EZ Server

General Category => Suggestions => Topic started by: Murrjok on April 19, 2010, 11:12:33 pm



Title: SoF
Post by: Murrjok on April 19, 2010, 11:12:33 pm
Ok i wasnt sure where to have put this. But i think it needs to be looked in to.

Secrets of Faydwer clients seem to start in Crescent reach. Get ported to arena And need to be put at Surefall Glade. New players may not know how or where to go on SoF without fixing this issue.

Fighter's guild - The Polished Granate Tomahawk cannot be obtained by yourself due to the zone not loading. there should be an alternitive location for this for people want to do it themselfs.

Drakkin - Not sure why they aint Enabled as playable.

I will think of more as i go along..


Title: Re: SoF
Post by: sebekl on April 21, 2010, 11:03:42 am
As for not starting in surefall.  The first box that pops up when you get in game talks about the "newbie charm" in your inventory.  So there should be no exuse for not knowing how to get there.  As for the FG I have gotten that numerous times with no problems.  There were times when the zone was doing but I just left and tried again later.


Title: Re: SoF
Post by: Reed on April 21, 2010, 11:21:39 am

Drakkin - Not sure why they aint Enabled as playable.



Think its just a server thing. No Drakkins that i've seen at all on EZ


Title: Re: SoF
Post by: Murrjok on April 21, 2010, 11:36:38 am
Confirmed that there is a charm to teleport to Surefall Glade. Still an annoyance to to new SoF players so it isnt really a big deal i suppose.

However on the Fighter's guild. Please go into detail on how you manage to get into Highpass without Titanium? As far from everything everyone has told me as well, thats the ONLY client that can get there to get that gnoll dead. Secrets of Faydwer get " Entering " Unknown Zone " then client crash cuz highpase zone files were not located in the directory.


Title: Re: SoF
Post by: vile on April 21, 2010, 12:30:57 pm
you have to have titanium in order to go to highpass

there are no drakkins because titanium dosent have the model so they wouldnt be visble would crash titanium clients?


Title: Re: SoF
Post by: Murrjok on April 21, 2010, 02:03:54 pm
Drakkin just appear as human. SoF doesnt crash Titanium clients.


Title: Re: SoF
Post by: Costa on April 21, 2010, 02:35:32 pm
Quote
Fighter's guild - The Polished Granate Tomahawk cannot be obtained by yourself due to the zone not loading. there should be an alternitive location for this for people want to do it themselfs.

Not tested, but...

If you go to the Non-Custom porter in SFG, there's an option for oldhighpass.



Title: Re: SoF
Post by: Reed on April 21, 2010, 03:28:58 pm
Drakkin just appear as human. SoF doesnt crash Titanium clients.

So wait... you can make Drakkins? Uhmm... Awesome!


Title: Re: SoF
Post by: Lzert on April 21, 2010, 03:39:54 pm
Quote
Fighter's guild - The Polished Granate Tomahawk cannot be obtained by yourself due to the zone not loading. there should be an alternitive location for this for people want to do it themselfs.

Not tested, but...

If you go to the Non-Custom porter in SFG, there's an option for oldhighpass.



I've tried this and it doesn't actually port me.  I had to have someone give me a PGT.


Title: Re: SoF
Post by: vile on April 21, 2010, 04:37:39 pm
the old highpass zone is not encoded into the sof.exe file so you cannot force the zone to load with the sof n sod clients
every emu server is the same iirc


Title: Re: SoF
Post by: zomgDanyelle on April 21, 2010, 05:39:02 pm
Here the thing with the Highpass crap, just to get it out of the way.

SoF and SoD DO have the old Highpass zone files. The problem is that the eqgame.exe isn't coded to read them like it is with other revamped zones, it's only coded to read the new one. Revamped zones (aside from a few exceptions like Lavastorm) are actually 2 different zones with individual zone files and zone id numbers. If Hunter were to add the mobs to the new Highpass and provide a line to the teleporter's .pl quest script to port people to the New AND Old Highpass there would be no problem. And since SoF can only access the new Highpass and Titanium can only access the old Highpass this prevents double camping (like it matters, PGT isn't exactly rare tbh like Guk or KD) However short of removing the PGT from the FG quest entirely this is the only solution to this problem. Otherwise you're gonna have to keep buying it.

