EZ Server

General Category => Rants and Flames => Topic started by: Dragonmist on December 14, 2010, 04:59:12 pm



Title: New AA's
Post by: Dragonmist on December 14, 2010, 04:59:12 pm
Please Vote all  :)

My idea would be having a new tab that costs a lot more than our current aa's so a timesink somewhat.
Example: Each Rank Increases you total Hit Points by 100 0/10 Cost 50 or
Each Rank Increases you total Hit Points by 1000 0/5 200 AA's per rank heck I dunno just something new that will help and give people a place to spend those couple thousand or more banked aa's.


Some Idea's would be Hitpoints,Armor Class,Divine Aura,Instant EVAC,Increased DPS/DD etc for all classes




Title: Re: New AA's
Post by: Zartaxis on December 14, 2010, 05:07:56 pm
This has been brought up many many times before and it has never gone anywhere.  I love the idea but don't get your hopes up.


Title: Re: New AA's
Post by: Richard on December 14, 2010, 05:08:10 pm
Like the idea but AA's are so easy to get the coast to do that should be very high like 10k AA imo  yes alot of grind but imo it would come to those who played more cause i could prob get about 50AA give or take in a hour just pulling PoF.  Good idea only if the coast are in the 10k range and go up with each rank maybe double each time =)  ya that would be pretty cool


Title: Re: New AA's
Post by: Dragonmist on December 14, 2010, 05:11:16 pm
Was thinking at least the tabs from next few expansions could be implemented into the current aa tabs if nothing new was done.


Title: Re: New AA's
Post by: Solbash on December 14, 2010, 05:17:10 pm
Its been discussed and can't be done i believe, and if did it wouldn't matter the cost, as i've got 9,999 AA's on alot of my toons so it wouldn't be any incentive or anything new really to do. :|


Title: Re: New AA's
Post by: Dragonmist on December 14, 2010, 05:21:19 pm
Maybe not nothing new to do but for those who enjoy just having fun,and sometimes just playing 1 toon instead of boxing 2+ characters, it would help out other classes and make them a bit more solo-friendly instead of being war/pal only mainly due to popularity/setup on EZ.


Title: Re: New AA's
Post by: Solbash on December 14, 2010, 05:24:27 pm
No current content besides the RoA is designed to be done solo really. Yeah it would be nice just to be able to play one toon and not have to box 3 others just to get something done, but the design of the content isn't setup around that =X


Title: Re: New AA's
Post by: Dragonmist on December 14, 2010, 05:35:28 pm
So ive been told lol oh well its still fun and enjoyable for the most part. ;D


Title: Re: New AA's
Post by: Gantrathor on December 14, 2010, 08:13:39 pm
Hunter and Basher have both said no to this idea in the past.  AA's are fairly easy to come by and they don't want another reason for Ubers to denude zones of mobs.   ;)


Title: Re: New AA's
Post by: Caryatis on December 14, 2010, 10:16:02 pm
If you use the SoD client(maybe SoF too, I forget) you have access to 9 expendable AA which are not visible to titanium users. These AA are unpurchased whenever they are activated and some give some nice bonuses, the idea can easily be expanded to other AAs if custom ones were desired.

AA support up to HoT is in process, its a big undertaking but I'm pretty well along so most likely after christmas.


Title: Re: New AA's
Post by: Balthor2 on December 15, 2010, 12:13:11 am
voted no.
I like the idea but its not for this server.


Title: Re: New AA's
Post by: Murrjok on December 15, 2010, 12:42:27 am
If you use the SoD client(maybe SoF too, I forget) you have access to 9 expendable AA which are not visible to titanium users. These AA are unpurchased whenever they are activated and some give some nice bonuses, the idea can easily be expanded to other AAs if custom ones were desired.

AA support up to HoT is in process, its a big undertaking but I'm pretty well along so most likely after christmas.

 Those AA's only work for Lvl 71-85


Title: Re: New AA's
Post by: slaughterhaus on December 15, 2010, 01:09:30 am
I love the idea of short duration AA or expendable AA. I don't think it's going to happen though.


Deadend


Title: Re: New AA's
Post by: Reid on December 15, 2010, 03:11:56 pm
No.

It is not needed or wanted by myself, as well as most of the people i've talked to about it in the past.

My take on it? There is no risk to little better reward. By the time people are swinging 3.0's the aa's come flowing in. Most classes have the useful aa's out of the way in the 250-350 range, the rest are nice to have, but wholely not game changing. Any aa's added would be the same, and would be too easy to acquire in an EZ environment. Thus, it wouldn't be worth a minute of the GM's time to add something people would just shrug over.

It's a solid idea, but dead weight on EZ server.


Title: Re: New AA's
Post by: Apology on December 16, 2010, 07:59:47 am
Would probably stop playing if something so poorly thought out as this was implemented.


Title: Re: New AA's
Post by: Zartaxis on December 16, 2010, 08:07:47 am
Secrets mentioned something last night about a ROA style item bought with AAs.  Something like 50 AAs per rank up to 300 but each rank costs twice as much as the last similar to the assassin quest.


Title: Re: New AA's
Post by: Xiggie | Stone on December 16, 2010, 08:36:30 am
Hunter has already said in other posts that he and Basher talked about it and they will never allow the spending of aa to get anything.


