EZ Server

General Category => Updates => Topic started by: Hunter on January 22, 2012, 07:02:04 am



Title: New Warrior Epics
Post by: Hunter on January 22, 2012, 07:02:04 am
Please download the new spell file spells_us_022212b.zip if you are a Warrior.

Warrior Epics 3.5 - 6.0 now have a 2hs with different Stonewall for click effects. I've added aggro mod into the new Stonewall clickie.

The new 2hs Warrior Epics 3.5 - 6.0 will have new graphics. The 3.5 through 4.0 should have a lower end graphic that most clients can see, and I'm pretty sure that the 5.5 and 6.0 will require Underfoot to view the graphic. If you can not see the weapon in your hand, or the icon in your inventory table, do not worry. Its probably that your client can not see it, and the Epic is still there. I've had this happen in the past, basically invisible items that you can still right click see stats to verify its still there.

The 1hs Epics will have their -70% movement removed on their stonewall clickie, and duration of the buff increased from 3 minutes to 4 minutes. Also the range was silly at 200, so I set it to 30. Since its a self buff, I'm not sure if I can get away with 0 range, might not take effect, so we'll leave that at 30 range now.

I'm sure players will start linking their new alternate epic weapons and start living negative feed back, so I'll tweak as needed when I read the forums more.



Initial testing was interesting.

I tested on Girplan_Slavemaster in Anguish for a while.

Here are the results:

140,000 dmg - Sitting
101,500 dmg - Standing
76,125 dmg - Standing with Cleric Buff (25% mitigation)
55,825 dmg - Standing with Disc/6.0 1hs Clickie (45% mitigation)
45,675 dmg - Standing with Epic 6.0 2hs Clickie (55% mitigation)
40,600 dmg - Standing with Disc/6.0 1hs Clickie + Stone Monster Pet (45% + 15% = 60% mitigation)
30,450 dmg - Standing with Epic 6.0 2hs Clickie + Stone Monster Pet (55% + 15% = 70% mitigation)


The Disc Stonewall, 1hs Clickie, 2hs Clickie, and Cleric Stonewall ALL do not stacking with each other. They will over write each other instead.



UPDATE:

I had the Sword of Defense sorted in Navicat by the name of the item, which is out of order when considering the Roman Numerals at the end of the name. So the values for V and VI are slightly off by a few percentage points.

I'll be ninja editing values over the next few days and maybe post a final spell file next weekend so players can see exactly what the mitigation values are. For now the values are 31% - 51% for the Epics 3.5 through 6.0



Title: Re: New Warrior Epics
Post by: wolfegunr on January 22, 2012, 07:24:48 am
Just wanted to say THANK YOU hunter, for listening to the community and bringing this into fruition. Warriors rejoice! 
Thank you for all of your hard work, I for one really appreciate everything you do for us.


Title: Re: New Warrior Epics
Post by: stad on January 22, 2012, 08:01:08 am
will remove dust from warriors that i did not use anymore


Title: Re: New Warrior Epics
Post by: Thebone on January 22, 2012, 08:01:58 am
Can't wait to see my sexy new warrior 2hs 6.0


Title: Re: New Warrior Epics
Post by: Thebone on January 22, 2012, 11:12:58 am
If seems like its working for me.. maybe I'm reading this wrong


Title: Re: New Warrior Epics
Post by: Gannicus on January 22, 2012, 11:25:50 am
I think tweaks you stated above Hunter are good solutions right now -- Having a small small recast on the defensive instead of it being worn seems like it more so would be better -- I mean, my warrior isn't exactly eating it when in T5 as I had to do a quick test -- He will take a beating, but so does my pally. So honestly in some aspects its definitely  working, +100 Hunter.


Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 11:36:41 am
Just made it into a clickie that starts out 12% migitigation up to 27% mitigation for future content. The Warriors Defense VI on the Epic 6.0 is set currently at 24% mitigation so when stacked with the 45% Disc/1hs Click, it should give total 69% mitigation just like the Disc/1hs Click (45%) + Stone Monster Pet (15%) gave a total of 60% mitigation in a recent test.

