Title: Apologies, slight delay... Post by: Draca on November 13, 2022, 08:56:56 am Update
As today was my 'at the latest' for launching Tunare, and that won't launch today, wanted to post a quick update about what's going on. First off, EZ Server is due for a server code update. There have been several challenges working on Tunare, most of them related to our database schema not being current, resulting in several critical tools (Spire and PEQ Editor) not being fully functional. While I can manually enter database values, that's not an ideal situation when tools exist to do it. This update hopefully can be applied to the Test server in the coming days, followed by a call to help test stability there, and eventually a push to our production (live) server. Secondly, my business had a substantial database corruption issue, which cannot be corrected automatically (back up data source was inaccessible). So I've been working through over 45000 customer entries to verify and correct any anomalous data. This is an absolute nightmare, both in the amount of work involved, and the issue's impact on the ability for my business to function smoothly, and ultimately has completely pulled me away from anything EZ-related. I expect there is another 5-7 days of work involved, after which I will be able to get back into EZ. This will affect.... Rallos Event moved to 11/27 Due to the above mentioned work issues, I am moving the next Rallos event to 11/27. More details and times as we get closer. Apologies for the delays, thank you for understanding... -Draca Title: Re: Apologies, slight delay... Post by: Pubis on November 13, 2022, 10:20:02 am Thanks for keeping us up to date Draca! Take care of your stuff, EZ will be here! We appreciate your effort.
Title: Re: Apologies, slight delay... Post by: Miriya on November 16, 2022, 06:34:38 am No worries, Draca. Tend to the RL world issues first. Thank you for all that you do for EZ server!
Title: Re: Apologies, slight delay... Post by: wolfegunr on November 18, 2022, 10:06:19 am I do not think anyone fully realizes what it is to work a full time job where you are working a demanding position and doing this on the side. I would say budget some time for yourself so you don't get burned out.
The holidays are coming up, don't be afraid to put this stuff off, we appreciate your hard work and dedication. Title: Re: Apologies, slight delay... Post by: Sarthin on November 19, 2022, 05:51:10 pm You the best, you know this :)
Good luck fixing your business issues. EZ will as always be waiting. Title: Re: Apologies, slight delay... Post by: Draca on December 05, 2022, 12:29:21 pm Just a quick update, still working a few things out with the Tunare encounter. Sometimes things seem like an interesting idea or boss mechanic, but end up not being that interesting at all. After getting rid of most of the bugs and script glitches, what sounded like an interesting fight on paper, was ultimately just a long fight with a bunch of adds, with almost no mechanics to learn, or strategies to work out. That's not what I had in mind, so I'm making changes now, so it's quality content when launched, without having to make a bunch of changes once it goes live.
Along those lines, what boss fight mechanics would you like to see implemented in the future? It can be something that's already been done before, but maybe not used on EZ, or something you've thought would be fun, within the bounds of a boxed server. I'm always open to suggestions, and like hearing what people would like to see in future content. While I may be responsible for new content, and ultimately have to make some decisions one way or the other, it's also all of your guys' server, and I want to make sure the content goes in a direction people will enjoy playing. Rallos make up dates! Is there anyone who would be willing/able to manage running the make up event? There would be an NPC that would respond to a certain person's commands, and would allow them to start the event, depop and repop the zone, and would have to take attendance. I am pressed for free time right now to run it. Title: Re: Apologies, slight delay... Post by: Miriya on December 05, 2022, 09:16:54 pm Draca, If no one else has volunteered yet I am available to assist you with the Rallos make up event if you like. I can do that same time like last one for this Sunday 12/11 1:30pm CST for a couple hours. I might be able to help for stragglers on Monday 12/12, late afternoon around 4pm CST if needed. Let me know.
Title: Re: Apologies, slight delay... Post by: GebbonEQ on December 06, 2022, 07:04:27 pm I'm not sure on mechanics for boxing. I tried the Hidden Forest server and eventually gave up because it had knockbacks/feign death mechanics from Ssra Temple. If it gets elaborate on those I'd try it but probably wouldn't want the grind to complete a tier to be like T10 length of time with those mechanics.