Tbh though spawning the mobs in the New Highpass isn't hard. Just go into the database and copy down where each mob is in the old zone complete with npcid numbers and then "#npctype spawn #####" the mob in the new zone and spawn create it. 2-3 hour job at best.


Title: Re: SoF
Post by: Reed on April 21, 2010, 05:54:40 pm
Here the thing with the Highpass crap, just to get it out of the way.

SoF and SoD DO have the old Highpass zone files. The problem is that the eqgame.exe isn't coded to read them like it is with other revamped zones, it's only coded to read the new one. Revamped zones (aside from a few exceptions like Lavastorm) are actually 2 different zones with individual zone files and zone id numbers. If Hunter were to add the mobs to the new Highpass and provide a line to the teleporter's .pl quest script to port people to the New AND Old Highpass there would be no problem. And since SoF can only access the new Highpass and Titanium can only access the old Highpass this prevents double camping (like it matters, PGT isn't exactly rare tbh like Guk or KD) However short of removing the PGT from the FG quest entirely this is the only solution to this problem. Otherwise you're gonna have to keep buying it.

Tbh though spawning the mobs in the New Highpass isn't hard. Just go into the database and copy down where each mob is in the old zone complete with npcid numbers and then "#npctype spawn #####" the mob in the new zone and spawn create it. 2-3 hour job at best.

Maybe replace PGT with something that is in both SoF and Titanium still. A zone they share that is.

Also is SoD like SoF with this kind of issue then? Imagine so since it is newer, meaning only "new" Highpass and not old


Title: Re: SoF
Post by: Trevius on April 21, 2010, 06:10:51 pm
They are being sent to Arena either because the expansion variable isn't set high enough or the zone is set to a higher min status or something.  If you don't want SoF/SoD chars starting in Crescent Reach or wherever, you can just set the following rule to -1:

Code:
1	World:SoFStartZoneID	394	Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled)

If it is set to -1, all clients should start in the same start zone as they would in Titanium.

Also, to enabled Drakkin, you can set your Expansions variable in the variable table to 32767, which will enable everything up through SoD, but not affect anything other than enabling Drakkin really.


Title: Re: SoF
Post by: Murrjok on April 21, 2010, 06:15:59 pm
Omg Trev plays here?!? lol


Title: Re: SoF
Post by: Trevius on April 21, 2010, 07:43:04 pm
LOL, I played EZ before I started my own server :)  I don't play here anymore, but I do like to keep up on other server forums.  I also like to keep in touch with the other admins around and help out if I see an issue that I can help with.


Title: Re: SoF
Post by: Hunter on April 21, 2010, 09:55:39 pm
They are being sent to Arena either because the expansion variable isn't set high enough or the zone is set to a higher min status or something.  If you don't want SoF/SoD chars starting in Crescent Reach or wherever, you can just set the following rule to -1:

Code:
1	World:SoFStartZoneID	394	Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled)

If it is set to -1, all clients should start in the same start zone as they would in Titanium.

Also, to enabled Drakkin, you can set your Expansions variable in the variable table to 32767, which will enable everything up through SoD, but not affect anything other than enabling Drakkin really.

All done and rebooted. Thanks so much Trevius!


Title: Re: SoF
Post by: Hunter on April 21, 2010, 09:57:00 pm
Ok i wasnt sure where to have put this. But i think it needs to be looked in to.

Secrets of Faydwer clients seem to start in Crescent reach. Get ported to arena And need to be put at Surefall Glade. New players may not know how or where to go on SoF without fixing this issue.

Fighter's guild - The Polished Granate Tomahawk cannot be obtained by yourself due to the zone not loading. there should be an alternitive location for this for people want to do it themselfs.

Drakkin - Not sure why they aint Enabled as playable.

I will think of more as i go along..


I might spawn a copy of the named mob for PGT in EK, near Highpass zoneline, maybe this weekend, so people that can't get into highpass can still do FG.


Title: Re: SoF
Post by: Hunter on April 21, 2010, 09:59:18 pm
LOL, I played EZ before I started my own server :)  I don't play here anymore, but I do like to keep up on other server forums.  I also like to keep in touch with the other admins around and help out if I see an issue that I can help with.

Trevius always been cool like that helping other admins. /Salute!


