Title: Holy Kick Starting Super Skills Post by: Ogah on October 11, 2011, 07:43:38 am Ok - holy cow, monks get a lot of flair, huh?
I started a monk and I'm so friggin confused with millions of buttons and stuffs. Where the heck did all these new disciplines and techniques come from. I played a monk once on live and remember some of the tweak reflexes needed, but yowza. I'm basically just using whatever DoT and Slow I have available to me. Paly keeps me healed so I'm not too worries about mitigation/avoidance. Am I missing something super grand in that massive list of things? Thank you kindly for any advice, it is much appreciated. Title: Re: Holy Kick Starting Super Skills Post by: yawn_god on October 11, 2011, 08:56:33 am Slow?
Title: Re: Holy Kick Starting Super Skills Post by: Xiggie | Stone on October 11, 2011, 09:24:59 am Click attack, then mash flying kick from time to time. That is it on attacks. Tranquil force will get rid of roots and some deceases and innerflame is handy on bosses but that is about it. Everything else I have not been able to see any difference in.
Incidentally, your shaman will lose its slow at ldon as nothing from there on can be slowed. Your dots will become a joke too. Your heals, even more laughable. Your shaman will be buffs, that's it. Title: Re: Holy Kick Starting Super Skills Post by: lerxst2112 on October 11, 2011, 09:30:21 am Dragon Fang is worth hitting every 30 seconds if you can. Just some extra damage. Title: Re: Holy Kick Starting Super Skills Post by: Ogah on October 11, 2011, 03:49:18 pm My DoT = that dragon fang thing.
My Slow = grapple. No pocket shaman here :) I get free buffs before I travel. Thank you kindly for the advice! |