Title: New Spells List Suggestions (RELEASED!) Post by: hateborne on March 12, 2012, 11:25:39 pm NOTE: This page can now be reached by http://tinyurl.com/eznewspells
Most/all of these spells I can write. I can write the spell queries, the spell scroll queries, and even basic testing. The only thing I cannot do is add them to loot tables. That would be the only part that requires work on Hunter's part. This will help expedite the process. THESE ARE LIVE! List is now here: http://ezserver.online/forums/index.php?topic=2726.msg36068#msg36068 (http://ezserver.online/forums/index.php?topic=2726.msg36068#msg36068) -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Hurley on March 13, 2012, 05:26:16 am That is an absolute shit-ton of information. Not sure how some of would work for balancing as I think some of the values may be unrealistic but I know they were preliminary. All of these classes getting AoE might negate one of the warriors greatest upsides though, just a thought. I LOVE the shaman getting an endurance cure spell that would actually make a difference. When I have more time, ill read it more carefully and get some better feedback on them.
Title: Re: New Spells List Suggestions (W.I.P) Post by: Xiggie | Stone on March 13, 2012, 10:47:35 am I am not trying to pick at all but I could see nothing that I would want to use. And yes, I did read the whole thing and no I do not have any better ideas. I just don't see where any of them are really beneficial per the tier they are calling for. If were up to me I would wrap druid, shamans, and enchanters into one class and call them drumanters.
Title: Re: New Spells List Suggestions (W.I.P) Post by: Lexington on March 13, 2012, 11:43:42 am great suggestions +1
Title: Re: New Spells List Suggestions (W.I.P) Post by: Trasque on March 13, 2012, 01:21:25 pm BL:
As everyone says the BL pet is dps and the a big issue is healing it - how about an upgraded version of the lvl 70 healing spell. Maybe a new "spirit of" spell Possibly a proc rate spell for group? Similar mechanics to bard blade storm Group heal spell? Monk: Would be nice to see Monks get a stun hit % for standard auto attack. Not really sure where else to go with monk..unless disease/poison/curse immunity. Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on March 13, 2012, 02:36:09 pm this is a great start to trying to get some class balance discussion going, theres issues with the first draft but i think its a great start. i cant really comment on any of the caster classes as im more of a melee orientated player.
Bard: at this point adding any other type of melee mitigation spell would be overpowered, a warrior can sit at 70% mitigation with a 6.0 and stone monster pet, maybe make it melee avoidance instead of mitigation if anything..../shrug. The whole stigma of them only being good for RoAing a character seems pretty disappointing, although im finding great use in my bard from his 3.0 click right up to the end of T4 content. Id like to see an upgraded version of the bard 3.0 click (12% crit on spells) as its an insanely underated spell mostly due to people not finding the 12% crit worth having to click their epic every 60 seconds. Maybe on one of the 4.0+ weapons, put an upgraded version of the 3.0 click (closer to 20-30% crit maybe?) but keep the 4.0 click on the other higher end epics since thats still an amazing click to have. the spell mitigation idea might be worth looking into though, thats far from useless i would think. Storm blade change looks really good too, values look pretty reasonable. At this point im curious as to if its worth taking a look into songs effecting augment damage again. i think its a 15% dmg incease that was originally nerfed for whatever reason? doesn't seem terribly high and a change like this wouldturn the bard from a zero to a hero. Also a Thought of Pet classes. Ive been pondering on who to add to my second group for T5 and since im running 6 melee characters already, i wanted to add some diversity to the group but all i ever hear is that pets just get 1 shot in T5+ resulting in the majority of the pet classes becomming second rate dps after their pet dies, its no wonder class representation in T5+ is whack, and i think the pet issue is the #1 reason. Is there any way to get those pets survivability up w/o increasing their hp by factors of 2-3? Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on March 13, 2012, 02:53:37 pm 1 more thing. I personally feel that if we are ever going to balance out all of the classes to the best of our ability, then there needs to be some seriously major/drastic changes, possibly even game changing spells/click added. For example If an enchanter ever wants a chance of a group spot vs a monk then they need more then just a pet (especially after noting the issues pets have in my above post), they need some extremely good buffs outside of haste since the only other role a chanter would have is to Mez and well, thats kinda out of the question. Same goes for druids (and shamans to a lesser extent since they at least serve 1 good purpose) all healer classes should have the same heal proc that paladins & clerics get, thats only a start but without that neither class stands a chance at earning a group spot over a paladin/cleric.
Title: Re: New Spells List Suggestions (W.I.P) Post by: Kwai on March 13, 2012, 04:32:19 pm A couple of ideas on spells that I don't think have been touched on..
ENCs Could use a slow casting DD that scales up... Add these spells: Insanity II, III, IV Direct Damage = 5000/10000/15000 BST Could use one of their normal insta cast blasts and a pet buff that procs heal. Poison Blast II, III, IV Insta cast = 2000/4000/10000 Growl of the XXXX (T5) Procs Pet Heal over time 10000/Tick SHM Would love to see their Slow spells actually work. Ranger Hail of Arrows II, III, IV AE Damage = 2000, 4000, 10000 Title: Re: New Spells List Suggestions (W.I.P) Post by: Lexington on March 13, 2012, 06:12:19 pm shaman's 2.0 click in spell form for shamans would be amazing *the live version that is*
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 13, 2012, 07:10:33 pm That is an absolute shit-ton of information. Not sure how some of would work for balancing as I think some of the values may be unrealistic but I know they were preliminary. All of these classes getting AoE might negate one of the warriors greatest upsides though, just a thought. I LOVE the shaman getting an endurance cure spell that would actually make a difference. When I have more time, ill read it more carefully and get some better feedback on them. A lot of these classes already have an AoE, they are just unusable. Right now, Warriors are best AoE (followed by high charm zerker, and then high charm SK with t4 spell). The paladin AoE is crap at low end (but gives them SOMETHING) and equivalent to a single Anger V aug once t5. Various buffs that shave off a percent of the damage are intentionally set high. This will allow them to be cast somewhat regularly. I did not want them to become something spammed nor did I want a set-and-forget buff. Give me some specifics and I can revise. :-) I am not trying to pick at all but I could see nothing that I would want to use. And yes, I did read the whole thing and no I do not have any better ideas. I just don't see where any of them are really beneficial per the tier they are calling for. If were up to me I would wrap druid, shamans, and enchanters into one class and call them drumanters. Well I figured you wouldn't like them poopy pants. None of these suggestions are AFK friendly. I have given up hope of ever having similar points of view with you. Thanks for the input all the same though. Bard: at this point adding any other type of melee mitigation spell would be overpowered, a warrior can sit at 70% mitigation with a 6.0 and stone monster pet, maybe make it melee avoidance instead of mitigation if anything..../shrug. The whole stigma of them only being good for RoAing a character seems pretty disappointing, although im finding great use in my bard from his 3.0 click right up to the end of T4 content. Id like to see an upgraded version of the bard 3.0 click (12% crit on spells) as its an insanely underated spell mostly due to people not finding the 12% crit worth having to click their epic every 60 seconds. Maybe on one of the 4.0+ weapons, put an upgraded version of the 3.0 click (closer to 20-30% crit maybe?) but keep the 4.0 click on the other higher end epics since thats still an amazing click to have. You raise a valid point. There are a few warriors that this could break. Would a "Mitigate X percent until Y damage" be more preferable? In example: "Mitigate 10 percent until 10000 damage taken". This would give a small 'buffer' zone for tanks and help the non-tanks survive more than a single AoE in t5/6. With the song refreshing every 6 seconds, it would likely never fade from those not tanking (and only the first 10k off for tanks). As for the +crit song, maybe a new Ancient: Call of Power with the added crit. This would give both aug damage and added crit. The drop level would be probably "Warlord or MCP/t5". At this point im curious as to if its worth taking a look into songs effecting augment damage again. i think its a 15% dmg incease that was originally nerfed for whatever reason? doesn't seem terribly high and a change like this wouldturn the bard from a zero to a hero. The Ancient: Call of Power is approx. +35% spell damage. That is already pretty substantial. 1 more thing. I personally feel that if we are ever going to balance out all of the classes to the best of our ability, then there needs to be some seriously major/drastic changes, possibly even game changing spells/click added. For example If an enchanter ever wants a chance of a group spot vs a monk then they need more then just a pet (especially after noting the issues pets have in my above post), they need some extremely good buffs outside of haste since the only other role a chanter would have is to Mez and well, thats kinda out of the question. Same goes for druids (and shamans to a lesser extent since they at least serve 1 good purpose) all healer classes should have the same heal proc that paladins & clerics get, thats only a start but without that neither class stands a chance at earning a group spot over a paladin/cleric. I don't feel that matching hybrids with true healer (cleric) is the best route. With the add in of some of the DoTs/Nukes, plus a variety of useful buffs, they should more than earn their right as a viable group member. BL: As everyone says the BL pet is dps and the a big issue is healing it - how about an upgraded version of the lvl 70 healing spell. Maybe a new "spirit of" spell Possibly a proc rate spell for group? Similar mechanics to bard blade storm Group heal spell? Monk: Would be nice to see Monks get a stun hit % for standard auto attack. Not really sure where else to go with monk..unless disease/poison/curse immunity. Testing BL tonight, will let you know. A couple of ideas on spells that I don't think have been touched on.. ENCs Could use a slow casting DD that scales up... Add these spells: Insanity II, III, IV Direct Damage = 5000/10000/15000 BST Could use one of their normal insta cast blasts and a pet buff that procs heal. Poison Blast II, III, IV Insta cast = 2000/4000/10000 Growl of the XXXX (T5) Procs Pet Heal over time 10000/Tick SHM Would love to see their Slow spells actually work. Ranger Hail of Arrows II, III, IV AE Damage = 2000, 4000, 10000 Enchanter Insanity line, nice. Will update my list with them. BST will be tested tonight. Slows are possible but would need Hunter's input on that one. Ranger, I will have to test. To prevent overpowering and to make it more "ranger" like, it may not be a bad idea to make that Hail of Arrows into an instant cast spell with a short cooldown (AoE rain effect, 1 wave [4 targets], 6-8 sec CD?). shaman's 2.0 click in spell form for shamans would be amazing *the live version that is* Can you provide a link to the spell effect? I can't search that heavily at the moment and I am curious what the effect is on the 2.0 epic (live). Keep'em coming. Once we get the list more rounded out, hopefully Hunter will like some/all of these suggestions. If you don't like the numbers on a spell(s), POST BETTER SUGGESTED NUMBERS. Simply posting "the numbers are off" is too vague. Specify what is too high/low, or don't mention it. