EZ Server

General Category => Rants and Flames => Topic started by: Fugitive on August 27, 2011, 04:17:27 pm



Title: T5 Wrists Encounters
Post by: Fugitive on August 27, 2011, 04:17:27 pm
Been chilling trying to get (er wait) for Shiny to spawn. I got numerous people helping me out with instances and what not. I greatly appreciate the help, Thanks guys!!

I started logging the spawns as of yesterday and seeing a weird trend(s).

I see a lot of back to back same named over and over.

I see only like a little more the half of the total that could spawn.(this is changing some now as I update thru the evening 4 were added tonight)

Friday through Saturday evening

Packmaster--8 (many back to back)
Kra Sue--3
Onibi--2
Corpse Fire--3
Judgement--7 (many same time across multiple instances)
Lectric--3
Winghead--3
Hammer--1
Eeny--3
Sarras--1
Foc Follet--1
Bain--1
Aetozaur--1



..... I know "it" will eventually spawn but come on 3-6 hr pop...

**I honestly think it should be a solid 2hr pop that would make more sense. 3-6hr spawn cycle locks people in for a long ass time..

I'm @ 17 hrs on today so far, and many the last few days staring at the zone watching and waiting...Been at this for many moon cycles now.

I will continue to update this post through tonight until I log with the spawns and #s

And yes I'm still paying 2,000,000 PP to tag Shiny as complete to get my damn 5.0s

(http://us.cdn3.123rf.com/168nwm/lenm/lenm1010/lenm101000271/8068981-a-businessman-bashing-his-head-against-the-screen-of-a-computer-monitor.jpg)


Title: Re: T5 Wrists Encounters
Post by: Xiggie | Stone on August 27, 2011, 07:19:24 pm
**I honestly think it should be a solid 2hr pop that would make more sense. 3-6hr spawn cycle locks people in for a long ass time..
(http://us.cdn3.123rf.com/168nwm/lenm/lenm1010/lenm101000271/8068981-a-businessman-bashing-his-head-against-the-screen-of-a-computer-monitor.jpg)

I agree with this 100%. I don't think it would be game breaking or anything like that.


Title: Re: T5 Wrists Encounters
Post by: Dood on August 27, 2011, 08:35:35 pm
Also, still no Mage wrist drops.  I know you have said it has been fixed, but could you please verify. :)
Thank you =)


Title: Re: T5 Wrists Encounters
Post by: Fugitive on August 27, 2011, 09:28:22 pm
Bump



Still going, with no love


Title: Re: T5 Wrists Encounters
Post by: Fugitive on August 28, 2011, 12:20:58 am
Logging with just a hair over 17hrs played today  :'(

Updated the above lists (had 4 more different names spawn tonight).

Had 4 instance + Public monitoring myself and other people helping with 3-4 instances for close to same amount of time.

That's something like let's call it 5-8 instances for 17hrs, what is that like a week or 2 worth of playing normally? (equivalent to 85-136hrs of farming in one day btw)

Well anyway I stand my by idea about making the spawn a Solid 2hr spawn as soon as one spawns the timer starts over and keeps trucking along.

Also, Hunter if you get a chance can you look at the spawn rates shouldn't these be somewhat closer together and more variety?

Xiggie is going to probably play till reboot, I'll update list sometime in morning with what he gets spawned.

Also the pops that go past 5hrs on the way to 6 have really got to just go. No rhyme or reason for them.


Title: Re: T5 Wrists Encounters
Post by: Strix on August 28, 2011, 01:35:34 am
**I honestly think it should be a solid 2hr pop that would make more sense. 3-6hr spawn cycle locks people in for a long ass time..

+1

For the casual player who doesn't have 6 hours a day to throw at the game - this is very extreme.  I understand the need to slow progression on the high end (especially with no sign of T6 yet) - but I think the RNG component of this zone is already taking care of that.

PS - Sorry to hear Shiny is being so ellusive for you Fugitve.  I'm planning to head back into T5 this week with my crew - I'm on just after server reboot most days.  If he pops I'll try to get a message to you.

Cheers
Strix


Title: Re: T5 Wrists Encounters
Post by: Fugitive on August 28, 2011, 06:57:40 am
Thanks as always, hope he decides to pop today.


Title: Re: T5 Wrists Encounters
Post by: Fugitive on August 28, 2011, 06:33:38 pm
Okay Sunday is my Day the lawn is slain (RNG sucked there too)


Logged in about 7am CST Running 4 instances and camping Public (5)
(stay tuned for my insanity)



Sunday @ 13 hrs logged (equivalent to 65 hrs of farming)

Packmaster--3  ( 3 at same time different instances WTF? )
Judgement--1
Onibi--1
Aetozaur--1
Foc Follet--1
Hammer--2
Eeny--1
Recluse--1
Lectric--1
SHINY--1


/closed


Title: Re: T5 Wrists Encounters
Post by: Hunter on August 28, 2011, 08:35:18 pm
I was going to suggest running multiple instances as a type of "exploit" to get a mob to pop if you know it is on a timer list.

You might see some mobs appear more often cause their "trigger" happens to be the type of mob that spawns near the entrance of the zone.

Good updates, thanks.

Hunter


Title: Re: T5 Wrists Encounters
Post by: Fugitive on August 28, 2011, 08:40:50 pm
Cool thanks for the info Hunter!!

just turned my books in... /woot