For pre 3.5 epics, I might consider making the same clickie with lower than the 12% mitigation.

New spell file will be version 'b' when posted.

Also don't forget you'll need SoD or better client for the Warrior Stonewalls.


Title: Re: New Warrior Epics
Post by: Severs on January 22, 2012, 11:45:07 am
Thanks much!!


Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 12:05:37 pm
Should be good now, just doing some quick testing


Title: Re: New Warrior Epics
Post by: Thebone on January 22, 2012, 12:18:43 pm
HURRY!!! My GF is trying to get me to fold cloths =/


Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 12:21:24 pm
Seems the 2hs and 1hs clickies both over write each other... but they both stack with Stone Monster Familiar.


Title: Re: New Warrior Epics
Post by: Thebone on January 22, 2012, 12:24:24 pm
We still have the Disc for now till we can get it figured out.


Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 12:37:16 pm
Ok, way I got it working now is that Disc + Click 1hs + Click 2hs = all over write each other, and they all stack with Monster Familiar Pet 15% mitigation.

So now that the stacking is kind of working as intended, I need to bring it down. I got 65% on Epic 6.0 and I ment to get it at 55% so that combined with Monster Familliar Pet = 70% max at Epic 6.0s.

1 more reboot and should be done very soon here.


Title: Re: New Warrior Epics
Post by: Gannicus on January 22, 2012, 12:43:20 pm
Ok, way I got it working now is that Disc + Click 1hs + Click 2hs = all over write each other, and they all stack with Monster Familiar Pet 15% mitigation.

So now that the stacking is kind of working as intended, I need to bring it down. I got 65% on Epic 6.0 and I ment to get it at 55% so that combined with Monster Familliar Pet = 70% max at Epic 6.0s.

1 more reboot and should be done very soon here.

Good deal -- Im sure I read it wrong, but ill confirm here I guess :p
Disc overwrites the 1hs which overwrites the 2hs or w.e order you want -- Meaning you cant stack disc and epics ? I mean thats fine Im just tired and trying to figure it out heh


Title: Re: New Warrior Epics
Post by: Natedog on January 22, 2012, 12:47:37 pm
Sounds like I need to 6.0 my warrior stat!


Title: Re: New Warrior Epics
Post by: Thebone on January 22, 2012, 12:48:26 pm
New spell file?


Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 12:50:25 pm
Correct, you can not stack any of the 4 (1hs click, 2hs click, disc click, Cleric Stonewall) cause they each wipe / over write the other.

They will how ever stack with Stone Monster Familiar Pet / Buff for an additional 15%.

Will edit original post with new values on test.


Title: Re: New Warrior Epics
Post by: Gannicus on January 22, 2012, 12:52:02 pm
New spell file?



New spell file will be version 'b' when posted.



Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 12:53:25 pm
Spell version 'b' is now posted.


Title: Re: New Warrior Epics
Post by: Noel on January 22, 2012, 12:54:02 pm
spell files currently show SoD and Titanium versions. Is one of them compatible with UF or will there be a separate UF spell file?


Title: Re: New Warrior Epics
Post by: Thebone on January 22, 2012, 12:54:08 pm
Correct, you can not stack any of the 4 (1hs click, 2hs click, disc click, Cleric Stonewall) cause they each wipe / over write the other.

They will how ever stack with Stone Monster Familiar Pet / Buff for an additional 15%.

Will edit original post with new values on test.

I know we are on Warrior's ATM but maybe something to think about.. The Cleric 5.0 is no longer a Stonewall.

And as always thanks for the changes!


Title: Re: New Warrior Epics
Post by: Natedog on January 22, 2012, 12:55:41 pm
spell files currently show SoD and Titanium versions. Is one of them compatible with UF or will there be a separate UF spell file?

Grab the SoD one... it just means anything SoD+ uses that version.