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: lerxst2112 on March 13, 2012, 07:33:34 pm While I was fixing up the spell list on Akka's Funhouse I saw a lot of very cool higher level spells that we naturally don't have access to because of the level cap. It might be worth looking into choosing some already implemented, fun, presumably somewhat balanced spells from live and just reducing the level requirement. Spells are very easy to import from a live spell file, and most of them work perfectly. There will be some with unimplemented effects, but you can either replace those effects with something else, take that effect off, or just not pick that spell. For the most part the ones I saw that didn't work were ones that added AC2 or some of the other stats that the emulator doesn't have. Stuff like Clash of Many, Kron's Maelstrom, delayed pet heals, pet buffs that proc pet/group heals were all very useful and fun to play with. Some of the newer discs were also very nice. Title: Re: New Spells List Suggestions (W.I.P) Post by: Dethundrel on March 13, 2012, 07:47:14 pm The Ancient: Call of Power is approx. +35% spell damage. That is already pretty substantial. To prevent overpowering and to make it more "ranger" like, it may not be a bad idea to make that Hail of Arrows into an instant cast spell with a short cooldown (AoE rain effect, 1 wave [4 targets], 6-8 sec CD?). Ancient: Call of Power spell description says 30%, yet I have never had it boost any spell damage at all, casted or proc, let alone 30%, that's a big number that I've just never seen. As for Hail of Arrows, on live the damage actually scaled with what bow you had, and it was not magic damage delt, it was physical. With it being physical, it was also effected by Trueshot in that it doubled it. It was supposed to be like shooting an extra 4 arrows all at once. Originally it was not limited to 4 targets, but was later changed. It was also directional, as it is here, but the damage here is absolutly pathetic, only hits for around 1500 or so per shot. To have it be accurate, you would have to have 1 spell per tier to match the power of the Epic Bow for that tier. IE if my 4.0 bow can pop 25k normal hits, this spell would have to be 25k damage x4 targets. That being said, the 4.0 Epic Bow already has a 30k dmg AOE x4 targets on it with the added snare effect. Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 13, 2012, 08:29:06 pm No gloves/legs/UC and no bard song:
Practice Dummy was hit for 25000 points of damage. (x4) Practice Dummy was hit for 60000 points of damage. (crit) No gloves/legs/UC but WITH bard song: Practice Dummy was hit for 32500 points of damage. (x4) Practice Dummy was hit for 78000 points of damage. (crit). 25000 / 32500 = 0.3 or 30%. Keep in mind the damage is 30% from BASE, not 30% of the charm/gear improved damage. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Duladian on March 13, 2012, 09:13:53 pm Bard
Bard: at this point adding any other type of melee mitigation spell would be overpowered, a warrior can sit at 70% mitigation with a 6.0 and stone monster pet, maybe make it melee avoidance instead of mitigation if anything..../shrug. The whole stigma of them only being good for RoAing a character seems pretty disappointing, although im finding great use in my bard from his 3.0 click right up to the end of T4 content. Id like to see an upgraded version of the bard 3.0 click (12% crit on spells) as its an insanely underated spell mostly due to people not finding the 12% crit worth having to click their epic every 60 seconds. Maybe on one of the 4.0+ weapons, put an upgraded version of the 3.0 click (closer to 20-30% crit maybe?) but keep the 4.0 click on the other higher end epics since thats still an amazing click to have. You raise a valid point. There are a few warriors that this could break. Would a "Mitigate X percent until Y damage" be more preferable? In example: "Mitigate 10 percent until 10000 damage taken". This would give a small 'buffer' zone for tanks and help the non-tanks survive more than a single AoE in t5/6. With the song refreshing every 6 seconds, it would likely never fade from those not tanking (and only the first 10k off for tanks). As for the +crit song, maybe a new Ancient: Call of Power with the added crit. This would give both aug damage and added crit. The drop level would be probably "Warlord or MCP/t5". The y mitigation until X damage is taken would most likely be the best idea. Its not a huge difference for the tank but it gives the dps a buffer zone to survive that crucial aoe. As for the 3.0+ clickie, I think it should be added to the effect of 4.0+ or even make it a T4 drop song or something. As for the New Storm Blade (Tempest Blade) qvic/t2/t5 *GROUP* Decrease Hitpoints by 250/750/2250 I'd actually like to see the numbers a little higher. If someone says they are to high because of a melee heavy group think of it this way. A wizard heavy group would benefit from the Call of Power just as much. 30% increase to the 50k, 75k, 100k damage spells would be 65k, 97.5k, 130k. That could be a lot if added onto the UC and everything else. Now you have to have a melee class equal that same damage output. I don't know the numbers of speed vs. proc rate but I'm sure 2250 in T5 isn't nearly as much as a wizard with 30% increase could do. As for my group I notice a rough 1 out of 4 melees proc Storm Blade at this moment(Half T1/Tacvi gear) I'd have to do a more stable calculation. Please also note that you have to INCLUDE the tank and 2-3 melee healers you have! This has to be included into the calculation of damage, or this will be over powered!!!!! Please ignore any ignorance I may have. I'm not far into the server and mostly just a lurker. I just wanted to add my 2 cents. Thanks Title: Re: New Spells List Suggestions (W.I.P) Post by: Dethundrel on March 13, 2012, 09:50:52 pm I see now why I wasn't noticing any damage increase from bard song, it's casted spells only. Procs / Epic Click damage does not count.
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 13, 2012, 09:53:53 pm The wizard heavy group gains a minimum of 30k per cast, up to 60k on perfect (5/5 crits).
The Call of Power affects both melee and casters. The Storm Blade affects only melee. Storm Blade is also considered spell damage, and as such will scale with both Call of Power and Charms. Yes, 250/750/2250 seems weak on a low proc rate. Lastly, the damage bonus from Call of Power and UC are both calculating from BASE. Always keep that in mind when adding up damage bonuses. Even though you are not that deep into the EZ Server yet, your opinion is still valid since you are a player here too. :-D -Hate EDIT: Good catch, it does NOT affect augs' damage. Title: Re: New Spells List Suggestions (W.I.P) Post by: Dethundrel on March 13, 2012, 10:50:26 pm Even though you are not that deep into the EZ Server yet, your opinion is still valid since you are a player here too. :-D EDIT: Good catch, it does NOT affect augs' damage. Again that's why I didn't notice it was due to no aug proc modifer. And what says I'm not that deep into EZ server? I've been here well over a year... Title: Re: New Spells List Suggestions (W.I.P) Post by: Hunter on March 13, 2012, 10:51:11 pm After this is all discussed and the spells are created, I'd be happy to add them and see how they work, if they need to be tweaked, etc. Keep up to the good work.
I'm sure once we figure out which type of spells each class really wants per tier on T5 or higher, we can just increase the values each tier, just like on WoW. Hunter Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 13, 2012, 10:58:25 pm Again that's why I didn't notice it was due to no aug proc modifer. And what says I'm not that deep into EZ server? I've been here well over a year... Below. Please ignore any ignorance I may have. I'm not far into the server and mostly just a lurker. I just wanted to add my 2 cents. Thanks *grin* After this is all discussed and the spells are created, I'd be happy to add them and see how they work, if they need to be tweaked, etc. Keep up to the good work. I'm sure once we figure out which type of spells each class really wants per tier on T5 or higher, we can just increase the values each tier, just like on WoW. Hunter Great! I tried to separate the spells based on what I could guesstimate them to be. This way the players will get new spells at varying levels, but never the same spell each level. (i.e. - necro gets a new DoT every level of gear, but not from the same type. Disease, then Magic/Snare, then poison, and finally fire. This way it scales similar to what it used to on live. Gogo nostalgia) There will also be a few changes across the board that might be needed to allow these to be viable. Such as cutting down the custom mobs to not be nearly/totally immune to most spells. However, this can be addressed closer to release of it all. Thanks again Hunter and EZ Server! -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Natedog on March 14, 2012, 12:18:38 am New Elemental Fury (Elemental Rage) t5+ *PET* Increase Damage Modifier by 10pct Increase Attack Speed by 90% Increase ATK by 100 Increase Movement Speed 50% EDIT UC Mage DPS --- with 5.0 Pet Alone --- 54,000 (average) w/ manastone Pet + Nuke till oom -- 100,000 DPS ( 5min) Pet + Nuke till oom + intensity--- 127,000 DPS ( 5min till OOM) ---------- I retract my old statement... DPS seems fine if mana were fine the new spell with give that little bit better of a "boost" of DPS. Title: Re: New Spells List Suggestions (W.I.P) Post by: Griz on March 14, 2012, 12:21:47 am How is your 5.0 pet only doing 37k dps? My mage's 4.0 does like 60k when tanking, 75+ when behind a target. Are you in range to see the proc damage?
