Title: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 10:35:28 am Crashing to Log in screen if I try to enter(Zone into) any guild/group/solo instance anywhere even after Deleting the one there and remaking.
Even if I try to just zone 1 toon into the instance boot to log in screen. Last night everything was working great when I logged off was in T5/HoH instances no issues :-\ Also, side note Dump the Solo instances, if anything add a Raid instances so Guilds can ban together without having to Re-Tag(guild hop). Title: Re: INSTANCES CRASH Post by: Xiggie | Stone on March 26, 2011, 10:48:58 am I agree, dump the solo instances and add raid instance. And if it is too many instances that is causing there to be a problem, bump the price up and the economy will take care of it.
Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 10:51:49 am Finally got in took almost 40 mins of relogging
Title: Re: INSTANCES CRASH Post by: Haterade on March 26, 2011, 12:59:44 pm Had the same thing happen to me. Made an instance in Jagged Pine to farm some SLS's for my FS augs, logged out for a little while, then came back. When i came back, it kept sayinng "Server is not Responding" and booted me to server select. I tried logging in like 3-4 more times with the same result. So i decided to use the char mover since i wasn't able to log in. When i finally got back in i took the bard to Jagged Pine. Popped my waypoint, and my instance was gone, not a big deal, only lost 15k, but it is kinda annoying because this happened with my Paly on LDoN 4 and my mage on LDoN 5.
Title: Re: INSTANCES CRASH Post by: Hunter on March 26, 2011, 01:28:39 pm Ok, I'll make guild instances for now, maybe after reboot.
I don't know how to make raid instance. Maybe someone can figure it out. Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 01:29:59 pm Well group and guild would still work out, I honestly think it's all the solo instances..
I think even I had 10-15 solo instances up @ once.. all over the place.. Title: Re: INSTANCES CRASH Post by: Xiggie | Stone on March 26, 2011, 01:32:36 pm I agree with leaving the group instance in there, just raising the price significantly to keep there from being hundreds of them. Even making them more than the guild instances.
Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 01:34:18 pm More or Equal to the guild instances.
Title: Re: INSTANCES CRASH Post by: TankAndSpankMe on March 26, 2011, 01:58:02 pm Tried to use a guild instance of Qvic again today and it just dropped my guys to login screen, so I remade the instance and waited for a while before I tried to zone in again but it still dropped all my guys. Can only use the character mover for 12 guys so many times in a day.
Make solo instances 20k too? People that use solo for LDON won't get screwed out of solo instances and it might stop some people from making instances for useless shit like Highpass because they didn't want to pay 10k for an axe when 5k and afking at spawn is cheaper. or make them expire after 6 or 12 hours? my solo instance of Lguk clogging up things for 7 days seems a bit much. I'm guessing the people wanting to drop solo instances have UC already... Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 03:21:19 pm QQ make a grp I got plenty of UCs. Left to farm too. Put server performance before your greed.
Title: Re: INSTANCES CRASH Post by: Xiggie | Stone on March 26, 2011, 03:34:03 pm I have one UC. Keeping solo instances benefits me highly but it is messing up the server as it is currently. As far as I know everyone who has posted in this thread needs UC. Even if the group ones were to be kept in I think they should be at least 50k and last 24 hours or maybe even till reboot. Want to keep solo instances? Make it 100k. Even at that it is still worth it but will keep there from being several hundred for each floor of ldons and other zones.
Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 04:09:26 pm I agree I still love the idea of the solo instances .... maybe another alternative is dropping the time they are active to like 4 hrs.....@ the same cost so none are just eating up resources and it still doest cost some one a left testicle or right to get one.
Title: Re: INSTANCES CRASH Post by: funkinmofo on March 26, 2011, 04:17:51 pm If possible alter all the instances
Solo = 2 hours 10k Can still accomplish a lot in 2 hour runs, and you can easily make enough back in gems etc to pay for the instance Group = 6 hours 20k Basing the 6 hours on the average amount of time most people spend in a zone before taking a break for food and whatnot. Guild = 12 hours 50k People won't be popping guild instances all over the place if they only last 12 hours and cost 50k per. Title: Re: INSTANCES CRASH Post by: sowilorune on March 26, 2011, 04:25:33 pm Attention:
Please do not change price levels to reflect the demands and financial norms of elite players with massive amounts of plat and enough characters to quickly generate plat. Trying to play the game without 6 boxes and inflated server economics is hard enough as it is. The current price levels are fair, especially for newer or casual players that do not have the same means of generating income as more established players. If anything, reduce the times for solo and group instances. Title: Re: INSTANCES CRASH Post by: Xiggie | Stone on March 26, 2011, 04:32:24 pm You don't get it. The price is to discourage people from making instances on the fly. It is not to conform to anyone but to fix a broken part of the server. The whole suggestion is to benefit the server, not the individual, no matter what that individuals position or stature is.
Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 04:34:38 pm :P
Title: Re: INSTANCES CRASH Post by: Avanju on March 26, 2011, 05:24:46 pm How about one active solo instance per account / character? or one active instance per guild? You would have to delete other instances to create a new one.
Title: Re: INSTANCES CRASH Post by: Aggressive on March 26, 2011, 05:32:38 pm I agree. The only way to stop a huge number of instances is to limit them to only having one of each type open at any given time. As soon as you try to make another instance of that type the previous one should be deleted.
