Title: Melody Command (Fixed) Post by: Hunter on April 20, 2010, 04:44:36 pm The #melody command is removed, and /melody command is fixed.
Title: Re: Melody Command (Fixed) Post by: Reed on April 20, 2010, 04:59:53 pm Nice! good fix Hunter.
Gotta fix hotkeys now though. Gosh, what a hassle Title: Re: Melody Command (Fixed) Post by: Zartaxis on April 20, 2010, 06:57:05 pm What exactly is different between # and /melody?
Title: Re: Melody Command (Fixed) Post by: Eliseus on April 21, 2010, 02:12:03 am #melody pretty much keeps your songs twisting no matter what your doing, stunned/looting/ etc.... if its likes live /melody stops when looting or stunned and imo can be stopped much easier then typing #melody when I want to gate then push alt 1 or w/e over and over again really fast till I can gate. Don't know if I left anything out
Title: Re: Melody Command (Fixed) Post by: Reed on April 21, 2010, 09:54:14 am When you end up looting and gating then, Melody stops automatically? Does it restart once the action is done? (I.E. You're twistiing, loot a corpse, and gate) Does the Melody continue after normally?
Title: Re: Melody Command (Fixed) Post by: Tacticulous on April 21, 2010, 10:09:01 am When you end up looting and gating then, Melody stops automatically? Does it restart once the action is done? (I.E. You're twisting, loot a corpse, and gate) Does the Melody continue after normally? With /melody you have to start it again. With #melody you don't have to start again. Also, with #melody, you must stop the melody before you can gate or cast anything else or it will continually get interrupted.Title: Re: Melody Command (Fixed) Post by: b33tlejuice on April 21, 2010, 10:15:47 am guess its time ta make some macros for the tunes
Title: Re: Melody Command (Fixed) Post by: Reed on April 21, 2010, 10:48:27 am Alright, i get it now. Circumstance dictates which one to use i guess
Title: Re: Melody Command (Fixed) Post by: Tacticulous on April 21, 2010, 11:03:26 am Alright, i get it now. Circumstance dictates which one to use i guess False, because #melody was removed. Title: Re: Melody Command (Fixed) Post by: Zartaxis on April 21, 2010, 11:11:11 am I am really not liking the t2 stun bosses stopping /melody.
Title: Re: Melody Command (Fixed) Post by: Reed on April 21, 2010, 11:19:57 am if #melody was removed, thats gonna kinda suck.
Like posted above, stun mobs are lame. Title: Re: Melody Command (Fixed) Post by: Tacticulous on April 21, 2010, 11:33:12 am if #melody was removed, thats gonna kinda suck. Like posted above, stun mobs are lame. Totally agreed. I played in Qvic last night and was boxing my Bard. It sucked to have to actually tab to him every once and a while to start his songs again due to him ducking while auto following. Title: Re: Melody Command (Fixed) Post by: Xiggie | Stone on April 28, 2010, 06:55:25 pm One thing that I have found helpful with my bard is making an audible to let me know if my songs are dropped. Like many, my bard is just a bot that I let follow me around everywhere. Now all of a sudden I have to actually check my bard from time to time to see if he is still singing. Making an audible makes it so I do not have to do this anymore and I can forget about him again. Turn bard songs on for your bard only and then choose any word in the message that comes up when you miss a note and choose the sound you want it to play. Bingo, you have your audible notifying you when your songs drop. If any questions just ask here and I can post a pic of it with detailed instructions.
Title: Re: Melody Command (Fixed) Post by: MarkR on April 28, 2010, 07:04:45 pm please do
Title: Re: Melody Command (Fixed) Post by: Xiggie | Stone on April 28, 2010, 07:07:00 pm Better than that, soon as the server comes back up I will make a small video of it and post a link here.
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