EZ Server

General Category => Suggestions => Topic started by: Baelin on May 03, 2010, 01:17:04 pm



Title: New FG/CG Vendor
Post by: Baelin on May 03, 2010, 01:17:04 pm
I was thinking the other night while waiting for a camp in Lower Guk.

Would a new vendor that sold FG/CG items for X amount of Plat be helpful or not?

I know camping these spots gives you the feeling of earned accomplishment, but it would be nice to buy the Knuckles Dusters for say 50K (not sure on going rates) rather then waiting 4 hours to have a chance they drop for another 4 hours.  I hear that Plat becomes useless anyway at higher lvls.

Just a thought,
Baelin


Title: Re: New FG/CG Vendor
Post by: robpickles on May 03, 2010, 01:29:51 pm
I assume you mean OUTSIDE the actual FG/CG, because if the vendor was inside the guild then how would you buy stuff off of him to gain access to the guild in the first place?

As much as i would love this idea, I would guess it will not happen.


Title: Re: New FG/CG Vendor
Post by: kyle on May 03, 2010, 01:52:08 pm
Be nice to be able to purchase charm upgrades for plat too, even if an upgrade was a crazy amount like 500k.  Something like this would make plat have a meaning on this server.  I doubt this would ever happen though.


Title: Re: New FG/CG Vendor
Post by: Lzert on May 03, 2010, 02:39:53 pm
I assume you mean OUTSIDE the actual FG/CG, because if the vendor was inside the guild then how would you buy stuff off of him to gain access to the guild in the first place?

As much as i would love this idea, I would guess it will not happen.

Well, what if it WAS inside the FG/CG?  Make people earn the first one, but gives you the ability to get alts in an alternate way to reduce some of the camping pressure.



Title: Re: New FG/CG Vendor
Post by: Xiggie | Stone on May 03, 2010, 02:53:59 pm
The reason why neither idea here would never happen is because people would make more trains to farm plat/gems.


Title: Re: New FG/CG Vendor
Post by: Baelin on May 03, 2010, 03:09:16 pm
Is there a limit on the BoT quest giver?  Rinse and repeat that quest if there is no limit.  Additional quest would help too.  additional PoTime killing quests, or survive 4 hours in PoFire without crashing it  ;D

Placing the vendor Inside or out....  I kinda like both ideas.  If inside the hall it makes you work for the drops for the first run, then help out your own alts.

500K for Charm upgrades...  Good thing there is no weight limit on SoD.  This would thin out the perma camps on LDoN 6.  however there would be crazy trains elsewhere.

Baelin


Title: Re: New FG/CG Vendor
Post by: Reed on May 03, 2010, 09:58:25 pm
Is there a limit on the BoT quest giver?  Rinse and repeat that quest if there is no limit.  Additional quest would help too.  additional PoTime killing quests, or survive 4 hours in PoFire without crashing it  ;D

Placing the vendor Inside or out....  I kinda like both ideas.  If inside the hall it makes you work for the drops for the first run, then help out your own alts.

500K for Charm upgrades...  Good thing there is no weight limit on SoD.  This would thin out the perma camps on LDoN 6.  however there would be crazy trains elsewhere.

Baelin

Whenever i have lots of money on me, im encumbered to all hell.
Maybe its just me?

Also, charms would have to sell for more than 500k. Its not hard to make that if you're TRYING to make plat. on a normal day of just messing around i can make 200+ k. would have to be closer to 1000000plat for a charm upgrade if it was even considered.

The idea for a FG/CG vendor inside the guild would be kinda cool i s'pose. again, higher prices though. i dont know though, cause one person gets access to this... then the whole server can get into a chosen guild if you catch what im saying.

Whats stopping someone from doing the quest, and getting access to FG. Now they can buy FG/CG items, yeah? give all the components to their friends, rather than alt. Now the friend got in without any work what so ever.


