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Author Topic: Broken Stuff Repair Shop v2.0  (Read 585590 times)
Kruciel
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« Reply #765 on: September 24, 2015, 10:07:58 am »

Invisible mob 'expedition controller' standing at the port-in to Crafter's Guild (zone name: guildhall). Was very tired and almost traded stuff to it instead of my pally. It appears after reboot this mob is gone though. Just posting the infos  Wink
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slaughterhaus
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« Reply #766 on: September 24, 2015, 01:07:53 pm »

Quote
Group teleport from Floor 4 to Floor 5 in ToFS doesnt seem to be working for me. All my toons are key'd for Floor 5. When I click the mirror everyone except the person clicking gets stuck in place. When I check the map it shows my toons in the blank space between Floor 1 and 7. If I disband the raid and click with each toon they have no problem getting to Floor 5.

Can confirm happened to my crew today.

Deadend
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Kruciel
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« Reply #767 on: September 24, 2015, 02:15:34 pm »

Been playing with attempting to spawn Zerka the past couple days. I used to spawn her multiple times a night before the new Hill Giant mechanics came in. Used to spawn her so much I noticed her breaking the Undead script if you recall (having her spawn @ 11pm). After killing the normal circuit I used to do to get her to spawn, a hill giant spawned instead. I killed 0 fish so was kind of shocked when it happened lol. I hadn't even walked anywhere near the lake.

Anyhow, I saw a post where you hinted that Zerka was not spawned via mass slaughtering which was news to me. I always assumed I was spawning her from murdering Obliteration types only as she shouts something like "Time to get revenge for the blood spilled" blah blah blah. If she is indeed spawned via some trigger mechanic, it's next to impossible to track with mq2 due to fast respawns in the zone (unless that was the intention) I've tried all kinds of goofy stuff in the past few days with 0 Zerka spawns. Tried mass killing the level 79 mobs in zone, tried killing every Obliteration camp, tried killing every pathing Obliteration mob on the road, tried running the entire length of the road to test if it was some kind of trap trigger.

Nothing seems to work anymore, unless the rapid hill giant spam is nuking her mob counters (which seemed to be the assumption in the previous QQ thread)

Oh, also I escorted 'a refugee' to see if that had anything to do with it, since that's the one thing I no longer bother doing. After getting her to the safe zone of the cave, she said "Thankyou for the rescue! Come here and I will give you a reward!" which normally you just Hail her and she poofs and turns into a chest. Instead, she kept saying "Here's your reward!" every time I hailed her. Then she started walking back to her spot thru the wall of the tunnel.

Edit: 'a refugee' was keeping me combat flagged after returning to her spot. Had to gate my warrior out to be able to use instance commands in order to open the instance up. Me and Rymo have killed Oblit mobs only for about 30 minutes now, nothing but 4 hill giants  Huh Also, upon running past the turd refugee again, now in her original spawn location, she just says "Sorry, you were not the one that rescued me."

Edit2: we killed everything in the zone that moved for a few hours, nothing but Hill Giant spam all day hehe I guess the only way to test if HG is blocking her spawn is by leaving him up, but to that I say no thankyou.

By the way, I absolutely can't stand this new extended target window auto-reorganizing itself. I find myself panicing and clicking and missing as my list reorganizes at the speed of light over and over. Used to just be able to rest my cursor on the next highest HP mob and target it next. I may be the only person in this boat, but man it sucks.
« Last Edit: September 24, 2015, 05:44:15 pm by Kruciel » Logged
Raygan
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« Reply #768 on: September 24, 2015, 04:00:23 pm »

Hoping with t10 coming out this info on Zerka will open up...I have tried ever since this zone became playable and had her spawn twice....finished several UW's and strike augs and SoA....but only 2 zerka's that whole time....Hate love's to have his puzzles....only thing some of us (like me are to dense to figure it out)
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« Reply #769 on: September 27, 2015, 05:39:53 pm »

Dont know if its been posted. But since the AA revamp pet hold hasnt worked for enchanters. For me anyways.
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Kruciel
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« Reply #770 on: October 01, 2015, 12:21:54 am »

Quote from: hateborne
No. Each boss causes "damage" to your counters, respective to the necessary actions/kills before it. Obviously the Black Priest is related to the undead and Zerka's envoy is related to the obliteration. In that sense, the associated counters and action triggers might be lessened (i.e. if you needed 100 undead for black priest and 50 undead [in addition to the rest] for HG, Black Priest was originally resetting undead counter whereas it will exact a lesser toll now).

