Title: Target rings Post by: Xiggie | Stone on November 17, 2011, 07:24:09 pm Figured out to modify them. Fun Fun.
(http://i179.photobucket.com/albums/w281/Xiggie/EQ000005.jpg) Title: Re: Target rings Post by: Thebone on November 17, 2011, 07:28:50 pm I like it!
Title: Re: Target rings Post by: Ogah on November 17, 2011, 07:32:13 pm Share man share - what file has the targeting ring specifications? I'm sure it just references a small graphic file, too, yes??
Title: Re: Target rings Post by: Xiggie | Stone on November 17, 2011, 07:37:40 pm In your ui folder that you are using there is a file called targetindicator.ini. Open that up in notepad. Inside there you will see different settings, various lines say texture=ltblue or texture=green. One for each con. Look back in your ui folder and you will see tga files with those same names, (yellow, red, white, green, etc.). Those are the pictures you want to modify or insert new ones to replace it. I suggest making a back up of your original ui so you don't mess it up.
Title: Re: Target rings Post by: Felony on November 18, 2011, 04:20:22 am http://www.eqinterface.com/
Learn it, Love it. Just like http://www.eqtraders.com Title: Re: Target rings Post by: Ogah on November 18, 2011, 06:52:01 am Balx - thanks man.
I can learn so I wont have to rely on Xiggie continuously feeding me information :) Title: Re: Target rings Post by: Dethundrel on November 19, 2011, 11:37:19 pm I cant get any damn target rings to work besides the default. Every old one I've made that works on live, and on Titanium here, will not work on SoD. All of the ones I've tried from EQInterface wont work for me on SoD, any suggestions?
Title: Re: Target rings Post by: Xiggie | Stone on November 20, 2011, 12:57:14 am I tried the one I made for UF and it worked for SOD. One thing I did notice though is you have to log all the way out for it to work. Going to post my whole ini and mark the items I changed in mine to get it to work. All the parts marked point to tga files. They are image files. What I did was open those tga files and just modify the picture in there. This is from my working SoD directory.
[TargetIndicator] Additive=1 PointCount=64 [Trivial] Texture=grey TwistFactor=1.0 TwistSpeed=0.0 FrameCount=0 Duration=0 TextureScale=.7 TextureSpeed=0 ScaleMin=0.5 ScaleMax=2.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FloorOffset=0.5 [VeryEasy] Texture=green TwistFactor=1.0 TwistSpeed=0.0 FrameCount=0 Duration=0 TextureScale=.7 TextureSpeed=0 ScaleMin=0.5 ScaleMax=2.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FloorOffset=0.5 [Easy] Texture=ltblue TwistFactor=1.0 TwistSpeed=0.0 FrameCount=0 Duration=0 TextureScale=.7 TextureSpeed=0 ScaleMin=0.5 ScaleMax=2.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FloorOffset=0.5 [FairlyEasy] Texture=blue TwistFactor=1.0 TwistSpeed=0.0 FrameCount=0 Duration=0 TextureScale=.7 TextureSpeed=0 ScaleMin=0.5 ScaleMax=2.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FloorOffset=0.5 [FairMatch] Texture=white TwistFactor=1.0 TwistSpeed=0.0 FrameCount=0 Duration=0 TextureScale=.7 TextureSpeed=0 ScaleMin=0.5 ScaleMax=2.5 ScaleSpeed=1.0 Alpha=200 Red=255 Green=255 Blue=255 FloorOffset=0.5 [Difficult] Texture=yellow TwistFactor=1.0 TwistSpeed=0.0 FrameCount=0 Duration=0 TextureScale=.7 TextureSpeed=0 ScaleMin=0.5 ScaleMax=2.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FloorOffset=0.5 [Deadly] Texture=red TwistFactor=1.0 TwistSpeed=0.0 FrameCount=0 Duration=0 TextureScale=.7 TextureSpeed=0 ScaleMin=0.5 ScaleMax=2.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FloorOffset=0.5 [AssistMarker] Texture=Assist TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=.9 TextureSpeed=0.0 ScaleMin=2.0 ScaleMax=3.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FloorOffset=.5 [Marker0] Texture=Mark1 TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=0.7 TextureSpeed=0.0 ScaleMin=0.5 ScaleMax=1.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=255 Blue=255 FadeStart=10 FadeEnd=20 OpaqueStart=1 OpaqueEnd=1.5 InitialLength=1 GrowSpeed=1 FloorOffset=0.6 [Marker1] Texture=Mark2 TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=0.7 TextureSpeed=0.0 ScaleMin=0.5 ScaleMax=1.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=200 Blue=255 FadeStart=10 FadeEnd=20 OpaqueStart=1 OpaqueEnd=1.5 InitialLength=1 GrowSpeed=1 FloorOffset=0.6 [Marker2] Texture=Mark3 TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=0.7 TextureSpeed=0.0 ScaleMin=0.5 ScaleMax=1.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=200 Blue=255 FadeStart=10 FadeEnd=20 OpaqueStart=1 OpaqueEnd=1.5 InitialLength=1 GrowSpeed=1 FloorOffset=0.6 [Marker3] Texture=Mark4 TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=0.7 TextureSpeed=0.0 ScaleMin=0.5 ScaleMax=1.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=200 Blue=255 FadeStart=10 FadeEnd=20 OpaqueStart=1 OpaqueEnd=1.5 InitialLength=1 GrowSpeed=1 FloorOffset=0.6 [Marker4] Texture=Mark5 TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=0.7 TextureSpeed=0.0 ScaleMin=0.5 ScaleMax=1.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=200 Blue=255 FadeStart=10 FadeEnd=20 OpaqueStart=1 OpaqueEnd=1.5 InitialLength=1 GrowSpeed=1 FloorOffset=0.6 [Marker5] Texture=Mark6 TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=0.7 TextureSpeed=0.0 ScaleMin=0.5 ScaleMax=1.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=200 Blue=255 FadeStart=10 FadeEnd=20 OpaqueStart=1 OpaqueEnd=1.5 InitialLength=1 GrowSpeed=1 FloorOffset=0.6 [Marker6] Texture=Mark7 TwistFactor=1.0 TwistSpeed=0.0005 FrameCount=0 Duration=0 TextureScale=0.7 TextureSpeed=0.0 ScaleMin=0.5 ScaleMax=1.5 ScaleSpeed=1.0 Alpha=255 Red=255 Green=200 Blue=255 FadeStart=10 FadeEnd=20 OpaqueStart=1 OpaqueEnd=1.5 InitialLength=1 GrowSpeed=1 FloorOffset=0.6 Title: Re: Target rings Post by: Dethundrel on November 20, 2011, 02:35:13 pm Now that I see yours, I know where I fucked mine up, thanks :)
Title: Re: Target rings Post by: Xiggie | Stone on November 20, 2011, 03:25:36 pm Good stuff. Glad it helped.
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