Hell, my necro's 4.0 pet does like 50k while soloing shadow. Also don't use frenzied burnout, it lowers its dps :/ Title: Re: New Spells List Suggestions (W.I.P) Post by: Natedog on March 14, 2012, 12:23:53 am How is your 5.0 pet only doing 37k dps? My mage's 4.0 does like 60k when tanking, 75+ when behind a target. Are you in range to see the proc damage? Hell, my necro's 4.0 pet does like 50k while soloing shadow. Also don't use frenzied burnout, it lowers its dps :/ Hmm maybe the haste that was added to 5.0 lowered its dps? I will log on and re-check it.. but last time I parsed my pet for 5 minutes and it only did 37,000 DPS I've also checked my monks DPS before too.. which last I checked was at 130k+ dps so pretty sure it was working correctly Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 14, 2012, 12:26:37 am I didn't factor in gigantic pet buffs as I was expecting some of the spells to possibly pick up the slack and allow the PLAYER to do more damage. List is still incomplete, so patience and what-not.
Thanks! -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Natedog on March 14, 2012, 12:30:02 am I didn't factor in gigantic pet buffs as I was expecting some of the spells to possibly pick up the slack and allow the PLAYER to do more damage. List is still incomplete, so patience and what-not. Thanks! -Hate Ya thats how I felt it was. Don't want it to be .. /pet attack.. afk 150K dps. lol Just saying the Mage itself needs buffs as well... and more-so Necromancers.. who need dps spell heh EDIT Increase Damage Modifier by 10pct -- on the spell but original is.... Increase Skills Damage Modifier by 5pct --- Guessing this only for special attacks? Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 14, 2012, 12:37:02 am Yeah, it is coming. Ambien hitting so it's time for bed. All of these DoT based numbers are assuming that Sorcerer's Charms will soon affect DoTs at 35-50% per ten Sorcerer's (in example. Sorc 1-10 is +50% spell dmg currently. It needs to be +50% spell dmg and +35-50% DoT damage. I am not using same conversion as DoT can tick while pet does DPS and spells are being cast. So...yeah)
Sleep time, will edit more tomorrow. Thank you to everyone contributing to this thread btw! -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Duladian on March 14, 2012, 12:41:36 am Looked into it, and I was completely wrong. I'm glad I found this out, thank you. Title: Re: New Spells List Suggestions (W.I.P) Post by: Natedog on March 14, 2012, 01:25:13 am Idea for mana regen being a total shit... maybe instead of aug.. new spell?
All mana classes New Focus of Healing (Focus of Healing II) t3+ H1N1? *SELF* Increase Healing by 100% Increase Max Mana by 5000 Increase Mana by 5000 per tick Then maybe a T5 version --- Focus of Healing III with higher stats-- could be from vendor? This could then open up ideas for caster augs that are useful instead of making generic mana regen augs for weapons. Fixed wording Title: Re: New Spells List Suggestions (W.I.P) Post by: Natedog on March 14, 2012, 02:33:40 am Monk Spells /// Epic spells!!
New Spell - Epic 4.5 - Monk - Epic Innerflame II (Cast time: Instant) RecastTime:5 Minutes Duration: 30 seconds Increase All Skills Damage Modifier by 125% Increase All Skills Minimum Damage Modifier by 400% New Spell - Epic 5.0 - Monk - Epic Innerflame III (Cast time: Instant) RecastTime:5 Minutes Duration: 30 seconds Increase All Skills Damage Modifier by 135% Increase All Skills Minimum Damage Modifier by 400% New Spell - Epic 5.5 - Monk - Epic Innerflame IV (Cast time: Instant) RecastTime:5 Minutes Duration: 30 seconds Increase All Skills Damage Modifier by 145% Increase All Skills Minimum Damage Modifier by 400% New Spell - Epic 6.0 - Monk - Epic Innerflame V (Cast time: Instant) RecastTime:5 Minutes Duration: 30 seconds Increase All Skills Damage Modifier by 165% Increase All Skills Minimum Damage Modifier by 400% New Spell Crab Fu: The way of the Quickening Fists (Spell Crab Fu: The Way of the Quickening Fists II) T6 *Self* Increase All Skills Damage Modifier by 90% Increase Attack Speed 200% Increase Max Str 30 Increase Max Agi 30 ----- Not sure how game changing increasing max stats is.. but definitely ups physical DPS. Or stick with All Skills damage modifier only Title: Re: New Spells List Suggestions (W.I.P) Post by: Xiggie | Stone on March 14, 2012, 03:05:36 am I am not trying to pick at all but I could see nothing that I would want to use. And yes, I did read the whole thing and no I do not have any better ideas. I just don't see where any of them are really beneficial per the tier they are calling for. If were up to me I would wrap druid, shamans, and enchanters into one class and call them drumanters. Well I figured you wouldn't like them poopy pants. None of these suggestions are AFK friendly. I have given up hope of ever having similar points of view with you. Thanks for the input all the same though. I don't have the time nor the patients to go through each idea and explain why I think they are ineffective. If they are put in time will show how little or much they are used, until then it's just conjecture and I don't want to discourage valiant efforts. I assure you though my opinion is not so simple as to only consider how "AFK friendly" they are. I was under the impression that we have agreed and shared similar points of view several times lately. Title: Re: New Spells List Suggestions (W.I.P) Post by: Dethundrel on March 14, 2012, 06:24:36 am Hate, you need to take a closer look at names before you try to belittle people...
Duladian and Dethundrel are quite a bit different. Title: Re: New Spells List Suggestions (W.I.P) Post by: Iichigo on March 14, 2012, 09:22:04 am Having played a necro on live, and having one here I really dont want to bench mine(were working on t3/ucs now). Id like some spell to be added to t4-5 area to catch his dps up slightly with a mage(t4 of course). The dot numbers you are suggesting just seem very low. I click all three insta drains and plan to work on sorc eventually, but even they are no where near comparable damage wise. Maybe add another dd, ignite bones type(used to love it on live) or even another tap with a bit beefier then suggested damage output.
-edit- guess a super easy fix would be to just increase damage from the t4 spell. Believe its only 7500 base? Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 14, 2012, 10:11:20 am Dethundrel, you need to take a closer look at others' posts.
Duladian first mentioned that he was afraid his post would be invalidated because he's relatively new. I mentioned that it would not and was welcome all the same. Then I did an edit on the post to thank you for the aug update. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Griz on March 14, 2012, 10:55:21 am One problem with monks and innerflame is it knocks off the shaman epic click, since they both have "all skills damage modifier". Changing the slots should fix that though (this is more appropriate for the 'broken stuff' thread I realize')
Title: Re: New Spells List Suggestions (W.I.P) Post by: Trasque on March 14, 2012, 11:11:09 am On the Bard damage mit X until Y damage - This may not work well as the X blocked damage will refresh with each recast of the bard song. If they are twisting, it will refresh the X amount every 12 seconds. If not twisting, it will refresh the X amount every 3 seconds.
Now I'm not high tier anything...at all..but this could provide immunity if you have a bard constantly singing this 1 damage mit song, or 2 that start singing 1.5 seconds apart. Anything less than this server's high end craziness will provide immoratality. Hate - I can be on quite a bit tonight if you need to do testing with my BL. He's only 3.0..so not sure if its what you'd need. Title: Re: New Spells List Suggestions (W.I.P) Post by: Kovou on March 14, 2012, 11:56:04 am shaman 5.0+ epic click idea maybe have the kracken line added to the spell along with the Hp increase? or some kind of regen to add to it something to really increase the spell.
