Title: Over and over spawns Post by: Fugitive on December 24, 2010, 08:33:39 pm I know RNG this and RNG that..
But getting a t4 or t3 or t2 mob 8 to 9 times in a row... is...<insert silly comment> Is there any script that can be written that prevents this? like 3 max in a row or something... hell I don't know.. and every mob should have the equal probability to spawn including the elusive bp mob... Title: Re: Over and over spawns Post by: Lucadian on December 24, 2010, 09:47:05 pm Heard that, man. Idk about T4, but in T2 I got Okeanos 8 times in a row one night, and then just today I got Seth like 4 times in a row, and then Thur 4 or 5 times in a row after him. It gets pretty ridiculous.
Title: Re: Over and over spawns Post by: Fugitive on December 25, 2010, 12:36:28 am Got 2 BP mobs... all night over 60+ cyan burned away..(T3/T4)
one drops double leather.. crash on other.. =/ Title: Re: Over and over spawns Post by: Balthor2 on December 25, 2010, 01:19:33 am Burned through 55 stones today and saw 3 BP mobs.
I saw a total of 7 plate drops. Really enjoying all that Bst and Bzk gear tho. Title: Re: Over and over spawns Post by: Crawford on December 25, 2010, 08:56:18 am I keep a log of all my drops and will end up posting it at some point. The Beastlord and Berzerker drop rates are beyond ridiculous and the rarity of the Warlord is demoralizing. I think it all comes down to this. The concept of a purely random system (assuming it is random, i have my doubts based on the amount of berzerkers I could have geared up yesterday) ends up destroying any enjoyment of content.
Title: Re: Over and over spawns Post by: Lucadian on December 26, 2010, 01:23:14 am I don't think it is as random as people would like to think. When I literally get chain as a 2:1 ratio as leather and a 4:1 ratio to plate (1 night out of a month I MIGHT get a lot of plate or cloth), it doesn't really strike me as random. And I was in T4 today and almost every mob dropped berserker/beast gear and maybe one other random class that not very many people play. I think maybe the gear of classes that are the most common (obv pally/clr/war/sk) should be upped a little bit on percentage of possibility to drop. Just my opinion.
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