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1  General Category / Updates / Re: PVE Events to Replace Overthere PVP on: June 26, 2014, 10:41:20 pm
If you think a monks white dmg is killing a ranger in pvp, well that is hilarious. In fact, the ranger would win eventually.
2  General Category / Updates / Re: PVE Events to Replace Overthere PVP on: June 20, 2014, 12:05:41 am
casters + mana neck = not op...not by a long shot
3  General Category / General Discussion / Re: T7 Boss Chains on: June 19, 2014, 03:56:57 pm
Prior to the source update you would see ~ 4-5 sloths a clear, now you are lucky to get 2.  If it is supposed to be the same as it was previous, it is not working as intended
4  General Category / General Discussion / Re: T7 Boss Chains on: June 19, 2014, 02:52:44 pm
There is a drastic loss in spawns, it seemed to happen around when the source code updated.  I would guesstimate that you need 3-4 clears to get the same amount of bosses you previously obtained in a single clear
5  General Category / Updates / Re: PVE Events to Replace Overthere PVP on: June 19, 2014, 02:51:12 pm
There is no magic reduce x% dmg to balance it all out, it would take a lot of effort to make any headway in balancing every calss. Its actually very balanced right now with 5-6 competitive classes in there (some work better pairing with other toons, others are better solo). There also is a reduction in place on pvp dmg, increasing this would not balance anything. Part of the fun of pvp is using different classes strong points in the proper way to make them more successful.
6  General Category / Updates / Re: PVE Events to Replace Overthere PVP on: June 19, 2014, 03:39:35 am
Put a cap on the amount of spell damage a player can take, make strike augs not proc, and disable UW in OT.
The problem with the pvp is not that it's unbalanced, it's that it's a one hit kill without using anything special. Take away the one hit kills and pvp becomes fun and viable for everyone.
Might need to also put a cap on the maximum % of hp a melee hit can do as well because of how hard abilities like backstab hit.
Change SoS to work like it does on live in pvp where other players can't see the rogue (after nerfing pvp backstab damage) and possibly changing a few other abilities around slightly so that snare/root don't become so overpowered that it's impossible to pvp.

So just rebalance the game for pvp in OT? /pass.

Also, the reason a select few continuously loot GC has a little more to do with being online. They work for it
7  General Category / Updates / Re: PVE Events to Replace Overthere PVP on: June 18, 2014, 04:05:53 pm
Kind of feel the same way about OT...there are some fun rivalries developing, and honestly there are a couple untouched classes in there that I believe would wreck people if played properly.  Why not make an alternate PVE event in a different zone.  There is 0 chance I would participate in any sort of loot chests for credits to win or scavenger hunt event (just don't care or find it fun), but if some of the people who don't like pvp like that idea, I'm not going to complain about it either.
8  General Category / General Discussion / Re: Several questions from a returning player. on: June 18, 2014, 02:38:43 am
Idk who told you to use sota as a shield...but no, don't.  Sota = cloak on a warrior, and dual wield is better (dps). 

1 epic per class.  Warrior might want a 3.0 epic for the click extra (can also use sceptre of time in ranged as an alternative). There are random other ok/decent clickies, but honestly none are must haves, look them up and see if you want any.

UW you'll probably want on warrior, if you play a lot can do other dps classes or a paladin (whatever). You'll want to realistically wait till you are t7 geared to start farming a lot of it, balancing your group out and having good augs on your group is better than 1 UW.

Depends on charms as to higher benefit, a uc'd melee would benefit more, but w/o a uc I think a pet might, regardless, as you get geared out, pets are a hastle, and their effective dps lessens as your raids increases (proc uptime on neck).  Mage pet is a bit tougher than a chanter pet, but you'll see relatively the same dps boost from a mana neck on either.

sota - if you are having issues tanking or want to pull more mobs, work on it.  It isn't required to clear t5, kind of nice to have maxed for the mitigation + hp though.

Resists - there is a post w/ recommended resist levels somewhere on here, I have carried different toons w/o resists w/ my raid with no issues...probably should ask people doing t5 for the first time for a better answer though

9  General Category / Suggestions / Re: TofS Masters Ess on: June 14, 2014, 06:43:41 pm
its easier to farm a master essence than to combine ranks 1-7.
10  General Category / Rants and Flames / Re: plat vanish on: June 14, 2014, 12:34:49 am
Just had this happen to me in the last 1-2 hours...been watching hockey so I don't know exactly when it happened.  I had just shy of 11 million plat, was clearing t8, reset instance, zoned once as well, sold plat bags (maybe 1 mil plat worth) and next time i checked i had like 950k plat, I did trade with warrioror for a rot item he purchased, not positive if I checked plat after the trade happening
11  General Category / Updates / Re: Pet Scaling In Progress 06-05-14 on: June 13, 2014, 02:25:36 pm
You are overcomplicating this. By the time you actually gear a raid out, using a pet for dps is very inefficient, everything dies too fast. As is, pets are fine, they are very helpful early, and once you start gearing uc2's on melee, the usefulness of the pet fades.
12  General Category / Updates / Re: Pet Scaling In Progress 06-05-14 on: June 12, 2014, 11:05:42 pm
it is. get uc's
13  General Category / Updates / Re: Updates on: June 12, 2014, 01:47:31 pm
chrome one, nice job
14  General Category / Suggestions / Re: Some suggestions on: June 12, 2014, 01:45:56 pm
Uw probably should be level limited...but i'd say you can't do it till t7, its not needed at all before that (isn't needed anywhere really) and gets people to not focus on their group too much.

I agree with needing the armor exchanges, especially in lower tiers, but one in t8 would be nice as well.  Needing 1 set of arms or whatever to move your raid over into a new zone and spending hours farming it is kind of pointless, the reason plate/chain/leather/cloth armor was introduced was to eliminate this, and even that was eventually changed to just slot specific, and then points good for whatever slot (on live).  Farming for a few rare slots or essences is good, spending hours for 1 generic armor piece is not fun, and the game is supposed to be. 

Most of the rest of the changes I don't think are needed, except maybe an eye towards t1 essences, but discussion on some drop rates could be productive.

I'd say that one change that isn't listed is adding essences to the black priest and zerka in t9.  Farming to spawn a HG usually is counterproductive to gearing out your group (more plate/chain than leather/silk by a large margin in most raids).  This won't really speed much up, just allows for farming mats you actually need and being able to earn essences
15  General Category / Updates / Re: Updates on: June 11, 2014, 11:27:14 pm
Black one looks cool, nice job. Is it a pita to resize the dragon a little bit larger? Seems to look a little bit small in the circle / minimized by the text (no biggy either way).
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