EZ Server

General Category => Updates => Topic started by: Hunter on November 20, 2011, 12:52:20 pm



Title: Zones updated
Post by: Hunter on November 20, 2011, 12:52:20 pm
I've updated our database to the most current list of zones available. Some of the zone table 'id' fields were different and I had to re-work them so I could add the missing zones since Titanium. Added the required maps as well on the server, which are required on our end here. Let me know if anything is broken and I'll look into it asap.

Seems the doors are missing in the new zones, so I need to update the doors table some time.

Due to the time it took to do this, I didn't want to keep the server down too long, so I didn't have time to update the loot list for dropping Essences in the Abyss.



Title: Re: Zones updated
Post by: Hunter on November 20, 2011, 01:25:49 pm
Here are a list of zones by expansion that I found. Its more of a personal reference I guess trying to find new zones to use for future custom content.

I'll probably start making content for SoF or SoD and work my way from there for the next custom zones.

http://everquest.allakhazam.com/db/zone.html?mode=bymap (http://everquest.allakhazam.com/db/zone.html?mode=bymap)

House of Thule
    Al'Kabor's Nightmare
    Al'Kabor's Nightmare: At World's End
    Al'Kabor's Nightmare: Catastrophic Power
    Erudin Burning
    Erudin Burning: The Illuminating Truth
    Erudin Burning: The Pit of All Fears
    Erudin Burning: The Torches of Truth
    Fear Itself
    Fear Itself: An Offering to Thule
    Fear Itself: Cazic's Final Stand
    Feerrott, the Dream
    Feerrott, the Dream: A Tearable Fear
    Feerrott, the Dream: Fall of the Tae Ew
    Feerrott, the Dream: Ritual of Terror
    House of Thule Upper: Guardian of the House
    House of Thule Upper: Redemption
    House of Thule, Lower Floors
    House of Thule, Upper Floors
    House of Thule: Tick Tock
    House of Thule: Welcome to My Nightmare
    Miragul's Nightmare
    Miragul's Nightmare: Miragul's Vendetta
    Miragul's Phylactery
    Morell's Castle
    Morell's Castle: Gouzah Safari
    Morell's Castle: Hippity Hoppity Kill
    Morell's Castle: The Awakening
    Sanctum Somnium
    Sanctum Somnium: Morell Ascendant
    Sanctum Somnium: Morell's Challenge
    Sanctum Somnium: Raid Instance
    Shadowed Grove: Baga's Stand
    Sunrise Hills
    The Grounds
    The Grounds: Mashing Pumpkins
    The Grounds: The Gardener
    The Grounds: The Roots of Evil
    The Library
    The Library: A Moment of Clarity
    The Library: The Librarian's Nightmare
    The Library: The Stuff of Dreams
    The Well
    The Well: No Freedom in Death
    The Well: Terror in the Dark
    The Well: What Lies Below

Underfoot
    Arthicrex
    Arthicrex: Raid Instance
    Arthicrex: To Serve Sporali
    Brell's Arena
    Brell's Rest
    Brell's Rest: Don't Fear the Destroyer
    Brell's Rest: Fippy's Revenge
    Brell's Temple
    Brell's Temple: An Audience with Brell Serilis
    Brell's Temple: Brell's Trials
    Brell's Temple: Fire in the Hole
    Convorteum
    Convorteum: Raid Instance
    Convorteum: The First Corruption
    Cooling Chamber
    Cooling Chamber: Tasnise Underbelly
    Cooling Chamber: The Beast Below
    Fungal Forest
    Fungal Forest: The Fungal Bloom
    Fungal Forest: The Fungal Corruption
    Kernagir, the Shining City
    Kernagir: The Silent Schism
    Lichen Creep
    Lichen Creep: A Cunning Plan
    Lichen Creep: Bonfire of the Adherents
    Pellucid Grotto
    Pellucid Grotto: Seeding Frenzy
    Pellucid Grotto: The Unburrowing
    The Foundation
    The Foundation: Masked Invaders
    The Foundation: The Search for Saunk
    The Underquarry
    The Underquarry: Scent of a Woman
    The Underquarry: The Wrath of Brath
    Volska's Husk
    Volska's Husk: Kill the Hatchlings