Title: Re: New Warrior Epics
Post by: Gannicus on January 22, 2012, 12:56:49 pm
Spell version 'b' is now posted.

I dont see a Spell File B -- Is it just the spellfile within the SoD folder when you download the spell file?


Title: Re: New Warrior Epics
Post by: Natedog on January 22, 2012, 12:58:18 pm
spells_us_022212b.zip  -- is the new file name has a "B" in it


Title: Re: New Warrior Epics
Post by: Gannicus on January 22, 2012, 12:58:49 pm
spells_us_022212b.zip  -- is the new file name has a "B" in it

Lol im just stupid -- Thank you Paldail.


Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 01:03:53 pm
If you have SoD through Underfoot then use the SoD version inside the zip file, otherwise if your running Titanium, then use the Titanium version inside the zip file.

Its already posted.

spells_us_022212b.zip


Title: Re: New Warrior Epics
Post by: Natedog on January 22, 2012, 03:11:02 pm
Found a tiny bug on SM pet + Warrior 2hder.


Cast SM pet .. then cast SW -- works perfectly

However, any AoE that removes the debuff and forcing you to recast SM pet

you lose the 25,000 HP.. but all the mitigation still stacks.

Not a huge deal but not sure what the stacking issue is.. just gotta be sure to cast SM pet without 2hder stonewall on.

Thanks again Hunter! My warrior Natedog feels like a tank again


Title: Re: New Warrior Epics
Post by: Hunter on January 22, 2012, 03:12:50 pm
Thanks for the update.

Considering the SM Pet + Clickie is over powered, I'm sure the players will live with it. Definitely worth the loss of 25k hp in my opinion.



Title: Re: New Warrior Epics
Post by: Fugitive on January 22, 2012, 03:17:57 pm
AWESOME CHANGES!!!

Thanks Hunter


Title: Re: New Warrior Epics
Post by: Strix on January 22, 2012, 06:49:28 pm
Thanks Hunter - this is fantastic news :)  Crying here now that I'm back at work and can't log in for another 8 hours :(


Title: Re: New Warrior Epics
Post by: Natedog on January 23, 2012, 01:33:47 am
Thanks for the update.

Considering the SM Pet + Clickie is over powered, I'm sure the players will live with it. Definitely worth the loss of 25k hp in my opinion.

Ya not a huge deal.. just gotta restack them correctly after a fight that has a lot of magic damage. Thanks again the warrior feels like a real tank again!


Title: Re: New Warrior Epics
Post by: Thebone on January 23, 2012, 07:20:13 am
I'm loving my warrior again!!


Title: Re: New Warrior Epics
Post by: Digz on January 23, 2012, 09:18:30 am
I assume they're still obtained from handing in your 1h weapon to the epic vendor in exchange for the 2h?

Some nice changes all around the last few months, I stopped playing when the instance costs got out of hand but I may stop in and check out whats new


Title: Re: New Warrior Epics
Post by: Kwai on January 23, 2012, 12:58:00 pm
Thanks Hunter.  This was a really big deal and very welcome change.


Title: Re: New Warrior Epics
Post by: stad on January 24, 2012, 12:30:25 am
i use my warrior as tank again.
Great work.

I had some doubts in T5 fighting corals but it seems i need to be very close to mob to keep aggro from corals.
I had to use the stick 1. Otherwise i lost aggro. lol



Title: Re: New Warrior Epics
Post by: Fugitive on January 24, 2012, 05:44:23 am
i use my warrior as tank again.
Great work.

I had some doubts in T5 fighting corals but it seems i need to be very close to mob to keep aggro from corals.
I had to use the stick 1. Otherwise i lost aggro. lol



Rooted mobs attack who ever is the closest, that's only aggro control there is for rooted mobs be close everyone else back up 5 or 10


Title: Re: New Warrior Epics
Post by: stad on January 24, 2012, 06:06:15 am
good to know. Probably because my non tank toons swim all over the place when attacking corals. /stick uw behind moveback 8 is probably not the best way for this.


