificant damage while sometimes significant lag.
A lot of items have attack bonuses while attack doesn't seem to move much past 2000 and if it does its because of heroic stats.  At the moment, I am 2760 with UW11 and earring25, items with much bonus attack that doesn't affect anything.  Attack as I knew it in regular EQ helped you deal more of your damage potential in each swing as it scales vs ac or something like that.  So it was amazingly important to help dpsers attack and not hit for 1/10th their max damage over and over again.  I see this happen often and if attack is changed then we'd see more consistent numbers that scale with increasing ac.
Additionally, there are many items with attack speed bonuses or buffs, or both, like the berserker overhate item from airplane.  Reworking these so that we actually get useful bonuses instead of tons of attack speed that doesn't make us any faster sounds like it could provide a nice boost and rework to help with things.  Also if buffs like this, ranger super secrets, and such had similar durations... that would be super sexy.
Some ideas about UW.  First, I wanted to mention that the proc damage on UW hasn't been scaled to match new proc damage on strike augs below UW9.  And mainly, I find that UW is lackluster for casters (although pets with it is cool) in regards to boosting their nukes.  Since casters aren't autoattacking for nearly as much dmg as a melee class with same UW, additonal bonuses like doublecast or triplecast would make casters more appealing.  Another idea is to boost magic damage significantly on 1 UW weapon that all casters can use, or more than 1 weapon choice.  Otherwise, could have additonal effects like % evocation/alteration etc for casters.
19  General Category / Suggestions / Experience Mask Suggestion on: November 30, 2015, 01:57:20 pm
Auto MGBable instead of having to activate your MGB for this buff everyone most often wants anyways.  This way, those that invested their mask on a class that has another buff can also MGB that too.  I don't see this as game breaking, just makes it easier to buff everyone without the mask being a hindrance to anything.
20  General Category / Bazaar / Re: Agio's Shop on: November 24, 2015, 09:25:13 pm
Thanks for the essences!
21  General Category / Updates / Re: Strike Augment Changes! 11/21/15 on: November 23, 2015, 11:12:50 pm
Will Mana Necklace be changed to have FS 2hs proc or remain as is?  I heard the cost should be going up with the changes to strike augs as well.  Does that mean we can expect something different with the necklace as well?  Also, any clue as the effects on SoA price and such?
22  General Category / Bazaar / Stikkan Shop on: November 14, 2015, 02:00:13 am
WTB:
EoNs
GSoAs
EoFS 1, 3-6

Stuff to trade - not for plat:
Stone of Impatience
All Class Inks
All Class Dragon Ores
EZ Credits

23  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: November 13, 2015, 01:33:19 pm
Everytime I zone into T10 I experience some issue with my characters not registering my entire group in the same zone.  So I cannot use /stick with my guys because they don't even see my warrior in the zone and my warrior only sees about 5 of my 18 raid members.  So I've been zoning in and out and succoring to fix it and every reload just changes around the chars I can and cannot see.  Sometimes I even somehow get 54 (duplicates of my chars, still can't see them) chars in my raid instead of the 18 that were there before zoning.
Other than that T10 looks nice.  Lag is intense though.
I'm out of T10 for now.
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