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76  General Category / Rants and Flames / Re: This makes me grin on: December 16, 2015, 04:58:01 pm
Download speed faster than a solid state drive can write. Oh lawdy  Shocked
77  General Category / Updates / Re: Post-T10 Grocery List! 12-2-15 on: December 09, 2015, 11:17:53 am
I don't like that we are using these MASSIVE zones for the new tiers.... its hard to box and does not add to the fun...does anyone feel that t7 is the best zone? I don't think so...


smaller zones please..Smiley


the comments about the older zones...even pop zones....yes..1------00000x yes.... so much awesomeness that could be even with the original launch zones

ToV was sweet - and used a original zone (well Velious, but still)
78  General Category / Updates / Re: Post-T10 Grocery List! 12-2-15 on: December 09, 2015, 08:25:44 am
CT could have been cooler if it had been adapted - instead of having ALL mobs drop the pieces resulting in a kill-whatever-you-see-as-quickly-as-possible. If it had required the spawn mechanics native to that zone to spawn bosses... or the gorilla boss of the THRONE ROOM drops legs, the AVATAR OF FEAR drops chest, the EYE thing on top of the pyramid drops arms, random mobs drop accessories, etc...

But yeah I like old zones Smiley I also liked Tacvi, but it really only works when it's top tier. Once you're WAY overgeared for it, it's just silly to have a boss-only zone. When it was tough though it was sweet.

PoTime was also super fun when the bosses are hard.

FG, CG, and EoN use old zones though, and it's pretty cool - except when you're doing it for the 15th time. But even then, you just gotta sigh and say "hey, I'm camping Froglok Executioner, it could be worse"
79  General Category / Updates / Re: Post-T10 Grocery List! 12-2-15 on: December 07, 2015, 08:13:33 am
I think should just do a 50% reduction of stonewall across the board on all spells set cap at like 38% ... this way we would end up with about the same setup for spells etc have room for growth and will me minimum effect on play.

I like this idea, of reducing stonewall at a constant percentage (if it is to be reduced) - so that there wouldn't be a dramatic shift in classes.

However, a top-tier Warrior currently has a non-buffed stonewall of 78% (Epic 7.0+, SoA 51+, IG Pet). Admittedly, this is quite a bit. Changing that down to 39% (half of 78) would not double the damage a Warrior would take, it would nearly triple it (270% of the current damage taken, or a 170% increase)

When a warrior gets hit for x with x% stonewall:

orig dmg - SW% - newdmg
1000dmg - 0% - 1000dmg
1000dmg - 78% - 220dmg
1000dmg - 39% - 610dmg

Almost the same as cutting a Warrior's health by 64%.

Just throwin' that out there. Unless there is an alternate method of... something... to compensate for this - this would be a real big change to our tanks - both for T10, and for those that are struggling through the lower tiers.

~~~~~~~~~~~~~~~~~~~~~~~~

In the same way that adding a small amount of Stonewall to our Warriors sounds small, but it's actually HUGE.

@ 78% stonewall, adding just 10% doesn't give 10% reduction, it actually gives 45% reduction, relative to the 78% stonewall.

78% stonewall means a warrior only takes 22% of the original damage
88% stonewall means a warrior only takes 12% of the original damage

1000 original damage - 78% stonewall - 220 damage
1000 original damage - 88% stonewall - 120 damage
^ a 45% decrease

All that to say, weird things happen when you have stonewall near the ceiling, like we currently do with our warriors.
80  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: December 01, 2015, 11:50:06 am
Would nudes of me basting myself like a turkey in a baby pool change ur mind??

That seems like the kind of thing I am really intrigued to see now, but then would regret it after I had...
81  General Category / Rants and Flames / Re: Music on: November 30, 2015, 07:08:55 pm
You could use a VPN to be from the USA... or Mexico... Or the Carribean. I use privateinternetaccess - $50 a year but totally worth it. Plus your ISP can't throttle your speed for things like Netflix...
82  General Category / Rants and Flames / Re: Music on: November 30, 2015, 01:02:51 pm
I always just use Pandora for all my genre-specific music...  Undecided
83  General Category / General Discussion / Re: Thanksgiving!! on: November 26, 2015, 12:58:53 pm
Just wanted to wish the EZ community and Hate, Akka and Love a Happy Thanksgiving to you and all of your families!!!!

Happy Thanksgiving! Tongue
84  General Category / Quest and Guides / Re: Guide: HOH stone and T3 Bosses on: November 24, 2015, 08:07:16 pm
islands are on 1 hour refresh, so if someone spawns a boss on island 1 it locks it out for an hour. Note: if someone in their own instance spawns a boss on island 1 it also locks out the public instance, they are all interlinked.

Holy Hell - colored stones, and a 1 hour lockout? I am thankful for tokens and instanced machine-gun-popping bosses
85  General Category / Quest and Guides / Re: A solo SK journey / Easier start for war guide on: November 24, 2015, 04:54:16 pm
Added it to the wiki... Main Page --> Guides --> A solo SK journey / Easier start for war guide

Hope that's okay.
86  General Category / General Discussion / Re: wiki.ezserveronline.com on: November 23, 2015, 06:27:47 pm
lol - he's wearing it. That hadn't even occurred to me. Well done.
87  General Category / General Discussion / Re: wiki.ezserveronline.com on: November 23, 2015, 09:43:01 am
Updated the Ultimate Weapon pages to include stats on all weapons up to (but not including) T10.

Ultimate Long Sword
Ultimate Mace
Ultimate Zweihander
Ultimate Longbow
Ultimate Knuckles
Ultimate Dagger
Ultimate Greatstaff


I have pictures of all the graphics except the Ultimate Knuckles - since it's monk/beastlord only, and I only have my warrior with Ultimate Weapon.

Is there anyone that has monk/bst ultimate weapon'd that could take a picture of themselves holding it (or a pet holding it), and either upload to wiki, post here or email me it (ezdarpey@gmail.com)

Thanks!

- Darpey
88  General Category / Updates / Re: Strike Augment Changes! 11/21/15 on: November 22, 2015, 09:01:45 pm
Updated backstab amounts on UW dagger page Ultimate Dagger

I guess there's a multiplier from the UW itself - bc the "backstab" damage itself is low, I guess I'm missing something

89  General Category / General Discussion / Re: EZServer HowTo: YouTube Channel Launch on: November 22, 2015, 05:11:13 pm
ToFS maps look great - good improvement over the old wiki ones
90  General Category / General Discussion / Re: Question for Hateborne on: November 17, 2015, 11:42:30 am
Actually yes, that is for this weekend. I'll give a 12h window to remove them given that augs are HUGELY expensive. That is part two of bringing the game's augmentation system to something significantly more uniform. :-)


-Hate

Could you clarify exactly what you mean by this? We should take all our pre-T7 augs out of our weapons?
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