Title: Re: New Warrior Epics
Post by: Thebone on January 24, 2012, 10:02:22 am
good to know. Probably because my non tank toons swim all over the place when attacking corals. /stick uw behind moveback 8 is probably not the best way for this.

Use /stick behind 10 UW The moveback in your command is what is giving you the problems


Title: Re: New Warrior Epics
Post by: Brokyn on January 24, 2012, 10:08:05 am
Use /stick behind 10 UW The moveback in your command is what is giving you the problems

Actually, not likely...  Moveback is excellent for corals.  When your toons swim too far following you, the /stick 10 behind moveback will force them back to 10.

If his toons are swimming all over instead of doing that it's probably one/all of lag, bad swimming skill, issues with moveutils.

B


Title: Re: New Warrior Epics
Post by: Thebone on January 24, 2012, 03:11:43 pm
Use /stick behind 10 UW The moveback in your command is what is giving you the problems

Actually, not likely...  Moveback is excellent for corals.  When your toons swim too far following you, the /stick 10 behind moveback will force them back to 10.

If his toons are swimming all over instead of doing that it's probably one/all of lag, bad swimming skill, issues with moveutils.

B

The command I listed is what I run and I never have and problems.. Also something else I just remembered What client are you running? Tit I had the swimming of problem once I moved to SOD I didnt have that issue anymore


Title: Re: New Warrior Epics
Post by: Hunter on January 24, 2012, 06:29:03 pm
Isn't this the Warrior Epic topic, not the Abyss topic?


Title: Re: New Warrior Epics
Post by: stales on January 24, 2012, 06:38:52 pm
I will be sticking with 1hs with shield and swap to 2hs when I want to use the better stonewall effect.

With the 2hs vs 1hs +shield you lose 170AC and +11% shielding and gain 6500hp and DPS.

Stales 


Title: Re: New Warrior Epics
Post by: Xiggie | Stone on January 24, 2012, 06:44:37 pm
AC has a soft cap. You are not gaining any AC.


Title: Re: New Warrior Epics
Post by: Gannicus on January 24, 2012, 06:50:01 pm
AC has a soft cap. You are not gaining any AC.

+100


Title: Re: New Warrior Epics
Post by: Koda on January 24, 2012, 07:27:29 pm
AC has a soft cap. You are not gaining any AC.

That statement means nothing unless you say at what value the soft cap begins. How quickly do the returns diminish beyond that soft cap?

I see people talking about this soft cap on AC all the time but not once have I seen anyone mention what the cap actually is. Maybe your forum search capabilities are greater than mine.


Title: Re: New Warrior Epics
Post by: Nullyn Void on January 24, 2012, 07:35:14 pm
AC has a soft cap. You are not gaining any AC.

That statement means nothing unless you say at what value the soft cap begins. How quickly do the returns diminish beyond that soft cap?

I see people talking about this soft cap on AC all the time but not once have I seen anyone mention what the cap actually is. Maybe your forum search capabilities are greater than mine.

To go into this slightly further, there is an ac SOFT cap, not a hard cap, and because of this ac is, was, and always will have SOME affect. For those who do not know exactly what ac does, you can check part 4 of http://samanna.net/gen.info/effects.shtml#4 for a brief explanation and chart showing the effects of ac before and after the soft cap.

While I agree with Xiggie that ac after the soft cap isn't as important as the ac gained before it, that is where my agreement ends. AC lowers the possibility for a mob to hit for its max DI value, while it doesn't remove the chance to be hit for max completely, because from what I've read over the years through various parses it seems there is always a chance to get hit for max, all AC goes towards lowering your chance of being hit for the upper DI values.

With the damage the monsters on this server do, depending on how high their DI values are set, the fact that we are over the soft cap on ac could be irrelevant because with current ac values, and how high DI values potentially could be to create the amount of damage mobs do on this server, it is possible that ac could be much more valuable than HP at the current stage of the game just because of the huge variation between hp and ac rates.


