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1  General Category / General Discussion / Re: Halloween is coming soon! on: October 07, 2019, 08:43:03 pm
Trick or treat.

<3 Miss you guys, just not enough to come back  Cry
2  General Category / Updates / Re: Happy days for players on: May 08, 2018, 11:57:51 am
Rent is a poopy head.  Grin
3  General Category / General Discussion / Re: Sharpclaw on: June 27, 2017, 03:38:11 pm
4  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: April 03, 2017, 07:17:24 pm
The plagueknights and undead gnolls received hp buffs so they don't die in one attack round, I think that's the only thing I noticed.
5  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: April 01, 2017, 05:48:43 pm
That'd be a bit too much on the freebie side imo.
6  General Category / General Discussion / Re: T10 Bugs/Problems/Questions on: March 31, 2017, 01:04:16 am
Personally I don't see the mini giving enough incentive with the changes to PBs in Sunderock for now. It seems like PB count was the original intent to draw people into running it, but with the t10 changes to PBs spawning at an increased rate as well as directly on top of the mob that triggers them, it just seems pointless. I only ran it 3 times before just leaving it out of my normal farm. There's just so much to do in t10 itself that PB count really isn't that big a deal anymore. From grinding all 3 reputations, to hunting for rare drops, to hunting for Boss Souls, to hunting for Sun Shards (no clue if these can drop in the mini, but I'm guessing not)

It just seems like the original incentive to do the mini has been made null by the revamps to t10. I think the guaranteed essence off the boss is the only draw to it for the time being. I know nobody wants to see it become an essence pinata or an easy-skip to the PB quest by upping the spawnrate even further. I think one thing that could pull my attention to running the mini would be to add Scalding Keys to drop inside. I had keys rotting in t10 by the end of double loot, but ran out of them within a week of it ending. I haven't even seen a key drop in the past few grind sessions, yet there are locked chests up all the time  Sad. Anyone have ideas as to other options? Disagree? Curious what others think that have run it a few times.
7  General Category / Suggestions / Re: Broken Stuff Repair Shop v2.0 on: March 26, 2017, 07:55:21 pm
Wood chests in T10 take an act of congress to get open now.....havent tried steel chests yet.  I have one in zone (in sarnak camp) but is one of the two that spawn there that you can not get to (maybe inside the stone wall or on top of it)


Zone will need to update but chests should be where they were at originally

That spot he's referring to I reported a longggg time ago. My boxes with their 'skinned down' clients are able to run directly to these chests, but my warrior running the full client is cut off by mountain-like terrain.

Unreachable chest in the Sarnak area. Seemed like it was inside the mountain in the southern area of the fort. This mountain cannot be run up from any angle, we tried for a while  Tongue

Chest spawn location @ 1197, 2299, 352 is inside a mountain in the Sarnak base. My boxes, however, do not see this mountain at all on their skinned down clients. They can run directly thru it and access said chest. Curious if my warrior just needs a new zone file, because there is in fact a building at this location.
8  General Category / General Discussion / Re: Idea for T10 on: March 25, 2017, 05:52:41 pm
I have a second idea to throw in the pot...make Lt's drop random hammer pieces...as is they are a wasted spawn.  Why go clear acros a zone to kill one that only drops 2 plat bags.  Roll Eyes

They do, they also drop Sun Shards.  Roll Eyes
9  General Category / User Interfaces / Re: Player Window and Target Window. on: March 23, 2017, 07:07:46 am
oh I forgot that one, '/say stats' will show stonewall, among other things. Not that it helps you in anything you're trying do with coding windows though.  Grin
10  General Category / User Interfaces / Re: Player Window and Target Window. on: March 22, 2017, 03:16:59 pm
Hunter implemented /say commands long ago to get the true values for anyone interested.

/say hp
and also
/say aa
11  General Category / General Discussion / Re: Difficulty of Tiers and How They Prepare for T5/T10 on: March 15, 2017, 07:22:51 pm
The server has seen many changes, both good and bad. For instance, when expeditions were first put in, the essence droprate was way too high for the type of essences offered in them. I literally knocked out 200+ dminors, dmajors, gminors, gmajors, and LP essences within 3 months or so just from doing Dranik and Bloodmoon every day. Gmajors and LP essences are absolute shit to farm normally, so I was more than happy to truck thru the expeditions every reset.

Anyhow, point remains the same. LP farming blows ass. There's no reason to cherish "running around" as some form of difficulty or say "ya well I did it the old way, fuck changing things quit crying noobs" I mean, as an older player I understand the gut reaction to go along that line, but seriously out of all 10 tiers, t7's merry-go-round is the one thing that makes me glad I was around when Bloodmoon dropped LP essences. Maybe it's just me feeling guilty of  basically speeding thru two full Ult Weapons just for being around at the right time.

I do kind of like the idea of adding a set of portals, maybe to go from the graveyard area to the lake / theater. I think as long as it's a single set of portals, it won't be over the top and it'll still leave plenty of room to encourage having a few CoH anchors in other spots in the zone.

Quality of Life changes aren't usually over the top nerfs in my opinion. The current state of UC1 via Prismatic Charms is probably the biggest nerf to the original grind more than anything else.
12  General Category / General Discussion / Re: Difficulty of Tiers and How They Prepare for T5/T10 on: March 15, 2017, 03:50:08 pm
T7:  Another good zone.  Shadowmane AOE damage can really hurt a lot which I'm ok with.  I actively worked on heroic resists again to counter it a bit.  The mechanics of chasing bosses all around the zone is fairly awful, though. It needs to be addressed, in my opinion.

While I can't touch on the difficulty of the earlier tiers simply because of how long it's been combined with how many changes and catchup mechanics were added in the form of expeditions, this part I feel I can address a bit. Seeing as the boss-chasing doesn't really add any difficulty whatsoever. It does, however, accomplish two things:

1) It makes the zone absolutely awful to farm for essences. This could be fixed by adding the original essence droprate back to the Bloodmoon expedition.
2) It actually does add a difficulty in a way, by forcing you to accommodate how fast you clear the zone and then move around to kill all of the boss chains afterwards. In other words, it pushes you to be efficient and possibly set up a few CoH anchors around the zone. I remember this is the zone that made me buy 4 additional CoH reward items just to make it less hectic on farming.

So, while a change to the boss cycle does rub me the wrong way a bit, maybe we could settle for allowing the first 2 bosses of the chain to spawn directly on top of the 'vampiric bat' and the rest of the chain continue to be a random spawn. Another option is to just remove the shit locations at the dead end parts of the zone, such as the two graveyard spawns and the minotaur cave spawn, maybe the island in the middle of the lake spawn as well.
13  General Category / General Discussion / Re: T9 Boost on: March 14, 2017, 03:31:36 pm
14  General Category / General Discussion / Re: Discussion about Zone in NPCs...... on: March 13, 2017, 12:56:19 pm
If people want them, fine. The reason my post suggested removing them is because they never used to be there, resulting in the older players all carrying "summon banker" and "summon teleporter" on their warriors. Personally, I never use the vendors or bankers near the zone in because of this, but if the newer generation has gotten used to them being around it's fine by me.

Sounds like the  common thing is 'remove the silly guardians'

15  General Category / Updates / Re: Our New GM and Announcements on: March 11, 2017, 07:21:06 pm
Grats you goon  Grin
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