Title: Re: Apologies, slight delay... Post by: Denzig on December 07, 2022, 08:02:34 am My 2cp:
Don't try to reinvent the wheel. You're one guy and any new content you put out will be received favorably. Please don't kill yourself trying to code/script a ton of odd mechanics into an encounter. We've largely been a tank and spank server from jump so hard hitting mobs requiring healing, debuffs that can be cured but will kill you if ignored, and basic stuff like adds will go a long way for EZ encounters. As long as we have a few seconds to address the situation, without being insta-dead, it's all good. I find folks clamoring for "make it hard!" tend to also say "it's too hard!" once they wipe a few times. Finally, Death Touch sucks. So does being mezzed or charmed. ;D Title: Re: Apologies, slight delay... Post by: Draca on December 08, 2022, 04:34:26 pm My 2cp: Don't try to reinvent the wheel. You're one guy and any new content you put out will be received favorably. Please don't kill yourself trying to code/script a ton of odd mechanics into an encounter. We've largely been a tank and spank server from jump so hard hitting mobs requiring healing, debuffs that can be cured but will kill you if ignored, and basic stuff like adds will go a long way for EZ encounters. As long as we have a few seconds to address the situation, without being insta-dead, it's all good. I find folks clamoring for "make it hard!" tend to also say "it's too hard!" once they wipe a few times. Finally, Death Touch sucks. So does being mezzed or charmed. ;D Funny enough, after asking the question, I started to think about what the mechanics have been for EZ bosses to this point, and generally it's all pretty much one mechanic used in some repetition, straight tank and spank or some combination using adds as well. While VP can diverge from this a bit, I've never wanted to develop Tier content where you could pick it out as "oh, Draca must have made this", instead of following the general (and successful) EZ formula, of keeping it simple, while keep it rewarding. There's still room for some new stuff, but it's a good reminder that I need to stay in between the lines. Reworking some of the ideas around Tier 11, just to make sure it's a good fit. Title: Re: Apologies, slight delay... Post by: Sarthin on December 08, 2022, 06:43:13 pm Some servers have more intricate and advanced NPC encounters, but those servers also tends to allow more advanced controls, like the E3 script and automated macros, to make them soloable.
EZ has always been a boxing server where you would meet encounters that you could more or less defeat while never having to leave your main tank window, with some small exceptions, and also while not needing any advanced macros or scripts to pull it off. Making stuff too complicated will most likely also tempt some people to use illegal means to counter the challenges. We've seen this too many times in the past. Most importantly though, it would defeat the vision of what EZ is all about. The things I find important with content on EZ on the top of my head are in no particular order, and not limited to:
So since I totally went off track with this, I decided to get back on topic in the end here. Some mechanics I think is fine on EZ:
The above mechanics already exist on EZ. The ones below were just on the top of my head and may be interesting to see:
In the end though, we've been wishing for T11 for a long time. Spending tons of hours making stuff too advanced and varied with lots of scripting is not a good route to go down, I think. You're only one developer and while you can gather feedback from the players, it's still you who have to do the most time consuming stuff implementing it. Make sure it doesn't cost too much, in terms of time consumed to make it. It should't be too advanced, but I prefer something happening instead of a boss just standing there doing melee for a few mins until dead though. That's boring. Heck, even High Orc Warboss Zug's Gravity Flux spell adds some action/spice to the fight whether you like it or not. That's not to say some bosses and encounters shouldn't be more straightforward though. I think a balance is just fine. Some mobs and bosses can be pretty straightforward, while others may require a bit more of you and will be a bit more "involved". After having played on EZ for a long time with the newest armors, UWs, triples, ZPs and helpful players, it's easy to forget that EZ used to be much less forgiving and way more challenging in many ways than it is now. I would definitely not like to see a new tier where I only met tank and spank mobs with no added features for the challenge and variety. PS: Death touch sucks, even though it has existed on EZ since T6 at least if not before. |