EZ Server

General Category => Updates => Topic started by: Hunter on June 24, 2012, 04:27:44 am



Title: Updated - Teleporter Pet
Post by: Hunter on June 24, 2012, 04:27:44 am
Please download new spell file 062412.

Teleporter Pet available on the Noobie Merchant for a price.

Doesn't work in Titanium due to over 9999 spell ID number. Need SoD or higher to use.

Requires an Emerald gem to click/summon the Teleporter Pet.

Re-added a quick list of city, outdoor, and indoor zones to the Universal Teleporter and to the Teleporter Pet.

Later will create saylinks to click on for the zone you want to go to (will just take time to create it).

Enjoy!


Title: Re: Updated - Teleporter Pet
Post by: Natedog on June 24, 2012, 04:57:05 am
Very cool... good thing i have thousands of emeralds on my cleric!

Thanks Hunter!


Title: Re: Updated - Teleporter Pet
Post by: ho0ked on June 24, 2012, 01:08:21 pm
Please download new spell file 062412.

Teleporter Pet available on the Noobie Merchant for a price.

Doesn't work in Titanium due to over 9999 spell ID number. Need SoD or higher to use.

Requires an Emerald gem to click/summon the Teleporter Pet.

Re-added a quick list of city, outdoor, and indoor zones to the Universal Teleporter and to the Teleporter Pet.

Later will create saylinks to click on for the zone you want to go to (will just take time to create it).

Enjoy!

So we can now summon a pet anywhere in game and use it to port anywhere like in the nexus/qrg?

No more gating to nexus/qrg to get ported to another zone?

This is kind of a big change, but I like it.

You know also you could have just let people use mq2 /zone commands and not done the coding work to put this ingame, its pretty much the same thing.

Thanks eitherway Hunter  8)

PS. 277k!? ow dude, thats way expensive, how about 50k like the highest item previously on n00by vendor? I mean, whose going to have 277k per toon lying around when we're trying to save millions for augs, and millions for shields? Or can anyone use this untill the owner does like waypoints? Even then thats awfuly expensive.
Please reconsider the price.


Title: Re: Updated - Teleporter Pet
Post by: Hunter on June 24, 2012, 01:22:27 pm
The #zone command allows players to type in XYZ coordinates which I'm not going to allow.



Title: Re: Updated - Teleporter Pet
Post by: lerxst2112 on June 24, 2012, 04:01:01 pm
The #zone command allows players to type in XYZ coordinates which I'm not going to allow.

That is configurable, but sadly not through the database as far as I can tell.

You would need to change this line in features.h to a status above what normal players have and recompile.

commandZoneToCoords = 0         //can #zone with coords

It still wouldn't stop people from going to other zones that aren't on the teleporter unless you were careful to lock them all.  The teleporter NPC route is probably the best way to go.

PS. 277k!? ow dude, thats way expensive, how about 50k like the highest item previously on n00by vendor? I mean, whose going to have 277k per toon lying around when we're trying to save millions for augs, and millions for shields? Or can anyone use this untill the owner does like waypoints? Even then thats awfuly expensive.
Please reconsider the price.

You obviously weren't here when the summoned banker cost over 1 million to buy.  277k isn't all that much considering the utility.


Title: Re: Updated - Teleporter Pet
Post by: Brokyn on June 24, 2012, 09:19:55 pm
Really, only a few hours in velks farming diamonds, and why would you need one on every toon?


Title: Re: Updated - Teleporter Pet
Post by: Nexxel on June 24, 2012, 11:12:46 pm
Really, only a few hours in velks farming diamonds, and why would you need one on every toon?
Thats what i was thinking but i havent actually logged in in a while, but treat it just like a summoned instance. one guy summons teleporter, rest of group uses first then summoner uses last.


Title: Re: Updated - Teleporter Pet
Post by: napoleonn on June 24, 2012, 11:36:28 pm
This item is the sweetest thing since the war 6.0 i've owned lol! Thanks so much hunter, this is gonna make zoning so much better. <3


Title: Re: Updated - Teleporter Pet
Post by: Blurring on June 25, 2012, 09:51:09 am
Thank you very much Hunter! :)


Title: Re: Updated - Teleporter Pet
Post by: hateborne on June 25, 2012, 06:28:31 pm
PS. 277k!? ow dude, thats way expensive, how about 50k like the highest item previously on n00by vendor? I mean, whose going to have 277k per toon lying around when we're trying to save millions for augs, and millions for shields? Or can anyone use this untill the owner does like waypoints? Even then thats awfuly expensive.
Please reconsider the price.

Not trying to pick, but jesus tap dancing christ no.

First UC, now prices.

No, no, squirrels, no, no, no.

-Hate


Title: Re: Updated - Teleporter Pet
Post by: Strix on June 25, 2012, 06:56:25 pm
Thank you Hunter - Awesome work!!!

Strix


Title: Re: Updated - Teleporter Pet
Post by: Kovou on June 28, 2012, 04:47:12 pm
thank you as always hunter but if you hadnt noticed you can no long port to City of mist useing either pet porter or reg universal porter it just gives you lists of hte city zones to port you to...short name for city of mist is citymist maybe if you get a min you can look into this please sir? and thank you

Yes i know was a mistype


Title: Re: Updated - Teleporter Pet
Post by: Dethundrel on June 28, 2012, 09:12:35 pm
It's actually "citymist" not "cytymist"


Title: Re: Updated - Teleporter Pet
Post by: Sebastionleo on June 29, 2012, 10:32:49 am
Changing city to cities in the text to hear city zones would probably be the best way to go about fixing it.


Title: Re: Updated - Teleporter Pet
Post by: Hunter on June 29, 2012, 10:53:03 am
Its fixed. I set it to exact phrase instead of partial phrase.

Works in Nexus and Surefall right now, and rest of the zones after next reboot.

Plan to revamp a lot of the teleporter this weekend anyways with listing more zones, say links to click the zone, etc.