Also maybe making a cleric hp spell that stacks with it? but gives a differnt effect? as for monk i agree their epic needs a better click but i think a HoT aspect for it as well as a damage increase? insta heals dont really work and no one ever really clicks it lol Just tossing out ideas. Title: Re: New Spells List Suggestions (W.I.P) Post by: Trasque on March 14, 2012, 12:29:28 pm BL possibilities:
Upgraded Pet heal spell: Last healing spell is lvl 67: Muada's Mending - Hitpoints by 1176 (L67) to 1206 (L70) Spirit of "X" spell: Last working is lvl 68: Spirit of Irionu - adds 75 dex and we can add an AOE proc or group heal proc here, possibly add in focus of healing into this proc for the pet (Yes there is a lvl 70 spell - not on server as it is a skylance quest reward) Upgraded version of Spiritual Ascendance: lvl 69 spell - 10 hp/mana regen - group Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on March 14, 2012, 01:18:11 pm One problem with monks and innerflame is it knocks off the shaman epic click, since they both have "all skills damage modifier". Changing the slots should fix that though (this is more appropriate for the 'broken stuff' thread I realize') same goes for rogue duelist disc. I was pondering earlier and i think that the crit stat (the kind of crit on the bard/necro epic, not skill crit like what enchanter haste provides) should really be utliized a lot more in this game outside of the 2 classes that have access to it. like haste, crit scales very well with gear & is the only stat outside haste & focus effects that benefits both healers and dps'ers for providing straight damage/healing. edit: pets: Is there a way to make pets share their owners stats? like spell shield etc. having that available might boost pet survivability a lot without having to touch their hp paladins: upgraded version of brells? berserkers: give their epic 4.0-4.5+ a new ability and replace the aoe click with a droppable disc tome. only issue ive heard of for zerkers is drawing unnecessary attention in T5 and getting punished for it. this way they dont lose their beloved aoe strength Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 14, 2012, 02:40:03 pm One problem with monks and innerflame is it knocks off the shaman epic click, since they both have "all skills damage modifier". Changing the slots should fix that though (this is more appropriate for the 'broken stuff' thread I realize') This may be addressed by simply adjusting the buff slot. Thank you for the note. On the Bard damage mit X until Y damage - This may not work well as the X blocked damage will refresh with each recast of the bard song. If they are twisting, it will refresh the X amount every 12 seconds. If not twisting, it will refresh the X amount every 3 seconds. Now I'm not high tier anything...at all..but this could provide immunity if you have a bard constantly singing this 1 damage mit song, or 2 that start singing 1.5 seconds apart. Anything less than this server's high end craziness will provide immoratality. Hate - I can be on quite a bit tonight if you need to do testing with my BL. He's only 3.0..so not sure if its what you'd need. First, it only absorbs a set amount of damage up to the amount. So even 'Mitigate 20pct until 2,000,000' would only shave 20% of each hit until the amount is hit. For the values I have suggested, this will literally be one hit for tanks (up to possibly 3). So one to three hits will do slightly less (which most mobs t5+ double hit on minimum with good possibility for quads) for tanks. For the rest of the classes, this might help reduce one shots in t5/t6. Second, even if we assume infinite uptime and refresh at 3 seconds: it is still a low mitigation amount. It might eventually add up, but the point of the song is to add a small buffer zone. Assuming "Mitigate 10pct until 10,000', that only siphons off 10% per hit every 3 seconds. The character is unlikely to receive enough hits to make this unfairly strong. In lower tiers, it will add a slight durability issue...but that always happens. UC breaks everything below T3. UC2 breaks everything below t5. Omega Charm breaks everything under the sun. etc etc Lastly, I was actually allowed access to another beastlord for testing. The changes were added to the original post. Thank you all the same though! :-D shaman 5.0+ epic click idea maybe have the kracken line added to the spell along with the Hp increase? or some kind of regen to add to it something to really increase the spell. Also maybe making a cleric hp spell that stacks with it? but gives a differnt effect? as for monk i agree their epic needs a better click but i think a HoT aspect for it as well as a damage increase? insta heals dont really work and no one ever really clicks it lol Just tossing out ideas. I would like to keep Kraken and Sham HP buff separate. This way it isn't a single must-have buff that you can 'set and forget'. Actually, I am considering the cleric and shaman issue. Specifically, considering: 1) Making all new INT spells as HPv1, all new WIS spells as HPv2. This would give a reason to diversify classes. The possible downside is some pretty large health pools. 2) Making all self buffs HPv2, the target/group spells HPv1. This would make self buffs very much a unique part of the player's buff lineup. The possible downside here is everyone wanting the shaman buff over cleric (as shaman is 25k at 4.0, and ?? at 5.0) where cleric is still 10k. Maybe cleric needs a t5 or t6 'Armor of the Crab'? The monk I am somewhat leery of updating their damage a ton at the moment. From my limited understanding, they are sitting very high (top?) of the server DPS classes. So any drastic changes to their damage might do the whole 'herding' thing. The HoT might not be a bad idea. It would also be worth looking defensive heal procs. Instead of a set amount of healing going wasted each tick, it has a chance to heal only when damage is taken. Still replying as able. If I didn't specifically address your post, I am not ignoring it or have missed. I have either not had a good answer or I have not enough information at this time. I am not overlooking anyone's post. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Severs on March 14, 2012, 10:08:02 pm BL possibilities: Upgraded Pet heal spell: Last healing spell is lvl 67: Muada's Mending - Hitpoints by 1176 (L67) to 1206 (L70) Spirit of "X" spell: Last working is lvl 68: Spirit of Irionu - adds 75 dex and we can add an AOE proc or group heal proc here, possibly add in focus of healing into this proc for the pet (Yes there is a lvl 70 spell - not on server as it is a skylance quest reward) Upgraded version of Spiritual Ascendance: lvl 69 spell - 10 hp/mana regen - group I think the t3 and t4 spells cover the first 2 well enough( true its not ae or group heal but Hulk is very nice) Upgraded SA would be nice as long as it was in lines with the higher end hp / mana pools Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 14, 2012, 10:15:08 pm BL possibilities: Upgraded Pet heal spell: Last healing spell is lvl 67: Muada's Mending - Hitpoints by 1176 (L67) to 1206 (L70) Spirit of "X" spell: Last working is lvl 68: Spirit of Irionu - adds 75 dex and we can add an AOE proc or group heal proc here, possibly add in focus of healing into this proc for the pet (Yes there is a lvl 70 spell - not on server as it is a skylance quest reward) Upgraded version of Spiritual Ascendance: lvl 69 spell - 10 hp/mana regen - group I think the t3 and t4 spells cover the first 2 well enough( true its not ae or group heal but Hulk is very nice) Upgraded SA would be nice as long as it was in lines with the higher end hp / mana pools From spell list: New Spiritual Ascendance (Ascendant Essence) qvic/Warlord/t6 *GROUP* Increase Mana by 50/200/500 per tick Increase Hitpoints by 50/200/1000 per tick -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Griz on March 15, 2012, 12:11:28 am Any chance SKs could get an upgraded pet somewhere? Give it a model from unrest (ghoul mummy or zombie), and let it proc a very slight lifetap (maybe 3-5k?)
Mainly just looking for something that can hit stuff for a bit of damage and heal itself through the occasional rampage if positioned behind enemies. Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 15, 2012, 11:47:37 pm Gah!
Had Bard and Beastlord done on actually writing spells, got stupid and tried Secrets/Ailia/Bleh spell editor. It destroyed all the spell groupings and a few other fields. Another hour wasted :-P -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: lerxst2112 on March 16, 2012, 03:59:53 am I've had much more luck with Null's spell editor, but mostly I just do it in Excel.
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 16, 2012, 07:59:19 pm I have finished Bard, Cleric, and Druid spells (actual spells).
Will try to finish 2-3 more classes worth of spells tonight. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Duladian on March 16, 2012, 10:48:16 pm I'm authorizing +10 cool points to Hateborne for all his work hes done these past few days! Thanks man!
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 16, 2012, 11:23:58 pm Got to Howl of the Huntmaster on rangers. 139 new spells so far. Will finish tomorrow, finalize spell scroll list, and hopefully submit. Get those last minute suggestions in! -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 17, 2012, 12:47:45 pm Finished writing all the spells, a good portion of the numbers suggested changed slightly. Gotta get some real life tasks taken care of now. Once I get back I can make a final pass to try and even out mana costs and damage.
If you have any last minute suggestions, NOW IS THE TIME! -Hate EDIT: Almost done, sorry. Missing the ports and illusions (though illusions aren't critical). 206 new spells (not counting missing ports). If this isn't a huge step towards class viability, I don't know what is. Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on March 17, 2012, 05:00:58 pm haste of salik from buff bot blocks enchanter spell Ancient: melee haste
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 17, 2012, 07:01:02 pm FINISHED!
I finally finished this gigantic mound of nonsense. Some of the values (mana, damage, etc) can be tweaked as we go. All that remains is Hunter adding these to the NPC loot tables. Thanks for all the suggestions! -Hate EDIT: Last uploads failed. Uploading final. EDIT #2: This command is now needed to validate the new spells. (Allow Sorc to affect DoTs) Code: UPDATE spells_new SET effectid2 = 254 WHERE name LIKE 'Sorcerer\'s Focus%'; Title: Re: New Spells List Suggestions (W.I.P) Post by: lerxst2112 on March 17, 2012, 09:39:12 pm haste of salik from buff bot blocks enchanter spell Ancient: melee haste It's probably a higher % haste. Not terribly hard to click off if you want the one that lasts for several hours. Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on March 17, 2012, 10:22:17 pm haste of salik from buff bot blocks enchanter spell Ancient: melee haste It's probably a higher % haste. Not terribly hard to click off if you want the one that lasts for several hours. nope its inferior in ever way expect salik gives 10 more agi, otherwise its 68% haste vs 75% & 20% skill crit vs 40% skill crit. and yeah its easy to avoid but its just should be overwritten by the spell for the extra 10 agi is all Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 18, 2012, 01:30:48 pm The DoT Focus that Shaman/Druids have will need to come out with the new spells. Totally forgot about those until reminded. If they don't come out, Shaman/Druids will be outdamage 2-3 characters at a time.
-Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Kovou on March 18, 2012, 01:39:19 pm why not give necro's the dot focus to make them usefull? :P
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 18, 2012, 03:56:58 pm If Druid/Shaman keep DoT focus, and then Necros get it too...DoT classes will be LEAPS above the rest. I tried to balance the DoT damage out around Sorcerer's Charms affecting DoTs and not having to rely on a DoT Focus.
-Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 29, 2012, 06:47:23 pm Haven't seen hide nor hair of this in a bit.
To possibly speed it up, will take one class at a time and test all new spell/songs to ensure everything is working. Gogo class options! -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Natedog on March 30, 2012, 12:40:05 am Very awesome Hate!! Now I want to make a wizard party just for fun when the spell changes go through.
Title: Re: New Spells List Suggestions (W.I.P) Post by: Reako66 on March 30, 2012, 02:09:24 am Dot Focus for Neco would be great.