Seeds of Destruction
    Bloody Kithicor
    Bloody Kithicor: Raid Instance
    Bloody Kithicor: Safe Passage
    Citadel of the Worldslayer
    City of Dranik
    Field of Scale
    Field of Scale: Raid Instance (Final Confrontation)
    Field of Scale: Raid Instance (Post-Event)
    Kaesora Hatchery
    Kaesora Hatchery: An Impenetrable Shield
    Kaesora Hatchery: The Brood of an Emperor
    Kaesora Library - HOT ZONE
    Kaesora Library: Raid Instance
    Kaesora Library: The Price of Knowledge
    Korafax, Home of the Riders
    Korafax: Inside Information
    Korafax: Kill the Shearspawn
    Korafax: Meeting Adjourned
    Korafax: Raid Instance
    Korafax: Stardouser
    Korascian Warrens
    Korascian Warrens: Murdunk's Final Stand
    Korascian Warrens: Showdown at the Crystal Core
    Korascian Warrens: The Crystal Bloom
    Kurn's Stronghold
    Kurn's Stronghold: Audience with the Warmaster
    Kurn's Stronghold: Defeat the Dragonbane Phalanx
    Kurn's Stronghold: Raid Instance
    Oceangreen Hills
    Oceangreen Village
    Oceangreen Village: A Dread Challenger
    Oceangreen Village: Stop the Contamination
    Old Blackburrow
    Old Blackburrow: Beat the Blackburrow Boss
    Old Blackburrow: Freedom!
    Old Blackburrow: Stop the Ascension
    Old Blackburrow: Disrupting the Ritual
    Old Bloodfields
    Old Bloodfields: Holding the Fort
    Old Commonlands
    Old Commonlands: Bitter Victuals
    Old Commonlands: Safe Passage
    Rathe Council Chambers
    Rathe Council Chambers: Eriak's Downfall
    Rathe Council Chambers: Rallos Returns
    Temple of Bertoxxulous
    Temple of Bertoxxulous: A Corrupted Arch Priest
    Temple of Bertoxxulous: Queen Malarian
    Temple of Bertoxxulous: Remove the Head
    Temple of Bertoxxulous: The Bubonians are Coming!
    The Precipice of War
    The Void (A)
    The Void (B)
    The Void (C)
    The Void (D)
    The Void (E)
    The Void (F)
    The Void (G)
    Toskirakk - HOT ZONE
    Toskirakk: Cruel Overseers
    Toskirakk: Hiding in Plain Sight
    Toskirakk: Spies, Lies, and Prison Cells
    Toskirakk: The Fall of Toskirakk

Secrets of Faydwer
    Bloodmoon Keep
    Bloodmoon Keep: Bronzebeard's Fate
    Bloodmoon Keep: Crazok Moonfang
    Bloodmoon Keep: Moonfang
    Bloodmoon Keep: Ralkor's Crystals
    Bloodmoon Keep: The Bloodmoon
    Bloodmoon Keep: The Broodmother
    Bloodmoon Keep: The Dark Crystals
    Bloodmoon Keep: The Departed
    Bloodmoon Keep: The Fanged Moon
    Bloodmoon Keep: Walking Into Spider Webs
    Crypt of Shade
    Crystallos, Lair of the Awakened
    Crystallos: Raid Instance
    Deepscar's Den
    Dragonscale Hills
    Fortress Mechanotus
    Gyrospire Beza
    Gyrospire Beza: End the Return
    Gyrospire Beza: How Does Your Garden Grow
    Gyrospire Beza: It's All in Your Head
    Gyrospire Beza: Sand in the Gears
    Gyrospire Beza: Scout Gyrospire Beza
    Gyrospire Zeka
    Gyrospire Zeka: Cut Off the Head
    Gyrospire Zeka: Did We Forget the Cheese
    Gyrospire Zeka: Intelligence Gathering
    Gyrospire Zeka: To Climb a Spire
    Gyrospire Zeka: You Might Poke an Eye Out
    Hills of Shade
    Loping Plains
    Meldrath's Majestic Mansion
    Meldrath's Mansion: Raid Instance
    S.H.I.P. Workshop
    S.H.I.P. Workshop: Administrative Assassination
    S.H.I.P. Workshop: Deception and Interception
    S.H.I.P. Workshop: Kill Ungracious
    S.H.I.P. Workshop: Mechalossus
    S.H.I.P. Workshop: S.H.I.P Sabotage!
    S.H.I.P. Workshop: Tactical Teleportation
    Sandkeep Endurance Raid
    The Mechamatic Guardian: Disposing of Things
    The Mechamatic Guardian: Engine Room
    The Mechamatic Guardian: Infiltrating the Guardian
    The Mechamatic Guardian: Mechamatic Memory
    The Mechamatic Guardian: Security, Yeah Right
    The Mechamatic Guardian: Solo Tasks
    The Mechamatic Guardian: Tracking the Steamworks
    The Steam Factory
    The Steam Factory: Raid Instance
    Tinmizer's Wunderwerks


Title: Re: Zones updated
Post by: Natedog on November 20, 2011, 01:30:58 pm
Will these zones eventually be unlocked to explore? Or will they be locked till they are used for custom content?


Title: Re: Zones updated
Post by: Hunter on November 20, 2011, 01:34:33 pm
Most of them are probably unlocked right now, but they have no npc or doors at the moment, and no teleporter to go there yet.

I'll eventually make them open to explore, as well as other zones too, from a teleporter or something.

I'm hoping to populate these zones with basic mobs but without loot tables too.