Title: Re: New Warrior Epics
Post by: Felony on January 24, 2012, 08:07:58 pm
If hunter raised AC on gear more then 5 pts per tier you would see a rather large difference in how often you get one rounded.
Its been awhile since I tiered up a plate class but I remember in the past how several tiers of gear only gained HP and not ac. I cant recall why Hunter said he didnt raise AC but its what it is.


Title: Re: New Warrior Epics
Post by: Xiggie | Stone on January 24, 2012, 08:26:47 pm
I don't know the exact number but ac soft cap is met somewhere around Tacvi. As far as how effective ac is after the soft cap is debatable. I have seen information that says there is no return, and information that says as much as 45% return. What I do know tho is that it is pretty easy to see that 30%+ damage mitigation is much better than 11% shielding and 170ac, soft cap or not. That is not even to mention the HP. It seems pretty much a no brainer to me.


Title: Re: New Warrior Epics
Post by: Hunter on January 24, 2012, 09:24:42 pm
Shielding does have a cap, would have to look at the value in the rules table.

Didn't realize that AC still helped beyond the soft cap. Probably why I stopped adding AC for last few tiers. I can always revamp the last few tiers of armor to add a bit more AC each time. Was just lazy that I didn't add it anyways for polish even though I thought it had no effect.

This server is a never ending project that I really love and wish I had even more time to devote too. I'm sure it'll be here for a long time. The server is not at the end, its just beginning and I'm just warming up on my development of it.  :)



Title: Re: New Warrior Epics
Post by: Solbash on January 24, 2012, 11:33:07 pm
Not sure how much you would have to up it, i use a shield on my pally for tanking, and i don't see much of, if any at all of a difference in how hard i get hit. I just like the fact of gaining that chance to block that 120k hit, instead of the other 20k hp i'd have. Fully buffed in full T6, with 5.5 and VZIII shield i get close to 5100 ac.


Title: Re: New Warrior Epics
Post by: Griz on January 25, 2012, 12:13:43 am
Shielding doesn't even really do anything on this server, because it only affects Damage Bonus, and almost every mob has a damage bonus of single or double digits (hence getting kicked by T2 bosses for 40 damage)

If things had a high damage bonus but lower interval, Shielding would be useful but the benefit of things like stonewall would be less useful. Basically it'd be a knight tanking buff in every tier up until T3-4ish, which is when they overtake warriors.


Title: Re: New Warrior Epics
Post by: Thebone on January 25, 2012, 09:58:23 am
Isn't this the Warrior Epic topic, not the Abyss topic?

Hunter you know we can derail in a matter of seconds =P it why you love us so much.


Title: Re: New Warrior Epics
Post by: Drep on January 25, 2012, 01:48:21 pm
Shielding does have a cap, would have to look at the value in the rules table.

Didn't realize that AC still helped beyond the soft cap. Probably why I stopped adding AC for last few tiers. I can always revamp the last few tiers of armor to add a bit more AC each time.


From everything I have always read, Shielding does in fact have a hard cap which is reached easily.   AC does in fact still help beyond the soft cap...but not near enough for the types of damage people are experiencing in T5/T6.  30% damage reduction is far and away better than a shield and the 1h.    You would have to add shit loads (I mean shit loads!) of AC in order for it to be comparable because of the diminishing returns.   AC isn't going to cut it in this situation.  T5/T6 needs pure damage mitigation instead of the amount of AC you would need to do the same thing.    But i'm all for more AC also just because I like watching all the numbers (which really don't do much anymore)  go up after an upgrade  :)      If this was live, I would probably back track on all this because I think adding 30% or more extra mitigation than what you already have would make it easy mode.   However, on this server, the sheer amount of riposte damage that is occurring needs some pure mitigation.   I think the slow 2h with all that mitigation is an awesome start!


Title: Re: New Warrior Epics
Post by: Fugitive on January 25, 2012, 02:56:10 pm
The new warrior epics are just plain and simple a great Fix!! Riposte are down, damage reduction in, happiness up.



TY!!