Title: Re: New Spells List Suggestions (W.I.P) Post by: Warbash on March 30, 2012, 05:45:02 am haste of salik from buff bot blocks enchanter spell Ancient: melee haste It's probably a higher % haste. Not terribly hard to click off if you want the one that lasts for several hours. nope its inferior in ever way expect salik gives 10 more agi, otherwise its 68% haste vs 75% & 20% skill crit vs 40% skill crit. and yeah its easy to avoid but its just should be overwritten by the spell for the extra 10 agi is all Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on March 30, 2012, 09:14:38 am yeah its pretty much a caster buff at this point for the extra 10% haste, but at 1/4 of the duration of ancient spell haste it isnt viable unless you have the enchanter following you around. Personally, I think it should get the same +Crit effect that is on the bard 3.0. Out of all the classes to get such a buff it should be enchanter.
Title: Re: New Spells List Suggestions (W.I.P) Post by: Brokyn on March 30, 2012, 10:21:17 am Unless you have casters in your group chanter is pointless. Actually, there is quite a boost for SKs, and necro pets (not sure who else) from Vampiric Thunder. I wouldn't trade my ench for another toon... Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 30, 2012, 11:34:19 am Oh sorry, forgot to post the fix for that on the BSRS thread (www.tinyurl.com/ezfixit (http://www.tinyurl.com/ezfixit)).
Stonewall/Ancient:Haste fix will go there. Tonight I will try to fully test Enchanter, Shaman, and (if time permits) Druid spells. With all the new spells, DoT focuses will need to go away. The Sorcerer's Charms will NEED to benefit the DoTs for all the spells/classes to balance out. Bards will be slightly OP for 2-3 days until I can get the calculations perfect, but otherwise this will not be an issue. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on March 30, 2012, 02:09:05 pm vampiric thunder is probably stlil one of the best chanter spells they have, it also works for the proc on the pally/cleric epics. that spell is very far from useless :)
Title: Re: New Spells List Suggestions (W.I.P) Post by: Warbash on March 30, 2012, 03:06:58 pm Yeah I use VP :) did not think about it boosting paly epic, I will parse that for sure.
Title: Re: New Spells List Suggestions (W.I.P) Post by: Warbash on March 30, 2012, 09:32:49 pm vampiric thunder is probably stlil one of the best chanter spells they have, it also works for the proc on the pally/cleric epics. that spell is very far from useless :) Ok parsed on my UC paly with 3 FS6 and pet buffed and VT is worth about 4kdps on a 3 minute parse, went from 61k to 65knot bad but with augs it starts to have diminishing returns? I added chanter Ancient haste and got 65k dps so no change. I added Bard and got 70kTitle: Re: New Spells List Suggestions (W.I.P) Post by: Hunter on March 31, 2012, 11:29:10 am If haste lowers delay, and possibly lower delay is faster hitting, if the server would calc for that and also reduce the proc chance and therefore still have same average proc's per minute, then the haste buff wouldn't affect proc DPS?
Hope makes sense. Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 31, 2012, 05:17:12 pm Ok, let's try this again.
Attached is a zip file containing four files. 1 Query to add spells, 1 to add pets, 1 to add items, and a breakdown of items by zone (using drop IDs). Nearly every spell is working as intended. There are a few that did not do exactly what I wanted, but the rest of the effects on the few half-working ones are still good. Once I decipher how to fix the ~5 half-working, we can do simple UPDATE queries to fix them. There is nothing needed for spells and scrolls (in terms of adjustment). Simply run them and go. Pets require a few tweaks. Not having access to DB, I don't know what your npc_types and pets look like. Simply find 8 unused IDs to assign them. Find AAA, BBB, CCC, etc and replace with the npc_type ID you chose. There is ONE external change needed is to the global characters. If this cannot be done, then I will change the illusions on the two necromancer spells. sdm,sdm_chr mmv,mmv_chr Lastly, this MUST happen for the DoT users to become fair DPS. It will remove cast-spells only restriction (allowing DoTs). Only bards (from current spells) may see slight OP nonsense. Otherwise, should be pretty much balanced. Necromancer pets may need damage proc on pets halved (but heal left same) Code: UPDATE spells_new SET effectid2 = 254 WHERE name LIKE 'Sorcerer\'s Focus%'; Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 31, 2012, 11:41:46 pm Alright, here is a more final list. This has all the abilities that I have written. Whether some/all get implemented is up to the bossman. If anyone has any questions, please post them here. No question is stupid.
I also realize that: YES, SOME CLASSES NEED MORE SPELLS! The list is self explanatory. The only real note to be made is effects in PINK are pet related. Pet summoning or buffing. Yeah, working on it. This is just a giant step towards class balancing. Here we go... Bard: Chorus of the Risen (Manasong) T5 250 HP per tick 200 Mana per tick 100 END per tick -1 Curse Counter per tick Nillipus' Stampede of the Wee (Damage Buffer) T5 500 AC Mitigate 20% Melee Damage until 15000 Harmonious Composition (Resist Debuff) QVIC/T2/T6 -25/50/100 Cold Resist -25/50/100 Fire Resist -25/50/100 Magic Resist (When working, X% damage bonus to those 3) Elemental A Cappella (M/F/C Group Resist Buff) TACVI/T5 50/100 Magic Resist 50/100 Cold Resist 50/100 Fire Resist (When working, X% spell mitigation from those 3) Purifying A Cappella (M/D/P Group Resist Buff) TACVI/T5 50/100 Magic Resist 50/100 Poison Resist 50/100 Disease Resist (When working, X% spell mitigation from those 3) Tempest Blade (Group Weapon Proc) QVIC/T2/T5 Weapon Proc: -500/1750/3250 HP Beastlord: Vicious Ice (Quick Nuke) TACVI/T3/T6 3500/7000/20000 Frost DD Bestial Tower (Pet Damage Reduction) T4/T6 Mitigate 50% Melee Damage until 75000/200000 (WILL USE COOLDOWN TO PREVENT GODMODE PETS) Ascendant Essence (Group HP/Mana Per Tick Buff) QVIC/H1N1 or Warlord/T6 100/400/500 HP per tick 50/125/1000 Mana per tick Cleric: Armor of the Matyr (Self-Only HP/Armor Buff) Shai-Halad or Kronos/T5 5000/12500 HP Buff 100/250 Mana per tick Timeless: Chromastrike (Normal Cast DD) T3/T5 5000/12500 Chromatic (Low-Resist) Damage Unswerving Hammer of Absolution (Healing Pet) T2/T4/T6 Pet Proc - Holy Knight Recourse 2.0/2.5/3.0 (Heal only, no damage) Pet HP - 15000/35000/50000 Pet Permanent Stonewall - 75% Pet Spawn-With Buff - Focus of Healing/Focus of Healing/Amplify Healing Pet White Damage - 1500/2500/7500 Pet Weapon Graphic (NYI) - Hammer from the Avatar of Skies Tower of Vie (Temporary Damage Buffer) Sand Monster or TACVI 8th/H1N1 or Warlord/T6 Mitigate 10/15/20% Melee Damage until 15000/50000/100000 Mark of Emperors (Heal On Striking Debuff) QVIC/T3/T6 (ON MOB) Weapon Proc 100/500/1000 Heal On Target Holy Blessing of Intervention (Self-Only Ass Saver) T5 Divine Intervention 25% Stonewall Defensive Proc: Calm -10000 (Reduce Threat) (5 MINUTE COOLDOWN, SLOW CAST) Yaulp XI (yaulp yaulp yaulp) T6 150 ATK (lol) 40% Improved Damage 50% Increased Proc Chance 150% Haste Druid: Seismic Shift (PBAOE) TACVI/T5 2000/15000 Magic Damage Purge Weakness (Quick Cast P/D Cleanse) TACVI -27 Poison Counter -27 Disease Counter Timeless: Pack Regeneration (Group Druid HoT) Shai-Halad or Kronos/H1N1 or Warlord 2500/4500 HP per tick Timeless: Chlorobon (Instant Heal) T5 12500 HP Skin of the Drake (Heal On Struck Proc) TACVI/T2/T5 1200/2250/6500 HP Ancient Ent Guard (Self-Only, Very Quick Ass Saver) T2/T6 Mitigate 75% Melee Damage until 60000/150000 Defensive Proc: -1000/2500 Calm (Reduce Threat) (5 MINUTE COOLDOWN) Form of the Werewolf (Illusion/Movement-Bonus/Survival Buff) T2/T5 Illusion Werewolf 125 Movement Speed (25 more than Guide Journey) 50% Attack Haste 7/15% Stonewall Timeless: Tempest Wind (AoE Rain) T2/T6 3000/12000 Magic Damage (Up to 4 targets per wave, 3 waves) Enchanter: Koadic's Boundless Intellect (KEI...with zazz) QVIC/T2/T6 1750/3500/8750 Larger Mana Pool 200/400/1000 Mana per tick Rune of Denial (Temporary Shield) QVIC/T1/T5 6500-8500/11500-14500/20500-26000 Rune Wail of Tashan (M Resist Debuff) TACVI/T3/T6 8 Poison Counter -50/100/150 Magic Resist (When working, X% magic damage increase) Tower of Alendar (Spell Damage Reduction) QVIC/T3 Mitigate 20% Spell Damage until 10000/25000 Keep of Alendar (Spell Damage Reduction) T1/T5 Mitigate 20% Spell Damage until 10000/25000 Blast of Vulnerability (Instant Dispel) T5 Cancel Magic x4 (HIGH MANA COST) Masked Strength (Threat Reduction) TACVI/T2/T6 -15/30/50% Threat Generated Irrational Irritation (Threat Generation Bonus) TACVI/T2/T5 15/25/40% Bonus Threat Generated Insanity (Normal Cast Nuke) Shai-Halad or Kronos/H1N1 or Warlord/T6 3000/10000/17500 Magic Damage Shield of the Eldritch (Self-Only General Purpose Buff) QVIC/T2/T5 2000/4000/7500 HP Buff 4/6/10% Stonewall 60/80/120 Resist Magic (STACKS) Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on March 31, 2012, 11:43:28 pm Magician:
