Title: BUGS! Post by: slaughterhaus on November 24, 2010, 02:46:05 pm Well figure lets get the info flowing. Lets not freak out but keep this simple and straight forward. What is the Issue and thoughts of causes.
1. Buff timers are not consistent across classes. My sk receives a 3h VT while my cleric and chanter receive 6h VT 2. Clerics 3.0 buff doesn't stack with VT any longer. 3. We all know gift of mana doesn't work currently. That is it from me atm. Deadend Title: Re: BUGS! Post by: Ponzi on November 24, 2010, 05:12:18 pm My 4.0 T2 paladin was getting stunned like mad by the level 5 skleletons in West Commonlands while i was wisp farming this morning.
Title: Re: BUGS! Post by: Gebb on November 24, 2010, 11:38:58 pm My druid 3.0 only does 2,000 regen with Focus of Healing / Oracle Charm.. yes its grouped/in same zone.
Titanium Client, spell file updated. Title: Re: BUGS! Post by: Rakharth on November 25, 2010, 10:15:18 am My sk 3.5 was getting proc resisted as well as firestrike aug alot more then ive seen.
Title: Re: BUGS! Post by: slaughterhaus on November 25, 2010, 12:29:01 pm The lvl of stun increases has rendered my bard useless. errr more so that is:)
Deadend Title: Re: BUGS! Post by: Crawford on November 26, 2010, 10:38:44 pm This might not be considered a bug , but you may want to take a look at the drop rate of page 10 of the 3.5 epic compared to page 9. I know you increased the page drop rate in Hell (which is not very noticeable compared to the other areas) but I get about 5 to 6 page 9s for every page 10 that I get. Just something to double check. I might just have really strange luck.
Title: Re: BUGS! Post by: Apology on November 26, 2010, 11:04:48 pm (http://www.dan-dare.org/FreeFun/Images/CartoonsMoviesTV/BugsLifeWallpaper800.jpg)
Title: Re: BUGS! Post by: Uxt on November 26, 2010, 11:22:55 pm (http://t0.gstatic.com/images?q=tbn:WIsAFZZGQdWODM:http://i232.photobucket.com/albums/ee121/espadasc/funny-pictures-oh-hai-bug.jpg&t=1)
Title: Re: BUGS! Post by: L0stman on November 27, 2010, 11:32:22 am Howdy,
Just reiterating a few of the bugs mentioned that I found as well. 1. Druid epic click should be doing 6k / tick for me (focus, charm, in zone) but never does more than 2k/tick. I also clicked off my FoH buff and recast it to see if we were hitting some rollover value - still 2k/tick. Did not try removing my charm but I assume the same would apply there. Not the end of the world but definitely an annoyance :) Found this out as a new toon I rolled died while being leveled. 2. The stuns are... unfortunate... Even with the Ultimate Charm that has +100% Stun Resist, I was still getting stunned on my ogre. Quite easily too. 3. Would be nice if we could get some good parses of pre-patch procs vs post-patch procs. It feels like less but, frankly, that does not mean a thing. (Remember the "Has sow been nerfed!?" discussions after each patch with everyone saying "it feels slower"?) I can provide parses now but I did not save any from before. Anyone able to satisfy this? Title: Re: BUGS! Post by: Kishii on November 27, 2010, 01:23:48 pm I'v posted pre and post source code change parses.. and then posted a parse after Hunter changed procs to 10ppm..
Yes we are still about 2kish dps shy of where it was before the change, I think Hunter said he would do some more changes soon seeing as he hard to start work for the week right when this whole thing went down. Title: Re: BUGS! Post by: Caryatis on November 27, 2010, 02:26:10 pm Quote Even with the Ultimate Charm that has +100% Stun Resist If Hunter has the cap set for stun resist below 100(it defaults at 35%) then it doesnt matter what the item has, it only works up to the cap. Title: Re: BUGS! Post by: Crawford on November 27, 2010, 06:29:17 pm Please fix Gift of Mana stripping the cleric epic 3.0 buff
Title: Re: BUGS! Post by: lerxst2112 on November 27, 2010, 07:02:21 pm Gift of Mana is fixed in the emu code, but it requires another source update for us to see it. I hope that update is done soon.
As a temporary solution I added "Gift of Mana" to my cleric's blocked buffs. Seems to stop the effect from ever happening so far. Title: Re: BUGS! Post by: Xiggie | Stone on November 28, 2010, 07:06:05 am Quote Even with the Ultimate Charm that has +100% Stun Resist If Hunter has the cap set for stun resist below 100(it defaults at 35%) then it doesnt matter what the item has, it only works up to the cap. Actually if I understand things correctly if it is over the cap it nulls the effect from that item unless there is code to tell it to revert to cap if it is over cap. What that means is that if you have an ultimate charm and it is stun resist 100% but the cap is 35% then you will get 0% stun resist from your ultimate charm. If your next highest stun resist item is say 15% then your stun resist would be 15%. Title: Re: BUGS! Post by: lerxst2112 on November 28, 2010, 08:05:33 am There's 2 rules in play here... 1) NPCBashKickStunChance - This controls if an NPC can stun at all with kick or bash. It is a percentage, so setting it to 0 means they can never stun this way. The default appears to be 15%. 2) ItemStunResistCap - This is the maximum stun resistance you can have from all items. If your total from all items is above this amount then it is set to this amount. No bonus is lost by having any single item or combination of items that are higher than the cap. The code basically says "if the running total + this item's bonus is more than the cap then set it to the cap". The default appears to be 35%. Every time a mob tries to kick or bash you, there's a check against the NPCBashKickStunChance to decide if you might be stunned. If your permanent race is Ogre and they are not behind you, then you'll never be stunned this way. Illusions do not seem to have any effect on this. If that check passes then the stun resist from items, spells, and AA is totaled up and another check is made. If that succeeds you're stunned, otherwise it will say you shook off the stun. So, NPCBashKickStunChance could be lowered to have stuns happen less often to everyone, and/or ItemStunResistCap could be raised so that if you have gear with stun resist on it you get a greater benefit from it. Title: Re: BUGS! Post by: Crawford on November 29, 2010, 08:15:32 pm Is there anything being done about the random zone crashes? I crash HoH 1-2 times daily with a group of 6 (i.e. not a huge number of characters) and airplane crashes every 5-6 fights. I realize there was some work done lately to fix a lot of the zone stability issues regarding trains, but I was out of the country for a lot of that which is why I'm asking now if anything further is being done about the crashing. These zones are designed as raid zones and if they crash with as few as 6 people there is something wrong. I know, this has been around a while, but I was looking for an update. Lost 4 MCPs the last 2 days.
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