Title: UI for UF Post by: Xiggie | Stone on November 18, 2011, 02:12:23 am http://www.mediafire.com/?c8vsgt5hr6tnspe
The first picture is the UI put to transparent. As you can see it shows the full amount of HP instead of just the first 5 digits. The second one is one that is included in this message. I am pretty sure it will start with only one chat box and it will be where the spam box is in these pictures. If you right click, create new chat window it should place the first 3 that you create in the places shown in this. At that point you just filter what you want going where. I use my main chat as my spam chat because there are some things you can't move out of main chat. I took the pic mid cast so you coudl see there are 2 cast bars. One in the extended group window and one in the spell gems window. The spell gem window has no background currently. I do plan to do a lot more with this but I wanted to get this one out there so people who are interested can start using something. This is for Underfoot only. (http://i179.photobucket.com/albums/w281/Xiggie/EQ000006-1.jpg) (http://i179.photobucket.com/albums/w281/Xiggie/EQ000007.jpg) Title: Re: UI for UF Post by: Hunter on November 18, 2011, 02:24:08 am Looks nice.
Title: Re: UI for UF Post by: Xiggie | Stone on November 18, 2011, 02:33:32 am Thanks Hunter. I learned a lot about modifying them while I was doing this one. I am absolutely sure I can mod a new one that has a map that is a lot smaller than the one I made the other day. I can even put it in any window you want it in, lol. Going to see what all I can put together. If I could some how create a group window that has a tab or button for the map that would be pretty damned cool.
Title: Re: UI for UF Post by: Tibador on November 18, 2011, 02:56:53 am Here is one i threw together for HoT client i was testing the bank slots with bone chips seeing if it would eat items.
(http://i209.photobucket.com/albums/bb210/Tibador/EQ001165.jpg) Title: Re: UI for UF Post by: Hunter on November 19, 2011, 12:28:50 am Thanks Hunter. I learned a lot about modifying them while I was doing this one. I am absolutely sure I can mod a new one that has a map that is a lot smaller than the one I made the other day. I can even put it in any window you want it in, lol. Going to see what all I can put together. If I could some how create a group window that has a tab or button for the map that would be pretty damned cool. Awsome! Title: Re: UI for UF Post by: Warbash on November 19, 2011, 07:30:49 pm Hi Xiggy,
I loaded this ui and it looks great ty sir :) I was wondering if there is anyway you could put the casting bar under the target window? Being on the left over the stats is semi off putting. Oh and I am getting 2 Target of Target boxes Title: Re: UI for UF Post by: Xiggie | Stone on November 20, 2011, 12:59:57 am Yeah I noticed there are 2 target windowas also, lol. I was afraid to try to take the other one out. If I am not mistaken the big one is your actual target window and the little one is player info window. Could be vice versa though. Which window would you like the casting bar on?
Title: Re: UI for UF Post by: Warbash on November 20, 2011, 01:02:02 am lol no worries sir,
Can you put the casting bar below the big one that I have centered in the screen shot please? Thanks! Title: Re: UI for UF Post by: Xiggie | Stone on November 20, 2011, 01:12:25 am Np at all. Shouldn't take but a few minutes to put together. Makes sense being there too.
Title: Re: UI for UF Post by: Xiggie | Stone on November 20, 2011, 01:26:34 am As suggested it is right below the casting window. Looks a hell of a lot better there too. I left it in the group window also for shits and giggles. I tested it on casting a pet to make sure the full bar works.
http://www.mediafire.com/?slfn5h16lwknbnh Title: Re: UI for UF Post by: Warbash on November 20, 2011, 02:07:38 am Thank you sir! Looks tight there :) Here is my current layout with your UI.
Title: Re: UI for UF Post by: Xiggie | Stone on November 20, 2011, 02:59:57 am That actually looks pretty damned good. I just wish I could get them all to have the skin like the group window and chat windows, lol.
Title: Re: UI for UF Post by: Warbash on November 20, 2011, 11:44:47 am Xiggie,
Since you upgraded to UF have you been encountering odd video glitches? I got odd display problems after zoning which is obviously video corruption but I m wondering if the UI could be doing it or what. Title: Re: UI for UF Post by: Solbash on November 20, 2011, 11:51:18 am Xiggie, I get the same thing, every time i zone, everything is white until i move. Also if i log out and log in another toon from that same window without restarting, everything blacks out in game.Since you upgraded to UF have you been encountering odd video glitches? I got odd display problems after zoning which is obviously video corruption but I m wondering if the UI could be doing it or what. Title: Re: UI for UF Post by: Warbash on November 20, 2011, 12:07:16 pm Xiggie, I get the same thing, every time i zone, everything is white until i move. Also if i log out and log in another toon from that same window without restarting, everything blacks out in game.Since you upgraded to UF have you been encountering odd video glitches? I got odd display problems after zoning which is obviously video corruption but I m wondering if the UI could be doing it or what. Interesting, do you use a custom UI or stock? Title: Re: UI for UF Post by: Kwai on November 20, 2011, 12:10:23 pm I get the white out on Underfoot -Stock UI, but only with the stripped down version I use for boxed toons. With the full blown (un-tweaked) UI I have none of the graphics issues.
Title: Re: UI for UF Post by: Xiggie | Stone on November 20, 2011, 04:10:28 pm When I turned all the graphics down in one client I get issues with messed up layers. Mostly the ground and world layers an not the pc layers. They just look like the base layer is there with no details. Once I move they fix. On the client that has all the graphics turned up I don't have this issue. Conversely on the client that has all the graphics turned up if I log out and back in to a different toon part of the character layers are missing. Some toons I will see armor but no skins. Some toons I see their skin. I experienced this also on SoD. I have seen this with stock UI and modded UI. The very very unfortunate thing was the time I logged in to see nearly everyone's skin missing but their armor there, cept of course my bard. His armor was missing but his skin was there. Very very disturbing. Lets just say Jevlin is "post op".
(http://i179.photobucket.com/albums/w281/Xiggie/Jevlinispostop.jpg) Title: Re: UI for UF Post by: lerxst2112 on November 20, 2011, 06:53:13 pm One thing I've found with Underfoot is that if you camp and log back in without completely exiting the client you will eventually get this problem with missing or corrupted textures. The solution is to always /camp desktop and restart the client if you're going to log out for whatever reason. Title: Re: UI for UF Post by: Kovou on November 21, 2011, 05:22:12 am anyone got a fix for pet hold? lol
Title: Re: UI for UF Post by: Xiggie | Stone on November 21, 2011, 07:57:53 am Whats wrong with pet hold?
Title: Re: UI for UF Post by: Kwai on November 21, 2011, 08:56:53 am /pet hold doesn't have any effect on my UF. If I load up a pet class on Titanium it works fine.
Title: Re: UI for UF Post by: Xiggie | Stone on November 21, 2011, 09:20:00 am Eww, that genuinely sux. When playing pet classes pet hold is invaluable.
Title: Re: UI for UF Post by: Thebone on November 21, 2011, 01:37:00 pm leave it to Xiggie yo have naked pic's of the male toons in EQ
Title: Re: UI for UF Post by: Xiggie | Stone on April 29, 2012, 04:32:37 pm http://www.mediafire.com/?8a4oywzl8foaqvx Fresh Upload
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