Elemental Rage (Pet Damage Bonus) T5 25% Improved Damage (*cough cough proc bonus cough*) 185% Melee Haste 100 ATK (lol) Incinerating Aura (Proc-based High Damage DS) TACVI/T2/T6 500/1000/5000 fire Damage Call of the Companions (AoE CoH) TACVI 8th or Shai-Halad or Kronos Summons Group to Magician (In-Zone Only...) Abyssmal Shield (Self-Only HP/Mana Regen Buff) TACVI/T5 200/1000 HP per tick 150/500 Mana per tick Monster Summoning (Varied Pet Summoning) T2/T4/T6 Summon Pet T2 = 3.0 Strength T4 = 4.0 Strength T6 = No idea, I'm not even sporting any 5.0 epics :-P Tower of Calliav (Pet Temporary Mitigation Buff) T4/T6 Mitigate 50% Melee Damage until 100000/250000 (30 MINUTE DURATION, 6 MINUTE COOLDOWN) Necromancer: Insinuations of Mori (Disease DoT) QVIC/T2/T6 1000/2000/4000 Disease Damage per tick Unholy Shackles (Magic Snare) TACVI/T3 500/1500 Magic Damage per tick -75% Movement Speed (BE WARNED, A GOOD MANY MOBS MAY BE SNARE IMMUNE. WILL HAVE TO WORK WITH THIS AS HUNTER SEES FIT) Kiss of Corath (Front-Loaded Poison DoT) T1/T4 2000/5000 Poison Damage per tick (REMEMBER, HITS HARD AT FIRST AND DWINDLES) Hungering Pyre (Fire DoT) T1/T4 1200/3000 Fire Damage per tick Call of the Lifeless (Conversion-Illusion) TACVI Illusion Skeleton 325 Mana per tick -540 HP per tick 10% Improved Damage (DoTs only) Wicked Apparition (Conversion-Illusion) T4 Illusion Shade (If not possible, ghost or ghoul) 800 Mana per tick -1325 HP per tick 25% Improved Damage (DoTs only) (SHOULD THIS BE T3?) Avatar of Undeath (Conversion-Illusion) T6 Illusion Vampire [Alucard, LDON2] (If not possible, spectre) 1400 Mana per tick Ultravision See Invis -2325 HP per tick 50% Improved Damage (DoTs only) Incisor of the Unholy (Duration Lifetap) T5 7500 Magic Damage per tick Cloak of the Night (HP/M-Resist Self-Only Buff) TACVI/T3/T6 3000/7500/12250 HP Buff 60/80/120 Magic Resist (STACKS) Paladin (SCUM): Wave of Piety (Instant AoE Heal) Sand Monster/T5 1750-2250/9925-11025 HP (30 SECOND COOLDOWN) Crusader Fury (Self-Only AoE Proc) TACVI/T5 Weapon Proc: 250/1000 Magic Damage (PBAOE, Melee Range) Celibate Devotion (Targettable Ticking Cleanse) Kronos -4 Disease Counter -4 Poison Counter -4 Curse Counter (45 SECOND COOLDOWN, 24 SECOND DURATION) Holy Zealotry (Self-Only Group HoT Proc) T1/T6 Weapon Proc: 750-1000/2000-2500 HP per tick (MAY NEED VALUES HALVED?) Ranger: Howl of the Huntmaster (Group Double Attack Chance Buff) QVIC/T5 7/15% Double Attack Chance 90/150 ATK (lol) Fistful of Arrows (Targeted 1-Wave AoE) QVIC/T3/T6 1750-2250/3500-4750/8750-11500 Unresistable Damage Gale Force (Quick Frost Nuke) T1/T5 2750-3250/6750-7750 Frost Damage Burning Tender (Quick Fire Nuke) T2/T6 2000-3000/5750-7250 Fire Damage Brushcoat (Self-Only Damage Shield and Stonewall) Shai-Halad or Kronos/H1N1 or Warlord 7/15% Stonewall -500/850 Damage Shield Elysian Water (Instant, Minor Heal) Shai-Halad or Kronos/T5 7000-8000/12000-13000 HP Shaman: Remissive Remedy (C/P/D/dD Cleanse Per Tick) T1/T5 -1/3 Poison Counter -1/3 Disease Counter -1/3 Curse Counter 1/2 Dispel Detrimental (18 SECOND DURATION, 20 SECOND COOLDOWN) Acquittal of the Tribunal (Instant Heal) T2/T6 8750-11250/22750-27250 HP Blasphemous Tongue (Magic DoT) T2/T6 30 Curse Counter 1150-1550/2500-3500 Magic DoT Baited Breath (Disease DoT) [spelling intentional] T1/T5 24 Disease Counter 650-850/2250-2700 Disease Damage Snake's Kiss (Poison DoT) TACVI/T4 9 Poison Counter 850-1150/3000-400 Poison Damage Erratic Flashbacks (Short Cooldown, Stronger Cannibalize) T2/T5 -7500/20000 HP 6000/16500 Mana (18 SECOND COOLDOWN, INSTANT CAST) Form of Ancient Spirits (Self-Only Illusion and Stonewall) T2/T5 Illusion Bear (any better globally loaded suggestions?) 250/1000 HP per tick 10/20% Stonewall Runic Blessing of the Tribunal (Group D/P Resist Buff) TACVI/T3 60/120 Disease Resist 60/120 Poison Resist (When working, X% spell mitigation from those 2) Smallest Terror (Group Super Shrink) Shai-Hald or Kronos or H1N1 or Warlord or T5-ChestBoss or T6-??? 1/3 Model Size Frozen Fury (Normal Cast Frost Nuke) H1N1 or Warlord/T6 4250-5750/11750-13250 Frost Damage Kiss of Antraygus (Instant Poison PBAOE) T2/T6 3500/10000 Poison Damage Explosive Energy (Restore Stamina) Shai-Halad or Kronos/T6 2500/8000 Stamina (2.5 SECOND CAST, 3.5 SECOND COOLDOWN) (SHOULD TRIPLE/QUADRUPLE?) Shadowknight: Cloak of Anarchy (Damage Shield and Stonewall) T5 10% Stonewall 150 Damage Shield Thirst of Muram (Duration Group-Healing Lifetap) T2/T5 1500/5000 Magic Damage (TO GROUP) 1500/5000 HP per tick (TO GROUP) 500/1000 Mana per tick (ONLY TWO TICKS FOR HEALS/MANA) Voice of Cazic (Self-Only AoE Threat Weapon Proc) QVIC 25% Threat Generation Weapon Proc: 10000 Calm (PBAOE Threat Generation) Call of the Void (Self-Only DPS Buff [with penalty]) T1/T3/T5 -50/75/100% Improved Heal (these may need to be doubled) Illusion Shade -1000/2750/5750 HP per tick Weapon Proc: 1000/2250/5000 Chromatic Damage Wizard: Brilliant Ember (Replacement for Ether Flame before T3 nuke) T1 25000 Fire Damage (4 SECOND CAST, 5050 MANA COST) Static Burst (Instant Magic PBAOE) TACVI/T5 5000/25000 Magic Damage Harvest (Instant Cast Mana Restore) QVIC/T1/T3/T5 4000/7750/22500/40000 Mana Restore (5 MINUTE COOLDOWN) Eldritch Ward (Self-Only Spell Mitigation) QVIC/T3 Mitigate 40% Spell Damage until 7500/20000 (INCREASE VALUES?) Tower of Calrena (Group Spell Mitigation Buff) T1/T5 Mitigate 25% Spell Damage until 5000/15000 (INCREASE VALUES?) Essencesink (Self-Only Spell Damage Asborption) TACVI/T3/T6 5000/12500/30000 Absorb Spell Damage (4.5 SECOND CAST, 9 SECOND COOLDOWN) Defeaning Silence (Threat Reduction) TACVI/T5 -20/40% Spell Hate Modifier Curious Creation (Buffed Familiar Pet) T2/T5 40/80 Resist All 25/50% Improved Damage See Invis 3000/7500 Increase Mana Pool 250/575 Mana per tick BEASTLORD, SHAMAN Bone Charm of Shadoo (P Group Resist Buff) T1/T5 60/120 Poison Resist Bone Charm of Jasinth (D Group Resist Buff) TACVI/T4 60/120 Disease Resist ENCHANTER, WIZARD Polarity Flux (1-Wave Targetted AoE + Knock Up [lol]) T1/T5 4000/20000 Magic Damage MAGICIAN, SHAMAN Malos' Malignance (C/F/M/P Resist Debuff) TACVI/T2/T6 -50/100/140 Cold Resist -50/100/140 Fire Resist -50/100/140 Magic Resist -50/100/140 Poison Resist (When working, X% damage bonus from those 4) PALADIN, BEASTLORD, CLERIC, RANGER, DRUID, SHAMAN, ENCHANTER Timeless: Invigor (Stamina Restore) QVIC 750 Stamina per tick (18 SECOND DURATION, 18 SECOND COOLDOWN) PALADIN, CLERIC Yaulp IX/X (yaulp yaulp yaulp) Sand Monster/H1N1 90/120 ATK (lol) 10/20% Improved Damage 50% Improved Proc Chance 120/130% Haste WIZARD, MAGICIAN Elemental Tower (Self-Only C/F Resist Buff) TACVI/T3 60/120 Cold Resist 60/120 Fire Resist (When working, X% damage bonus from those 2) WIZARD, DRUID Citadel of Anguish Portal (...) Anguish Vendor (6000pp) The Abyss Portal (...) Abyss Vendor (5000pp) Plane of Gods Portal (...) Plane of Gods Vendor (3000pp) Plane of Gods II Portal (...) Plane of Gods (hohonora) AND Plane of Gods (airplane) Vendors (4000pp) Plane of Dragons Portal (...) Plane of Dragons Vendor (1000pp) These numbers are subject to change, but the effects are mostly final. Please think before you QQ. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Hurley on April 01, 2012, 09:20:36 am So am I reading it correctly that Wizards will be doing 50% more damage than they do now with that familiar? It seems a bit overpowered given their current dps, but maybe im wrong on assuming thats what it does?