Title: Re: New FG/CG Vendor
Post by: Xiggie | Stone on May 04, 2010, 12:08:58 am
Whats stopping someone from doing the quest, and getting access to FG. Now they can buy FG/CG items, yeah? give all the components to their friends, rather than alt. Now the friend got in without any work what so ever.


I did not even think of that. Good call.


Title: Re: New FG/CG Vendor
Post by: Baelin on May 04, 2010, 01:08:09 am
Vendor in the Nexus.... Make purchased items No Trade?


Title: Re: New FG/CG Vendor
Post by: xoltrek on May 04, 2010, 04:40:48 am
making FG/CG item no trade, would stop the trade between player.

Some player that cannot do qvic or other can (actually) ask  to trade FG/CG for run. Making item no trade will stop this, and i don't think this will be good for everyone.


Title: Re: New FG/CG Vendor
Post by: robpickles on May 04, 2010, 07:54:25 am
making FG/CG item no trade, would stop the trade between player.

And stop you from giving them to your alts as well.


Title: Re: New FG/CG Vendor
Post by: Zephr on May 04, 2010, 03:53:44 pm
Only bad part about being able to buy them is you won't be able to trade pieces from qvic runs :)


Title: Re: New FG/CG Vendor
Post by: Reed on May 04, 2010, 05:02:50 pm
making FG/CG item no trade, would stop the trade between player.

And stop you from giving them to your alts as well.

thus defeating the purpose of making a merchant to sell you items for your alts lol


Title: Re: New FG/CG Vendor
Post by: Vincenso on May 04, 2010, 06:35:05 pm
You would just have to give the plat to your alts =p if the vendor was outside the guildhalls of course


Title: Re: New FG/CG Vendor
Post by: Reed on May 04, 2010, 07:58:00 pm
You would just have to give the plat to your alts =p if the vendor was outside the guildhalls of course

Well they were saying you would have to be flagged for one of the guilds first, before being able to use the vendor.


Title: Re: New FG/CG Vendor
Post by: Zephr on May 04, 2010, 11:24:06 pm
Honestly, I like the whole, farm your way into one guild and get other free :)


Title: Re: New FG/CG Vendor
Post by: robpickles on May 05, 2010, 01:43:02 pm
What really might be a big help at lower levels is being able to buy/trade all the illusion clickies.

At higher lvls you can just plow thru any zones that you would use them for anyway, but for lower level characters, this would be a big help in getting them up and around.


Title: Re: New FG/CG Vendor
Post by: Reed on May 05, 2010, 07:14:15 pm
Honestly, I like the whole, farm your way into one guild and get other free :)

i like this too.
for classes like ranger or paladin especially.
You go RoAing, and you're only in 1 guild... kinda sucks having to re-level some skills you don't have access to the guild for.


Title: Re: New FG/CG Vendor
Post by: walk2k on June 15, 2010, 12:26:30 pm
I love that idea, but don't think buying it with plat is a good idea, for the reason mentioned (massive train farming..), same reason AA won't be used as currency to buy things..

How about, inside each guild is another quest npc that gives an easy quest to join the opposite guild.  Something like, bring me a flask of water, a zombie skin, and 100kpp (or whatever).

I should say though, if you make the items cheap enough people won't HAVE to farm plat, like 2k each, make the total cost 25-40kpp.. no farming needed for that really...  though I suppose there will always be that 18-boxer who wants to do all his toons in 1 day...  :P ::)


Title: Re: New FG/CG Vendor
Post by: Reed on June 15, 2010, 04:54:17 pm
...  though I suppose there will always be that 18-boxer who wants to do all his toons in 1 day...  :P ::)

me


Title: Re: New FG/CG Vendor
Post by: Smoka on June 28, 2010, 07:55:35 am
You guys are missing the most important thing. If it was made easier to get flagged for FG/CG, that would then be a reason for some not to buy the flag. If that happened, that's less income for Hunter.


Title: Re: New FG/CG Vendor
Post by: Solbash on June 28, 2010, 10:02:07 am
You guys are missing the most iomportant thing. If it was made easier to get flagged for FG/CG, that would then be a reason for some not to buy the flag. If that happened, that's less income for Hunter.