I believe Hill Giant is so easy to spawn now that Zerka is almost impossible. I zoned in at 11 AM in-game time. Before 11 PM rolled around (36 minutes) I killed every single Obliteration NPC in the zone. As soon as undead spawned, I ran and intercepted and Hill Giant spawned instantly. I had very minimal animal kills, but it's hard to navigate from Oblit camp to Oblit camp without aggroing a few while you trek across the entire zone. After t10 rolls out, can we just delete boss spawns nuking other boss's counters?  Wink

PS I only got 2 Zerka pops in the last 200 essences farmed lol
« Last Edit: October 01, 2015, 12:26:45 am by Kruciel » Logged
Ponzi
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« Reply #771 on: October 01, 2015, 02:57:19 am »

I can never truly say anything for sure on Zerka. It's one of those spawns that the second you got it figured out, you can't replicate it.

I do know that i got 2 on a single run during dbl loot actually shooting for hill giants. The dude i brought with me for armor had finished up his chain and leather and all but the silly shadow blood for armor.... In that last couple hrs i spawned Zerka back - to - back.

Only real difference was i stopped on the snakes and beetles and wisps n shiz. Sadly all it did was rob me of plat and essences, as no rare axe materialized.

Honestly though, if i had to put a vote in, I'd still opt to keep things as they are. Essences are worlds more important than a one in Svartmane chance at a little extra white damage on a class that wants its main target alive as long as possible for max AOE dmg.

 Honestly the axe is like old school EQ-classic rare discontinued items. We sought them cuz they were rare, not cuz they were actually useful. Manastone was banned in Kunark zones and planes. Fishbone earring could be avoided by staying the heck out of Kedge. Idol of the Thorned was a sick necro RNG slot, solid till Veilous for melee too.

DE mask made large races less fat and made it easier for small races to take stairs. Ultravision in a pinch i guess... Really the most useful of the rare discontinued lot.. Regardless, lazier Hill Giants Spawns > tiny chance at zerker white dmg boost. I think most would agree on that long term.

I
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Kruciel
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« Reply #772 on: October 01, 2015, 11:46:40 am »

Honestly though, if i had to put a vote in, I'd still opt to keep things as they are. Essences are worlds more important than a one in Svartmane chance at a little extra white damage on a class that wants its main target alive as long as possible for max AOE dmg.

If only what I had posted had said "give us more zerka but leave the counter nuke mechanic in so we can get less HG and less essence pls"

What I'm asking would have no impact on the HG spawn whatsoever. You seem to have no clue how the zone mechanics work if you didn't understand that from reading my post. What kind of question would that be? Hi can we have less essences pls?

I don't even care about the axe, but that was a cute paragraph of bullshit assuming that it was. By all means, let's incorporate more special weapons and have them be so rare that the server has 100 times more Ult Weapons of the corresponding tier than said weapon. I'm simply pointing out that there is a boss, and it is not spawning. This is a result of one of two things:

1) It's not spawnable within a reasonable a mount of time, thus the Undead wave attack and force you to spawn HG
2) It doesn't have rollover counters like HG does so if you happen to kill too fast you're resetting your own Zerka countdown-to-spawn timer

I'm actually leaning more towards 2 at this point, because she is still spawning for people, just not me. And if that just so happens to be the case, saying something like "well slow down!" or "just kill a few and afk!" makes the boss that much more retarded and undesirable.