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 10:06:22 am So am I reading it correctly that Wizards will be doing 50% more damage than they do now with that familiar? It seems a bit overpowered given their current dps, but maybe im wrong on assuming thats what it does? Not at all. It is essentially the same as another 'tier' of the Sorcerer's Focus. Remember that all damage bonuses are calculated off of the BASE damage (additive), and not off of each other (multiplicative). I am trying to keep the wizards at the 'glass-cannon' type of caster. Also, these numbers are subject to change. I posted a more final breakdown of abilities for ease of reading for myself, Hunter, and everyone asking about them. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Hunter on April 01, 2012, 10:25:08 am I'd like to give each class the same number of spells (3-5 spells preferred). Something standard that can be cloned copy/paste per tier with higher values for the damage, heals, etc. Would make balancing easier, and new spells for new content come out faster.
I'll be honest, I haven't had a chance to look at the new spells proposed yet. I'll need to determine if they are OP or what not. I doubt I'll turn down much, maybe just tweak values if needed. Having more than the standard 3-5 spells per class per tier is ok but I'd still like a standard set to increase rank per tier just like WoW does when you get new spell ranks. Thanks for all your help as always. Title: Re: New Spells List Suggestions (W.I.P) Post by: Hunter on April 01, 2012, 10:26:55 am As far as Wizards are concern, what are their DPS? I know Hate wants to work on them first, and they already some major DPS. I've read before that its lower tiers where Wizards are weak.
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 10:43:05 am I'd like to give each class the same number of spells (3-5 spells preferred). Something standard that can be cloned copy/paste per tier with higher values for the damage, heals, etc. Would make balancing easier, and new spells for new content come out faster. I'll be honest, I haven't had a chance to look at the new spells proposed yet. I'll need to determine if they are OP or what not. I doubt I'll turn down much, maybe just tweak values if needed. Having more than the standard 3-5 spells per class per tier is ok but I'd still like a standard set to increase rank per tier just like WoW does when you get new spell ranks. Thanks for all your help as always. That's the fun part. Inside the file I sent you (and attached like 3-6 posts up), I broke up the ranks. Some of them are pretty obvious. If a spell is in QVIC/T1/T3/T5 then it's every second tier (starting from QVIC). If it is TACVI/T3/T6 then it's every third tier (starting from TACVI). I did this to even out everyone's damage pace (instead of dumping everything at T3+) AND so we get varied spells per tier. For example, using TACVI/T3/T6 above. Let's assume this spell is called 'Throw Puppies' and it's necromancer only (those mean necros!). In t7, they would not see another rank and would continue using the T6 one. In t8, they would get a new rank that has damage on-par with T8 damage. This allows us to have a more 'new' feeling in varied spells per tier instead of simply a new 'Throw Puppies' each tier. I tried my best to balance the spells in this way. That is why some of the numbers seem slightly high as they are no longer throw away spells. They are actually useful past the tier they are earned. As far as Wizards are concern, what are their DPS? I know Hate wants to work on them first, and they already some major DPS. I've read before that its lower tiers where Wizards are weak. Before T3 spell, Sorc41+, and/or heavy T3...they are just a loot sponge. Ether Flame is too slow, damage is too low, and none of the AoEs are really worth the cast time. After T3, formidable burst DPS (such as trash pulls) but MUCH lower on longer fights. I have not parsed any of my wizards. I know that versus an augged out DPS class (ninjastriker), I am left in the dust. Against an augged out warrior/paladin/sk, I am the one making the dust. I did not create any new high end abilities, as T6 or T7 may simply allow for a Yamakagi's Fiery Passion Inferno II. The variety of abilities are to (as mentioned above) add variety and options. Even if fully situational options, that's fine. As long as we have more options than wizards currently have now. I will also add the drop zones for each of the spells on the list above when I get back from running an errand (and getting breakfast! :-O). This will help illustrate the breakdown of abilities I have suggested. Thanks again Hunter! -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Hunter on April 01, 2012, 10:59:52 am Thanks for explaining a bit. Hope I understood right. So each tier will not drop a spell for every class? It'll be every other tier, some classes on odd tiers and some classes on even tiers? Wouldn't that make certain classes un-excited for the next tier?
Soon as I approve the spell, we'll make the standard so we don't have to reinvent the wheel, just increase the size, as what I been stating. Right now Hate is doing the hard part with creation / testing so I'm sure everyone will appreciate that effort after the spells go live :) Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 11:33:01 am Once I get back home, I will add the drop-by-zone to the updated spell list.
Also, yes and no to the question regarding per tier improvements. Each tier will yield new spells, but not EVERY spell. Unless my math is wrong, no class should be without new spells each tier. I do want to add a few more to the classes with a few spells. The buff spells (resists, shrink. Etc) may never need rescaling as clients cap out. The damage/debuff spells can scale up. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Hunter on April 01, 2012, 11:56:08 am Ok, now I understand, each tier will have spells for each class, but which one of their 3-5 spells drop would be every other tier.
So Wizard spells 1 and 2 might drop in T1, then Wizard spells 3 and 4 might drop in T2, and keep alternating like that each tier? I know it'd be easy to make like 7 spells for a wizard and only 2 spells for another caster, but lets try to make it near even same amount of spells for each class to be consistent :) Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 01:43:21 pm Oh I understand. There are just some cases where I felt more things are needed to make the class more 'whole'.
For instance, the shaman got the LARGEST amount of new spells. I felt they were lacking the most and needed a fair bit to bring them up to par. The Beastlord, Paladin, and SK got a very few spells because I am somewhat pleased with where they are and how they play. I also was unsure of what else to add for Beastlord. For the pure melee (monk, rogue, warrior, berserker), it may not be a bad idea to look at giving them a few specific clicks on their existing gear. For rogues, add self-only weapon proc to be their 'poison' buff. For monks, possibly a small Crit Chance and Proc Chance song (similar to what the original monk epic did). For warriors, something that instantly kills the player's character and forces a reroll..err uhh 10 sec Complete Heal II (~150k) on 60sec cooldown. For berserkers, dunno actually. Those are down the road though. One thing (or giant list of changes) at a time. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Hunter on April 01, 2012, 02:19:09 pm For well balanced classes that don't need any more DPS or healing, then maybe add some utility clickies?
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 02:20:07 pm Can do, just need to figure out which utilities. :-)
-Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on April 01, 2012, 04:02:21 pm As far as Wizards are concern, what are their DPS? I know Hate wants to work on them first, and they already some major DPS. I've read before that its lower tiers where Wizards are weak. i know that if they have a bard/enchanter feeding them, then they destroy every other dps class regardless of augments (assuming equal gear for comparison). They could mostly use the lovin in the lower tiers as you said. berserkers are in an ok position as far as dps is concerned from what i seen, their problem lies in T5+ when theyre pulling aggro from their AE madness. That needs to be adressed before they become viable in the "End-Game". i also think all the melee classes should get a dps boost, although very small compared to what the other classes need/get for dmg boosts. But if we still want the mentality of "melee does the highest dps" then melee need to keep their edge, especially if every other class is getting damage buffs. Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 04:15:50 pm As far as Wizards are concern, what are their DPS? I know Hate wants to work on them first, and they already some major DPS. I've read before that its lower tiers where Wizards are weak. i know that if they have a bard/enchanter feeding them, then they destroy every other dps class regardless of augments (assuming equal gear for comparison). They could mostly use the lovin in the lower tiers as you said. berserkers are in an ok position as far as dps is concerned from what i seen, their problem lies in T5+ when theyre pulling aggro from their AE madness. That needs to be adressed before they become viable in the "End-Game". i also think all the melee classes should get a dps boost, although very small compared to what the other classes need/get for dmg boosts. But if we still want the mentality of "melee does the highest dps" then melee need to keep their edge, especially if every other class is getting damage buffs. For both berserkers and rogues, I think adding a "NegateAttacks" effect would help. 1 for Berserkers, 2 for Rogues. If this does what I read it to do, it simply ignores X amount of attacks. Simply ignoring 1 attack on Berserkers might save their life. For rogues, I suggest two to account for rogues' slippery nature (and because they can't AoE, so less exploitative on farming). -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on April 01, 2012, 04:47:50 pm yeah that might work, on the flip side we could add an aggro component to the warrior AE augs as they dont generate any substantial amount of hate other then the dmg they do, certaintly not enough to keep aggro off a zerker.