I agree, hunter has done some massive changes already to please the player base, and dipping into what income he does make off of the server wouldn't be fair.


Title: Re: New FG/CG Vendor
Post by: Reed on June 28, 2010, 10:58:01 am
You guys are missing the most iomportant thing. If it was made easier to get flagged for FG/CG, that would then be a reason for some not to buy the flag. If that happened, that's less income for Hunter.

I agree, hunter has done some massive changes already to please the player base, and dipping into what income he does make off of the server wouldn't be fair.

I almost guarantee he makes zero money on the server, in fact he probably pays out of his own pocket to keep it running


Title: Re: New FG/CG Vendor
Post by: Temptrix on June 28, 2010, 11:32:19 am
Making the items purchasable kinda takes a little away from the entire idea of it.  I see the Casters/Fighters guild quests as sorta nostalgia quests.  Sorta like heritage quests in EQ2. :)  I suppose putting a vendor inside the guilds with purchasable items would be helpful.  Could make the items account specific so no giving to other people who didn't do the work.  Then you would just need to get 1 char per account flagged.  *shrug*  Of course, considering most peoples alts are on different accounts this wouldn't help much. 


Title: Re: New FG/CG Vendor
Post by: Smoka on July 06, 2010, 04:26:51 am
You guys are missing the most iomportant thing. If it was made easier to get flagged for FG/CG, that would then be a reason for some not to buy the flag. If that happened, that's less income for Hunter.

I agree, hunter has done some massive changes already to please the player base, and dipping into what income he does make off of the server wouldn't be fair.

I almost guarantee he makes zero money on the server, in fact he probably pays out of his own pocket to keep it running


I highly doubt that. There's money to be made, and he is making it. I'm sure it's not a lot, but it's some extra here and there. I bet looking at the start to the current, he is ahead. Of course, this is speculation on my part and shouldn't be taken as fact. Remember, it's not jsut the stuff at the Surefall vendor that's for sale.  ;D


Title: Re: New FG/CG Vendor
Post by: walk2k on July 06, 2010, 01:39:55 pm
Honestly now after having done each one a couple times (CG seems a lot easier btw..) I don't think this is critical.  What IS needed is simply lower the spawn times and if possible remove the placeholders.

The only @#$% part is waiting in line, and/or waiting for respawns, actually running around and killing the crap is fun.


Title: Re: New FG/CG Vendor
Post by: Reed on July 06, 2010, 05:35:03 pm
You guys are missing the most iomportant thing. If it was made easier to get flagged for FG/CG, that would then be a reason for some not to buy the flag. If that happened, that's less income for Hunter.

I agree, hunter has done some massive changes already to please the player base, and dipping into what income he does make off of the server wouldn't be fair.

I almost guarantee he makes zero money on the server, in fact he probably pays out of his own pocket to keep it running


I highly doubt that. There's money to be made, and he is making it. I'm sure it's not a lot, but it's some extra here and there. I bet looking at the start to the current, he is ahead. Of course, this is speculation on my part and shouldn't be taken as fact. Remember, it's not jsut the stuff at the Surefall vendor that's for sale.  ;D

just sayin, afaik he pays for the server net (fiber line isnt cheap), domain for site, and a slew of other minor things that can add up (electricity for example). He could easily pay out a few hundred monthly just keeping the server up. Im not saying people don't buy things often, but unless he makes more than 200-300 a month from sales alone im certain he's not breaking even.


Title: Re: New FG/CG Vendor
Post by: Etrik on July 11, 2010, 03:26:08 am
Why not make the items drop in more than one zone?

There's so many unused zones to choose from and it probably wouldn't be that hard to have an extra 3-5 zones dropping the quest pieces. Instead these pieces can be made nodrop to prevent trading but every piece required from the both guild quests could randomly drop off any mob in these zones.

The other alternative I can think of is have a series of trials that they must complete solo and no buffs. Once you pass the trials, you're in.