Title: Re: New Warrior Epics
Post by: Felony on January 26, 2012, 01:45:41 am
I don't know the exact number but ac soft cap is met somewhere around Tacvi. As far as how effective ac is after the soft cap is debatable. I have seen information that says there is no return, and information that says as much as 45% return. What I do know tho is that it is pretty easy to see that 30%+ damage mitigation is much better than 11% shielding and 170ac, soft cap or not. That is not even to mention the HP. It seems pretty much a no brainer to me.

Now every EMU is unique in its own way but I tell you sir that AC matters a lot.
If any of you play/played on TheHiddenForest you'll know what I'm talking about.
My warrior at his best had 12k ac raid buffed and would eat some mean combat rounds then I donored up a paladin cause I could and at something close to 30k ac raid buffed I take so much less dmg on average its game changing.
Now on EZ I am not sure how big it would be but more AC on plate gear would make some classes happy.
Like the shadowknights, as much as i hate that class, they have no stonewall unlike the other two tanks but pretty sweet lifetaps for their epic. If they had more ac it wouldnt equal stonewall but it would show an effective reduction in average damage taken per combat round.

Hunter, thanks for the response on the AC. Not sure its a major issue as we've lived with it till now but it would make the tiered gear 4/5/6 mean a hell of a lot more then just "I've reached 400k / 500k hp"


Title: Re: New Warrior Epics
Post by: stales on January 31, 2012, 06:47:56 am
Warrior has AA under Omens Shield Block which grants you the chance to fully block an attack when using a shield FYI


Title: Re: New Warrior Epics
Post by: Lucadian on January 31, 2012, 12:19:16 pm
Warrior has AA under Omens Shield Block which grants you the chance to fully block an attack when using a shield FYI

Mentioned this and was told it doesn't work like it does for Knights and like it does on EQ live.. Not sure why it doesn't or what the problem is.... That is just what I was informed when the whole "Warriors die too easy." conversation was going on.


Title: Re: New Warrior Epics
Post by: Duluum on February 01, 2012, 12:45:19 am
hi

this is what i heard about AC softcap :

- each class has its own softcap,
- only a percentage of AC beyond softcap is added, each class having its own percentage,
- shield AC is added (un-modified) to softcap.

but i'm not an expert, i didn't make any parse, and it was on another server.

hope this may help, otherwise nevermind ;)

Zavaat


Title: Re: New Warrior Epics
Post by: lerxst2112 on February 01, 2012, 12:55:49 am
The defaults are:
Code:
RULE_INT ( Combat, ClothACSoftcap, 75)
RULE_INT ( Combat, LeatherACSoftcap, 100)
RULE_INT ( Combat, MonkACSoftcap, 120)
RULE_INT ( Combat, ChainACSoftcap, 200)
RULE_INT ( Combat, PlateACSoftcap, 300)
RULE_REAL ( Combat, AAMitigationACFactor, 3.0)
RULE_REAL ( Combat, WarriorACSoftcapReturn, 0.45)
RULE_REAL ( Combat, KnightACSoftcapReturn, 0.33)
RULE_REAL ( Combat, LowPlateChainACSoftcapReturn, 0.23)
RULE_REAL ( Combat, LowChainLeatherACSoftcapReturn, 0.17)
RULE_REAL ( Combat, CasterACSoftcapReturn, 0.06)
RULE_REAL ( Combat, MiscACSoftcapReturn, 0.3)

I won't attempt to explain how they are used in the actual mitigation formula, but this will basically tell you where the diminishing returns set in.


Title: Re: New Warrior Epics
Post by: Xiggie | Stone on February 01, 2012, 01:11:27 am
Ok how about this. Take everything that is being supposed that works for the shield, the chance to block, the ac, (full ac not reduced) and the shielding. If shielding and the chance to block are the same thing fuck it, lets pretend they are two different things and they stack. Now multiply it all times 1.5 so that you get 150% of the benefit. Now compare that to 31% to 51% damage reduction. The 2 hand wins easily. That is not even taking into consideration the boost in hp. The 2h has a better chance to stop you from being one rounded.


