EZ Server

General Category => Updates => Topic started by: Hunter on January 15, 2011, 01:44:20 pm



Title: Updates 01 15 10
Post by: Hunter on January 15, 2011, 01:44:20 pm
Updated source code:

Quote
==01/14/2011==
Trevius: (l0stmancd) Fix for invalid slot move warnings on SoF+ clients.
Trevius: (l0stmancd) Fix for potential item loss issue while using an inventory augmentation sealer.
Trevius: Adjustment to the augmentation code logic to remove potential issues.

Augmentation Bag should now be working correctly, and no more invalid slot warnings for SoF+ Clients, as you can see from the changelog info quoted.

Assassin Quest updated. All bosses are similar to the Freeport Boss now, which is they give group reward + 1 loot, and stats slightly changed on the NPC to make a little harder. Should be worth doing now in a group.

Magelo Updated today.

Chatserver is enabled now for chat channels. See : http://ezserver.online/forums/index.php?topic=1568.msg20900 (http://ezserver.online/forums/index.php?topic=1568.msg20900) which has been sticky in general section.

Was told some things are bugged with new source code, such as NPC blinding/fearing etc. Hopefully this will be fixed in next source code update.

Keep me posted on changes you noticed, good or bad, as I haven't tested anything.

Thanks,

Hunter


Title: Re: EZ DOWN FOR UPDATES
Post by: Caryatis on January 15, 2011, 01:59:58 pm
BTW there is a problem with this source, fear/blind/mez(possibly) spells aren't fading correctly on the client, they end up lasting forever on a client. A fix should be committed shortly.


Title: Re: EZ DOWN FOR UPDATES
Post by: Hunter on January 15, 2011, 02:16:25 pm
With new source code today? Yeah, hopefully there will be a fix for it.


Title: Re: EZ DOWN FOR UPDATES
Post by: Caryatis on January 15, 2011, 02:31:20 pm
Yes today and I'm working on it atm, should be committed shortly.


Title: Re: EZ DOWN FOR UPDATES
Post by: Gnaughty on January 15, 2011, 02:34:16 pm
Who the heck uses fear and blind?  I forgot those were even spells in Eq im so damned lame.


Title: Re: EZ DOWN FOR UPDATES
Post by: Hexavolt on January 15, 2011, 02:37:44 pm
Who the heck uses fear and blind?  I forgot those were even spells in Eq im so damned lame.

I woulda completely forgotten about blind except for every time a PoD tiki boss does it too me... at first I'm always like "DAMN! Did my power supply blow again?!?" (cause it did about 2 months ago) and then I hear the fans and go "PHEW! Fkn BLIND!"


Title: Re: Updates 01 15 10
Post by: L0stman on January 15, 2011, 04:01:52 pm
FYI - Just augmented / deaugmented an item 50 times without an issue.  Think we can call the aug sealer fixed.


Title: Re: Updates 01 15 10
Post by: Strix on January 15, 2011, 07:07:52 pm
Pacify is also having some issues.  We were in Hoh earlier and started getting messages we've never seen before about the Avatars not being able to be calmed.  Assuming this isn't intentional as there hasn't been anything said on the forums.


Title: Re: Updates 01 15 10
Post by: L0stman on January 15, 2011, 07:43:01 pm
Some code around lull was changed in rev 1809, 1810, and 1817... looks like it put in level checking around lull.

Read your spell description and see what level of mobs it should affect.  Then you can compare that against the mobs you are trying to pacify.  If they are over that level, then it will no longer work.

Apparently, there was no level checking (for harmony/lull/pacify) before this patch.


Title: Re: Updates 01 15 10
Post by: Caryatis on January 15, 2011, 07:53:42 pm
Thats correct, prior to recently lull spells worked on any level, now there are restrictions on use based on the level's denoted in the spell file.


Title: Re: Updates 01 15 10
Post by: Strix on January 16, 2011, 05:05:03 am
Thanks for the update Lostman - missed the info on lull and pacify.  Yeah the Avatars are way above the spell lvl which explains why I can't pacify them.


Title: Re: Updates 01 15 10
Post by: Gnaughty on January 16, 2011, 07:13:24 am
Thanks alot boss ou rawk, love the Assasin quest change!


Title: Re: Updates 01 15 10
Post by: Domeiz on January 17, 2011, 12:26:10 pm
i haven't done the assassin quest yet but is the bonus loot a random drop of some sort, what kind can we expect? plan to start this quest soon :)


Title: Re: Updates 01 15 10
Post by: Padme on January 18, 2011, 12:21:04 am
Each boss drop an item (same one every time) combine the 10 different item (they are lore) and you will get lvl 1 CSoT ;)


Title: Re: Updates 01 15 10
Post by: Domeiz on January 18, 2011, 01:20:11 pm
the CSoT is the range item yes? Am i missing something? I thought the group updates were for the item, not this bonus item that is dropped. Sorry for the noobness as I have not done this yet.


Title: Re: Updates 01 15 10
Post by: Drezden on January 18, 2011, 01:24:46 pm
 not sure about anything extra or bonus random loot. But everyone in group gets cursor loot for upgrade plus one drops on the corpse..so its group loot +1 on corpse


Title: Re: Updates 01 15 10
Post by: Domeiz on January 18, 2011, 02:30:38 pm
ah okay, thank you for the clarification!