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Author Topic: My scaled wolf looks like a human female  (Read 5211 times)
lirnev
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« on: November 16, 2010, 08:49:45 pm »

Any idea why? I don't see any posts about it, I updated my custom spell file, what am I missing?
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L0stman
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« Reply #1 on: November 16, 2010, 11:33:11 pm »

Did you, buy chance, follow the suggestions from the "Tips for boxing" thread?

One of the suggestions has you empty a file out such that anything exotic will look like a human.
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funkinmofo
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« Reply #2 on: November 16, 2010, 11:33:43 pm »

Its a model issue. Did you disable the models using the options button in the client? (or manually alter the eqclient.ini to disable luclin models etc.
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lirnev
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« Reply #3 on: November 17, 2010, 06:02:55 pm »

I didn't do any of the boxing stuff, but the base for my EZ server EQ client was copied from p1999, and I had disabled all models. I'll try re-enabling them, but I thought I already tried that. If nothing else I still have my CDs laying around, thanks!
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Secrets
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« Reply #4 on: December 17, 2010, 03:39:45 am »

I didn't do any of the boxing stuff, but the base for my EZ server EQ client was copied from p1999, and I had disabled all models. I'll try re-enabling them, but I thought I already tried that. If nothing else I still have my CDs laying around, thanks!

Reinstall from the CDs, or get the globalload file from titanium.

The issue is P1999 overwrites one of the files that include the global model for scaled wolves.

They were not global in classic, but SOE duplicated the model for one of the luclin global loads.

That luclin global load file was removed in p1999 so old skeles/wolves would work.

Try doing that (if you have it, if not, find it somehow) and it should fix it.
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Slyminx
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« Reply #5 on: December 17, 2010, 08:28:38 am »

Wouldn't it be better to get the old-classic look to wolves?

The new wolf animation that they put in doesn't even run coherently.
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