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Author Topic: RoA 1-100 Updated  (Read 25326 times)
wolfegunr
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« Reply #45 on: November 26, 2012, 10:09:38 am »

Ok, I was a bit harsh there. I agree it is the best ring. But what is 25k to a guy with 1 mil hps? What is 25k to a noob who got BD gear cheap as shit and is sitting at 75khps? It's not what it was, was my point.

Look, point is that I am very very glad to see the change. I just honestly feel that for guys coming up, 2k hell levels are a bit harsh. Well, way harsh. Hell levels in eq were like double xp for that level, not 20 times.   I asked for 5 times, that seems more reasonable to me, that is all.

If noone else really gets behind this idea, then forget it... Its what you guys want that matters. Im not trying to put anyone down or be ungreatful... hell, we've been spoiled by Hunter's attention lately.  I am just giving my honest, heart felt input on this.

« Last Edit: November 26, 2012, 10:11:39 am by wolfegunr » Logged

What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone on this board is now dumber for having read it. May God have mercy on your soul.
Drast
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« Reply #46 on: November 26, 2012, 10:57:34 am »

I don't get all the confusion.  There is alot more to the ring than just hitpoints..
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Fanon_Emarr
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« Reply #47 on: November 26, 2012, 11:39:04 am »

I agree that from 1-100 the hell levels are a bit steep, maybe go to something like:

Level 25 - 250
Level 50 - 500
Level 75 - 1000
Level 100 - 2000

That still allows it to ramp up and require an effort while not being insane at the lower tiers.

I like this idea, but to take it even further, why not use the same strategy they did on Live to smooth out hell levels? Make each level a little more expensive (125AA per level, for example) and reduce the hell level penalties a bit?

If you made it 125AA per level with progressive hell levels like Arthon described, you'd get roughly the same total AAs required (a few more, actually) but it would feel less painful.

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Faynon (Pal) / Necrofanster (Really?) / Nonaf (SK) / Fanfabulous (Bard) / Fandurable (War) / Fanfireworks (Mage)
marxist
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« Reply #48 on: November 26, 2012, 01:00:17 pm »

Nate. 400 an hour is you or me going slow. Not a new player. They are doing half that or less.
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Poker-ecaf
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« Reply #49 on: November 26, 2012, 01:42:29 pm »

i like an step idea but not 250-500-1000-2000...

25 - 1000

50 - 1000 old max

75 - 2000

100 - 2000

would be more fair
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Pyronost
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« Reply #50 on: November 26, 2012, 02:41:37 pm »

RoA 100 was the older max. It goes to 500 now. Your scale sets the total needed to pass hell levels at 6000 aas, instead of 3750.

I do agree with what has been said insofar. Rank 1-100 should be tuned towards someone with maybe 3.0 and strike 2-3 augs. Those blowing through at 600 aas an hour are sitting at the 5.0/uc2 and at the *least* strike 5's. Thats where the 100+ comes in, is what my understanding is.
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Fanon_Emarr
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« Reply #51 on: November 26, 2012, 03:33:11 pm »

RoA 100 was the older max. It goes to 500 now. Your scale sets the total needed to pass hell levels at 6000 aas, instead of 3750.

I do agree with what has been said insofar. Rank 1-100 should be tuned towards someone with maybe 3.0 and strike 2-3 augs. Those blowing through at 600 aas an hour are sitting at the 5.0/uc2 and at the *least* strike 5's. Thats where the 100+ comes in, is what my understanding is.

Agreed.
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Faynon (Pal) / Necrofanster (Really?) / Nonaf (SK) / Fanfabulous (Bard) / Fandurable (War) / Fanfireworks (Mage)
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« Reply #52 on: November 26, 2012, 04:05:40 pm »

Not sure how u get 600aa's an hour. I'm apparently doing something wrong. I was in fire for 30min and I bet I didnt get more that 30 aa's. I'm a 5.5 UC warrior.
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Poker-ecaf
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« Reply #53 on: November 26, 2012, 04:14:19 pm »

First RoA max was 50 next was 100 and now is 500!!! ...

i know it... but looks like u dont know it!
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Fanon_Emarr
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« Reply #54 on: November 26, 2012, 04:43:17 pm »

Not sure how u get 600aa's an hour. I'm apparently doing something wrong. I was in fire for 30min and I bet I didnt get more that 30 aa's. I'm a 5.5 UC warrior.