Title: Re: INSTANCES CRASH Post by: trogdorr on March 26, 2011, 05:38:36 pm Well, since There usually not working for more than a day or two, maybe lowering instance cost of guild to 10k, group instance to 5k, get rid of solo instance (which peronally i use alot, but i would be willing to lose it for less crashing and related problems ) and have them last 3 days instead of seven.
It would still allow power campers to get there goods without causing train fights or have to share spawns. If someone dosen't box, I don't see how they would need an instance in most zones anyway, they would likely be better off in Pub looking for a group. BTW guys, just FYI~ Having more than one instance per account makes no difference at all. there dynamic zones created when you enter, and they close when you leave. there not there existing empty. They simply vanish and dont use any server resources. So that would make no difference at all. Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 05:46:05 pm I agree. The only way to stop a huge number of instances is to limit them to only having one of each type open at any given time. As soon as you try to make another instance of that type the previous one should be deleted. Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 05:47:40 pm BTW guys, just FYI~ Having more than one instance per account makes no difference at all. there dynamic zones created when you enter, and they close when you leave. there not there existing empty. They simply vanish and dont use any server resources. So that would make no difference at all. But another issue is the limit on the zones, I logged off in a group instance went out for the day here I sit again trying to get my toons into my "instance" and keep getting kicked back cause the Dynamic zone doesn't open up and allow me to log into it.. (to many up atm) group and guild instances 12 hrs... @ reasonable $ solo @ 2 hrs for reasonable $ shrug still better then it was a while back when you couldn't instance ldon at all so either way I'm happy.. woot chars just logged in!!! Title: Re: INSTANCES CRASH Post by: Thebone on March 26, 2011, 05:51:45 pm I say clear all group and guild at server reboot. If you must have a solo (for reasons unknown) set a 2-6 hour time limit....
Title: Re: INSTANCES CRASH Post by: Xiggie | Stone on March 26, 2011, 05:54:46 pm I say clear all group and guild at server reboot. If you must have a solo (for reasons unknown) set a 2-6 hour time limit.... Awesome idea. Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 05:57:57 pm I say clear all group and guild at server reboot. If you must have a solo (for reasons unknown) set a 2-6 hour time limit.... yeah keep same prices and just clear @ 6am reboot Title: Re: INSTANCES CRASH Post by: trogdorr on March 26, 2011, 06:01:20 pm Well in that line of thinking, wouldent that be too many 'active' instances open?
Theres no way to limit that without putting a price on it no one can afford. and making an instance 100k....ppfft... I would never use another again. And it would drive the price of camped items to unreachable levels. Im not rich enough for that kind of dough. Honestly, what we have should be good enough. without a hardware upgrade on the server, its what we have to work with. I for one can live with this buggy instance issue rather than revert to none or have instances out of reach to me. Title: Re: INSTANCES CRASH Post by: Fugitive on March 26, 2011, 06:10:36 pm I for one can live with this buggy instance issue rather than revert to none or have instances out of reach to me. true Title: Re: INSTANCES CRASH Post by: JDFriend on March 26, 2011, 07:18:18 pm I didn't see this anywhere so i'll offer it up for discussion. Why not just code solo instances to delete themselves when no one is present in them? Fugi like me ended up having 15-20 solo instances all over jsut because i didn't delete them after using them.
Is there a way ( maybe similar to using w/e coding is in guild instances, that causes mobs/loot to depop, if everyone is out of the zone), possible to look at that codeline and find a way to use it to delete solo instance once the person leaves it? At 5k per solo instance, the price to remake it should u have to gate to nex etc, is a joke. The only peopel that would complain are those that don't yet have decent pp, and they shouldn't be concerened about making/remaking ton's of solo instances anyhow. Title: Re: INSTANCES CRASH Post by: stad on March 28, 2011, 01:44:47 am lol , people don't even bother anymore in public. Most of the time if you stick around for an half hour the zone is yours hehe
Title: Re: INSTANCES CRASH Post by: TankAndSpankMe on March 28, 2011, 12:16:45 pm well solo instances are gone and my guild instances are still disappearing 2 Qvic yesterday, only way to get back in was dying out when I had to leave and rezing back in.
Title: Re: INSTANCES CRASH Post by: hateborne on March 28, 2011, 03:53:50 pm From my understanding, QVIC and TACVI instances are fubar'ed atm. When bossman gets time to fix this, he will.
In the meantime, the kids will have the share the toys. I know sharing isn't fun, but you have to share. ...if not, I'll turn this car around! -Hate Title: Re: INSTANCES CRASH Post by: JDFriend on March 28, 2011, 07:09:58 pm Dare you to turn that car around...do it !
Title: Re: INSTANCES CRASH Post by: TankAndSpankMe on March 29, 2011, 11:40:02 am For some reason I got a free group instance, it happened when I went to go kill Twinkletoes last night. I had a guild instance that I went to join and noticed a group instance up which I entered and it worked. Not sure what caused this but I'm 100% sure I did not purchase a group instance as this group was just formed and nobody had 20k to blow.
Qvic guild instance just crashed all my toons when they tried to zone in again, such fun. Title: Re: INSTANCES CRASH Post by: Kovou on March 29, 2011, 02:46:49 pm haven't had a qvic instance last more then a day dont know why it keeps crashing
Title: Re: INSTANCES CRASH Post by: whatzizface on March 29, 2011, 03:31:16 pm I have to share the toys??? my god whats next me having to actually group with others and be forced to roll on loots? Has the world gone mad? (for some reason im asking alot of questions?)
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