Title: Re: SoF
Post by: Lodar on April 22, 2010, 07:18:02 am
I vote that we replace the PGT for Fire Beetle Eye!

GIVE A PURPOSE TO THE EYE!!!!!  THE EYE IS AWESOME!


Title: Re: SoF
Post by: Murrjok on April 22, 2010, 01:42:58 pm
Friends list, Ignore list, and chat channels dont work, Universal chat isnt enabled.


Title: Re: SoF
Post by: Murrjok on May 21, 2010, 04:36:55 pm
To add Drakkin race to all items is simple:

Code:
UPDATE items SET races = races | 32768;

Though, if you are going to do that, you might as well make all items usable by all races (and still leave class restrictions in).  It should be as simple as:

Code:
UPDATE items SET races = 65535;

Of course, as with any major change like this, it is always good to make a backup beforehand, just incase something goes wrong :)

As for issues with aug slots, I imagine that may be due to some slots being changed when the Power Source slot was added.  Hopefully I can remember to look into that at some point.


This should should be tested sometime so Drakkin dont feel left out.


Title: Re: SoF
Post by: zomgDanyelle on May 21, 2010, 05:17:17 pm
To add Drakkin race to all items is simple:

Code:
UPDATE items SET races = races | 32768;

Though, if you are going to do that, you might as well make all items usable by all races (and still leave class restrictions in).  It should be as simple as:

Code:
UPDATE items SET races = 65535;

Of course, as with any major change like this, it is always good to make a backup beforehand, just incase something goes wrong :)

As for issues with aug slots, I imagine that may be due to some slots being changed when the Power Source slot was added.  Hopefully I can remember to look into that at some point.


This should should be tested sometime so Drakkin dont feel left out.

Trev is an Emu Dev, pretty sure it doesn't have to be "tested", it simply is... ;P


Title: Re: SoF
Post by: Murrjok on May 21, 2010, 05:22:18 pm
Well i know this, but the update can cause server errors. I ment on something before throwing it on live EZ to make sure its gonna accept the changes in items.


Title: Re: SoF
Post by: Trevius on May 22, 2010, 02:43:25 am
LOL, just cause I am a dev doesn't mean I can't make mistakes! :P  Thanks for the vote of confidence though.  It is always best to make backups and/or test a big change like that before making it on a live server.  I didn't test that exact query myself before posting it, it was mostly a copy/paste from an old thread on EQEmu forums.  Though, I did use it or something like it on my own server a while back, and it worked fine.


Title: Re: SoF
Post by: Melandril on January 20, 2011, 11:48:25 am
This problem still exists for Underfoot client.  So far, I've noticed this problem in
High Pass Hold
Nektulos Forest
Bastion of Thunder



Title: Re: SoF
Post by: Xiggie | Stone on January 20, 2011, 12:27:05 pm
Underfoot client is not fully supported by the emu project though they are working on it. Nec forest doesn't work on all clients for nearly every server. HPH doesn't work for SoF and up. I don't know about BoT. I know it works up to SoD. If it is a problem with UF I would not expect a fix till it is fully supported and even then it may not happen. You will find other limitations with UF on emu currently.


Title: Re: SoF
Post by: walk2k on January 20, 2011, 12:53:32 pm
BoT works fine on SoD.

HPH does not.

Nek, who cares if there's no newb inkies to grief :)


Title: Re: SoF
Post by: slaughterhaus on January 20, 2011, 12:55:29 pm
Bumping 7 month old posts. I like it :P



Deadend


Title: Re: SoF
Post by: Aname on January 20, 2011, 01:56:45 pm
Bumping 7 month old posts. I like it :P



Deadend


better than starting a new one and then getting called out for it because he didn't search.   ::)


Title: Re: SoF
Post by: Melandril on January 20, 2011, 06:04:33 pm
To the devs/owners of the server:

First, thank you for all of your hard work.  Despite my frustration at not being able to use certain zones, I appreciate everything I can see =)

Second, I posted something similar on Emu on this thread
http://eqemulator.org/forums/showthread.php?t=32923

One of the developers has a few suggestions, on how to support the UF client from the server code.  He makes it sound like it's a trusted way to support multiple clients.

Thoughts?


Title: Re: SoF
Post by: walk2k on January 20, 2011, 06:46:18 pm
The problem is the newer clients DO NOT HAVE the older zone files, you would have to download them, and replace them, this isn't something the server can do for you automatically.


