Title: Hunter,Resist Rate fix for Wizards Post by: Drezden on January 19, 2011, 08:19:25 am Its a start anyways, least it would give us an option. And would be pretty quick and easy for you.
Revert back to the original click for 1.5 - 2.5 epics, you could even go as far as adding it to the 3.0. The spell effect ID (126) is now working properly. You could even go as far as scaling it up on later epics to a better decrease in resist rate and longer buff timer. Heres what we have now : (http://i185.photobucket.com/albums/x206/Bobtheamerican/wizepic2.png) Heres what we need (original unaltered 2.0 as a reference): (http://i11.photobucket.com/albums/a189/PacerX01/Untitled-1-1.jpg) Thanks for your time ! edit: confirmed ID and that it is working in the latest source. Title: Re: Hunter,quick and easy fix for Wizards Post by: Drezden on January 19, 2011, 08:40:48 am Just looked and from my unaltered spell file it is indeed effect ID 126.
#define SE_SpellResistReduction 126 // implemented referenced from the new spdat.h http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/spdat.h (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/spdat.h) Thanks for your time! Title: Re: Hunter,Resist Rate fix for Wizards Post by: Drezden on January 25, 2011, 11:33:14 am get back up top you post!
Title: Re: Hunter,Resist Rate fix for Wizards Post by: Hunter on January 25, 2011, 12:11:48 pm Thanks, wrote it down on list of things to do.
Hunter Title: Re: Hunter,Resist Rate fix for Wizards Post by: Drezden on January 25, 2011, 12:35:19 pm Thanks man!
I really hate to be adding to your list haha.. I know its got to be a mile long. I always try to find the easiest solution for you. And I know theres other things you rather be focusing on. My goal in helping is to try and make more classes viable, like I've said in the past. Seeing more zerkers,rogues,monks,wizzys etc makes thing more fun..funner..well you know what I mean. On to zerkers now ! ;D |