By the way, one of the real issues at hand here with HG spawning so rapidly is not having spells on his drop table. It just took me and a few others over a week of smashing t9 to find one spell for somebody's enchanter. None of us were really willing to stop spawning HG's to force a Black Priest (but at least we know how to spawn it and could if we wanted to) The boss counter nuker is just a bad fit for a zone with only 3 bosses in it, especially when there is only interest in seeing 1 of those 3 bosses spawn and 2 of them drop bullshit that nobody cares about.
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Kruciel
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« Reply #773 on: October 01, 2015, 01:39:27 pm »

Just thought of a third reason it might not be spawning. Way way wayyyy back, Hate and me were talking about Zerka stopping the Undead script from working, and he admitted that both the Undead and Zerka cannot be up at the same time. Is it possible the Undead scripted attack isn't closing properly if you intercept the Undead before they reach the tunnel to start attacking?
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Ponzi
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« Reply #774 on: October 01, 2015, 02:11:31 pm »

lol woah tiger! we're not on different sides, here.

Good thought on the Zerka/Priest link, as I'll whole heartedly agree that if I'm killing both sections of undead in order to spawn black priests (finishing out 4th uw, still never, ever seen druid regen V, /cry) I sure as heck never see the whites of zerka's eyes. Only when i'm purposely minimizing my undead kills do i ever see zerka.

As for me being some neanderthal that doesnt understand the zone, come on man! I know the counters are separate *right now*. I can't say with certainty, however, if the spawns are 'enhanced' that it would continue to be as it was. As in chess, I focus less on what i will do 3 moves from now as what the opposition will be doing 3 moves from now. 

I'm cautious to change. The path of least resistance is always option one: putting HG back on counter to free zerka/priest up. And what do ya know, that changes HG now doesn't it? So long, as thanks for the fish. Smiley

As long as we're spitballing here there's no real reason the chests can't have spells in their loot table, too. Or maybe all those oblit spellcasters could rarely drop something.

T9 has always been weird in that it can be mass pulled like mad, yet access to spells is so severely limited. It's a lot like t6 in that regard, spending days of mass spamming looking for the 1 or 2 useful spells. Whereas zones like t2-t7 (minus t6) have spelldrops like candy. T8 was the oddity in that most people cant pull it efficiently till long after they UW and dont need its armor progression, but even then you get a guarantee on vulak and the trash can drop spells too.

Just food for thought. I mean, me and Harth have spent the last week spamming down the zone.. with Rymo... looking for a VT2... for Rymo...

I can't think of a sentence that is more hilarious and obviously proves the point t9 spelldrops may need a looking at.. lol.. after t10 is underway and smooth, of course Smiley
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Kruciel
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« Reply #775 on: October 01, 2015, 02:38:43 pm »

I mean, me and Harth have spent the last week spamming down the zone.. with Rymo... looking for a VT2... for Rymo...

Lol, I was in that boat too. Did over 100 essence and never saw one. He ended up finding it himself a couple days ago though, wooooo  Cheesy
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Brannyn
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« Reply #776 on: October 01, 2015, 08:20:44 pm »

JC aas do not work with UF client it seems.
done close to 50 combines for the GM jc and all have failed. So either UF doesn't like the JC aas or rng REALLY REALLY REALLY REALLY REALLY hates me.
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hateborne
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« Reply #777 on: October 02, 2015, 10:23:20 am »

Zerka is outside the scope of this thread. It's a bug report type of thread. Might want to move Zerka discussions to another thread, or I could do that for you gents.

Keep in mind, a lot of you went bananas over HG being randomized. You wanted predictable spawning methods and you got it. The downside is that I have not and likely will not fix the intentionally designed triggers to allow for one at a time.


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Chunka
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« Reply #778 on: October 02, 2015, 11:23:10 am »

Not surprising that the AA's dont work for UF client. Expect limited or poor functionality using a non recommended/outdated client. RoF2 is most probably gonna be a must to get full functionality of some of the features on EZ.
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« Reply #779 on: October 05, 2015, 08:43:29 pm »

Anyone else having an issue with toons getting kicked from ToFS7.  I know my toon is only 73 but I got her keyed all the way up to floor 7.  This is my 3rd trip up to floor 7 to get it a master key and every time it walks across the random damage dealing ring it gets ported to nexus, not killed, just ported. 

What am I doing wrong?  Is there a level limit you have to be to be able to stay on the 7th floor?
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