EZ Server

General Category => General Discussion => Topic started by: Brutality38 on July 29, 2012, 03:14:12 pm



Title: Group Comp
Post by: Brutality38 on July 29, 2012, 03:14:12 pm
Running War/Pally/Pally/Bard/Shammy/Monk

My Question is will that work as a viable END game comp, Or is a Cleric defanitly required? If so...what would be best to drop?


Title: Re: Group Comp
Post by: Fiend on July 29, 2012, 03:56:08 pm
My main group is WAR/PAL/PAL/BRD/MNK/CLR.  I'd drop the shaman and add a cleric.


Title: Re: Group Comp
Post by: Stormcougar on July 29, 2012, 04:14:02 pm
My main group is WAR/PAL/PAL/BRD/MNK/CLR.  I'd drop the shaman and add a cleric.

*agree*

The Shaman are good to add for a second group.

In the beginning 2 Pal's and Clr are a good base of heals.  Once you start getting UC's, drop a Pal and add another Strike Aug type DPS, as 1 Pal and Clr will be sufficient to heal your group once they are UC'ed.  The Pal dropped will be a good start if you decide to add a second group.


Title: Re: Group Comp
Post by: Brutality38 on July 29, 2012, 04:56:07 pm
Doh...i keep forgetting Krakken works outside of group unlike TBIII! Ok, Thanks ya'll!