With or without potions?
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Faynon (Pal) / Necrofanster (Really?) / Nonaf (SK) / Fanfabulous (Bard) / Fandurable (War) / Fanfireworks (Mage)
Hampage
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« Reply #55 on: November 26, 2012, 06:53:43 pm »

I agree that 50-100 hours is painful for obsolete item (We have bigger and better items now, higher tiers, etc).

I'll quote this again to make the point that the change for RoA 1-100 is ridiculous. At 17,600 AA's needed from no ring to RoA 100 your talking 176 hours for someone making 100AA an hour. Even if you go crazy and push it to 200 AA an hour your still talking about 88 hours.

Its great that you guys on the cutting edge are racking up 400-500-600 AA an hour with your Unicorn weapons, augs and 80% exp potions, but those of us on the lower end of the totem pole have been royally fucked over.
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Hunter
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« Reply #56 on: November 26, 2012, 07:08:43 pm »

End game players are pushing over 500 AA per hour via their 80% potions, which would be about 35 hours for rank 100.

Of course you won't always have a potion, but when you get one, then its time to go RoA for 1/2 hour to get 1.5 Ranks on your RoA.

I know  some people will exclusively grind this. For everyone else and the casuals, just go back to the Keeper of the Ages to turn in your ring whenever you get enough AA points. I'm sure even a casual player could get at least one, maybe a few, ranks per day unless at a hell level. Just set your XP to AA when doing other stuff.

Going to make other ways to get Exp Potions, such as more mobs to drop off, higher chances, etc. Might make 10 doses via 1 essence for those that got money and/or essences to spend.

Right now best exp potion is 80%, then in T7 they will be 90% potions. So end game players will be able to catch up easier the farther they get. Noobs will probably natually gain rank 100 by time they get to T5 zone. Look at all that RoA spam we had in first few hours that forced me to update shouts at every 25 ranks. And those people gained RoA 100 without even trying.

PoFire is a test zone, ususing it as a model for how hard to make mobs in other AA Zones, and how much exp they should give, how fast respawn, etc. We've already learned to turn off gridpath (roaming) else they warp when they see you. PoFire is 3.7x EXP and Potion is 1.8 XP (80%) so multiplied together using a potion in PoFire its 3.7 x 1.8 = 6.66x EXP in PoFire when you have potion.

You don't have to get this ring. There are other items, such as Shield of the Ages, Charms, Sceptre, Mana Necklace, and there will be more in the future such as Shoulders, Waist, and Earrings. A little bit in each will go a long ways. Before we only had the ring, now you can set to AA XP and forget, come back later. Its actually easy now.

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Hunter - EZ Server GM
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« Reply #57 on: November 26, 2012, 07:16:35 pm »

82,000 mobs in PoFire have been killed in the last 36 hours.

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Hunter - EZ Server GM
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« Reply #58 on: November 26, 2012, 07:23:20 pm »

Thats fine, i probably wont see rank 100 then, at this rate i may not even see rank 25....

I've played pretty hard the last year and a half and have only gotten 2500aa total. And thats with Plvlin many of my other toons. PoF Qvic... 2000aa hell lvls seem a bit extreme. but whatever I guess. And I have only ever seen 1 xp potion. and that was during double loot.

I'd rather delevel  every 25 lvls, with no armor and actually work it oldskool for those.

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Metuka
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« Reply #59 on: November 26, 2012, 08:07:37 pm »

As a casual player, who doesn't even seem to fit Hunter's definition of casual apparently (perhaps rare player?) - I would have to play several hours to get one level.  My toons are all 3.0, T2 gear for the most part (over the course of well over a year of game play).  Worked some on charms, but tired of Ldon.  Worked on trying 3.5, but decided I may need to upgrade to make it easier to kill those mobs.  Was working on ring for my warrior when the change went into effect.  Old system took me maybe 2 - 3 hrs or so to go 1 - 70.  Getting 100 aa's appears to take me just about as long (no potions).  I guess no change for me, except for the hell levels.  I may try to get to the first hell level on my toons and then just forget it for the next several months until normal game play finally gives me enough to get out of it - and yes, it will take me several months with the amount of time I play.
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