Title: Re: SoF
Post by: alrazor on February 21, 2011, 01:32:36 pm
HI TREVIUS
I have an issue here.  Since october 2010 I play the titanium-version of EQ on EZ Server.  So far so good.
Since a couple of weeks I installed Seeds of Destruction and learned that there are some interesting gear in the zone "Loping plains", a pure Secret of Fayer zone.  Probem is, I CANNOT enter this zone, because there is NO DOOR (in the caves of "steamfont mountains" !   For you info, I'm playing with a beastlord - level 60.

What can I do ?

Kind regards,
ALRAZOR

1.  I read something about revamped zones... ??
2. Should I change server to access SOD & SOF zones ??


Title: Re: SoF
Post by: lerxst2112 on February 21, 2011, 05:17:11 pm

Dude, read this carefully.

This is a CUSTOM SERVER that has been running for a few years and has an older database.  That means that it doesn't have all the zones that live does.  Many of the zones that are available have been heavily modified and do not resemble live AT ALL.

Nobody here would have ever mentioned the Loping Plains zone because IT DOES NOT EXIST HERE.


Title: Re: SoF
Post by: Reed on February 21, 2011, 07:27:42 pm
It exists, however it isn't running. You can choose which zones are online and which ones are not as a server OP. Also, even if it were running, Hunter would have to add a portal location for it with the noncustom zone porter, or open the zonelines from other zones


Title: Re: SoF
Post by: TheBloodmoon on February 21, 2011, 07:45:46 pm
Reed, quit confusing him.  Lol...

The easiest answer is that you can't go to Loping Plains on this server.  You can't get the armor you are looking for on this server.  I don't even know why you'd want it.  The gear you can obtain on this server just by following the CUSTOM progression is vastly superior.  Just forget about it...

To do what you are wanting to do, you need to build your own server.  Visit the EQEmu website to learn more about how to do that...


Title: Re: SoF
Post by: Trevius on February 22, 2011, 01:58:14 am
HI TREVIUS
I have an issue here.  Since october 2010 I play the titanium-version of EQ on EZ Server.  So far so good.
Since a couple of weeks I installed Seeds of Destruction and learned that there are some interesting gear in the zone "Loping plains", a pure Secret of Fayer zone.  Probem is, I CANNOT enter this zone, because there is NO DOOR (in the caves of "steamfont mountains" !   For you info, I'm playing with a beastlord - level 60.

What can I do ?

Kind regards,
ALRAZOR

1.  I read something about revamped zones... ??
2. Should I change server to access SOD & SOF zones ??

Alrazor, I am not associated with EZ server, though I do drop by the forums on a semi-regular basis (just so ya know).  EZ server is only Titanium content as far as I know, and I don't think Hunter has any current plans to expand to later content for now, because he prefers to support Titanium players.

No Live-Like server has content past Titanium yet, so if you are trying to follow information you found on a website like allakhazam.com, it won't apply much in most cases for content past Titanium.  Also, on custom servers (such as EZ), content is made custom, so EQLive information is irrelevant in most cases.

In other words, you will not necessarily be able to access Loping Plains on most servers, and even if you can, it doesn't mean you will find Defiant Armor there.  Though, it just so happens I do have a custom version of Loping Plains on my server, Storm Haven, where you can attain Defiant Armor via a progression quest line.  Maybe you are confusing information you read about my server somewhere with EZ server.  We are pushing post-titanium content pretty hard now (4 SoD zones, 7 TBS zones, and 5 other post-titanium zones all open currently with more in the works), so maybe you are just a bit confused on which server you were reading about.  Not advertising about the new content on my server here, just hoping to clear up Alrazor's confusion on the subject.  Seems he has been posting in multiple threads here and not quite understanding what is being said in reply.


Title: Re: SoF
Post by: alrazor on February 22, 2011, 05:09:40 am
Hello Trevius,

Thanks for your support.  Indeed, previous replies from other people were a bit to technical for a EQ-dummie like me.  I understand much better now.  Perhaps in the near future, some servers will support fully SOF & SOF-zones.

Of course I'll take a look on your server STORM HAVEN.  Can I found there some info/manual  to level up quickly ?

Kind regards,
Alrazor