Nice to see different input.
I don't see it completely the way you do, but hey its just my opinion.
THE CURRENT PROBLEM
There are several points I wish to cover in this post, but the first and most important of which is the actual problem. When Hateborne first brought this issue to people's attention all they saw was "I want to reduce the XP mask/XP reward items" and people instantly started shooting it down because they didn't want the current grinds to take longer. So let me try to word it a bit differently so that hopefully people can see the actual problem and not just what Hateborne had in mind to fix it.
I personally didn't see it this way. Hate was clear that there was AA roll over issue and if he was to give more exp as you progressed in tiers, the current buffs would cause roll over and other complications.
I cant speak to others views, other than what I read on the posts, but my concern was that I have a 250% exp reward item that I felt was going to be less than it was before if the exp rate was nerfed. Hence, I asked if a refund would be a possibility. This was arguably an emotional response and based on too little data from Hates initial post. It was a little slim on the problem, cause and remedy but later more was added. If the way I understand his fix would have worked, if the aa exp rate in t7 + was improved. At those levels the exp amount would have been similar to current exp rate in t6 with exp buff. cool with me
I also personally felt that to have such an impact on the RoA and Earring / Mask quests was a bit unfair to those that are doing it currently and those coming behind as I thought that it would have been that much harder for them to get. Honestly though the pioneers get the benefit of these pre nerf changes for working hard to get them completed so I am just whining
.
Problem #1
This doesn't address the problem caused by giant AA buffs being cast on low level players.
I don't agree that this is really a problem and if hate addressed the exp buffs and the aa exp rate as tiers advance, this is a non issue.
Problem #2
What to do with AAs currently banked on toons
This imo is not a problem either, the current quests gobble up the aa's and will eventually consume the banked AA's and have little impact
Problem #3
But wait! If we do all this to change it so we can spend tons of AAs on items what about the newbies that start here and need them to buy actual AAs the way everquest intended?!???!?
This may be a small issue, to me as the items that AA to advance get mudflated out, they are going to have less of an impact on the game.
I also will say that something good came out of all this. Hate stating that future items will not be using AA to advance. I don't think we need more items use AA, why do we have to do anything with the AA. The current 3 items will consume a lot of AA and keep toons busy for a long time. Future special items should be quested at tier appropriate levels or something else, not AA.
tdlr;
fix the aa buffs, scale the aa exp gained as tiers advance and address the exp reward item holders with some sort of compensation (selfish I know since I have one)