I think should just do a 50% reduction of stonewall across the board on all spells set cap at like 38% ... this way we would end up with about the same setup for spells etc have room for growth and will me minimum effect on play.
I like this idea, of reducing stonewall at a constant percentage (if it is to be reduced) - so that there wouldn't be a dramatic shift in classes.
However, a top-tier
Warrior currently has a
non-buffed stonewall of 78% (Epic 7.0+, SoA 51+, IG Pet). Admittedly, this is quite a bit. Changing that down to 39% (half of 78) would
not double the damage a Warrior would take, it would nearly triple it (270% of the current damage taken, or a 170% increase)
When a warrior gets hit for x with x% stonewall:
orig dmg - SW% - newdmg1000dmg - 0% - 1000dmg
1000dmg - 78% - 220dmg
1000dmg - 39% - 610dmg
Almost the same as cutting a Warrior's health by 64%.
Just throwin' that out there. Unless there is an alternate method of... something... to compensate for this - this would be a real big change to our tanks - both for T10, and for those that are struggling through the lower tiers.
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In the same way that adding a small amount of Stonewall to our Warriors sounds small, but it's actually HUGE.
@ 78% stonewall, adding just 10% doesn't give 10% reduction, it actually gives 45% reduction, relative to the 78% stonewall.
78% stonewall means a warrior only takes 22% of the original damage
88% stonewall means a warrior only takes 12% of the original damage
1000 original damage - 78% stonewall - 220 damage
1000 original damage - 88% stonewall - 120 damage
^ a 45% decrease
All that to say, weird things happen when you have stonewall near the ceiling, like we currently do with our warriors.