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Author Topic: COH and the new pet kill from distance  (Read 7029 times)
Ditri
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« on: September 01, 2014, 07:31:42 pm »

Well, I just logged in and had a nice uber buffed pet. I killed a mob and then another but got COH'd while hitting another and I guess the new code killed my pet.

Is there any way to overcome this with COH? It would be nice as it does not appear to anything other than honest mistakes.
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balidet
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« Reply #1 on: September 02, 2014, 10:42:53 am »

so on the fluke that you got COH when attacking he should change the server code?


just summon a new pet and move on!


people!!
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Adydar
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« Reply #2 on: September 02, 2014, 02:26:11 pm »

While I agree it is relatively minor, asking to fix something that appears to be created by a change, is worthwhile.

If the fix is intensive or can't be done, by all means, suck it up and summon a new one.
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zefirus
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« Reply #3 on: September 02, 2014, 04:12:14 pm »

Has this happened more than once to you? Has anyone else experienced it? You hit a mob and then another... COH=summoned? So you killed a mob, the pet went for a mob that was > 400 units, code killed pet, and mob summoned you?

Where is the issue? The code is expected to handle pet if over 400 units
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Expletus
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« Reply #4 on: September 02, 2014, 04:17:50 pm »

So does the pet poof if you summon your team across a map? That would be an issue.
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Keeze
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« Reply #5 on: September 02, 2014, 04:22:53 pm »

I could look into forcing pet to drop combat and "summon with caster", but if you pulled something and got summoned...that's not a code failing. ;-)


-Hate
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I'm so sorry Hunter, I tried...
kojak488
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« Reply #6 on: September 03, 2014, 11:01:17 am »

I was just soloing in TOFS and ported from level 1 to level 2 while pet was not in combat or attacking anything.  Pet died when I was ported to level 2...
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hateborne
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« Reply #7 on: September 03, 2014, 02:09:39 pm »

I was just soloing in TOFS and ported from level 1 to level 2 while pet was not in combat or attacking anything.  Pet died when I was ported to level 2...

Ok, that can be fixed. I will get it this evening.


-Hate
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I'm so sorry Hunter, I tried...
kojak488
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« Reply #8 on: September 03, 2014, 02:20:07 pm »

Got some screenshots of after it happened.

http://imgur.com/a/EqpaA
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Premador
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« Reply #9 on: September 03, 2014, 03:59:16 pm »

What do you expect with a pet named Goner...
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Nexxel
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« Reply #10 on: September 03, 2014, 04:27:43 pm »

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hateborne
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« Reply #11 on: September 03, 2014, 06:02:40 pm »

Ok, with reboot, the range check will stop it's pulses when the npc is not in combat. Hopefully this will help alleviate the issue(s). :-)


-Hate
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I'm so sorry Hunter, I tried...
zefirus
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« Reply #12 on: September 03, 2014, 07:30:36 pm »

LOL at Hanks comment in ooc in the screenshot. Since this is a closed issue.. no harm in diverting.
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kojak488
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« Reply #13 on: September 04, 2014, 06:43:27 pm »

What do you expect with a pet named Goner...

Except Goner was the pet I summoned after the first one disappeared.  Jebanab was the piece of shit that abandoned me.
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