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Author Topic: Broken Stuff Repair Shop v2.0  (Read 584767 times)
walk2k
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« Reply #1110 on: July 31, 2016, 10:26:35 pm »

I got about 4 on TOFS lvl 2 in a few hours... RNG man...
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Goth
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« Reply #1111 on: July 31, 2016, 10:45:49 pm »

I can not zone into any new instance
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Ekiir
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« Reply #1112 on: August 01, 2016, 01:09:15 am »

I can not zone into any new instance

Yeah, something is def wrong with new instances - Cannot zone into anything newly created - Old instances appears to be working fine.
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Tereg
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« Reply #1113 on: August 01, 2016, 07:30:44 am »

Can't zone into any newly created instances either.
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Akkadius
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« Reply #1114 on: August 01, 2016, 01:34:15 pm »

Can't zone into any newly created instances either.

All instances have been reset due to the max ID client limitation as we have to do every once in a while.

You will have to make brand new instances.
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Akkadius
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« Reply #1115 on: August 08, 2016, 08:19:10 pm »

We are seeing issues with loot in several zones, this may pertain to a loot script issue.

Level 6 LDON:  I've seen via ooc on numerous occasions that the bosses are not dropping pages.  This seems to occur sporadically.  

Dranik Expedition.   I've seen on numerous occasions that bosses do not drop loot.   It seems that bosses within this expedition should at least drop something.  


Thanks

I've checked the LDON bosses, and they are dropping as expected, sometimes there might be an LDON boss that is not supposed to drop a page on some levels
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Avanju
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« Reply #1116 on: August 08, 2016, 10:23:06 pm »

I have actually seen this too.  Sometimes a particular LDoN boss will break and not drop loot.  No clue what causes it to break.  If it breaks, it appears to stay broken until a server reset.  Instanced bosses do not share the broken state.
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Peign
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« Reply #1117 on: September 07, 2016, 11:29:24 am »

T8 spells are dropping in T9.     I've seen spells such as Word of Viv II and Tower of Calrena III or whatever drop frequently.     Can we get the T8 spells removed from T9?     People that need T8 spells can farm them in T8 and also farm UC3.       Getting a T8 spell when you just need 1 T9 spell to move forward is definitely frustrating. 
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walk2k
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« Reply #1118 on: September 14, 2016, 04:37:13 pm »

Mistmoore zone is eating characters (?)
Myself and others have been unable to enter the zone. I just tried with a level 37 rogue and the client just hung up.

Others are reporting the same issue with Dulak.?

Update: was able to enter both zones no prob... but Mistmoore had a bunch of players in /who listed as "UNKNOWN RACE" etc.. so it definitely was (is?) eating (some?) characters.

the Dulak thing IMO may have been someone who didn't understand the level restrictions.
« Last Edit: September 15, 2016, 11:38:54 am by walk2k » Logged

bridgitx
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« Reply #1119 on: September 24, 2016, 03:11:46 pm »

Mana neck not activating buff on enchanter pet. Pet still proccing for more than mana neck would provide 405,000 and randomly proccing for 250,000,000 damage.

Mana neck not activating on consistent basis for necro and mage. Seems random. shows that neck is activating yet pet doesnt get the buff.

Spells cast polarity flux 2, talosean victory, death 2 and epidemic.
This was tested on epic 5.0 pets. With and without buffs.

Can test tomorrow on 6.0 pets.
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bridgitx
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« Reply #1120 on: October 08, 2016, 11:01:19 am »

Update on pets proccing mana neck.

My 3rd grp is up to t8 now the enchanter pet seems to work correctly aside from the random 250million damage proc. Pulled dozekar to zonein and brought him down to half life in about 10 seconds then boom pet procced and he turned to a corpse.. Aside from that mana necks work correctly on the primary pet classes when they actually proc.

It seems that the buff from the neck is a random proc at best and the pets rarely have the buff up when they need it(duration is too short).

My third group is necro mage druid shaman enchanter cleric. I put the neck on the nec mage and enchanter and didnt make one for the druid because of how they work in their current state.

I made sure spell files were up to date so i dont think the problem is on my end. The necks show that they activate on detrimental spells yet the buff doesnt go to the pets.

If someone else could test this it would be helpful.

If i could change anything about how they work i would make the buff longer duration and fix the proc on cast or turn it into a mandatory click for the pet buff along with the mana for hps conversion.
« Last Edit: October 08, 2016, 05:39:59 pm by bridgitx » Logged
Fecs
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« Reply #1121 on: October 08, 2016, 06:43:00 pm »

It is a short duration buff on pets - I've had no issues having it proc on all classes that can equip the neck. The huge nukes you're seeing out of your enchanter pet have always been there, it has a very low % chance to essentially deathtouch in the same vein as the death line of spells can proc a kill.
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balidet
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« Reply #1122 on: October 08, 2016, 10:31:44 pm »

My pets tend to crit for (0) more than 25mil or 250mil lol...I will play around with my mage necro and chanter and see whats what.
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Fecs
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« Reply #1123 on: October 08, 2016, 10:54:56 pm »

The only pets I ever see crit for zero is halloween pets as they all have -100% spell damage.
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bridgitx
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« Reply #1124 on: October 09, 2016, 09:40:32 am »

Did some testing last night. 4 seperate tests for necro mage enchanter.

Necro casting death it took 9, 8, 10, 13 separate casts to proc first mate gift on pet

Enchanter casting insanity 5 took 13, 10, 21, 2

Mage would not proc. Over 60+ casts on surefall dummy and hoh mobs(1shot kills). On both the mage and enchanter i had to use neck to get mana back to attempt to get 1 proc.

This just seems broken to me.. Should the procrate be higher?

This seems like a horrible proc rate and a waste to craft the necks if they dont proc consistently. This is probably the reason there arent many casters being played, melees aug a strike that procs nearly every round. I imagined it would be the same for casters.

Can someone else test this and post their findings? If theres something that i can do to fix it id like to know.
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