Title: Re: New Warrior Epics
Post by: Duluum on February 01, 2012, 01:28:28 am
/agree

and don't forget the style ... shields are for cowards    :)


Title: Re: New Warrior Epics
Post by: Lucadian on February 01, 2012, 05:05:02 pm
My only question is why is it that on EQ Live warriors use shields now instead of dual wielding or 2h, but on here 2h is the only answer?? Just confused at what is so different.


Title: Re: New Warrior Epics
Post by: Fugitive on February 01, 2012, 05:08:41 pm
THIS ISN'T LIVE /shrug



The fix is in place, and it is very successful!! Thanks Hunter

We are making notes about other classes and spells soon.


Title: Re: New Warrior Epics
Post by: Lucadian on February 01, 2012, 05:12:39 pm
Obviously this isn't.. I was just wondering why it wouldn't work.

But, it is fixed and there's no use in really wondering about it I suppose. Indeed a big thanks to Hunter!


Title: Re: New Warrior Epics
Post by: Xiggie | Stone on February 01, 2012, 05:14:25 pm
Live works different from emu. In live they have more aa abilities and they all work. Whereas on emu some of the aa's don't work as they do on live.


Title: Re: New Warrior Epics
Post by: Gannicus on February 01, 2012, 06:56:58 pm
My only question is why is it that on EQ Live warriors use shields now instead of dual wielding or 2h, but on here 2h is the only answer?? Just confused at what is so different.

On live, if I still had a subscription on my toon -- I believe in VoA, they had 3 different aas that helped with Shield Block. Shield Block , Advanced Shield Block, and I believe they added another , point being all those have an insane amount of ranks and we on emu have none of that


Title: Re: New Warrior Epics
Post by: Hunter on February 19, 2012, 08:13:32 am
So how has the new warrior stone wall been doing? Working well?


Title: Re: New Warrior Epics
Post by: Fugitive on February 19, 2012, 08:31:38 am
!!! HELL YES  DPS down like intended and not Rez-me Gimps anymore


Title: Re: New Warrior Epics
Post by: Kwai on February 19, 2012, 09:55:53 am
Working very well. 

I can't speak for every warrior, but from a 250k HP/UC/4.0 Warrior perspective the only downside is the Endurance drain and that is very easily solved with a 4.0 bard in the raid.  It has been a absolutely wonderful change. 

As our MT put it so well on Guild MOTD... "Warriors are fun to play again... in your face Pallys!"


Title: Re: New Warrior Epics
Post by: Hurley on February 19, 2012, 10:36:25 am
Aye as he said the only downside is the endurance drain. I was curious to know if a bard would completely negate the drain but I have not gotten to test it yet.


Title: Re: New Warrior Epics
Post by: Lucadian on February 19, 2012, 12:28:32 pm
Bards fix the endurance drain. Hate's Bard kept me at 100%.


Title: Re: New Warrior Epics
Post by: Natedog on February 20, 2012, 12:43:19 am
Best way to get rid of endurance drain is get a 6.0. Get working on it! =p


Title: Re: New Warrior Epics
Post by: Iichigo on February 20, 2012, 09:10:58 am
I definitely like the new 3.5. Much less damage received then shield and 3.0. I ran a parse and looked at difference of 3.5 buff with a 3.5 wep, and switched over to a 3.0 wep and shield while keeping buff. The 3.5 has dodge, riposte and parry (all no damage) while the 3.0 and shield only has blocks. There was a significant amount of no damage swings with sticking with the 2 hander compared to the few shield blocks. Just a fyi. Of course the white swing damage was nearly the same.


Title: Re: New Warrior Epics
Post by: Severs on February 20, 2012, 03:34:42 pm
I'm enjoying the new warrior epic very much, its kinda weird to use a warrior again but hey its worth the change. They even tank better than me again so I have to take my place as offtank or backup tank now! Great job Hunter.