Title: Re: Zones updated
Post by: Natedog on November 21, 2011, 12:41:53 am
Tried to zone into Brell's Rest .. from going to The Hole. Was a no go.. guess I'll have to wait lol. Looking forward to seeing some content that I didn't get to see when i played on live


Title: Re: Zones updated
Post by: Kovou on November 21, 2011, 05:24:56 am
ewww Crystallos, Lair of the Awakened I hated that zone remindied me of RS from OOW (riftseekers sactum) but more...crystalily lol damn Crystal Caversn addicted design guys /sigh


Title: Re: Zones updated
Post by: oldepharte on November 21, 2011, 08:06:19 am
hmmm.... kinda lost here.

No way to respond to the thread without it feeling mean to Hunter.

Guess I'll move along, nothing for me to say here!  :D

Skeezy Ratty Troll


Title: Re: Zones updated
Post by: Hunter on November 21, 2011, 02:42:44 pm
hmmm.... kinda lost here.

No way to respond to the thread without it feeling mean to Hunter.

Guess I'll move along, nothing for me to say here!  :D

Skeezy Ratty Troll

Oh please entertain me, I can roll with the punches.

Anyways, this weekend I plan to update more tables from the peqdb2027 I got last weekend, such as replace doors, zone_points, etc. I'd like to add the missing npc, spawns, and items with some creative mysql query since a lot of our custom content would have same ids. To be safe, I'll be populating one zone at a time.

Mysql query expert advise is welcome for helping me to update!

Also, I'll get a teleporter working for all zones to explore. Populated zones won't have loot list though. I'll open ssratemple too for now until I'm ready to custom it.

(Sent from my iPhone)


Title: Re: Zones updated
Post by: Strix on November 21, 2011, 02:55:58 pm

Also, I'll get a teleporter working for all zones to explore. Populated zones won't have loot list though. I'll open ssratemple too for now until I'm ready to custom it.

(Sent from my iPhone)

Very cool to see some of these zones - I stopped playing live when a lot of them were released.

Just a thought - is it possible to make the level of the mobs in some of these new zones of similar difficulty and exp as plane of fire?  I know we have instances but a few more locations to PL in would be nice - especially some of these newer zones :)

Nothing like a tourist huh?

Strix



Title: Re: Zones updated
Post by: Hunter on November 21, 2011, 03:28:48 pm
Maybe. Should be easy.


Title: Re: Zones updated
Post by: Denzig on November 21, 2011, 03:30:26 pm
@Strix

All the T1 and T2 SoF zones (like DSH, FM, Gyrospires, LP) should make excellent PLing zones. Especially if the respawn timer is adjusted.


Title: Re: Zones updated
Post by: Camric on November 21, 2011, 03:31:05 pm
hmmm.... kinda lost here.

No way to respond to the thread without it feeling mean to Hunter.

Guess I'll move along, nothing for me to say here!  :D

Skeezy Ratty Troll

Oh please entertain me, I can roll with the punches.

Anyways, this weekend I plan to update more tables from the peqdb2027 I got last weekend, such as replace doors, zone_points, etc. I'd like to add the missing npc, spawns, and items with some creative mysql query since a lot of our custom content would have same ids. To be safe, I'll be populating one zone at a time.

Mysql query expert advise is welcome for helping me to update!

Also, I'll get a teleporter working for all zones to explore. Populated zones won't have loot list though. I'll open ssratemple too for now until I'm ready to custom it.

(Sent from my iPhone)

Could you please bump adding T5 essences near the top of the list?  

Thank you.



Title: Re: Zones updated
Post by: Strix on November 21, 2011, 04:36:23 pm
@Strix

All the T1 and T2 SoF zones (like DSH, FM, Gyrospires, LP) should make excellent PLing zones. Especially if the respawn timer is adjusted.

That would be awesome!!  I've really enjoyed all the custom zones on EZ so far (Dulak, Qvic, Tacvi, etc) - almost all of the zones (aside from Velks and Fear) were new to me when I first started playing.  Very excited to see more of the new worlds that came after my time on live.

:D


Title: Re: Zones updated
Post by: Dethundrel on November 21, 2011, 10:41:53 pm
I'll open ssratemple too for now until I'm ready to custom it.

You are offically my fucking hero!  I cannot tell you how much excitment this brings me.  I got to run around it on live for a while, but never got to see the whole thing.  Shortly after SoL came out, we took a trip here, and this 1 zone just completly blew me away.  Thank you for this :)


Title: Re: Zones updated
Post by: vodka on November 21, 2011, 10:42:51 pm

Also, I'll get a teleporter working for all zones to explore. Populated zones won't have loot list though. I'll open ssratemple too for now until I'm ready to custom it.

(Sent from my iPhone)

Very cool to see some of these zones - I stopped playing live when a lot of them were released.

Just a thought - is it possible to make the level of the mobs in some of these new zones of similar difficulty and exp as plane of fire?  I know we have instances but a few more locations to PL in would be nice - especially some of these newer zones :)

Nothing like a tourist huh?

Strix


I am definitely in agreement with this idea. More variety for PL would be excellent.