The only problem with that idea is that it fixes the issue for only 1 of the 3 tanks in the game =\ Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 04:51:19 pm yeah that might work, on the flip side we could add an aggro component to the warrior AE augs as they dont generate any substantial amount of hate other then the dmg they do, certaintly not enough to keep aggro off a zerker As far as I am aware, zerk isn't a threat issue. It's an issue with either AoE triggering BEFORE warrior hits or threat roll over. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on April 01, 2012, 05:18:49 pm The only problem with that idea is that it fixes the issue for only 1 of the 3 tanks in the game =\ i forgot about the AE hate spell that pals/sks get, i cant see zerkers over-aggroing with that being used on cooldown but...i dont own a zerker yet so i cant really comment on that further, just going on what others have said about the class as far as the aggro concerns. adding a +hate component to the warrior ae augs at this point might be possible though? maybe in an upgraded warrior augment but ill leave that discussion for the warrior augment thread that Nocca started a few weeks ago. Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 01, 2012, 06:40:05 pm Minor fixes I caught while building spell list:
Code: UPDATE spells_new SET effectid3 = 254 WHERE name LIKE '%Wail of Tashan%'; Sorry for slacking :-P Brushcoat II (item ID 225372) should go on H1N1 and Warlord drop tables. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: Felony on April 01, 2012, 08:05:13 pm yeah that might work, on the flip side we could add an aggro component to the warrior AE augs as they dont generate any substantial amount of hate other then the dmg they do, certaintly not enough to keep aggro off a zerker. The only problem with that idea is that it fixes the issue for only 1 of the 3 tanks in the game =\ My zerker never pulls agro in T5 or below. Never bothered with T6 so no idea what will happen to mr aoe dps there. Title: Re: New Spells List Suggestions (W.I.P) Post by: Natedog on April 01, 2012, 09:18:47 pm My zerker never pulls agro in T5 or below. Never bothered with T6 so no idea what will happen to mr aoe dps there. He would be a great floor decoration in T6! Title: Re: New Spells List Suggestions (W.I.P) Post by: Felony on April 01, 2012, 11:32:35 pm Lol yea thats what I have been told.
I wont be in T6 for awhile. I always let the new zone sit for others to deal with for about half a year. Probably use the time to roll out another group of dps and UC them. Title: Re: New Spells List Suggestions (W.I.P) Post by: Warbash on April 02, 2012, 01:28:02 am Any chance we can get Chanter epic click to be group? :)
Title: Re: New Spells List Suggestions (W.I.P) Post by: Digz on April 02, 2012, 03:00:18 am Any chance we can get Chanter epic click to be group? :) that would be awesome, then we could MGB it! Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 02, 2012, 06:24:28 am Missing Spells from earlier:
Code: INSERT INTO `spells_new` VALUES (10040, 'Tempest Blade', 'PLAYER_1', '', '', '', 'Small tempests rage around your weapons.', '', 'The tempest dies down.', 10, 100, 0, 0, 3000, 2500, 0, 5, 0, 0, 0, 1041, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2515, 2041, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, -1, -1, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 1, 0, 0, 85, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 3, 0, 41, -1, 0, 0, 255, 255, 255, 255, 255, 255, 255, 70, 255, 255, 255, 255, 255, 255, 255, 255, 43, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 104, 340, 0, 0, 0, 0, 0, 0, 0, 0, -1, 6666, 125, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -62, 135, -75, 19, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 1); To Adjust 3 Spells to Use 3 Above: Code: UPDATE spells_new SET effectid1 = 1, effect_base_value1 = 10278, effect_limit_value1 = 500 WHERE id = 10081; -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 02, 2012, 06:57:34 am Any chance we can get Chanter epic click to be group? :) that would be awesome, then we could MGB it! New Spell: Group Haste 3.0 Code: INSERT INTO `spells_new` VALUES (10281, 'Timeless: Haste 3.0', 'PLAYER_1', '', '', '', 'Your body begins to move faster.', '\'s body begins to move faster.', 'Your speed fades.', 100, 0, 0, 0, 1000, 0, 0, 3, 360, 0, 2000, 50, 200, 50, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 2511, 2056, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, -1, -1, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 1, 0, 0, 127, 11, 169, 2, 254, 311, 138, 254, 254, 254, 254, 254, 5, 0, 5, -1, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 42, 27, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 161, 86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 125, 41, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 100, 3, 1950, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 1); Timeless: Ancient Haste 3.0 (item ID 225372) should probably go into Shadow's drop table. -Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: barrettd04 on April 02, 2012, 06:32:03 pm Do these haste spells actually even work? I thought that a character would have maxed out haste by t3 without using spells.
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 02, 2012, 06:36:33 pm Song Haste, Item Haste, Spell Haste. :-)
-Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: barrettd04 on April 02, 2012, 06:46:26 pm I understand that there is v1, v2, and v3 haste. Does that mean some weapons with very low delay's to begin with will have a less than 1 delay?
I guess though it'd be nice for the bigger delay weapons. Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 02, 2012, 06:48:30 pm Ancient: Haste 3.0 affects spells as well. With current setup, this has very limited use (but is incredibly helpful). With new spells around the corner (hopefully :-D), it will see a much larger use.
-Hate Title: Re: New Spells List Suggestions (W.I.P) Post by: barrettd04 on April 02, 2012, 06:51:07 pm I should probably take the time to read all the stuff you've been working on..it would probably make more sense. Lol. Does Ancient 3.0 Haste stack with Ancient Spell Haste or is it just a superior form?
Title: Re: New Spells List Suggestions (W.I.P) Post by: hateborne on April 02, 2012, 06:59:03 pm Superior form, it just had stacking issues with Stonewalls. If Hunter is able to release a more recent spellfile, party times for all. If nothing by weekend (3/6/12), I will build a temporary working one.
Heh you should read up too. http://www.tinyurl.com/eznewspells (http://www.tinyurl.com/eznewspells) (then click on first redirect to page 6) -Hate Title: Re: New Spells List Suggestions (SUBMITTED) Post by: Hurley on April 04, 2012, 12:45:55 pm Been taking a break from EZ for a bit and playing live just for a little change of pace but probably going to start playing here again soon, are all of these spells active yet or still a ways out?
Title: Re: New Spells List Suggestions (SUBMITTED) Post by: hateborne on April 04, 2012, 04:36:13 pm Yes Hurley, check here: http://ezserver.online/forums/index.php?topic=2785.0
Party times. -Hate Title: Re: New Spells List Suggestions (SUBMITTED) Post by: Digz on April 04, 2012, 04:42:37 pm i was wondering if the issue with innerflame/duelist disc's not stacking with the shaman buff the same reason why the chanter epic wasn't stacking with stonewall? i believe both the discs and the shaman epic click have some sort of crit modifier built into them so would this be the same fix as the previous one you just did for the enchanter epic?
Title: Re: New Spells List Suggestions (SUBMITTED) Post by: hateborne on April 04, 2012, 05:24:45 pm i was wondering if the issue with innerflame/duelist disc's not stacking with the shaman buff the same reason why the chanter epic wasn't stacking with stonewall? i believe both the discs and the shaman epic click have some sort of crit modifier built into them so would this be the same fix as the previous one you just did for the enchanter epic? This should be here -> http://tinyurl.com/ezfixit (http://tinyurl.com/ezfixit) There is nothing to indicate that they should not be stacking. I will get on my rogue and test this tonight. -Hate Title: Re: New Spells List Suggestions (SUBMITTED) Post by: hateborne on April 08, 2012, 11:45:25 am Any ETA then? :-P
-Hate Title: Re: New Spells List Suggestions (SUBMITTED) Post by: Hunter on April 15, 2012, 09:37:11 am Bump
Title: Re: New Spells List Suggestions (W.I.P) Post by: Drezden on April 19, 2012, 02:42:30 pm I understand that there is v1, v2, and v3 haste. Does that mean some weapons with very low delay's to begin with will have a less than 1 delay? I guess though it'd be nice for the bigger delay weapons. Unless things have changed, 10 is the min delay regardless of how much haste you got. So once ya have enough haste to make that happen, the rest is just for looks. Title: Re: New Spells List Suggestions (SUBMITTED) Post by: lerxst2112 on April 19, 2012, 03:18:56 pm The default minimum delay is now 4, but it depends on how the rule is set. RULE_INT ( Combat, MinHastedDelay, 400) // how fast we can get with haste. Title: Re: New Spells List Suggestions (SUBMITTED) Post by: Drezden on April 19, 2012, 03:37:33 pm The default minimum delay is now 4, but it depends on how the rule is set. RULE_INT ( Combat, MinHastedDelay, 400) // how fast we can get with haste. Nice ! Yeah I got some catching up to do, some nice changes have happened. Title: Re: New Spells List Suggestions (SUBMITTED) Post by: Xiggie | Stone on April 22, 2012, 11:34:22 pm I spoke against this when it first started out. Looking back over this and seeing how it morphed, and even the parts that didn't morph I never gave it a fair shot. As I mentioned in another post you've made one hell of a contribution to the server and you managed to do so without becoming self loathing. I've seen several people make large contributions and then let it go to their head too much. Thank you and Congrats on a job well done man.
I'd also like to say congrats and thanks to Hunter too. You have put in a lot of work over the years. Of the contributions made by any player based person, you and Hateborne have made the best team that I have seen. Awesome job to both of you. Title: Re: New Spells List Suggestions (SUBMITTED) Post by: Fliker on April 23, 2012, 01:11:07 am I spoke against this when it first started out. Looking back over this and seeing how it morphed, and even the parts that didn't morph I never gave it a fair shot. As I mentioned in another post you've made one hell of a contribution to the server and you managed to do so without becoming self loathing. I've seen several people make large contributions and then let it go to their head too much. Thank you and Congrats on a job well done man. I'd also like to say congrats and thanks to Hunter too. You have put in a lot of work over the years. Of the contributions made by any player based person, you and Hateborne have made the best team that I have seen. Awesome job to both of you. nicely said Xig +1 |