Title: gamparse and spells Post by: lindz on July 09, 2011, 01:41:25 pm I use GamParse to parse my groups damage, but on emu servers the logs don't record who casts damaging spells which means GamParse doesn't see it. I was wondering how to go about parsing spell damage (my wizard in particular).
Title: Re: gamparse and spells Post by: Zartaxis on July 09, 2011, 02:00:28 pm run a /log on each character and then run that log through the parser.
Title: Re: gamparse and spells Post by: lindz on July 09, 2011, 02:28:45 pm Ah, I just needed to run my parser on the wizard and not the rogue to have it recognize the wizard's damage. Thank you. Unfortunately that means I would need to run a separate parser for each caster that I had?
Title: Re: gamparse and spells Post by: rencro on July 11, 2011, 11:07:55 am Correct, but actually, if you want 100% numbers, you need to do this for melee as well, as their procs are not accounted for in others logs...
Someone here, dont remember who, runs all his/her logs through a spreadsheet after playing, so that may be an option as well. Perhaps 1 tab per char and then a summary tab that gets the total dps from each chars tabs.. Title: Re: gamparse and spells Post by: Xiggie | Stone on July 11, 2011, 12:42:00 pm I run gamparse on my monk. A huge percent of my dps comes from my procs. I am able to watch live fights what my procs are and they count for my dps. No need to run it though manually or anything, just turn /log on and make sure you don't have stuff filtered out.
Title: Re: gamparse and spells Post by: Undeterred on July 05, 2012, 04:32:31 pm So I guess there isn't a way to distinguish my DPS from a pets DPS
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