Title: Re: New AA's
Post by: walk2k on December 22, 2010, 12:16:46 pm
I noticed there was a couple of new ones for my Druid, Gift of healing? (adds a HoT randomly to your heals, can't say I've seen it fire off tho) and another one that makes your next spell cost 1 mana (whoopee heh) that one I have seen... appears as a bard song.

Anyway I think those are listed as "Underdark" expansion or something.  I use SoD client so get acess to a few more AAs...  I think they were introduced with the last source update maybe?

There's also some level 75+ AAs that we can't use yet...  I know Hunter has said we will not see items that use AAs or whatever but it would be nice to see some of the Live AAs added so we can at least use a couple dozen of the 1000's of AAs we have stored up...  Maybe it's possible to set the level req. of those AAs to 70?  (or raise the level cap here to 80 hehehe.. no prob not...)

Oh also can we get Lay on Hands fixed for SoD?  I know it's probably a lame spell at this point but would be nice to have, maybe you can make it heal 200k hps or something... ;)


Title: Re: New AA's
Post by: Fabdibikya on December 23, 2010, 05:33:25 am
Lay on hands has AA's that effectively make it a complete heal (set to 100% instead of "heal x damage")
I've used it on a pet before that had only 5% of his 200k hps and it fully healed it.


Title: Re: New AA's
Post by: Tromi on December 23, 2010, 07:27:45 am
Personally,i would like to see enchanters made useful to raid content somehow and druids included.An aa that improves the spell's properties for druids rangers enchanters somehow.


Title: Re: New AA's
Post by: walk2k on December 23, 2010, 11:45:38 am
LoH doesn't work on SoD client at all.  It doesn't show up in the regular skills area (there's no button for it) and where it shows up is under AAs - it will let you spend a bunch of AA points on it, but it still doesn't work, and when you quit and relog all the AAs you spent are gone and the AA is reset to 0 again (something like that).

It's really a SoD issue with EMU, nothing to do with EZ exactly but would be nice to get fixed...

Yeah it would be nice if DoTs and nukes (druid, necro, mage etc) scaled with higher content (the best druid Dots stacked up do about 350 dps total... a paladin can get multiple hits for 12000 in less than 1 second LOL)
but I don't think you can (or want to) use AAs for that, more likely we need dropped spells - ala Wiz nukes.

Chanters - just fix charm and you're 3/4 of the way there making it a 1/2 decent class (I'll let you do the math on that heheh)


Title: Re: New AA's
Post by: Fabdibikya on December 23, 2010, 01:41:09 pm
A 4.0 enchanter is a useful addition to any raid, and I think messing around with charm is just about the worst thing that could happen to the class as it stands.

Enchanter's arm adds 15% melee dps, add in the pet that does 9,5k dps with enchanter's arm on, and you've got a class that could easily cut long fights 15-20% (the more people you can have EA on, the more dps the "enchanter" does, eventually topping a full V-augged boomstick-class).

Yes, that requires either some clever botting or being a main enchanter, considering enchanter's arm lasts only for little over 1 min with all AA's up. Get the charm that extends buff duration, and you're set to keep at least three groups EA'd. If you have that many dps groups, you're set for "teh win" anyway, ench or not.)

The only thing an enchanter still needs is to have a use for the enchanting defender spells, which are currently useless (they can't tank the same tier mobs, they have no dps whatsoever (at least up until t3, don't have t4 yet), and the epic click pets have less hps but have a reasonable amount of dps to be able to solo t1 dragons).

If you take enchanting defender and make it a pet-only hp buff with a hate proc, then you got yourself a balanced, playable class from qvic onward, without messing around with charm (which won't work on the higher tiers anyway, since the highest level mob you can charm is 70).

Mages are fine imho but they need some love pre-3.5 (3.0 mage pet gets eaten by 3.0 beastlord pet, while beastlords are actually also capable of doing some dps meleeing). Wizards need their t3/t4 mana spell costs reduced, and need to get some t1/t2 spells introduced (possibly alternating drops with enchanting defender).

In all cases I don't think AA's are the answer to any of the class balancing issues, as they are perceived by the community (eg Enchanter is totally balanced and useful... 3.5 and up)


Title: Re: New AA's
Post by: Balthor2 on December 23, 2010, 03:07:47 pm
Sorry to double post, saw walks post there.
You all want Lay on gnaughtyhandz and Catholics Harmful Touch to work on seeds client go ask the people at TheHiddenForest to give you their code fixes. They made it a # ability.
Myself I wouldnt touch them with a dirty gnume


Title: Re: New AA's
Post by: Solbash on December 23, 2010, 03:16:41 pm
Myself I wouldnt touch them with a dirty gnume
LIES!!! Gnaughty told me otherwise....


Title: Re: New AA's
Post by: Balthor2 on December 23, 2010, 03:25:45 pm
No lies, to put it blunt, if they were female, I wouldn't fuck them with your dick.


Title: Re: New AA's
Post by: Solbash on December 23, 2010, 03:28:51 pm
No lies, to put it blunt, if they were female, I wouldn't fuck them with your dick.

LMFAO!!! I have nothing further to add.

/derail off