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Author Topic: Waypoints (Merged)  (Read 46514 times)
Mattnaik
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« Reply #15 on: February 26, 2013, 10:00:28 am »

Yeah, I get that. Would be nice to be able to transfer the waypoint to another class that doesn't have a pet though. Maybe the ability to sell it back to the vendor?
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Hulkmad
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« Reply #16 on: February 26, 2013, 01:37:05 pm »

Maybe the ability to sell it back to the vendor?
If you can sell it back to the vendor then why not just make it trade-able?
Not like you are going to trade it to someone else but you could just trade it around your toons. Also not advocating the ability to trade these. That is not what I want.

 It's not going to be a forever thing, it is just temporary while Hunter decides what to do with it. Even if it takes a month, that is just a little blip on play time radar.
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Rageful
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« Reply #17 on: February 26, 2013, 02:01:29 pm »

Why do you not want that?

Just make them free again
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sofaking
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« Reply #18 on: February 27, 2013, 05:57:56 am »

Why are all the way points now so expensive?
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Brokyn
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« Reply #19 on: February 27, 2013, 10:09:00 am »

Hi Hunter,

I just want to ask that for the time being, you return the Free Instance Waypoint Reward (FWP) to the way it was before.  If that means changing all of the waypoints to the way they were, so be it.  When you get the new instance and waypoint code working, I would still like to see the FWP perform at least the same way it did from the beginning.

The reason I ask is because everyone that has the FWP purchased it for 100 EZ credits expecting it to perform the way it always had.  Taking all of that utility away has basically robbed us of the item we paid for.

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Anuli
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« Reply #20 on: February 27, 2013, 10:17:25 am »

To make you ask questions lol
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Fugitive
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« Reply #21 on: February 27, 2013, 10:19:44 am »

I agree 100%

Make rule in Server Rules if caught using non-owned waypoint blahblah.

Until you find / write better code at least.

p.s.

Leaving ToFS non-instance is like chaining ones leg down to attempt to slow progress or make it look hard this isn't fun Undecided
« Last Edit: February 27, 2013, 10:46:50 am by Fugitive » Logged


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GebbonEQ
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« Reply #22 on: February 27, 2013, 10:38:19 am »

Agree with keeping the Free Waypoint working the same way with new code as well.
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monelyn
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« Reply #23 on: February 27, 2013, 10:45:46 am »

I was this close to purchasing a fwp, until the changes. Now, I don't see the point in it. I'm a noobie though so my opinion is irrelevant.
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1flytrapp
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« Reply #24 on: February 27, 2013, 12:25:50 pm »

I agree that the FWP should remain the way it was
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Mattnaik
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« Reply #25 on: February 27, 2013, 12:29:42 pm »

What change specifically are you referring to? That it can't be used by anyone else? I'm not seeing that as terrible inconvenient but I also own a FWP AND just a regular WP on another toon. So I spawn the FWP and create the instance, then spawn the regular WP and let the rest of my toons enter through that.

Maybe with the purchase of a FWP, give 1mpp also to buy another WP on another toon?

Just a thought
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Hulkmad
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« Reply #26 on: February 27, 2013, 12:32:43 pm »

Usable by guild, 3-5min cooldown on instance remake.
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jstraw101
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« Reply #27 on: February 27, 2013, 02:34:21 pm »

I'm not seeing the major issue.   With FWP I create instance, leave instance and then zone guildies in.   Yes, it is 2 extra zones but that amounts to mere minutes. 

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Brokyn
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« Reply #28 on: February 27, 2013, 02:47:05 pm »

I'm not seeing the major issue.   With FWP I create instance, leave instance and then zone guildies in.   Yes, it is 2 extra zones but that amounts to mere minutes. 

Nobody is suggesting that you can't make an instance in most cases with the FWP... 

The issue is that it was sold as an item that could make an instance anywhere, that your guild mates could click to make an instance as well.  It has been replaced with an item that can make an instance in some places, but not others, that can only be used by it's owner...  I don't imagine that Hunter was trying to do a bait and switch, but in essence that's what has happened.
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GebbonEQ
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« Reply #29 on: February 27, 2013, 02:52:33 pm »

Also mentioned in /ooc last night about a 1 hour cooldown of same instance creation
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